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@@ -6,7 +6,9 @@
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// GLTF Exporter
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//------------------------------------------------------------------------------
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THREE.GLTFExporter = function ( renderer ) {
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+
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this.renderer = renderer;
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+
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};
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THREE.GLTFExporter.prototype = {
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@@ -16,8 +18,8 @@ THREE.GLTFExporter.prototype = {
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/**
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* Parse scenes and generate GLTF output
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* @param {THREE.Scene or [THREE.Scenes]} input THREE.Scene or Array of THREE.Scenes
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- * @param {[type]} onDone Callback on completed
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- * @param {[type]} options options
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+ * @param {Function} onDone Callback on completed
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+ * @param {Object} options options
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* trs: Exports position, rotation and scale instead of matrix
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*/
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parse: function ( input, onDone, options ) {
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@@ -28,10 +30,14 @@ THREE.GLTFExporter.prototype = {
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var gl = this.renderer.context;
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var outputJSON = {
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+
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asset: {
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+
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version: "2.0",
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generator: "THREE.JS GLTFExporter" // @QUESTION Does it support spaces?
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+
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}
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+
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};
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var byteOffset = 0;
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@@ -40,10 +46,20 @@ THREE.GLTFExporter.prototype = {
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/**
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* Compare two arrays
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*/
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+ /**
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+ * Compare two arrays
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+ * @param {Array} array1 Array 1 to compare
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+ * @param {Array} array2 Array 2 to compare
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+ * @return {Boolean} Returns true if both arrays are equal
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+ */
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function equalArray ( array1, array2 ) {
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+
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return ( array1.length === array2.length ) && array1.every( function( element, index ) {
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+
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return element === array2[ index ];
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+
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});
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+
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}
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/**
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@@ -52,34 +68,27 @@ THREE.GLTFExporter.prototype = {
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* @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
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*/
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function getMinMax ( attribute ) {
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+
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var output = {
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+
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min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
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max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
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+
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};
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for ( var i = 0; i < attribute.count; i++ ) {
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+
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for ( var a = 0; a < attribute.itemSize; a++ ) {
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+
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var value = attribute.array[ i * attribute.itemSize + a ];
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output.min[ a ] = Math.min( output.min[ a ], value );
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output.max[ a ] = Math.max( output.max[ a ], value );
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- }
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- }
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- return output;
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- }
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+ }
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- /**
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- * Add extension to the extensions array
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- * @param {String} extensionName Extension name
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- */
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- function addExtension ( extensionName ) {
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- if ( !outputJSON.extensionsUsed ) {
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- outputJSON.extensionsUsed = [];
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}
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- if ( outputJSON.extensionsUsed.indexOf( extensionName ) !== -1 ) {
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- outputJSON.extensionsUsed.push( extensionName );
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- }
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+ return output;
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}
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/**
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@@ -89,13 +98,20 @@ THREE.GLTFExporter.prototype = {
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* @return {Integer} Index of the buffer created (Currently always 0)
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*/
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function processBuffer ( attribute, componentType ) {
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+
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if ( !outputJSON.buffers ) {
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+
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outputJSON.buffers = [
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+
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{
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+
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byteLength: 0,
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uri: ''
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+
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}
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+
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];
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+
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}
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// Create a new dataview and dump the attribute's array into it
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@@ -105,22 +121,35 @@ THREE.GLTFExporter.prototype = {
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var offsetInc = componentType === gl.UNSIGNED_SHORT ? 2 : 4;
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for ( var i = 0; i < attribute.count; i++ ) {
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+
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for (var a = 0; a < attribute.itemSize; a++ ) {
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+
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var value = attribute.array[ i * attribute.itemSize + a ];
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+
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if ( componentType === gl.FLOAT ) {
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+
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dataView.setFloat32( offset, value, true );
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+
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} else if ( componentType === gl.UNSIGNED_INT ) {
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+
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dataView.setUint8( offset, value, true );
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+
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} else if ( componentType === gl.UNSIGNED_SHORT ) {
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+
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dataView.setUint16( offset, value, true );
