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@@ -55,7 +55,7 @@ THREE.DOMRenderer = function () {
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if ( element instanceof THREE.RenderableParticle && element.material instanceof THREE.ParticleDOMMaterial ) {
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- dom = element.material.domElement;
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+ dom = element.material.element;
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v1x = element.x * _widthHalf + _widthHalf - ( dom.offsetWidth >> 1 );
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v1y = element.y * _heightHalf + _heightHalf - ( dom.offsetHeight >> 1 );
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