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@@ -62,12 +62,11 @@
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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camera.position.set( - 2.5, 0.6, 3.0 );
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- const environment = new RoomEnvironment();
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const pmremGenerator = new THREE.PMREMGenerator( renderer );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xf0f0f0 );
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- scene.environment = pmremGenerator.fromScene( environment ).texture;
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+ scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
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const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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loader.load( 'DamagedHelmet.gltf', async function ( gltf ) {
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