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@@ -156,15 +156,10 @@ THREE.Mirror = function ( width, height, options ) {
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mirrorCamera.up.reflect( normal );
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mirrorCamera.lookAt( target );
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- mirrorCamera.fov = camera.fov;
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- mirrorCamera.zoom = camera.zoom;
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-
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- mirrorCamera.aspect = camera.aspect;
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- mirrorCamera.near = camera.near;
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- mirrorCamera.far = camera.far;
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+ mirrorCamera.far = camera.far; // Used in WebGLBackground
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mirrorCamera.updateMatrixWorld();
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- mirrorCamera.updateProjectionMatrix();
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+ mirrorCamera.projectionMatrix.copy( camera.projectionMatrix );
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mirrorCamera.userData.recursion = 0;
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