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@@ -40,18 +40,18 @@ Spiral sampling http://web.archive.org/web/20120421191837/http://www.cgafaq.info
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<body>
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<script src="../build/three.js"></script>
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<script src="js/shaders/SSAOShader.js"></script>
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- <script src="js/shaders/CopyShader.js"></script> <!-- Why must include this? -->
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+ <script src="js/shaders/CopyShader.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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<script src="js/postprocessing/ShaderPass.js"></script>
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- <script src="js/postprocessing/MaskPass.js"></script> <!-- Why must include this? -->
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+ <script src="js/postprocessing/MaskPass.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src='js/libs/dat.gui.min.js'></script>
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<div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> - webgl screen space ambient occlusion example -
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- shader by <a href="http://alteredqualia.com">alteredq</a>
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+ <a href="http://threejs.org" target="_blank">three.js</a> - webgl screen space ambient occlusion example
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+ <p id="info">shader by <a href="http://alteredqualia.com">alteredq</a></p>
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</div>
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<script>
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@@ -59,9 +59,8 @@ Spiral sampling http://web.archive.org/web/20120421191837/http://www.cgafaq.info
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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- var camera, scene, renderer,
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- depthMaterial;
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- var effectComposer, depthRenderTarget;
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+ var camera, scene, renderer;
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+ var depthMaterial, effectComposer, depthRenderTarget;
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var ssaoPass;
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var group;
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var depthScale = 1.0;
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@@ -142,9 +141,10 @@ Spiral sampling http://web.archive.org/web/20120421191837/http://www.cgafaq.info
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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- // depthRenderTarget.width = window.innerWidth;
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- // depthRenderTarget.height = window.innerHeight;
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- //effectComposer.setSize( window.innerWidth, window.innerHeight );
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+ // Resize renderTargets
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+ ssaoPass.uniforms[ 'size' ].value.set( window.innerWidth, window.innerHeight );
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+ depthRenderTarget.setSize( window.innerWidth, window.innerHeight );
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+ effectComposer.setSize( window.innerWidth, window.innerHeight );
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}
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function initPostprocessing() {
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@@ -171,6 +171,8 @@ Spiral sampling http://web.archive.org/web/20120421191837/http://www.cgafaq.info
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ssaoPass.uniforms[ 'cameraNear' ].value = camera.near;
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ssaoPass.uniforms[ 'cameraFar' ].value = camera.far;
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ssaoPass.uniforms[ 'onlyAO' ].value = ( postprocessing.renderMode == 1 );
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+ ssaoPass.uniforms[ 'aoClamp' ].value = 0.3;
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+ ssaoPass.uniforms[ 'lumInfluence' ].value = 0.5;
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// Add pass to effect composer
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effectComposer = new THREE.EffectComposer( renderer );
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