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@@ -623,7 +623,6 @@ function WebGLRenderer( parameters ) {
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_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
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_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
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if ( ! material.isMeshPhongMaterial &&
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if ( ! material.isMeshPhongMaterial &&
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- ! material.isMeshToonMaterial &&
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! material.isMeshStandardMaterial &&
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! material.isMeshStandardMaterial &&
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material.shading === FlatShading ) {
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material.shading === FlatShading ) {
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@@ -1776,7 +1775,6 @@ function WebGLRenderer( parameters ) {
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if ( material.isShaderMaterial ||
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if ( material.isShaderMaterial ||
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material.isMeshPhongMaterial ||
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material.isMeshPhongMaterial ||
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- material.isMeshToonMaterial ||
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material.isMeshStandardMaterial ||
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material.isMeshStandardMaterial ||
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material.envMap ) {
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material.envMap ) {
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@@ -1792,7 +1790,6 @@ function WebGLRenderer( parameters ) {
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}
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}
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if ( material.isMeshPhongMaterial ||
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if ( material.isMeshPhongMaterial ||
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- material.isMeshToonMaterial ||
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material.isMeshLambertMaterial ||
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material.isMeshLambertMaterial ||
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material.isMeshBasicMaterial ||
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material.isMeshBasicMaterial ||
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material.isMeshStandardMaterial ||
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material.isMeshStandardMaterial ||
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@@ -1865,7 +1862,6 @@ function WebGLRenderer( parameters ) {
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if ( material.isMeshBasicMaterial ||
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if ( material.isMeshBasicMaterial ||
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material.isMeshLambertMaterial ||
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material.isMeshLambertMaterial ||
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material.isMeshPhongMaterial ||
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material.isMeshPhongMaterial ||
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- material.isMeshToonMaterial ||
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material.isMeshStandardMaterial ||
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material.isMeshStandardMaterial ||
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material.isMeshDepthMaterial ) {
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material.isMeshDepthMaterial ) {
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