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Merge pull request #12141 from Mugen87/dev3

bsdfs.glsl: Added link to publication for F_Schlick()
Mr.doob 8 年之前
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共有 1 個文件被更改,包括 1 次插入0 次删除
  1. 1 0
      src/renderers/shaders/ShaderChunk/bsdfs.glsl

+ 1 - 0
src/renderers/shaders/ShaderChunk/bsdfs.glsl

@@ -37,6 +37,7 @@ vec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {
 	// float fresnel = pow( 1.0 - dotLH, 5.0 );
 	// float fresnel = pow( 1.0 - dotLH, 5.0 );
 
 
 	// Optimized variant (presented by Epic at SIGGRAPH '13)
 	// Optimized variant (presented by Epic at SIGGRAPH '13)
+	// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
 	float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );
 	float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );
 
 
 	return ( 1.0 - specularColor ) * fresnel + specularColor;
 	return ( 1.0 - specularColor ) * fresnel + specularColor;