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@@ -266,7 +266,7 @@
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},
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freeCamera: false,
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- resolution: '512',
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+ resolution: '512'
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};
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init();
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@@ -284,7 +284,7 @@
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uniforms: {
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resolution: { value: new THREE.Vector2( 512, 512 ) },
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cameraPos: { value: camera.getWorldPosition() },
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- cameraDir: { value: camera.getWorldDirection() },
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+ cameraDir: { value: camera.getWorldDirection() }
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},
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vertexShader: document.getElementById( 'vertex_shader' ).textContent,
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fragmentShader: document.getElementById( 'fragment_shader' ).textContent
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