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Account for 4 influnces per vertex in vertex shader

Sean Griffin 11 years ago
parent
commit
98e264a73a
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/renderers/shaders/ShaderLib.js

+ 2 - 0
src/renderers/shaders/ShaderLib.js

@@ -1104,6 +1104,8 @@ THREE.ShaderLib = {
 
 
 			"			vec4 skinned  = boneMatX * skinVertex * skinWeight.x;",
 			"			vec4 skinned  = boneMatX * skinVertex * skinWeight.x;",
 			"			skinned 	  += boneMatY * skinVertex * skinWeight.y;",
 			"			skinned 	  += boneMatY * skinVertex * skinWeight.y;",
+			"			skinned 	  += boneMatZ * skinVertex * skinWeight.z;",
+			"			skinned 	  += boneMatW * skinVertex * skinWeight.w;",
 
 
 			"			displacedPosition  = skinned.xyz;",
 			"			displacedPosition  = skinned.xyz;",