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+
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}
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+
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offset += offsetInc;
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+
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}
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+
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}
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// We just use one buffer
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dataViews.push( dataView );
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+ // Always using just one buffer
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return 0;
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}
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@@ -130,17 +159,23 @@ THREE.GLTFExporter.prototype = {
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* @return {[type]} [description]
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*/
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function processBufferView ( data, componentType ) {
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+
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var isVertexAttributes = componentType === gl.FLOAT;
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+
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if ( !outputJSON.bufferViews ) {
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+
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outputJSON.bufferViews = [];
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+
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}
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var gltfBufferView = {
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+
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buffer: processBuffer( data, componentType ),
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byteOffset: byteOffset,
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byteLength: data.array.byteLength,
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byteStride: data.itemSize * ( componentType === gl.UNSIGNED_SHORT ? 2 : 4 ),
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target: isVertexAttributes ? gl.ARRAY_BUFFER : gl.ELEMENT_ARRAY_BUFFER
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+
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};
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byteOffset += data.array.byteLength;
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@@ -149,10 +184,14 @@ THREE.GLTFExporter.prototype = {
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// @TODO Ideally we'll have just two bufferviews: 0 is for vertex attributes, 1 for indices
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var output = {
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+
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id: outputJSON.bufferViews.length - 1,
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byteLength: 0
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+
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};
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+
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return output;
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+
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}
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/**
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@@ -161,34 +200,48 @@ THREE.GLTFExporter.prototype = {
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* @return {Integer} Index of the processed accessor on the "accessors" array
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*/
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function processAccessor ( attribute ) {
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+
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if ( !outputJSON.accessors ) {
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+
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outputJSON.accessors = [];
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+
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}
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var types = [
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+
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'SCALAR',
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'VEC2',
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'VEC3',
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'VEC4'
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+
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];
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var componentType;
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// Detect the component type of the attribute array (float, uint or ushort)
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if ( attribute.array.constructor === Float32Array ) {
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+
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componentType = gl.FLOAT;
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+
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} else if ( attribute.array.constructor === Uint32Array ) {
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+
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componentType = gl.UNSIGNED_INT;
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+
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} else if ( attribute.array.constructor === Uint16Array ) {
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+
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componentType = gl.UNSIGNED_SHORT;
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+
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} else {
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+
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throw new Error( 'THREE.GLTF2Exporter: Unsupported bufferAttribute component type.' );
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+
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}
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var minMax = getMinMax( attribute );
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var bufferView = processBufferView( attribute, componentType );
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var gltfAccessor = {
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+
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bufferView: bufferView.id,
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byteOffset: bufferView.byteOffset,
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componentType: componentType,
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@@ -196,11 +249,13 @@ THREE.GLTFExporter.prototype = {
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max: minMax.max,
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min: minMax.min,
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type: types[ attribute.itemSize - 1 ]
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+
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};
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outputJSON.accessors.push( gltfAccessor );
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return outputJSON.accessors.length - 1;
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+
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}
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/**
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@@ -209,22 +264,30 @@ THREE.GLTFExporter.prototype = {
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* @return {Integer} Index of the processed texture in the "images" array
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*/
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function processImage ( map ) {
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+
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if ( !outputJSON.images ) {
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+
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outputJSON.images = [];
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+
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}
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var gltfImage = {};
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if ( options.embedImages ) {
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+
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// @TODO { bufferView, mimeType }
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+
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} else {
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+
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// @TODO base64 based on options
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gltfImage.uri = map.image.src;
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+
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}
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outputJSON.images.push( gltfImage );
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return outputJSON.images.length - 1;
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+
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}
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/**
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@@ -233,20 +296,26 @@ THREE.GLTFExporter.prototype = {
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* @return {Integer} Index of the processed texture in the "samplers" array
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*/
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function processSampler ( map ) {
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+
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if ( !outputJSON.samplers ) {
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+
