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@@ -70,8 +70,8 @@ class OculusHandPointerModel extends THREE.Object3D {
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this.visible = false;
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this.xrInputSource = null;
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- if (this.pointerGeometry) this.pointerGeometry.dispose();
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- if (this.pointerMesh && this.pointerMesh.material) this.pointerMesh.material.dispose();
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+ if ( this.pointerGeometry ) this.pointerGeometry.dispose();
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+ if ( this.pointerMesh && this.pointerMesh.material ) this.pointerMesh.material.dispose();
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this.clear();
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