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JSM: Added module and TS file for FlyControls.

Mugen87 6 年之前
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+ 1 - 0
docs/manual/en/introduction/Import-via-modules.html

@@ -82,6 +82,7 @@
 						<li>DragControls</li>
 						<li>EditorControls</li>
 						<li>FirstPersonControls</li>
+						<li>FlyControls</li>
 						<li>MapControls</li>
 						<li>OrbitControls</li>
 						<li>PointerLockControls</li>

+ 19 - 0
examples/jsm/controls/FlyControls.d.ts

@@ -0,0 +1,19 @@
+import {
+  Camera
+} from '../../../src/Three';
+
+export class FlyControls {
+  constructor(object: Camera, domElement?: HTMLElement);
+
+  object: Camera;
+  domElement: HTMLElement | HTMLDocument;
+
+  movementSpeed: number;
+  rollSpeed: number;
+  dragToLook: boolean;
+  autoForward: boolean;
+
+  update(delta: number): void;
+  dispose(): void;
+
+}

+ 290 - 0
examples/jsm/controls/FlyControls.js

@@ -0,0 +1,290 @@
+/**
+ * @author James Baicoianu / http://www.baicoianu.com/
+ */
+
+import {
+	Quaternion,
+	Vector3
+} from "../../../build/three.module.js";
+
+var FlyControls = function ( object, domElement ) {
+
+	this.object = object;
+
+	this.domElement = ( domElement !== undefined ) ? domElement : document;
+	if ( domElement ) this.domElement.setAttribute( 'tabindex', - 1 );
+
+	// API
+
+	this.movementSpeed = 1.0;
+	this.rollSpeed = 0.005;
+
+	this.dragToLook = false;
+	this.autoForward = false;
+
+	// disable default target object behavior
+
+	// internals
+
+	this.tmpQuaternion = new Quaternion();
+
+	this.mouseStatus = 0;
+
+	this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
+	this.moveVector = new Vector3( 0, 0, 0 );
+	this.rotationVector = new Vector3( 0, 0, 0 );
+
+	this.keydown = function ( event ) {
+
+		if ( event.altKey ) {
+
+			return;
+
+		}
+
+		//event.preventDefault();
+
+		switch ( event.keyCode ) {
+
+			case 16: /* shift */ this.movementSpeedMultiplier = .1; break;
+
+			case 87: /*W*/ this.moveState.forward = 1; break;
+			case 83: /*S*/ this.moveState.back = 1; break;
+
+			case 65: /*A*/ this.moveState.left = 1; break;
+			case 68: /*D*/ this.moveState.right = 1; break;
+
+			case 82: /*R*/ this.moveState.up = 1; break;
+			case 70: /*F*/ this.moveState.down = 1; break;
+
+			case 38: /*up*/ this.moveState.pitchUp = 1; break;
+			case 40: /*down*/ this.moveState.pitchDown = 1; break;
+
+			case 37: /*left*/ this.moveState.yawLeft = 1; break;
+			case 39: /*right*/ this.moveState.yawRight = 1; break;
+
+			case 81: /*Q*/ this.moveState.rollLeft = 1; break;
+			case 69: /*E*/ this.moveState.rollRight = 1; break;
+
+		}
+
+		this.updateMovementVector();
+		this.updateRotationVector();
+
+	};
+
+	this.keyup = function ( event ) {
+
+		switch ( event.keyCode ) {
+
+			case 16: /* shift */ this.movementSpeedMultiplier = 1; break;
+
+			case 87: /*W*/ this.moveState.forward = 0; break;
+			case 83: /*S*/ this.moveState.back = 0; break;
+
+			case 65: /*A*/ this.moveState.left = 0; break;
+			case 68: /*D*/ this.moveState.right = 0; break;
+
+			case 82: /*R*/ this.moveState.up = 0; break;
+			case 70: /*F*/ this.moveState.down = 0; break;
+
+			case 38: /*up*/ this.moveState.pitchUp = 0; break;
+			case 40: /*down*/ this.moveState.pitchDown = 0; break;
+
+			case 37: /*left*/ this.moveState.yawLeft = 0; break;
+			case 39: /*right*/ this.moveState.yawRight = 0; break;
+
+			case 81: /*Q*/ this.moveState.rollLeft = 0; break;
+			case 69: /*E*/ this.moveState.rollRight = 0; break;
+
+		}
+
+		this.updateMovementVector();
+		this.updateRotationVector();
+
+	};
+
+	this.mousedown = function ( event ) {
+
+		if ( this.domElement !== document ) {
+
+			this.domElement.focus();
+
+		}
+
+		event.preventDefault();
+		event.stopPropagation();
+
+		if ( this.dragToLook ) {
+
+			this.mouseStatus ++;
+
+		} else {
+
+			switch ( event.button ) {
+
+				case 0: this.moveState.forward = 1; break;
+				case 2: this.moveState.back = 1; break;
+
+			}
+
+			this.updateMovementVector();
+
+		}
+
+	};
+
+	this.mousemove = function ( event ) {
+
+		if ( ! this.dragToLook || this.mouseStatus > 0 ) {
+
+			var container = this.getContainerDimensions();
+			var halfWidth = container.size[ 0 ] / 2;