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outputJSON.samplers = [];
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+
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}
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var gltfSampler = {
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+
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magFilter: glUtils.convert( map.magFilter ),
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minFilter: glUtils.convert( map.minFilter ),
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wrapS: glUtils.convert( map.wrapS ),
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wrapT: glUtils.convert( map.wrapT )
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+
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};
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outputJSON.samplers.push( gltfSampler );
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return outputJSON.samplers.length - 1;
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+
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}
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/**
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@@ -255,18 +324,24 @@ THREE.GLTFExporter.prototype = {
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* @return {Integer} Index of the processed texture in the "textures" array
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*/
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function processTexture ( map ) {
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+
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if (!outputJSON.textures) {
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+
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outputJSON.textures = [];
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+
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}
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var gltfTexture = {
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+
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sampler: processSampler( map ),
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source: processImage( map )
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+
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};
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outputJSON.textures.push( gltfTexture );
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return outputJSON.textures.length - 1;
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+
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}
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/**
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@@ -275,8 +350,11 @@ THREE.GLTFExporter.prototype = {
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* @return {Integer} Index of the processed material in the "materials" array
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*/
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function processMaterial ( material ) {
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+
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if ( !outputJSON.materials ) {
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+
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outputJSON.materials = [];
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+
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}
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if ( !( material instanceof THREE.MeshStandardMaterial ) ) {
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@@ -287,11 +365,14 @@ THREE.GLTFExporter.prototype = {
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// @QUESTION Should we avoid including any attribute that has the default value?
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var gltfMaterial = {
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+
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pbrMetallicRoughness: {}
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+
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};
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// pbrMetallicRoughness.baseColorFactor
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var color = material.color.toArray().concat( [ material.opacity ] );
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+
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if ( !equalArray( color, [ 1, 1, 1, 1 ] ) ) {
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gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
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@@ -314,21 +395,23 @@ THREE.GLTFExporter.prototype = {
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if ( material.map ) {
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gltfMaterial.pbrMetallicRoughness.baseColorTexture = {
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+
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index: processTexture( material.map ),
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texCoord: 0 // @FIXME
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+
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};
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}
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-
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- if ( material instanceof THREE.MeshBasicMaterial
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- || material instanceof THREE.LineBasicMaterial
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- || material instanceof THREE.PointsMaterial ) {
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+ if ( material instanceof THREE.MeshBasicMaterial ||
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+ material instanceof THREE.LineBasicMaterial ||
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+ material instanceof THREE.PointsMaterial ) {
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} else {
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// emissiveFactor
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var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
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+
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if ( !equalArray( emissive, [ 0, 0, 0 ] ) ) {
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gltfMaterial.emissiveFactor = emissive;
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@@ -353,8 +436,10 @@ THREE.GLTFExporter.prototype = {
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if ( material.normalMap ) {
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gltfMaterial.normalTexture = {
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+
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index: processTexture( material.normalMap ),
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texCoord: 0 // @FIXME
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+
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};
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}
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@@ -363,8 +448,10 @@ THREE.GLTFExporter.prototype = {
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if ( material.aoMap ) {
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gltfMaterial.occlusionTexture = {
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+
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index: processTexture( material.aoMap ),
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texCoord: 0 // @FIXME
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+
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};
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}
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@@ -383,7 +470,7 @@ THREE.GLTFExporter.prototype = {
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}
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- if ( material.name !== undefined ) {
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+ if ( material.name ) {
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gltfMaterial.name = material.name;
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@@ -401,8 +488,11 @@ THREE.GLTFExporter.prototype = {
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* @return {Integer} Index of the processed mesh in the "meshes" array
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*/
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function processMesh( mesh ) {
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+
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if ( !outputJSON.meshes ) {
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- outputJSON.meshes = [];
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+
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+ outputJSON.meshes = [];
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+
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}
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var geometry = mesh.geometry;
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@@ -473,19 +563,23 @@ THREE.GLTFExporter.prototype = {
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// Conversion between attributes names in threejs and gltf spec
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var nameConversion = {
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+
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uv: 'TEXCOORD_0',
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uv2: 'TEXCOORD_1',
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color: 'COLOR_0',
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skinWeight: 'WEIGHTS_0',
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skinIndex: 'JOINTS_0'
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+
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};
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// @QUESTION Detect if .vertexColors = THREE.VertexColors?
