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Examples: More clean up

Mugen87 7 年之前
父节点
当前提交
971979b1ee
共有 4 个文件被更改,包括 109 次插入308 次删除
  1. 46 34
      examples/canvas_lines_colors.html
  2. 0 210
      examples/canvas_lines_colors_2d.html
  3. 0 1
      examples/files.js
  4. 63 63
      examples/webgl_lines_colors.html

+ 46 - 34
examples/canvas_lines_colors.html

@@ -50,43 +50,56 @@
 		<script src="js/renderers/CanvasRenderer.js"></script>
 		<script src="js/renderers/CanvasRenderer.js"></script>
 
 
 		<script src="js/Detector.js"></script>
 		<script src="js/Detector.js"></script>
-		<script src="js/libs/stats.min.js"></script>
 		<script src="js/geometries/hilbert3D.js"></script>
 		<script src="js/geometries/hilbert3D.js"></script>
+		<script src="js/geometries/hilbert2D.js"></script>
 
 
 		<script>
 		<script>
 
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 
+			var mouseX = 0, mouseY = 0;
 
 
-			var mouseX = 0, mouseY = 0,
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
 
 
-			windowHalfX = window.innerWidth / 2,
-			windowHalfY = window.innerHeight / 2,
-
-			camera, scene, renderer, material;
+			var camera, scene, renderer;
 
 
 			init();
 			init();
 			animate();
 			animate();
 
 
 			function init() {
 			function init() {
 
 
-				var i, container;
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
 				camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.z = 700;
+				camera.position.z = 1000;
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 
 
 				renderer = new THREE.CanvasRenderer();
 				renderer = new THREE.CanvasRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
+				document.body.appendChild( renderer.domElement );
+
+				// 2d lines
+
+				var geometry2 = new THREE.Geometry(),
+					points = hilbert2D( new THREE.Vector3( 0, 0, 0 ), 400, 4 ),
+					colors2 = [];
+
+				for ( i = 0; i < points.length; i ++ ) {
+
+					geometry2.vertices.push( points[ i ] );
+
+					colors2[ i ] = new THREE.Color( 0xffffff );
+					colors2[ i ].setHSL( i / points.length, 1, 0.5 );
+
+				}
+
+				geometry2.colors = colors2;
+
+				// 3d lines
 
 
 				var geometry3 = new THREE.Geometry(),
 				var geometry3 = new THREE.Geometry(),
-					points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
+					points = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
 					colors3 = [];
 					colors3 = [];
 
 
 				for ( i = 0; i < points.length; i ++ ) {
 				for ( i = 0; i < points.length; i ++ ) {
@@ -94,7 +107,7 @@
 					geometry3.vertices.push( points[ i ] );
 					geometry3.vertices.push( points[ i ] );
 
 
 					colors3[ i ] = new THREE.Color( 0xffffff );
 					colors3[ i ] = new THREE.Color( 0xffffff );
-					colors3[ i ].setHSL( i / points.length, 1.0, 0.5 );
+					colors3[ i ].setHSL( i / points.length, 1, 0.5 );
 
 
 				}
 				}
 
 
@@ -102,21 +115,17 @@
 
 
 				// lines
 				// lines
 
 
-				material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
-
-				var line, p, scale = 0.3, d = 225;
-
-				line = new THREE.Line(geometry3, material );
-				line.scale.x = line.scale.y = line.scale.z =  scale*1.5;
-				line.position.x = 0;
-				line.position.y = 0;
-				line.position.z = 0;
-				scene.add( line );
+				var material = new THREE.LineBasicMaterial( { color: 0xffffff, linewidth: 3, vertexColors: THREE.VertexColors } );
 
 
-				//
+				var line3d = new THREE.Line( geometry3, material );
+				line3d.scale.set( 0.4, 0.4, 0.4 );
+				line3d.position.set( 200, 0, 0 );
+				scene.add( line3d );
 
