Set to use HAVE_CURRENT_DATA for VideoTexture updates
@@ -14,7 +14,7 @@ THREE.VideoTexture = function ( video, mapping, wrapS, wrapT, magFilter, minFilt
requestAnimationFrame( update );
- if ( video.readyState === video.HAVE_ENOUGH_DATA ) {
+ if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
scope.needsUpdate = true;