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Added Lee Perry-Smith Normal-notyet-Map demo.

Mr.doob 14 years ago
parent
commit
93fa1df174

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examples/obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg


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+ 24 - 0
examples/obj/leeperrysmith/LeePerrySmith.js


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examples/obj/leeperrysmith/Map-COL.jpg


+ 206 - 0
examples/performance.html

@@ -0,0 +1,206 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js - geometry - sphere</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				font-family: Monospace;
+				background-color: #f0f0f0;
+				margin: 0px;
+				overflow: hidden;
+			}
+		</style>
+	</head>
+	<body>
+
+		<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
+
+		<script type="text/javascript" src="../src/Three.js"></script>
+		<script type="text/javascript" src="../src/core/Color.js"></script>
+		<script type="text/javascript" src="../src/core/Vector2.js"></script>
+		<script type="text/javascript" src="../src/core/Vector3.js"></script>
+		<script type="text/javascript" src="../src/core/Vector4.js"></script>
+		<script type="text/javascript" src="../src/core/Ray.js"></script>
+		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
+		<script type="text/javascript" src="../src/core/Vertex.js"></script>
+		<script type="text/javascript" src="../src/core/Face3.js"></script>
+		<script type="text/javascript" src="../src/core/Face4.js"></script>
+		<script type="text/javascript" src="../src/core/UV.js"></script>
+		<script type="text/javascript" src="../src/core/Geometry.js"></script>
+		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
+		<script type="text/javascript" src="../src/lights/Light.js"></script>
+		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
+		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
+		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
+		<script type="text/javascript" src="../src/objects/Object3D.js"></script>
+		<script type="text/javascript" src="../src/objects/Particle.js"></script>
+		<script type="text/javascript" src="../src/objects/Line.js"></script>
+		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
+		<script type="text/javascript" src="../src/materials/Material.js"></script>
+		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/Texture.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
+		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
+		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
+		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
+		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
+
+		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
+
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			var container, stats;
+
+			var camera, scene, renderer;
+
+			var sphere, plane;
+
+			var targetRotation = 0;
+			var targetRotationOnMouseDown = 0;
+
+			var mouseX = 0;
+			var mouseXOnMouseDown = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			init();
+
+			/*
+			var accum = 0, result = 0, results = [], amount = 100;
+
+			for ( var i = 0; i < amount; i ++ ) {
+
+				var timer = new Date().getTime();
+
+				loop();
+
+				accum += result = new Date().getTime() - timer;
+				results.push( result );
+			}
+
+			console.log( results );
+			console.log( accum / amount );
+			*/
+
+			// loop();
+
+			setInterval( loop, 1000 / 60 );
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 1000;
+				camera.position.y = 1000;
+				camera.position.z = 1000;
+
+				scene = new THREE.Scene();
+
+				// Grid
+
+				var geometry = new THREE.Geometry();
+				geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
+				geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
+
+				var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
+
+				for ( var i = 0; i <= 10; i ++ ) {
+
+					var line = new THREE.Line( geometry, material );
+					line.position.z = ( i * 100 ) - 500;
+					scene.addObject( line );
+
+					var line = new THREE.Line( geometry, material );
+					line.position.x = ( i * 100 ) - 500;
+					line.rotation.y = 90 * Math.PI / 180;
+					scene.addObject( line );
+
+				}
+
+				// Spheres
+
+				geometry = new Sphere( 100, 26, 18 );
+				material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
+
+				for ( var i = 0; i < 20; i ++ ) {
+
+					sphere = new THREE.Mesh( geometry, material );
+					sphere.overdraw = true;
+
+					sphere.position.x = ( i % 5 ) * 200 - 400;
+					sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
+
+					scene.addObject( sphere );
+
+				}
+
+				// Lights
+
+				var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
+				scene.addLight( ambientLight );
+
+				var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
+				directionalLight.position.x = 0;
+				directionalLight.position.y = 1;
+				directionalLight.position.z = 0;
+				scene.addLight( directionalLight );
+
+				var pointLight = new THREE.PointLight( 0xff0000, 1 );
+				scene.addLight( pointLight );
+
+				renderer = new THREE.CanvasRenderer();
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild(stats.domElement);
+
+			}
+
+			//
+
+			function loop() {
+
+				renderer.render( scene, camera );
+
+				stats.update();
+			}
+
+		</script>
+
+	</body>
+</html>

+ 10 - 3
examples/webglrenderer2_sandbox.html

@@ -145,20 +145,27 @@
 
 				var materials = [
 
+					new THREE.MeshNormalMaterial(),
+					new THREE.MeshDepthMaterial(),
+					new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending } ),
+					new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
+					new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
+					new THREE.MeshBasicMaterial( { map: texture2, env_map: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
+					new THREE.MeshShaderMaterial( { uniforms: uniforms, vertex_shader: vertex_shader, fragment_shader: fragment_shader } )
+
+					/*
 					new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
 					new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
-					new THREE.MeshNormalMaterial(),
-					new THREE.MeshBasicMaterial( { color: 0x665500, blending: THREE.AdditiveBlending } ),
 					new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
 					new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
 					new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
 					new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
-					new THREE.MeshDepthMaterial( { near: 1, far: 10000 } ),
 					new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
 					new THREE.MeshBasicMaterial( { env_map: texture2, fog: false } ),
 					new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
 					new THREE.MeshLambertMaterial( { map: texture2, env_map: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
 					new THREE.MeshShaderMaterial( { uniforms: uniforms, vertex_shader: vertex_shader, fragment_shader: fragment_shader } )
+					*/
 
 				];
 

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