|
@@ -1,72 +1,72 @@
|
|
|
-<!DOCTYPE html>
|
|
|
-<html lang="en">
|
|
|
- <head>
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
<meta charset="utf-8" />
|
|
|
- <base href="../../../" />
|
|
|
- <script src="list.js"></script>
|
|
|
- <script src="page.js"></script>
|
|
|
- <link type="text/css" rel="stylesheet" href="page.css" />
|
|
|
- </head>
|
|
|
- <body>
|
|
|
- [page:Curve] →
|
|
|
-
|
|
|
- <h1>[name]</h1>
|
|
|
-
|
|
|
- <div class="desc">
|
|
|
- Create a smooth 2d spline curve from a series of points. Internally this uses
|
|
|
- [page:Interpolations.CatmullRom] to create the curve.
|
|
|
- </div>
|
|
|
-
|
|
|
- <h2>Example</h2>
|
|
|
-
|
|
|
-<code>
|
|
|
-// Create a sine-like wave
|
|
|
-var curve = new THREE.SplineCurve( [
|
|
|
- new THREE.Vector2( -10, 0 ),
|
|
|
- new THREE.Vector2( -5, 5 ),
|
|
|
- new THREE.Vector2( 0, 0 ),
|
|
|
- new THREE.Vector2( 5, -5 ),
|
|
|
- new THREE.Vector2( 10, 0 )
|
|
|
-] );
|
|
|
-
|
|
|
-var points = curve.getPoints( 50 );
|
|
|
-var geometry = new THREE.BufferGeometry().setFromPoints( points );
|
|
|
-
|
|
|
-var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
|
|
|
-
|
|
|
-// Create the final object to add to the scene
|
|
|
-var splineObject = new THREE.Line( geometry, material );
|
|
|
-</code>
|
|
|
-
|
|
|
- <h2>Constructor</h2>
|
|
|
-
|
|
|
-
|
|
|
- <h3>[name]( [page:Array points] )</h3>
|
|
|
- <div>points – An array of [page:Vector2] points that define the curve.</div>
|
|
|
-
|
|
|
-
|
|
|
- <h2>Properties</h2>
|
|
|
- <div>See the base [page:Curve] class for common properties.</div>
|
|
|
-
|
|
|
- <h3>[property:Boolean isSplineCurve]</h3>
|
|
|
- <div>
|
|
|
- Used to check whether this or derived classes are SplineCurves. Default is *true*.<br /><br />
|
|
|
-
|
|
|
- You should not change this, as it used internally for optimisation.
|
|
|
- </div>
|
|
|
-
|
|
|
- <h3>[property:Array points]</h3>
|
|
|
- <div>The array of [page:Vector3] points that define the curve.</div>
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- <h2>Methods</h2>
|
|
|
- <div>See the base [page:Curve] class for common methods.</div>
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- <h2>Source</h2>
|
|
|
-
|
|
|
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
|
- </body>
|
|
|
-</html>
|
|
|
+ <base href="../../../" />
|
|
|
+ <script src="list.js"></script>
|
|
|
+ <script src="page.js"></script>
|
|
|
+ <link type="text/css" rel="stylesheet" href="page.css" />
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+ [page:Curve] →
|
|
|
+
|
|
|
+ <h1>[name]</h1>
|
|
|
+
|
|
|
+ <div class="desc">
|
|
|
+ Create a smooth 2d spline curve from a series of points. Internally this uses
|
|
|
+ [page:Interpolations.CatmullRom] to create the curve.
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <h2>Example</h2>
|
|
|
+
|
|
|
+<code>
|
|
|
+// Create a sine-like wave
|
|
|
+var curve = new THREE.SplineCurve( [
|
|
|
+ new THREE.Vector2( -10, 0 ),
|
|
|
+ new THREE.Vector2( -5, 5 ),
|
|
|
+ new THREE.Vector2( 0, 0 ),
|
|
|
+ new THREE.Vector2( 5, -5 ),
|
|
|
+ new THREE.Vector2( 10, 0 )
|
|
|
+] );
|
|
|
+
|
|
|
+var points = curve.getPoints( 50 );
|
|
|
+var geometry = new THREE.BufferGeometry().setFromPoints( points );
|
|
|
+
|
|
|
+var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
|
|
|
+
|
|
|
+// Create the final object to add to the scene
|
|
|
+var splineObject = new THREE.Line( geometry, material );
|
|
|
+</code>
|
|
|
+
|
|
|
+ <h2>Constructor</h2>
|
|
|
+
|
|
|
+
|
|
|
+ <h3>[name]( [page:Array points] )</h3>
|
|
|
+ <div>points – An array of [page:Vector2] points that define the curve.</div>
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Properties</h2>
|
|
|
+ <div>See the base [page:Curve] class for common properties.</div>
|
|
|
+
|
|
|
+ <h3>[property:Boolean isSplineCurve]</h3>
|
|
|
+ <div>
|
|
|
+ Used to check whether this or derived classes are SplineCurves. Default is *true*.<br /><br />
|
|
|
+
|
|
|
+ You should not change this, as it used internally for optimisation.
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <h3>[property:Array points]</h3>
|
|
|
+ <div>The array of [page:Vector2] points that define the curve.</div>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Methods</h2>
|
|
|
+ <div>See the base [page:Curve] class for common methods.</div>
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Source</h2>
|
|
|
+
|
|
|
+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
|
+ </body>
|
|
|
+</html>
|