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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - depth material</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ font-family: Monospace;
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+
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+ <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
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+ <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
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+
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+ <script type="text/javascript" src="js/Stats.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ var SCREEN_WIDTH = window.innerWidth;
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+ var SCREEN_HEIGHT = window.innerHeight;
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+
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+ var container;
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+ var stats;
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+
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+ var camera;
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+ var scene;
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+ var renderer;
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+
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+ var cube, plane;
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+
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+ var targetRotation = 0;
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+ var targetRotationOnMouseDown = 0;
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+
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+ var mouseX = 0;
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+ var mouseXOnMouseDown = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ var moveForward = false,
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+ moveBackwards = false,
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+ moveUp = false,
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+ moveDown = false,
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+ moveLeft = false,
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+ moveRight = false,
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+
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+ yawLeft = false,
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+ yawRight = false,
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+ pitchUp = false,
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+ pitchDown = false,
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+ rollLeft = false,
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+ rollRight = false;
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+
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+ var debugContext;
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+
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+ init();
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+ setInterval( loop, 1000 / 60 );
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+ // loop();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.Camera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
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+ camera.position.x = 1000;
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+ camera.position.y = 1000;
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+ camera.position.z = 1000;
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+ // camera.target.position.y = 150;
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+
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+ scene = new THREE.Scene();
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+
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+ // Plane
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+
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+ var material = new THREE.MeshDepthMaterial( { near: 1, far: 2000, wireframe: true } );
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+
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+ plane = new THREE.Mesh( new Plane( 1000, 1000, 10, 10 ), material );
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+ plane.rotation.x = - 90 * ( Math.PI / 180 );
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+ plane.doubleSided = true;
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+ scene.addObject( plane );
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+
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+ // Spheres
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+
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+ geometry = new Sphere( 100, 16, 8 );
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+ // material = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 1 } );
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+ material = new THREE.MeshDepthMaterial( { near: 1, far: 2000 } );
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+
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+ for (var i = 0; i < 20; i ++ ) {
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+
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+ cube = new THREE.Mesh( geometry, material );
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+ cube.overdraw = true;
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+
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+ cube.position.x = ( i % 5 ) * 200 - 400;
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+ cube.position.z = Math.floor( i / 5 ) * 200 - 400;
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+
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+ /*
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+ cube.position.x = Math.random() * 1000 - 500;
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+ cube.position.y = Math.random() * 1000 - 500;
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+ cube.position.z = Math.random() * 1000 - 500;
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+
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+ cube.rotation.x = Math.random() * 200 - 100;
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+ cube.rotation.y = Math.random() * 200 - 100;
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+ cube.rotation.z = Math.random() * 200 - 100;
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+ cube.scale.x = cube.scale.y = cube.scale.z = Math.random() + 0.5;
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+ */
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+
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+ scene.addObject(cube);
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+
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+ }
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+
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+ // Lights
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+
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+ var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
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+ scene.addLight( ambientLight );
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+
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+ var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
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+ directionalLight.position.x = Math.random() - 0.5;
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+ directionalLight.position.y = Math.random() - 0.5;
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+ directionalLight.position.z = Math.random() - 0.5;
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+ directionalLight.position.normalize();
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+ scene.addLight( directionalLight );
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+
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+ var pointLight = new THREE.PointLight( 0xff0000, 1 );
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+ scene.addLight( pointLight );
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+
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+ renderer = new THREE.CanvasRenderer();
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+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+
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+ container.appendChild( renderer.domElement );
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+
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+ var debugCanvas = document.createElement( 'canvas' );
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+ debugCanvas.width = 512;
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+ debugCanvas.height = 512;
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+ debugCanvas.style.position = 'absolute';
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+ debugCanvas.style.top = '0px';
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+ debugCanvas.style.left = '0px';
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+
