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fix links

Gregg Tavares 4 years ago
parent
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96e124d636

+ 3 - 0
threejs/lessons/threejs-cameras.md

@@ -509,6 +509,9 @@ Then let's load 6 textures and make 6 planes, one for each texture.
 We'll parent each plane to a `THREE.Object3D` to make it easy to offset
 We'll parent each plane to a `THREE.Object3D` to make it easy to offset
 the plane so its center appears to be at its top left corner.
 the plane so its center appears to be at its top left corner.
 
 
+If you're running locally you'll also need to have [setup](threejs-setup.html).
+You might also want to read about [using textures](threejs-textures.html).
+
 ```js
 ```js
 const loader = new THREE.TextureLoader();
 const loader = new THREE.TextureLoader();
 const textures = [
 const textures = [

+ 1 - 1
threejs/lessons/zh_cn/threejs-optimize-lots-of-objects-animated.md

@@ -2,7 +2,7 @@ Title: Three.js 优化对象的同时保持动画效果
 Description: 使用morphtarget优化
 Description: 使用morphtarget优化
 TOC: 优化对象的同时保持动画效果
 TOC: 优化对象的同时保持动画效果
 
 
-本文是关于 three.js 系列文章的一部分. 第一篇文章是 [three.js 基础](threejs-fundamentals.html). 如果你还没看过而且对three.js 还不熟悉,那应该从那里开始.
+本文是关于 three.js 系列文章的一部分. 第一篇文章是 [three.js 基础](threejs-optimize-lots-of-objects.html). 如果你还没看过而且对three.js 还不熟悉,那应该从那里开始.
 
 
 在上一章中, 我们合并了19000个对象到一个几何体中. 这带来的好处是优化掉19000次绘制操作但是缺点是没有办法再单独操作某一个了. 
 在上一章中, 我们合并了19000个对象到一个几何体中. 这带来的好处是优化掉19000次绘制操作但是缺点是没有办法再单独操作某一个了.