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@@ -1,28 +0,0 @@
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-/**
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- * @author mrdoob / http://mrdoob.com/
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- */
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-
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-THREE.Geometry2 = function ( bufferGeometry ) {
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-
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- var vertices = [];
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- var normals = [];
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- var uvs = [];
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-
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- var attributes = bufferGeometry.attributes;
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- var length = attributes.position.array.length;
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-
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- for ( var i = 0, l = length / 3; i < l; i ++ ) {
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-
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- vertices.push( new THREE.TypedVector3( attributes.position.array, i * 3 ) );
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- normals.push( new THREE.TypedVector3( attributes.normal.array, i * 3 ) );
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- uvs.push( new THREE.TypedVector2( attributes.uv.array, i * 2 ) );
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-
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- }
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-
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- bufferGeometry.vertices = vertices;
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- bufferGeometry.normals = normals;
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- bufferGeometry.uvs = uvs;
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-
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- return bufferGeometry;
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-
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-};
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