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Removed physicallyBasedShading from examples and documentation.

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+ 0 - 5
docs/api/renderers/WebGLRenderer.html

@@ -87,11 +87,6 @@
 		<div>Default is false. TODO</div>
 
 
-		<h3>.[page:Boolean physicallyBasedShading]</h3>
-
-		<div>Default is false. TODO</div>
-
-
 		<h3>.[page:Boolean shadowMapEnabled]</h3>
 
 		<div>Default is false. TODO</div>

+ 0 - 1
examples/webgl_animation_cloth.html

@@ -298,7 +298,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				renderer.shadowMapEnabled = true;
 

+ 0 - 1
examples/webgl_animation_skinning_morph.html

@@ -141,7 +141,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				renderer.shadowMapEnabled = true;
 

+ 0 - 1
examples/webgl_buffergeometry.html

@@ -234,7 +234,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_buffergeometry_lines.html

@@ -109,7 +109,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_lensflares.html

@@ -179,7 +179,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				// stats
 

+ 0 - 1
examples/webgl_lights_hemisphere.html

@@ -232,7 +232,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				renderer.shadowMapEnabled = true;
 				renderer.shadowMapCullFace = THREE.CullFaceBack;

+ 0 - 1
examples/webgl_lights_pointlights2.html

@@ -228,7 +228,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				// STATS
 

+ 0 - 1
examples/webgl_loader_ctm.html

@@ -125,7 +125,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				renderer.shadowMapEnabled = true;
 

+ 0 - 1
examples/webgl_loader_ctm_materials.html

@@ -158,7 +158,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				// STATS
 

+ 0 - 1
examples/webgl_loader_ply.html

@@ -121,7 +121,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				renderer.shadowMapEnabled = true;
 				renderer.shadowMapCullFace = THREE.CullFaceBack;

+ 0 - 1
examples/webgl_loader_scene.html

@@ -253,7 +253,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				stats = new Stats();
 				stats.domElement.style.position = 'absolute';

+ 0 - 1
examples/webgl_loader_stl.html

@@ -163,7 +163,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				renderer.shadowMapEnabled = true;
 				renderer.shadowMapCullFace = THREE.CullFaceBack;

+ 0 - 1
examples/webgl_loader_utf8.html

@@ -125,7 +125,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				renderer.shadowMapEnabled = true;
 				renderer.shadowMapType = THREE.PCFShadowMap;

+ 0 - 1
examples/webgl_marchingcubes.html

@@ -171,7 +171,6 @@
 
 			renderer.gammaInput = true;
 			renderer.gammaOutput = true;
-			renderer.physicallyBasedShading = true;
 
 			// CONTROLS
 

+ 0 - 1
examples/webgl_materials2.html

@@ -128,7 +128,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				//
 

+ 0 - 1
examples/webgl_materials_bumpmap.html

@@ -188,7 +188,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				//
 

+ 0 - 1
examples/webgl_materials_bumpmap_skin.html

@@ -197,7 +197,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				//
 

+ 0 - 1
examples/webgl_materials_lightmap.html

@@ -142,7 +142,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				// STATS
 

+ 0 - 1
examples/webgl_materials_normalmap.html

@@ -219,7 +219,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				//
 

+ 0 - 1
examples/webgl_materials_normalmap2.html

@@ -162,7 +162,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				//
 

+ 16 - 27
examples/webgl_performance_doublesided.html

@@ -44,8 +44,6 @@
 			var windowHalfX = SCREEN_WIDTH / 2;
 			var windowHalfY = SCREEN_HEIGHT / 2;
 
-			var FANCY = true;
-
 			init();
 			animate();
 
@@ -68,32 +66,24 @@
 				light.position.set( -4000, 0, 0 );
 				scene.add( light );
 
-				if ( FANCY ) {
-
-					var light = new THREE.PointLight( 0xffaa00, 2, 3000 );
-					light.position.set( 0, 0, 0 );
-					scene.add( light );
-
-					var path = "textures/cube/SwedishRoyalCastle/";
-					var format = '.jpg';
-					var urls = [
-							path + 'px' + format, path + 'nx' + format,
-							path + 'py' + format, path + 'ny' + format,
-							path + 'pz' + format, path + 'nz' + format
-						];
-
-					var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
-					reflectionCube.format = THREE.RGBFormat;
-
-					var material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shininess: 100, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1, side: THREE.DoubleSide } );
-					material.wrapAround = true;
-					material.wrapRGB.set( 0.5, 0.5, 0.5 );
+				var light = new THREE.PointLight( 0xffaa00, 2, 3000 );
+				light.position.set( 0, 0, 0 );
+				scene.add( light );
 
-				} else {
+				var path = "textures/cube/SwedishRoyalCastle/";
+				var format = '.jpg';
+				var urls = [
+						path + 'px' + format, path + 'nx' + format,
+						path + 'py' + format, path + 'ny' + format,
+						path + 'pz' + format, path + 'nz' + format
+					];
 
-					var material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.SmoothShading, doubleSided: true } );
+				var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
+				reflectionCube.format = THREE.RGBFormat;
 
-				}
+				var material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shininess: 100, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1, side: THREE.DoubleSide } );
+				material.wrapAround = true;
+				material.wrapRGB.set( 0.5, 0.5, 0.5 );
 
 				var geometry = new THREE.SphereGeometry( 1, 32, 16, 0, Math.PI );
 
@@ -116,13 +106,12 @@
 
 				}
 
-				renderer = new THREE.WebGLRenderer( { antialias: FANCY, alpha: false } );
+				renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
 				renderer.setClearColor( 0x050505, 1 );
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = FANCY;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_shading_physical.html

@@ -354,7 +354,6 @@
 
 				renderer.gammaInput = true;
 				renderer.gammaOutput = true;
-				renderer.physicallyBasedShading = true;
 
 				//