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@@ -99,24 +99,24 @@
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object.rotation.y -= 0.01;
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- particle1.position.x = Math.sin( time * 0.5 ) * 30;
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- particle1.position.y = Math.cos( time ) * 40;
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- particle1.position.z = Math.cos( time ) * 30;
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+ particle1.position.x = Math.sin( time * 0.7 ) * 30;
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+ particle1.position.y = Math.cos( time * 0.5 ) * 40;
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+ particle1.position.z = Math.cos( time * 0.3 ) * 30;
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light1.position.x = particle1.position.x;
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light1.position.y = particle1.position.y;
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light1.position.z = particle1.position.z;
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- particle2.position.x = Math.cos( time ) * 30;
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+ particle2.position.x = Math.cos( time * 0.3 ) * 30;
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particle2.position.y = Math.sin( time * 0.5 ) * 40;
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- particle2.position.z = Math.sin( time ) * 30;
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+ particle2.position.z = Math.sin( time * 0.7 ) * 30;
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light2.position.x = particle2.position.x;
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light2.position.y = particle2.position.y;
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light2.position.z = particle2.position.z;
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- particle3.position.x = Math.sin( time ) * 30;
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- particle3.position.y = Math.cos( time ) * 40;
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+ particle3.position.x = Math.sin( time * 0.7 ) * 30;
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+ particle3.position.y = Math.cos( time * 0.3 ) * 40;
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particle3.position.z = Math.sin( time * 0.5 ) * 30;
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light3.position.x = particle3.position.x;
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