@@ -46,7 +46,7 @@ THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) {
this.computeCentroids();
this.computeFaceNormals();
- this.boundingSphere = { radius: radius };
+ this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius );
};
@@ -139,7 +139,7 @@ THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) {
@@ -89,7 +89,7 @@ THREE.SphereGeometry = function ( radius, widthSegments, heightSegments, phiStar
- this.boundingSphere = { radius: this.radius };