 
-				stats = new Stats();
-				//container.appendChild( stats.dom );
+				var line2d = new THREE.Line( geometry2, material );
+				line2d.scale.copy( line3d.scale );
+				line2d.position.set( - 200, 0, 0 );
+				scene.add( line2d );
 
 
 				//
 				//
 
 
@@ -183,14 +192,12 @@
 				requestAnimationFrame( animate );
 				requestAnimationFrame( animate );
 				render();
 				render();
 
 
-				stats.update();
-
 			}
 			}
 
 
 			function render() {
 			function render() {
 
 
-				camera.position.x += ( mouseX - camera.position.x ) * .05;
-				camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
+				camera.position.x += ( mouseX - camera.position.x ) * 0.05;
+				camera.position.y += ( - mouseY + 200 - camera.position.y ) * 0.05;
 
 
 				camera.lookAt( scene.position );
 				camera.lookAt( scene.position );
 
 
@@ -199,11 +206,16 @@
 				for ( var i = 0; i < scene.children.length; i ++ ) {
 				for ( var i = 0; i < scene.children.length; i ++ ) {
 
 
 					var object = scene.children[ i ];
 					var object = scene.children[ i ];
-					if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
+
+					if ( object.isLine ) {
+
+						object.rotation.y = time * ( i % 2 ? 1 : -1 );
+
+					}
 
 
 				}
 				}
 
 
-				renderer.render(scene, camera );
+				renderer.render( scene, camera );
 
 
 			}
 			}
 
 

+ 0 - 210
examples/canvas_lines_colors_2d.html

@@ -1,210 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - lines - cubes - colors</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background-color: #000000;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			a {
-				color:#0078ff;
-			}
-
-			#info {
-				position: absolute;
-				top: 10px; width: 100%;
-				color: #ffffff;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: center;
-				z-index:100;
-			}
-
-			a {
-				color: orange;
-				text-decoration: none;
-			}
-
-			a:hover {
-				color: #0080ff;
-			}
-
-		</style>
-	</head>
-	<body>
-
-		<div id="info">
-			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - color lines WebGL demo
-			[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
-		</div>
-
-		<script src="../build/three.js"></script>
-
-		<script src="js/renderers/Projector.js"></script>
-		<script src="js/renderers/CanvasRenderer.js"></script>
-
-		<script src="js/Detector.js"></script>
-		<script src="js/libs/stats.min.js"></script>
-		<script src="js/geometries/hilbert2D.js"></script>
-
-		<script>
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-
-			var mouseX = 0, mouseY = 0,
-
-			windowHalfX = window.innerWidth / 2,
-			windowHalfY = window.innerHeight / 2,
-
-			camera, scene, renderer, material;
-
-			init();
-			animate();
-
-			function init() {
-
-				var i, container;
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.z = 700;
-
-				scene = new THREE.Scene();
-
-				renderer = new THREE.CanvasRenderer();
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				var geometry3 = new THREE.Geometry(),
-					points = hilbert2D( new THREE.Vector3( 0,0,0 ), 400.0, 4 ),
-					colors3 = [];
-
-				for ( i = 0; i < points.length; i ++ ) {
-
-					geometry3.vertices.push( points[ i ] );
-
-					colors3[ i ] = new THREE.Color( 0xffffff );
-					colors3[ i ].setHSL( i / points.length, 1.0, 0.5 );
-
-				}
-
-				geometry3.colors = colors3;
-
-				// lines
-
-				material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
-
-				var line, p, scale = 0.3, d = 225;
-
-				line = new THREE.Line(geometry3, material );
-				line.scale.x = line.scale.y = line.scale.z =  scale*1.5;
-				line.position.x = 0;
-				line.position.y = 0;
-				line.position.z = 0;
-				scene.add( line );
-
-				//
-
-				stats = new Stats();
-				//container.appendChild( stats.dom );
-
-				//
-
-				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
-				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
-				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				windowHalfX = window.innerWidth / 2;
-				windowHalfY = window.innerHeight / 2;
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function onDocumentMouseMove( event ) {
-
-				mouseX = event.clientX - windowHalfX;
-				mouseY = event.clientY - windowHalfY;
-
-			}
-
-			function onDocumentTouchStart( event ) {
-
-				if ( event.touches.length > 1 ) {
-
-					event.preventDefault();
-
-					mouseX = event.touches[ 0 ].pageX - windowHalfX;
-					mouseY = event.touches[ 0 ].pageY - windowHalfY;
-
-				}
-
-			}
-
-			function onDocumentTouchMove( event ) {
-
-				if ( event.touches.length == 1 ) {
-
-					event.preventDefault();
-
-					mouseX = event.touches[ 0 ].pageX - windowHalfX;
-					mouseY = event.touches[ 0 ].pageY - windowHalfY;
-				}
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-				render();
-
-				stats.update();
-
-			}
-
-			function render() {
-
-				camera.position.x += ( mouseX - camera.position.x ) * .05;
-				camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
-
-				camera.lookAt( scene.position );
-
-				var time = Date.now() * 0.0005;
-
-				for ( var i = 0; i < scene.children.length; i ++ ) {
-
-					var object = scene.children[ i ];
-					if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
-
-				}
-
-				renderer.render(scene, camera );
-
-			}
-
-		</script>
-	</body>
-</html>

