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@@ -5,6 +5,14 @@
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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+ <style>
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+ body {
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+ color: #444;
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+ }
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+ a {
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+ color: #08f;
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+ }
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+ </style>
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</head>
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<body>
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@@ -21,37 +29,40 @@
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import { Refractor } from './jsm/objects/Refractor.js';
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import { WaterRefractionShader } from './jsm/shaders/WaterRefractionShader.js';
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- let scene, camera, clock, renderer, refractor;
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+ let camera, scene, renderer, clock;
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+
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+ let refractor, smallSphere;
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init();
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function init() {
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- // scene
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-
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- scene = new THREE.Scene();
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-
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- // camera
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-
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- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
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- camera.position.set( - 10, 0, 15 );
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- camera.lookAt( scene.position );
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-
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- // clock
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+ const container = document.getElementById( 'container' );
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clock = new THREE.Clock();
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- // mesh
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+ // renderer
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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- const geometry = new THREE.TorusKnotGeometry( 3, 1, 256, 32 );
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- const material = new THREE.MeshStandardMaterial( { color: 0x6083c2 } );
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+ // scene
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+ scene = new THREE.Scene();
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+
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+ // camera
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
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+ camera.position.set( 0, 75, 160 );
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- const mesh = new THREE.Mesh( geometry, material );
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- scene.add( mesh );
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.target.set( 0, 40, 0 );
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+ controls.maxDistance = 400;
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+ controls.minDistance = 10;
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+ controls.update();
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// refractor
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- const refractorGeometry = new THREE.PlaneGeometry( 10, 10 );
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+ const refractorGeometry = new THREE.PlaneGeometry( 90, 90 );
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refractor = new Refractor( refractorGeometry, {
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color: 0x999999,
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@@ -60,7 +71,7 @@
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shader: WaterRefractionShader
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} );
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- refractor.position.set( 0, 0, 5 );
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+ refractor.position.set( 0, 50, 0 );
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scene.add( refractor );
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@@ -73,32 +84,60 @@
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} );
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dudvMap.wrapS = dudvMap.wrapT = THREE.RepeatWrapping;
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- refractor.material.uniforms[ "tDudv" ].value = dudvMap;
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-
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- // light
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-
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- const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
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- scene.add( ambientLight );
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-
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- const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
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- camera.add( pointLight );
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- scene.add( camera );
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-
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- // renderer
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.setClearColor( 0x20252f );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- document.body.appendChild( renderer.domElement );
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+ refractor.material.uniforms.tDudv.value = dudvMap;
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//
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- const controls = new OrbitControls( camera, renderer.domElement );
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- controls.minDistance = 10;
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- controls.maxDistance = 100;
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-
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- //
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+ const geometry = new THREE.IcosahedronGeometry( 5, 0 );
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+ const material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x333333, flatShading: true } );
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+ smallSphere = new THREE.Mesh( geometry, material );
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+ scene.add( smallSphere );
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+
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+ // walls
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+ const planeGeo = new THREE.PlaneGeometry( 100.1, 100.1 );
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+
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+ const planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
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+ planeTop.position.y = 100;
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+ planeTop.rotateX( Math.PI / 2 );
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+ scene.add( planeTop );
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+
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+ const planeBottom = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
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+ planeBottom.rotateX( - Math.PI / 2 );
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+ scene.add( planeBottom );
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+
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+ const planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
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+ planeBack.position.z = - 50;
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+ planeBack.position.y = 50;
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+ scene.add( planeBack );
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+
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+ const planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
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+ planeRight.position.x = 50;
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+ planeRight.position.y = 50;
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+ planeRight.rotateY( - Math.PI / 2 );
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+ scene.add( planeRight );
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+
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+ const planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
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+ planeLeft.position.x = - 50;
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+ planeLeft.position.y = 50;
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+ planeLeft.rotateY( Math.PI / 2 );
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+ scene.add( planeLeft );
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+
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+ // lights
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+ const mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
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+ mainLight.position.y = 60;
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+ scene.add( mainLight );
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+
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+ const greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
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+ greenLight.position.set( 550, 50, 0 );
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+ scene.add( greenLight );
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+
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+ const redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
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+ redLight.position.set( - 550, 50, 0 );
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+ scene.add( redLight );
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+
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+ const blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
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+ blueLight.position.set( 0, 50, 550 );
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+ scene.add( blueLight );
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window.addEventListener( 'resize', onWindowResize );
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@@ -108,6 +147,7 @@
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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+
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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@@ -116,13 +156,17 @@
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requestAnimationFrame( animate );
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- render();
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-
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- }
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+ const time = clock.getElapsedTime();
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- function render() {
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+ refractor.material.uniforms.time.value = time;
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- refractor.material.uniforms[ "time" ].value += clock.getDelta();
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+ smallSphere.position.set(
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+ Math.cos( time ) * 30,
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+ Math.abs( Math.cos( time * 2 ) ) * 20 + 5,
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+ Math.sin( time ) * 30
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+ );
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+ smallSphere.rotation.y = ( Math.PI / 2 ) - time;
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+ smallSphere.rotation.z = time * 8;
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renderer.render( scene, camera );
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