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@@ -106,9 +106,7 @@
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light.castShadow = true;
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light.shadowMapWidth = 1024;
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- light.shadowMapHeight = 1024;
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- light.shadowMapDarkness = 0.95;
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- // light.shadowCameraVisible = true;
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+ light.shadowMapHeight = 512;
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light.shadowCameraNear = 100;
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light.shadowCameraFar = 1200;
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light.shadowCameraTop = 350;
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@@ -117,6 +115,7 @@
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light.shadowCameraLeft = -1000;
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scene.add( light );
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+ // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
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// GROUND
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@@ -147,10 +146,9 @@
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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- renderer.shadowMap.enabled = true;
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- // renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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- // renderer.shadowMap.debug = true;
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+ renderer.shadowMap.enabled = true;
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+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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// STATS
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