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@@ -331,12 +331,6 @@ THREE.RGBM7Encoding = 3004;
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THREE.RGBM16Encoding = 3005;
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THREE.RGBDEncoding = 3006; // MaxRange is 256.
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-// Depth format
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-
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-THREE.AutoDepthFormat = 3100; // switches based on camera type, uses gl_FragCoord.z
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-THREE.LinearClipZDepthFormat = 3101; // used by orthographic cameras
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-THREE.InvClipZDepthFormat = 3102; // used by perspective cameras
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-
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// Depth packing strategies
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THREE.LinearDepthPacking = 3200; // for writing to float textures for high precision or for visualizing results in RGB buffers
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