+ 0 - 1
examples/files.js

@@ -374,7 +374,6 @@ var files = {
 		"canvas_lights_pointlights",
 		"canvas_lights_pointlights",
 		"canvas_lines",
 		"canvas_lines",
 		"canvas_lines_colors",
 		"canvas_lines_colors",
-		"canvas_lines_colors_2d",
 		"canvas_lines_dashed",
 		"canvas_lines_dashed",
 		"canvas_lines_sphere",
 		"canvas_lines_sphere",
 		"canvas_materials",
 		"canvas_materials",

+ 63 - 63
examples/webgl_lines_colors.html

@@ -40,7 +40,7 @@
 	<body>
 	<body>
 
 
 		<div id="info">
 		<div id="info">
-			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - colors WebGL demo
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - color lines
 			[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
 			[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
 		</div>
 		</div>
 
 
@@ -54,23 +54,18 @@
 
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 
-			var mouseX = 0, mouseY = 0,
+			var mouseX = 0, mouseY = 0;
 
 
-			windowHalfX = window.innerWidth / 2,
-			windowHalfY = window.innerHeight / 2,
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
 
 
-			camera, scene, renderer, material;
+			var camera, scene, renderer;
 
 
 			init();
 			init();
 			animate();
 			animate();
 
 
 			function init() {
 			function init() {
 
 
-				var i, container;
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
 				camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera.position.z = 1000;
 				camera.position.z = 1000;
 
 
@@ -79,102 +74,107 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
+				document.body.appendChild( renderer.domElement );
 
 
-				container.appendChild( renderer.domElement );
+				//
 
 
 				var hilbertPoints = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
 				var hilbertPoints = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
 
 
-				// Colors with BufferGeometry
-
-				var buffGeometry0 = new THREE.BufferGeometry(),
-					buffGeometry1 = new THREE.BufferGeometry(),
-					buffGeometry2 = new THREE.BufferGeometry();
+				var geometry1 = new THREE.BufferGeometry();
+				var geometry2 = new THREE.BufferGeometry();
+				var geometry3 = new THREE.BufferGeometry();
 
 
 				var subdivisions = 6;
 				var subdivisions = 6;
 
