@@ -109,7 +109,7 @@
scene.add( camera );
- var light = new THREE.HemisphereLight( 0xffbbbb, 0x000011 );
+ var light = new THREE.HemisphereLight( 0xffddcc, 0x111122 );
light.position.set( 1, 0.75, 0.5 );
scene.add( light );