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@@ -219,9 +219,9 @@ var SSRPass = function ( { renderer, scene, camera, width, height, selects, enco
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}
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this.ssrMaterial = new ShaderMaterial( {
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- defines: Object.assign( {
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- MAX_STEP: Math.sqrt( window.innerWidth * window.innerWidth + window.innerHeight * window.innerHeight )
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- }, SSRShader.defines ),
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+ defines: Object.assign( {}, SSRShader.defines, {
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+ MAX_STEP: Math.sqrt( this.width * this.width + this.height + this.height ).toFixed(1)
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+ } ),
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uniforms: UniformsUtils.clone( SSRShader.uniforms ),
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vertexShader: SSRShader.vertexShader,
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fragmentShader: SSRShader.fragmentShader,
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