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@@ -8,7 +8,7 @@ THREE.SceneExporter.prototype = {
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constructor: THREE.SceneExporter,
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constructor: THREE.SceneExporter,
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- parse: function ( scene, clearColor, clearAlpha ) {
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+ parse: function ( scene, clearColor, clearAlpha, activeCamera ) {
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var position = Vector3String( scene.position );
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var position = Vector3String( scene.position );
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var rotation = Vector3String( scene.rotation );
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var rotation = Vector3String( scene.rotation );
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@@ -123,11 +123,9 @@ THREE.SceneExporter.prototype = {
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var materials = generateMultiLineString( materialsArray, ",\n\n\t" );
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var materials = generateMultiLineString( materialsArray, ",\n\n\t" );
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var textures = generateMultiLineString( texturesArray, ",\n\n\t" );
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var textures = generateMultiLineString( texturesArray, ",\n\n\t" );
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- // todo: get somehow these from Viewport's renderer
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-
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var bgcolor = ColorString( clearColor );
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var bgcolor = ColorString( clearColor );
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var bgalpha = clearAlpha;
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var bgalpha = clearAlpha;
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- var defcamera = LabelString( "default_camera" );
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+ var defcamera = LabelString( getObjectName( activeCamera ) );
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//
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//
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