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// For every attribute create an accessor
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- for ( attributeName in geometry.attributes ) {
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+ for ( var attributeName in geometry.attributes ) {
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+
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var attribute = geometry.attributes[ attributeName ];
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- attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase()
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+ attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
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gltfAttributes[ attributeName ] = processAccessor( attribute );
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+
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}
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outputJSON.meshes.push( gltfMesh );
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@@ -499,14 +593,19 @@ THREE.GLTFExporter.prototype = {
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* @return {Integer} Index of the processed mesh in the "camera" array
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*/
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function processCamera( camera ) {
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+
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if ( !outputJSON.cameras ) {
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+
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outputJSON.cameras = [];
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+
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}
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var isOrtho = camera instanceof THREE.OrthographicCamera;
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var gltfCamera = {
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+
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type: isOrtho ? 'orthographic' : 'perspective'
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+
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};
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if ( isOrtho ) {
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@@ -518,7 +617,7 @@ THREE.GLTFExporter.prototype = {
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zfar: camera.far,
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znear: camera.near
|
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|
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- }
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|
+ };
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} else {
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|
|
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|
@@ -533,8 +632,10 @@ THREE.GLTFExporter.prototype = {
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}
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- if ( camera.name !== undefined ) {
|
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+ if ( camera.name ) {
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+
|
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|
gltfCamera.name = camera.type;
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+
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}
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|
outputJSON.cameras.push( gltfCamera );
|
|
@@ -550,37 +651,52 @@ THREE.GLTFExporter.prototype = {
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function processNode ( object ) {
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if ( !outputJSON.nodes ) {
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+
|
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|
outputJSON.nodes = [];
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+
|
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}
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|
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|
var gltfNode = {};
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|
|
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|
if ( options.trs ) {
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+
|
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|
var rotation = object.quaternion.toArray();
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|
var position = object.position.toArray();
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var scale = object.scale.toArray();
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if ( !equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
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+
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|
gltfNode.rotation = rotation;
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+
|
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|
}
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|
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|
