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Merge pull request #18941 from Mugen87/dev47

WebGLTexture: Fix disposal of multisampled render targets.
Mr.doob 5 years ago
parent
commit
952b8a3e31
1 changed files with 3 additions and 0 deletions
  1. 3 0
      src/renderers/webgl/WebGLTextures.js

+ 3 - 0
src/renderers/webgl/WebGLTextures.js

@@ -278,6 +278,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
 			if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
+			if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
+			if ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer );
+			if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
 
 		}