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@@ -747,8 +747,8 @@
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// Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
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function genGeometry( FBXTree, relationships, geometryNode, skeleton, preTransform ) {
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- var vertexPositions = geometryNode.Vertices.a;
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- var vertexIndices = geometryNode.PolygonVertexIndex.a;
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+ var vertexPositions = ( geometryNode.Vertices !== undefined ) ? geometryNode.Vertices.a : [];
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+ var vertexIndices = ( geometryNode.PolygonVertexIndex !== undefined ) ? geometryNode.PolygonVertexIndex.a : [];
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// create arrays to hold the final data used to build the buffergeometry
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var vertexBuffer = [];
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