if ( !equalArray( position, [ 0, 0, 0 ] ) ) {
|
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+
|
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|
gltfNode.position = position;
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+
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|
}
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|
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|
if ( !equalArray( scale, [ 1, 1, 1 ] ) ) {
|
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+
|
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|
gltfNode.scale = scale;
|
|
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+
|
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|
}
|
|
|
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|
} else {
|
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+
|
|
|
object.updateMatrix();
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|
if (! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
|
|
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+
|
|
|
gltfNode.matrix = object.matrix.elements;
|
|
|
+
|
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|
}
|
|
|
- };
|
|
|
|
|
|
- if ( object.name !== undefined ) {
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( object.name ) {
|
|
|
+
|
|
|
gltfNode.name = object.name;
|
|
|
+
|
|
|
}
|
|
|
|
|
|
if ( object.userData && Object.keys( object.userData ).length > 0 ) {
|
|
@@ -597,32 +713,43 @@ THREE.GLTFExporter.prototype = {
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( object instanceof THREE.Mesh
|
|
|
- || object instanceof THREE.Line
|
|
|
- || object instanceof THREE.Points ) {
|
|
|
+ if ( object instanceof THREE.Mesh ||
|
|
|
+ object instanceof THREE.Line ||
|
|
|
+ object instanceof THREE.Points ) {
|
|
|
+
|
|
|
gltfNode.mesh = processMesh( object );
|
|
|
+
|
|
|
} else if ( object instanceof THREE.Camera ) {
|
|
|
+
|
|
|
gltfNode.camera = processCamera( object );
|
|
|
+
|
|
|
}
|
|
|
|
|
|
if ( object.children.length > 0 ) {
|
|
|
+
|
|
|
gltfNode.children = [];
|
|
|
|
|
|
for ( var i = 0, l = object.children.length; i < l; i ++ ) {
|
|
|
+
|
|
|
var child = object.children[ i ];
|
|
|
- if ( child instanceof THREE.Mesh
|
|
|
- || child instanceof THREE.Camera
|
|
|
- || child instanceof THREE.Group
|
|
|
- || child instanceof THREE.Line
|
|
|
- || child instanceof THREE.Points) {
|
|
|
+ if ( child instanceof THREE.Mesh ||
|
|
|
+ child instanceof THREE.Camera ||
|
|
|
+ child instanceof THREE.Group ||
|
|
|
+ child instanceof THREE.Line ||
|
|
|
+ child instanceof THREE.Points) {
|
|
|
+
|
|
|
gltfNode.children.push( processNode( child ) );
|
|
|
+
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
|
|
|
outputJSON.nodes.push( gltfNode );
|
|
|
|
|
|
return outputJSON.nodes.length - 1;
|
|
|
+
|
|
|
}
|
|
|
|
|
|
/**
|
|
@@ -632,41 +759,58 @@ THREE.GLTFExporter.prototype = {
|
|
|
function processScene( scene ) {
|
|
|
|
|
|
if ( !outputJSON.scenes ) {
|
|
|
+
|
|
|
outputJSON.scenes = [];
|
|
|
outputJSON.scene = 0;
|
|
|
+
|
|
|
}
|
|
|
|
|
|
var gltfScene = {
|
|
|
+
|
|
|
nodes: []
|
|
|
+
|
|
|
};
|
|
|
|
|
|
- if ( scene.name !== undefined ) {
|
|
|
+ if ( scene.name ) {
|
|
|
+
|
|
|
gltfScene.name = scene.name;
|
|
|
+
|
|
|
}
|
|
|
|
|
|
outputJSON.scenes.push( gltfScene );
|
|
|
|
|
|
for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
|
|
|
+
|
|
|
var child = scene.children[ i ];
|
|
|
|
|
|
- // @TODO Right now we just process meshes and lights
|
|
|
- if ( child instanceof THREE.Mesh
|
|
|
- || child instanceof THREE.Camera
|
|
|
- || child instanceof THREE.Group
|
|
|
- || child instanceof THREE.Line
|
|
|
- || child instanceof THREE.Points) {
|
|
|
+ // @TODO We don't process lights yet
|
|
|
+ if ( child instanceof THREE.Mesh ||
|
|
|
+ child instanceof THREE.Camera ||
|
|
|
+ child instanceof THREE.Group ||
|
|
|
+ child instanceof THREE.Line ||
|
|
|
+ child instanceof THREE.Points) {
|
|
|
+
|
|
|
gltfScene.nodes.push( processNode( child ) );
|
|
|
+
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
+
|
|
|
}
|
|
|
|
|
|
// Process the scene/s
|
|
|
if ( input instanceof Array ) {
|
|
|
+
|
|
|
for ( i = 0; i < input.length; i++ ) {
|
|
|
+
|
|
|
processScene( input[ i ] );
|
|
|
+
|
|
|
}
|
|
|
+
|
|
|
} else {
|
|
|
+
|
|
|
processScene( input );
|
|
|
+
|
|
|
}
|
|
|
|
|
|
// Generate buffer
|
|
@@ -675,18 +819,24 @@ THREE.GLTFExporter.prototype = {
|
|
|
|
|
|
// Update the bytlength of the only main buffer and update the uri with the base64 representation of it
|
|
|
if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
|
|
|
+
|
|
|
outputJSON.buffers[ 0 ].byteLength = blob.size;
|
|
|
objectURL = URL.createObjectURL( blob );
|
|
|
|
|
|
var reader = new window.FileReader();
|
|
|
reader.readAsDataURL( blob );
|
|
|
reader.onloadend = function() {
|
|
|
+
|
|
|
base64data = reader.result;
|
|
|
outputJSON.buffers[ 0 ].uri = base64data;
|
|
|
onDone( outputJSON );
|
|
|
- }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
} else {
|
|
|
+
|
|
|
onDone ( outputJSON );
|
|
|
+
|
|
|
}
|
|
|
}
|
|
|
};
|