 
-				var position = [],
-					colorArray0 = [],
-					colorArray1 = [],
-					colorArray2 = [];
+				var vertices = [];
+				var colors1 = [];
+				var colors2 = [];
+				var colors3 = [];
 
 
 				var point = new THREE.Vector3();
 				var point = new THREE.Vector3();
 				var color = new THREE.Color();
 				var color = new THREE.Color();
 
 
 				var spline = new THREE.CatmullRomCurve3( hilbertPoints );
 				var spline = new THREE.CatmullRomCurve3( hilbertPoints );
 
 
-				for ( i = 0; i < hilbertPoints.length * subdivisions; i++ ) {
+				for ( var i = 0; i < hilbertPoints.length * subdivisions; i++ ) {
 
 
 					var t = i / ( hilbertPoints.length * subdivisions );
 					var t = i / ( hilbertPoints.length * subdivisions );
 					spline.getPoint( t, point );
 					spline.getPoint( t, point );
 
 
-					position.push( point.x, point.y, point.z );
+					vertices.push( point.x, point.y, point.z );
 
 
 					color.setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5 );
 					color.setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5 );
-					colorArray0.push( color.r, color.g, color.b );
+					colors1.push( color.r, color.g, color.b );
 
 
 					color.setHSL( 0.9, 1.0, Math.max( 0, - point.y / 200 ) + 0.5 );
 					color.setHSL( 0.9, 1.0, Math.max( 0, - point.y / 200 ) + 0.5 );
-					colorArray1.push( color.r, color.g, color.b );
+					colors2.push( color.r, color.g, color.b );
 
 
 					color.setHSL( i / ( hilbertPoints.length * subdivisions ), 1.0, 0.5 );
 					color.setHSL( i / ( hilbertPoints.length * subdivisions ), 1.0, 0.5 );
-					colorArray2.push( color.r, color.g, color.b );
+					colors3.push( color.r, color.g, color.b );
 
 
 				}
 				}
 
 
-				buffGeometry0.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
-				buffGeometry1.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
-				buffGeometry2.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
+				geometry1.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
+				geometry2.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
+				geometry3.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
 
 
-				buffGeometry0.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray0, 3 ) );
-				buffGeometry1.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray1, 3 ) );
-				buffGeometry2.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray2, 3 ) );
+				geometry1.addAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
+				geometry2.addAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
+				geometry3.addAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
 
 
-				// Colors with Geometry
+				//
 
 
-				var geometry0 = new THREE.Geometry(),
-					geometry2 = new THREE.Geometry(),
-					geometry3 = new THREE.Geometry();
+				var geometry4 = new THREE.BufferGeometry();
+				var geometry5 = new THREE.BufferGeometry();
+				var geometry6 = new THREE.BufferGeometry();
 
 
-				var colors0 = [],
-					colors1 = [],
-					colors2 = [];
+				vertices = [];
+				colors1 = [];
+				colors2 = [];
+				colors3 = [];
 
 
-				for ( i = 0; i < hilbertPoints.length; i++ ) {
+				for ( var i = 0; i < hilbertPoints.length; i++ ) {
 
 
-					geometry0.vertices.push( hilbertPoints[ i ] );
+					var point = hilbertPoints[ i ];
 
 
-					colors0[ i ] = new THREE.Color( 0xffffff );
-					colors0[ i ].setHSL( 0.6, 1.0, Math.max( 0, ( 200 - hilbertPoints[ i ].x ) / 400 ) * 0.5 + 0.5 );
+					vertices.push( point.x, point.y, point.z );
 
 
-					colors1[ i ] = new THREE.Color( 0xffffff );
-					colors1[ i ].setHSL( 0.3, 1.0, Math.max( 0, ( 200 + hilbertPoints[ i ].x ) / 400 ) * 0.5 );
+					color.setHSL( 0.6, 1.0, Math.max( 0, ( 200 - hilbertPoints[ i ].x ) / 400 ) * 0.5 + 0.5 );
+					colors1.push( color.r, color.g, color.b );
 