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+ container.appendChild( debugCanvas );
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+
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+ debugContext = debugCanvas.getContext( '2d' );
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+ debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
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+ debugContext.strokeStyle = '#808080';
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild(stats.domElement);
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+
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+ document.addEventListener( 'keydown', onDocumentKeyDown, false );
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+ document.addEventListener( 'keyup', onDocumentKeyUp, false );
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+ }
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+
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+ function onDocumentKeyDown( event ) {
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+
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+ switch( event.keyCode ) {
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+
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+ case 38: moveForward = true; break; // up
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+ case 40: moveBackwards = true; break; // down
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+ case 37: moveLeft = true; break; // left
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+ case 39: moveRight = true; break; // right
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+ case 65: yawLeft = true; break; // a
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+ case 68: yawRight = true; break; // d
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+ case 87: moveUp/*pitchUp*/ = true; break; // w
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+ case 83: moveDown/*pitchDown*/ = true; break; // s
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+ case 90: rollLeft = true; break; // z
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+ case 67: rollRight = true; break; // c
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+
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+ }
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+
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+ }
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+
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+ function onDocumentKeyUp( event ) {
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+
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+ switch( event.keyCode ) {
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+
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+ case 38: moveForward = false; break; // up
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+ case 40: moveBackwards = false; break; // down
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+ case 37: moveLeft = false; break; // left
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+ case 39: moveRight = false; break; // right
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+ case 65: yawLeft = false; break; // a
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+ case 68: yawRight = false; break; // d
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+ case 87: moveUp/*pitchUp*/ = false; break; // w
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+ case 83: moveDown/*pitchDown*/ = false; break; // s
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+ case 90: rollLeft = false; break; // z
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+ case 67: rollRight = false; break; // c
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+
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+ }
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+
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+ }
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+
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+ //
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+
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+ function loop() {
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+
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+ if ( moveForward ) camera.position.z -= 5; // camera.moveZ( 5 );
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+ if ( moveBackwards ) camera.position.z += 5; // camera.moveZ( - 5 );
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+
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+ if ( moveUp ) camera.position.y += 5; // camera.moveZ( 5 );
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+ if ( moveDown ) camera.position.y -= 5; // camera.moveZ( - 5 );
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+
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+ if ( moveLeft ) camera.position.x -= 5; // camera.moveX( - 5 );
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+ if ( moveRight ) camera.position.x += 5; // camera.moveX( 5 );
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+
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+ if ( pitchUp ) camera.rotation.x += 0.01; // camera.rotateX( 1 );
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+ if ( pitchDown ) camera.rotation.x -= 0.01; // camera.rotateX( - 1 );
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+
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+ if ( yawLeft ) camera.target.position.x -= 5; // camera.rotation.y += 0.01; // camera.rotateY( 1 );
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+ if ( yawRight ) camera.target.position.x += 5; // camera.rotation.y -= 0.01; // camera.rotateY( - 1 );
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+
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+ if ( rollLeft ) camera.rotation.z += 0.01; // camera.rotateZ( 1 );
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+ if ( rollRight ) camera.rotation.z -= 0.01; // camera.rotateZ( - 1 );
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+
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+ debugContext.clearRect( -256, -256, 512, 512 );
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+
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+ debugContext.beginPath();
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+
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+ // center
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+ debugContext.moveTo( -10, 0 );
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+ debugContext.lineTo( 10, 0 );
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+ debugContext.moveTo( 0, -10 );
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+ debugContext.lineTo( 0, 10 );
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+
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+ // camera
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+
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+ debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
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+ debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
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+ debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
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+ debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
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+ debugContext.rect( - 50, - 50, 100, 100 );
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+
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+ for ( var i = 1; i < scene.objects.length; i++ ) {
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+
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+ var object = scene.objects[i];
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+
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+ /*
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+ object.rotation.x += 0.01;
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+ object.rotation.y += 0.005;
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+ object.position.y = Math.sin( object.rotation.x ) * 200;
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+ */
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+
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+ debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
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+
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+ }
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+
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+ debugContext.closePath();
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+ debugContext.stroke();
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+
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+ renderer.render(scene, camera);
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+
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+ stats.update();
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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