+			var halfHeight = container.size[ 1 ] / 2;
+
+			this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;
+			this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
+
+			this.updateRotationVector();
+
+		}
+
+	};
+
+	this.mouseup = function ( event ) {
+
+		event.preventDefault();
+		event.stopPropagation();
+
+		if ( this.dragToLook ) {
+
+			this.mouseStatus --;
+
+			this.moveState.yawLeft = this.moveState.pitchDown = 0;
+
+		} else {
+
+			switch ( event.button ) {
+
+				case 0: this.moveState.forward = 0; break;
+				case 2: this.moveState.back = 0; break;
+
+			}
+
+			this.updateMovementVector();
+
+		}
+
+		this.updateRotationVector();
+
+	};
+
+	this.update = function ( delta ) {
+
+		var moveMult = delta * this.movementSpeed;
+		var rotMult = delta * this.rollSpeed;
+
+		this.object.translateX( this.moveVector.x * moveMult );
+		this.object.translateY( this.moveVector.y * moveMult );
+		this.object.translateZ( this.moveVector.z * moveMult );
+
+		this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize();
+		this.object.quaternion.multiply( this.tmpQuaternion );
+
+		// expose the rotation vector for convenience
+		this.object.rotation.setFromQuaternion( this.object.quaternion, this.object.rotation.order );
+
+
+	};
+
+	this.updateMovementVector = function () {
+
+		var forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0;
+
+		this.moveVector.x = ( - this.moveState.left + this.moveState.right );
+		this.moveVector.y = ( - this.moveState.down + this.moveState.up );
+		this.moveVector.z = ( - forward + this.moveState.back );
+
+		//console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );
+
+	};
+
+	this.updateRotationVector = function () {
+
+		this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp );
+		this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft );
+		this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft );
+
+		//console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );
+
+	};
+
+	this.getContainerDimensions = function () {
+
+		if ( this.domElement != document ) {
+
+			return {
+				size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
+				offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ]
+			};
+
+		} else {
+
+			return {
+				size: [ window.innerWidth, window.innerHeight ],
+				offset: [ 0, 0 ]
+			};
+
+		}
+
+	};
+
+	function bind( scope, fn ) {
+
+		return function () {
+
+			fn.apply( scope, arguments );
+
+		};
+
+	}
+
+	function contextmenu( event ) {
+
+		event.preventDefault();
+
+	}
+
+	this.dispose = function () {
+
+		this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
+		this.domElement.removeEventListener( 'mousedown', _mousedown, false );
+		this.domElement.removeEventListener( 'mousemove', _mousemove, false );
+		this.domElement.removeEventListener( 'mouseup', _mouseup, false );
+
+		window.removeEventListener( 'keydown', _keydown, false );
+		window.removeEventListener( 'keyup', _keyup, false );
+
+	};
+
+	var _mousemove = bind( this, this.mousemove );
+	var _mousedown = bind( this, this.mousedown );
+	var _mouseup = bind( this, this.mouseup );
+	var _keydown = bind( this, this.keydown );
+	var _keyup = bind( this, this.keyup );
+
+	this.domElement.addEventListener( 'contextmenu', contextmenu, false );
+
+	this.domElement.addEventListener( 'mousemove', _mousemove, false );
+	this.domElement.addEventListener( 'mousedown', _mousedown, false );
+	this.domElement.addEventListener( 'mouseup', _mouseup, false );
+
+	window.addEventListener( 'keydown', _keydown, false );
+	window.addEventListener( 'keyup', _keyup, false );
+
+	this.updateMovementVector();
+	this.updateRotationVector();
+
+};
+
+export { FlyControls };

+ 1 - 0
utils/modularize.js

@@ -12,6 +12,7 @@ var files = [
 	{ path: 'controls/DeviceOrientationControls.js', ignoreList: [] },
 	{ path: 'controls/EditorControls.js', ignoreList: [] },
 	{ path: 'controls/FirstPersonControls.js', ignoreList: [] },
+	{ path: 'controls/FlyControls.js', ignoreList: [] },
 	{ path: 'controls/OrbitControls.js', ignoreList: [] },
 	{ path: 'controls/MapControls.js', ignoreList: [] },
 	{ path: 'controls/PointerLockControls.js', ignoreList: [] },