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@@ -11,9 +11,6 @@ var APP = {
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.outputEncoding = THREE.sRGBEncoding;
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- // HACK(mrdoob) Avoid Editor losing context on Play/Stop :/
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- renderer.forceContextLoss = function () {};
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-
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var loader = new THREE.ObjectLoader();
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var camera, scene;
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