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@@ -18,23 +18,6 @@ THREE.RaytracingRenderer = function ( parameters ) {
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var clearColor = new THREE.Color( 0x000000 );
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- var blockX, blockY;
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- var blockSize = 64;
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-
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- var canvasBlock = document.createElement( 'canvas' );
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- canvasBlock.width = blockSize;
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- canvasBlock.height = blockSize;
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-
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- var contextBlock = canvasBlock.getContext( '2d', {
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- alpha: parameters.alpha === true
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- } );
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-
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- var imagedata = contextBlock.getImageData( 0, 0, blockSize, blockSize );
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- var data = imagedata.data;
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-
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- var color = new THREE.Color();
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- var lightColor = new THREE.Color();
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-
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var origin = new THREE.Vector3();
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var direction = new THREE.Vector3();
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@@ -80,106 +63,128 @@ THREE.RaytracingRenderer = function ( parameters ) {
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};
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- var renderBlock = function () {
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+ var renderBlock = ( function () {
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- for ( var i = 0, l = data.length; i < l; i += 4 ) {
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+ var blockSize = 64;
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- data[ i ] = 0;
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- data[ i + 1 ] = 0;
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- data[ i + 2 ] = 0;
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+ var canvasBlock = document.createElement( 'canvas' );
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+ canvasBlock.width = blockSize;
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+ canvasBlock.height = blockSize;
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- }
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+ var contextBlock = canvasBlock.getContext( '2d', {
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+ alpha: parameters.alpha === true
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+ } );
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- var index = 0;
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+ var imagedata = contextBlock.getImageData( 0, 0, blockSize, blockSize );
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+ var data = imagedata.data;
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- for ( var y = 0; y < blockSize; y ++ ) {
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+ var color = new THREE.Color();
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+ var lightColor = new THREE.Color();
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- for ( var x = 0; x < blockSize; x ++, index += 4 ) {
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+ return function ( blockX, blockY ) {
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- direction.set( x + blockX - canvasWidthHalf, - ( y + blockY - canvasHeightHalf ), - perspective );
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- direction.applyMatrix3( cameraNormalMatrix ).normalize();
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+ var index = 0;
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- var intersections = raycaster.intersectObjects( objects, true );
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+ for ( var y = 0; y < blockSize; y ++ ) {
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- if ( intersections.length > 0 ) {
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+ for ( var x = 0; x < blockSize; x ++, index += 4 ) {
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- var intersection = intersections[ 0 ];
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+ direction.set( x + blockX - canvasWidthHalf, - ( y + blockY - canvasHeightHalf ), - perspective );
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+ direction.applyMatrix3( cameraNormalMatrix ).normalize();
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- var point = intersection.point;
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- var object = intersection.object;
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- var material = object.material;
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- var face = intersection.face;
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+ var intersections = raycaster.intersectObjects( objects, true );
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- if ( material.vertexColors === THREE.NoColors ) {
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+ if ( intersections.length > 0 ) {
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- color.copy( material.color );
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+ var intersection = intersections[ 0 ];
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- } else if ( material.vertexColors === THREE.FaceColors ) {
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+ var point = intersection.point;
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+ var object = intersection.object;
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+ var material = object.material;
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+ var face = intersection.face;
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- color.copy( face.color );
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+ if ( material.vertexColors === THREE.NoColors ) {
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- }
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+ color.copy( material.color );
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+
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+ } else if ( material.vertexColors === THREE.FaceColors ) {
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+
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+ color.copy( face.color );
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+
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+ }
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+
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+ if ( material instanceof THREE.MeshLambertMaterial ||
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+ material instanceof THREE.MeshPhongMaterial ) {
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- if ( material instanceof THREE.MeshLambertMaterial ||
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- material instanceof THREE.MeshPhongMaterial ) {
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+ lightColor.set( 0, 0, 0 );
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- lightColor.set( 0, 0, 0 );
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+ raycasterLight.ray.origin.copy( point );
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- raycasterLight.ray.origin.copy( point );
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+ for ( var i = 0, l = lights.length; i < l; i ++ ) {
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- for ( var i = 0, l = lights.length; i < l; i ++ ) {
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+ var light = lights[ i ];
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- var light = lights[ i ];
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+ raycasterLight.ray.direction.copy( light.position ).sub( point ).normalize();
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- raycasterLight.ray.direction.copy( light.position ).sub( point ).normalize();
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+ var intersections = raycasterLight.intersectObjects( objects, true );
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- var intersections = raycasterLight.intersectObjects( objects, true );
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+ if ( intersections.length === 0 ) {
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- if ( intersections.length === 0 ) {
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+ var dot = Math.max( face.normal.dot( raycasterLight.ray.direction ), 0 );
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+ var intensity = dot * light.intensity;
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- var dot = Math.max( face.normal.dot( raycasterLight.ray.direction ), 0 );
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- var intensity = dot * light.intensity;
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+ lightColor.r += light.color.r * intensity;
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+ lightColor.g += light.color.g * intensity;
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+ lightColor.b += light.color.b * intensity;
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- lightColor.r += light.color.r * intensity;
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- lightColor.g += light.color.g * intensity;
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- lightColor.b += light.color.b * intensity;
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+ }
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}
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+ color.multiply( lightColor );
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+
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}
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- color.multiply( lightColor );
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+ data[ index ] = color.r * 255;
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+ data[ index + 1 ] = color.g * 255;
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+ data[ index + 2 ] = color.b * 255;
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- }
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+ } else {
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+
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+ data[ index ] = 0;
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+ data[ index + 1 ] = 0;
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+ data[ index + 2 ] = 0;
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- data[ index ] = color.r * 255;
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- data[ index + 1 ] = color.g * 255;
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- data[ index + 2 ] = color.b * 255;
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+ }
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}
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}
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- }
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+ context.putImageData( imagedata, blockX, blockY );
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- context.putImageData( imagedata, blockX, blockY );
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+ blockX += blockSize;
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- blockX += blockSize;
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+ if ( blockX >= canvasWidth ) {
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- if ( blockX >= canvasWidth ) {
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+ blockX = 0;
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+ blockY += blockSize;
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- blockX = 0;
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- blockY += blockSize;
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+ if ( blockY >= canvasHeight ) return;
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- if ( blockY >= canvasHeight ) return;
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+ }
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- }
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+ context.fillRect( blockX, blockY, blockSize, blockSize );
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- context.fillRect( blockX, blockY, blockSize, blockSize );
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+ animationFrameId = requestAnimationFrame( function () {
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- animationFrameId = requestAnimationFrame( renderBlock );
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+ renderBlock( blockX, blockY );
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- };
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+ } );
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+
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+ };
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+
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+ }() );
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this.render = function ( scene, camera ) {
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@@ -187,9 +192,6 @@ THREE.RaytracingRenderer = function ( parameters ) {
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cancelAnimationFrame( animationFrameId );
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- blockX = 0;
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- blockY = 0;
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-
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cameraNormalMatrix.getNormalMatrix( camera.matrixWorld );
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origin.copy( camera.position );
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@@ -211,7 +213,7 @@ THREE.RaytracingRenderer = function ( parameters ) {
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} )
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- renderBlock();
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+ renderBlock( 0, 0 );
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}
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