 
-					colors2[ i ] = new THREE.Color( 0xffffff );
-					colors2[ i ].setHSL( i / hilbertPoints.length, 1.0, 0.5 );
+					color.setHSL( 0.3, 1.0, Math.max( 0, ( 200 + hilbertPoints[ i ].x ) / 400 ) * 0.5 );
+					colors2.push( color.r, color.g, color.b );
+
+					color.setHSL( i / hilbertPoints.length, 1.0, 0.5 );
+					colors3.push( color.r, color.g, color.b );
 
 
 				}
 				}
 
 
-				geometry2.vertices = geometry3.vertices = geometry0.vertices;
+				geometry4.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
+				geometry5.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
+				geometry6.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
 
 
-				geometry0.colors = colors0;
-				geometry2.colors = colors1;
-				geometry3.colors = colors2;
+				geometry4.addAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
+				geometry5.addAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
+				geometry6.addAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
 
 
 				// Create lines and add to scene
 				// Create lines and add to scene
 
 
-				material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
+				var	material = new THREE.LineBasicMaterial( { color: 0xffffff, vertexColors: THREE.VertexColors } );
 
 
 				var line, p, scale = 0.3, d = 225;
 				var line, p, scale = 0.3, d = 225;
+
 				var parameters =  [
 				var parameters =  [
-					[ material, scale * 1.5, [ - d, - d / 2, 0 ], buffGeometry0 ],
-					[ material, scale * 1.5, [   0, - d / 2, 0 ], buffGeometry1 ],
-					[ material, scale * 1.5, [   d, - d / 2, 0 ], buffGeometry2 ],
+					[ material, scale * 1.5, [ - d, - d / 2, 0 ], geometry1 ],
+					[ material, scale * 1.5, [   0, - d / 2, 0 ], geometry2 ],
+					[ material, scale * 1.5, [   d, - d / 2, 0 ], geometry3 ],
 
 
-					[ material, scale * 1.5, [ - d, d / 2, 0 ], geometry0 ],
-					[ material, scale * 1.5, [   0, d / 2, 0 ], geometry2 ],
-					[ material, scale * 1.5, [   d, d / 2, 0 ], geometry3 ],
+					[ material, scale * 1.5, [ - d, d / 2, 0 ], geometry4 ],
+					[ material, scale * 1.5, [   0, d / 2, 0 ], geometry5 ],
+					[ material, scale * 1.5, [   d, d / 2, 0 ], geometry6 ],
 				];
 				];
 
 
-				for ( i = 0; i < parameters.length; i++ ) {
+				for ( var i = 0; i < parameters.length; i++ ) {
 
 
 					p = parameters[ i ];
 					p = parameters[ i ];
 					line = new THREE.Line( p[ 3 ],  p[ 0 ] );
 					line = new THREE.Line( p[ 3 ],  p[ 0 ] );
@@ -186,13 +186,13 @@
 
 
 				}
 				}
 
 
-				// Input Event Listeners
+				//
 
 
 				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
 				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
 
 
-				// Resize Event Listener
+				//
 
 
 				window.addEventListener( 'resize', onWindowResize, false );
 				window.addEventListener( 'resize', onWindowResize, false );
 
 
@@ -252,8 +252,8 @@
 
 
 			function render() {
 			function render() {
 
 
-				camera.position.x += ( mouseX - camera.position.x ) * .05;
-				camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
+				camera.position.x += ( mouseX - camera.position.x ) * 0.05;
+				camera.position.y += ( - mouseY + 200 - camera.position.y ) * 0.05;
 
 
 				camera.lookAt( scene.position );
 				camera.lookAt( scene.position );
 
 
@@ -263,7 +263,7 @@
 
 
 					var object = scene.children[ i ];
 					var object = scene.children[ i ];
 
 
-					if ( object instanceof THREE.Line ) {
+					if ( object.isLine ) {
 
 
 						object.rotation.y = time * ( i % 2 ? 1 : -1 );
 						object.rotation.y = time * ( i % 2 ? 1 : -1 );