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@@ -2,6 +2,7 @@ import { Box3 } from '../math/Box3';
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import { LineSegments } from '../objects/LineSegments';
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import { LineBasicMaterial } from '../materials/LineBasicMaterial';
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import { BufferAttribute } from '../core/BufferAttribute';
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+import { Float32BufferAttribute } from '../core/BufferAttribute';
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import { BufferGeometry } from '../core/BufferGeometry';
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/**
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@@ -18,45 +19,37 @@ function Box3Helper( box, hex ) {
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var color = ( hex !== undefined ) ? hex : 0xffff00;
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var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
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- var positions = new Float32Array( 8 * 3 );
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+
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+ var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
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var geometry = new BufferGeometry();
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+
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geometry.setIndex( new BufferAttribute( indices, 1 ) );
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- geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
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+
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+ geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
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LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
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- this.update();
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+ this.geometry.computeBoundingSphere();
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+
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+ this.onBeforeRender();
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}
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Box3Helper.prototype = Object.create( LineSegments.prototype );
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Box3Helper.prototype.constructor = Box3Helper;
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-Box3Helper.prototype.update = function () {
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+Box3Helper.prototype.onBeforeRender = function () {
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var box = this.box;
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if ( box.isEmpty() ) return;
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- var min = box.min;
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- var max = box.max;
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-
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- var position = this.geometry.attributes.position;
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- var array = position.array;
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+ box.getCenter( this.position );
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- array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
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- array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
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- array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
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- array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
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- array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
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- array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
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- array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
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- array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
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+ box.getSize( this.scale );
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- position.needsUpdate = true;
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-
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- this.geometry.computeBoundingSphere();
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+ this.scale.multiplyScalar( 0.5 );
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};
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