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@@ -13,7 +13,9 @@
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<h1>[name]</h1>
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<div class="desc">
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- Create a smooth 2d <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>.
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+ Create a smooth 2d
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+ <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
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+ defined by a start point, endpoint and two control points.
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</div>
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<h2>Example</h2>
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@@ -31,7 +33,7 @@ var path = new THREE.Path( curve.getPoints( 50 ) );
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var geometry = path.createPointsGeometry( 50 );
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var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
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-// Create the final Object3d to add to the scene
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+// Create the final object to add to the scene
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var curveObject = new THREE.Line( geometry, material );
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</code>
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@@ -40,26 +42,30 @@ var curveObject = new THREE.Line( geometry, material );
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<h3>[name] ( [page:Vector2 v0], [page:Vector2 v1], [page:Vector2 v2], [page:Vector2 v3] )</h3>
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<div>
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- [page:Vector2 v0] – The starting point<br/>
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- [page:Vector2 v1] – The first control point<br/>
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- [page:Vector2 v2] – The second control point<br/>
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- [page:Vector2 v3] – The ending point<br/>
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+ [page:Vector2 v0] – The starting point.<br/>
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+ [page:Vector2 v1] – The first control point.<br/>
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+ [page:Vector2 v2] – The second control point.<br/>
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+ [page:Vector2 v3] – The ending point.<br/>
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</div>
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<h2>Properties</h2>
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+ <div>See the base [page:Curve] class for common properties.</div>
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<h3>[property:Vector2 v0]</h3>
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+ <div>The starting point.</div>
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<h3>[property:Vector2 v1]</h3>
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+ <div>The first control point.</div>
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<h3>[property:Vector2 v2]</h3>
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+ <div>The second control point.</div>
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<h3>[property:Vector2 v3]</h3>
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+ <div>The ending point.</div>
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<h2>Methods</h2>
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-
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- <h3>See [page:Curve] for inherited methods</h3>
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+ <div>See the base [page:Curve] class for common Methods.</div>
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<h2>Source</h2>
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