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Add dithering to mesh basic material

Garrett Johnson 5 years ago
parent
commit
98179e448c
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/renderers/shaders/ShaderLib/meshbasic_frag.glsl.js

+ 2 - 0
src/renderers/shaders/ShaderLib/meshbasic_frag.glsl.js

@@ -9,6 +9,7 @@ uniform float opacity;
 #endif
 #endif
 
 
 #include <common>
 #include <common>
+#include <dithering_pars_fragment>
 #include <color_pars_fragment>
 #include <color_pars_fragment>
 #include <uv_pars_fragment>
 #include <uv_pars_fragment>
 #include <uv2_pars_fragment>
 #include <uv2_pars_fragment>
@@ -66,6 +67,7 @@ void main() {
 	#include <encodings_fragment>
 	#include <encodings_fragment>
 	#include <fog_fragment>
 	#include <fog_fragment>
 	#include <premultiplied_alpha_fragment>
 	#include <premultiplied_alpha_fragment>
+	#include <dithering_fragment>
 
 
 }
 }
 `;
 `;