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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - geometry - sphere</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ font-family: Monospace;
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+ background-color: #f0f0f0;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
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+
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+ <script type="text/javascript" src="../src/Three.js"></script>
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+ <script type="text/javascript" src="../src/core/Color.js"></script>
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+ <script type="text/javascript" src="../src/core/Vector2.js"></script>
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+ <script type="text/javascript" src="../src/core/Vector3.js"></script>
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+ <script type="text/javascript" src="../src/core/Vector4.js"></script>
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+ <script type="text/javascript" src="../src/core/Ray.js"></script>
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+ <script type="text/javascript" src="../src/core/Rectangle.js"></script>
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+ <script type="text/javascript" src="../src/core/Matrix3.js"></script>
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+ <script type="text/javascript" src="../src/core/Matrix4.js"></script>
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+ <script type="text/javascript" src="../src/core/Vertex.js"></script>
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+ <script type="text/javascript" src="../src/core/Face3.js"></script>
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+ <script type="text/javascript" src="../src/core/Face4.js"></script>
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+ <script type="text/javascript" src="../src/core/UV.js"></script>
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+ <script type="text/javascript" src="../src/core/Geometry.js"></script>
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+ <script type="text/javascript" src="../src/cameras/Camera.js"></script>
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+ <script type="text/javascript" src="../src/lights/Light.js"></script>
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+ <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
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+ <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
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+ <script type="text/javascript" src="../src/lights/PointLight.js"></script>
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+ <script type="text/javascript" src="../src/objects/Object3D.js"></script>
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+ <script type="text/javascript" src="../src/objects/Particle.js"></script>
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+ <script type="text/javascript" src="../src/objects/Line.js"></script>
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+ <script type="text/javascript" src="../src/objects/Mesh.js"></script>
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+ <script type="text/javascript" src="../src/materials/Material.js"></script>
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+ <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/Texture.js"></script>
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+ <script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
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+ <script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
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+ <script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
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+ <script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
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+ <script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
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+ <script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
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+ <script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
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+ <script type="text/javascript" src="../src/scenes/Scene.js"></script>
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+ <script type="text/javascript" src="../src/scenes/Fog.js"></script>
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+ <script type="text/javascript" src="../src/renderers/Projector.js"></script>
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+ <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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+
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+ <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
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+
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+ <script type="text/javascript" src="js/Stats.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var sphere, plane;
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+
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+ var targetRotation = 0;
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+ var targetRotationOnMouseDown = 0;
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+
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+ var mouseX = 0;
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+ var mouseXOnMouseDown = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ init();
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+
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+ /*
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+ var accum = 0, result = 0, results = [], amount = 100;
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+
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+ for ( var i = 0; i < amount; i ++ ) {
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+
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+ var timer = new Date().getTime();
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+
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+ loop();
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+
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+ accum += result = new Date().getTime() - timer;
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+ results.push( result );
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+ }
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+
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+ console.log( results );
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+ console.log( accum / amount );
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+ */
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+
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+ // loop();
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+
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+ setInterval( loop, 1000 / 60 );
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.z = 1000;
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+ camera.position.y = 1000;
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+ camera.position.z = 1000;
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+
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+ scene = new THREE.Scene();
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+
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+ // Grid
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+
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+ var geometry = new THREE.Geometry();
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+ geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
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+ geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
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+
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+ var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
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+
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+ for ( var i = 0; i <= 10; i ++ ) {
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+
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+ var line = new THREE.Line( geometry, material );
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+ line.position.z = ( i * 100 ) - 500;
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+ scene.addObject( line );
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+
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+ var line = new THREE.Line( geometry, material );
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+ line.position.x = ( i * 100 ) - 500;
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+ line.rotation.y = 90 * Math.PI / 180;
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+ scene.addObject( line );
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+
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+ }
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+
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+ // Spheres
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+
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+ geometry = new Sphere( 100, 26, 18 );
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+ material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
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+
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+ for ( var i = 0; i < 20; i ++ ) {
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+
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+ sphere = new THREE.Mesh( geometry, material );
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+ sphere.overdraw = true;
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+
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+ sphere.position.x = ( i % 5 ) * 200 - 400;
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+ sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
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+
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+ scene.addObject( sphere );
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+
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+ }
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+
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+ // Lights
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+
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+ var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
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+ scene.addLight( ambientLight );
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+
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+ var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
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+ directionalLight.position.x = 0;
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+ directionalLight.position.y = 1;
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+ directionalLight.position.z = 0;
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+ scene.addLight( directionalLight );
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+
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+ var pointLight = new THREE.PointLight( 0xff0000, 1 );
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+ scene.addLight( pointLight );
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+
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+ renderer = new THREE.CanvasRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ container.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild(stats.domElement);
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+
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+ }
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+
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+ //
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+
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+ function loop() {
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+
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+ renderer.render( scene, camera );
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+
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+ stats.update();
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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