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@@ -293,7 +293,6 @@
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for ( var i = 0; i < objects.length; i ++ ) {
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for ( var i = 0; i < objects.length; i ++ ) {
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var item = table[ i ];
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var item = table[ i ];
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- var object = objects[ i ];
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var object = new THREE.Object3D();
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var object = new THREE.Object3D();
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object.position.x = ( item[ 3 ] * 160 ) - 1540;
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object.position.x = ( item[ 3 ] * 160 ) - 1540;
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@@ -309,8 +308,6 @@
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for ( var i = 0, l = objects.length; i < l; i ++ ) {
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for ( var i = 0, l = objects.length; i < l; i ++ ) {
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- var object = objects[ i ];
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-
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var phi = Math.acos( -1 + ( 2 * i ) / l );
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var phi = Math.acos( -1 + ( 2 * i ) / l );
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var theta = Math.sqrt( l * Math.PI ) * phi;
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var theta = Math.sqrt( l * Math.PI ) * phi;
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@@ -334,8 +331,6 @@
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for ( var i = 0, l = objects.length; i < l; i ++ ) {
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for ( var i = 0, l = objects.length; i < l; i ++ ) {
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- var object = objects[ i ];
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-
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var phi = i * 0.175 + Math.PI;
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var phi = i * 0.175 + Math.PI;
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var object = new THREE.Object3D();
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var object = new THREE.Object3D();
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@@ -358,8 +353,6 @@
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for ( var i = 0; i < objects.length; i ++ ) {
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for ( var i = 0; i < objects.length; i ++ ) {
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- var object = objects[ i ];
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-
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var object = new THREE.Object3D();
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var object = new THREE.Object3D();
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object.position.x = ( ( i % 5 ) * 400 ) - 800;
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object.position.x = ( ( i % 5 ) * 400 ) - 800;
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