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@@ -6,11 +6,14 @@
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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- background:#000;
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- padding:0;
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- margin:0;
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+ background: #000;
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+ padding: 0;
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+ margin: 0;
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font-weight: bold;
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- overflow:hidden;
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+ }
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+
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+ canvas {
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+ display: block;
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}
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#info {
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@@ -18,10 +21,9 @@
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top: 0px; width: 100%;
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color: #ffffff;
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padding: 5px;
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- font-family:Monospace;
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- font-size:13px;
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- text-align:center;
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- z-index:1000;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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}
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a {
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@@ -46,40 +48,38 @@
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import { Scene } from '../src/scenes/Scene.js';
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import { WebGLRenderer } from '../src/renderers/WebGLRenderer.js';
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+
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//
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var camera, scene, renderer;
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-
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- var mouseX = 0, mouseY = 0;
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-
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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+ var controls;
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init();
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- animate();
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+ render();
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function init() {
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- camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
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- camera.position.z = 3200;
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+ camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
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+ camera.position.z = 3;
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scene = new Scene();
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scene.background = new Color( 0, 0, 0.5 );
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- scene.fog = new Fog( 0x000000, 1, 20000 );
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+ scene.fog = new Fog( 0x000000, 0.1, 3 );
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var light = new PointLight( 0xffffff );
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scene.add( light );
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- var geometry = new SphereBufferGeometry( 50, 32, 16 );
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+ var geometry = new SphereBufferGeometry( 0.05, 32, 16 );
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var material = new MeshNormalMaterial();
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for ( var i = 0; i < 5000; i ++ ) {
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var mesh = new Mesh( geometry, material );
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- mesh.position.x = Math.random() * 10000 - 5000;
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- mesh.position.y = Math.random() * 10000 - 5000;
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- mesh.position.z = Math.random() * 10000 - 5000;
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+ mesh.position.x = Math.random() * 10 - 5;
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+ mesh.position.y = Math.random() * 10 - 5;
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+ mesh.position.z = Math.random() * 10 - 5;
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mesh.rotation.y = Math.random() * 2 * Math.PI;
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@@ -97,19 +97,17 @@
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+ window.addEventListener( 'resize', onWindowResize, false );
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//
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- window.addEventListener( 'resize', onWindowResize, false );
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+ controls = new OrbitControls( camera, renderer.domElement );
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+ controls.addEventListener( 'change', render );
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}
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function onWindowResize() {
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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-
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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@@ -117,30 +115,10 @@
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}
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- function onDocumentMouseMove( event ) {
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-
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- mouseX = ( event.clientX - windowHalfX ) * 10;
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- mouseY = ( event.clientY - windowHalfY ) * 10;
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-
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- }
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-
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//
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- function animate() {
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-
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- requestAnimationFrame( animate );
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-
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- render();
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-
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- }
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-
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function render() {
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- camera.position.x += ( mouseX - camera.position.x ) * .05;
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- camera.position.y += ( - mouseY - camera.position.y ) * .05;
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-
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- camera.lookAt( scene.position );
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-
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renderer.render( scene, camera );
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}
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