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Remove unnecessary shader chunk

WestLangley 7 ani în urmă
părinte
comite
94e5122f83

+ 0 - 1
examples/webgl_buffergeometry_instancing_lambert.html

@@ -144,7 +144,6 @@
 				#include <envmap_pars_vertex>
 				#include <bsdfs>
 				#include <lights_pars_begin>
-				#include <lights_pars_maps>
 				#include <color_pars_vertex>
 				#include <fog_pars_vertex>
 				#include <morphtarget_pars_vertex>

+ 0 - 1
examples/webgl_shaders_tonemapping.html

@@ -161,7 +161,6 @@
 						THREE.ShaderChunk[ "common" ],
 						THREE.ShaderChunk[ "bsdfs" ],
 						THREE.ShaderChunk[ "lights_pars_begin" ],
-						THREE.ShaderChunk[ "lights_pars_maps" ],
 						THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
 
 						"void main() {",

+ 0 - 1
src/renderers/shaders/ShaderLib/meshlambert_frag.glsl

@@ -24,7 +24,6 @@ varying vec3 vLightFront;
 #include <envmap_pars_fragment>
 #include <bsdfs>
 #include <lights_pars_begin>
-#include <lights_pars_maps>
 #include <fog_pars_fragment>
 #include <shadowmap_pars_fragment>
 #include <shadowmask_pars_fragment>

+ 0 - 1
src/renderers/shaders/ShaderLib/meshlambert_vert.glsl

@@ -14,7 +14,6 @@ varying vec3 vLightFront;
 #include <envmap_pars_vertex>
 #include <bsdfs>
 #include <lights_pars_begin>
-#include <lights_pars_maps>
 #include <color_pars_vertex>
 #include <fog_pars_vertex>
 #include <morphtarget_pars_vertex>

+ 0 - 1
src/renderers/shaders/ShaderLib/meshphong_frag.glsl

@@ -22,7 +22,6 @@ uniform float opacity;
 #include <fog_pars_fragment>
 #include <bsdfs>
 #include <lights_pars_begin>
-#include <lights_pars_maps>
 #include <lights_phong_pars_fragment>
 #include <shadowmap_pars_fragment>
 #include <bumpmap_pars_fragment>