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@@ -26,7 +26,6 @@
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<button id="export_scene">Export Scene1</button>
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<button id="export_scenes">Export Scene1 and Scene 2</button>
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<button id="export_object">Export Sphere</button>
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- <button id="export_empty">Export empty geometry</button>
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<button id="export_obj">Export WaltHead</button>
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<button id="export_objects">Export Sphere and Grid</button>
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<button id="export_scene_object">Export Scene1 and Sphere</button>
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@@ -89,13 +88,6 @@
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} );
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-
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- document.getElementById( 'export_empty' ).addEventListener( 'click', function () {
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-
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- exportGLTF( empty );
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-
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- } );
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-
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document.getElementById( 'export_object' ).addEventListener( 'click', function () {
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exportGLTF( sphere );
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@@ -153,7 +145,7 @@
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var container;
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var camera, object, scene1, scene2, renderer;
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- var gridHelper, sphere, waltHead, empty;
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+ var gridHelper, sphere, waltHead;
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init();
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animate();
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@@ -425,24 +417,6 @@
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scene1.add( object );
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- // ---------------------------------------------------------------------
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- // Empty buffer geometry
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- // ---------------------------------------------------------------------
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- var geometry = new THREE.BufferGeometry();
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- var numElements = 6;
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-
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- var positions = new Float32Array( ( numElements ) * 3 );
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- var colors = new Float32Array( ( numElements ) * 3 );
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-
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- geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
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- geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
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- geometry.setDrawRange( 0, 0 );
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-
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- empty = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } ) );
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- empty.name = 'Custom buffered empty (drawrange)';
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- scene1.add( empty );
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-
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-
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// ---------------------------------------------------------------------
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// Points
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// ---------------------------------------------------------------------
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