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@@ -93,64 +93,66 @@ THREE.Mesh.prototype.raycast = ( function () {
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}
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function checkIntersection( object, raycaster, ray, pA, pB, pC, point ){
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-
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+
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+ var intersect;
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var material = object.material;
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-
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+
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if ( material.side === THREE.BackSide ) {
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- if ( ray.intersectTriangle( pC, pB, pA, true, point ) === null ) {
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- return null;
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- }
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+ intersect = ray.intersectTriangle( pC, pB, pA, true, point );
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} else {
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- if ( ray.intersectTriangle( pA, pB, pC, material.side !== THREE.DoubleSide, point ) === null ){
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- return null;
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- }
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+ intersect = ray.intersectTriangle( pA, pB, pC, material.side !== THREE.DoubleSide, point );
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}
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+ if ( intersect === null ) return null;
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+
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intersectionPointWorld.copy( point );
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intersectionPointWorld.applyMatrix4( object.matrixWorld );
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var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
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- if ( distance < raycaster.near || distance > raycaster.far ) {
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- return null;
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- }
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+ if ( distance < raycaster.near || distance > raycaster.far ) return null;
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return {
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distance: distance,
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point: intersectionPointWorld.clone(),
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object: object
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};
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+
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}
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-
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+
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function checkBufferGeometryIntersection( object, raycaster, ray, positions, uvs, a, b, c ) {
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-
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+
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vA.fromArray( positions, a * 3 );
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vB.fromArray( positions, b * 3 );
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vC.fromArray( positions, c * 3 );
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-
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+
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var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint );
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-
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- if( intersection ){
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- if( uvs ){
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+ if ( intersection ) {
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+
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+ if ( uvs ) {
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+
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uvA.fromArray( uvs, a * 2 );
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uvB.fromArray( uvs, b * 2 );
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uvC.fromArray( uvs, c * 2 );
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intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC );
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+
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}
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-
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+
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intersection.face = new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) );
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intersection.faceIndex = a;
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+
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}
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-
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+
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return intersection;
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+
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}
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-
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+
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return function raycast( raycaster, intersects ) {
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var geometry = this.geometry;
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@@ -162,45 +164,39 @@ THREE.Mesh.prototype.raycast = ( function () {
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if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
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- sphere.copy( geometry.boundingSphere );
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- sphere.applyMatrix4( this.matrixWorld );
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+ var matrixWorld = this.matrixWorld;
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- if ( raycaster.ray.isIntersectionSphere( sphere ) === false ) {
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+ sphere.copy( geometry.boundingSphere );
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+ sphere.applyMatrix4( matrixWorld );
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- return;
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-
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- }
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+ if ( raycaster.ray.isIntersectionSphere( sphere ) === false ) return;
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// Check boundingBox before continuing
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- inverseMatrix.getInverse( this.matrixWorld );
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+ inverseMatrix.getInverse( matrixWorld );
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ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
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if ( geometry.boundingBox !== null ) {
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- if ( ray.isIntersectionBox( geometry.boundingBox ) === false ) {
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-
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- return;
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-
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- }
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+ if ( ray.isIntersectionBox( geometry.boundingBox ) === false ) return;
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}
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var uvs, intersection;
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-
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+
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if ( geometry instanceof THREE.BufferGeometry ) {
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var a, b, c;
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var index = geometry.index;
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var attributes = geometry.attributes;
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var positions = attributes.position.array;
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-
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+
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if ( attributes.uv !== undefined ){
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uvs = attributes.uv.array;
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}
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-
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+
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if ( index !== null ) {
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var indices = index.array;
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@@ -213,35 +209,33 @@ THREE.Mesh.prototype.raycast = ( function () {
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intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c );
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- if( intersection ){
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+ if ( intersection ) {
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intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics
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-
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intersects.push( intersection );
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}
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-
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+
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}
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} else {
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-
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- for( var i = 0, l = positions.length; i < l; i += 9 ) {
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+
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+ for ( var i = 0, l = positions.length; i < l; i += 9 ) {
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a = i / 3;
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b = a + 1;
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c = a + 2;
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-
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+
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intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c );
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- if( intersection ){
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+ if ( intersection ) {
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intersection.index = a; // triangle number in positions buffer semantics
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-
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intersects.push( intersection );
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}
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-
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+
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}
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}
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@@ -254,16 +248,14 @@ THREE.Mesh.prototype.raycast = ( function () {
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var vertices = geometry.vertices;
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var faces = geometry.faces;
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- var faceVertexUvs_0 = geometry.faceVertexUvs[ 0 ];
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- if( faceVertexUvs_0.length > 0 ){
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- uvs = faceVertexUvs_0;
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- }
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+ var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
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+ if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
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for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
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var face = faces[ f ];
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var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material;
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-
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+
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if ( faceMaterial === undefined ) continue;
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fvA = vertices[ face.a ];
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@@ -300,27 +292,30 @@ THREE.Mesh.prototype.raycast = ( function () {
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fvA = vA;
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fvB = vB;
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fvC = vC;
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+
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}
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intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
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-
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- if( intersection ){
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- if( uvs ){
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+ if ( intersection ) {
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+
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+ if ( uvs ) {
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- var uvs_f = uvs[f];
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- uvA.copy( uvs_f[0] );
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- uvB.copy( uvs_f[1] );
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- uvC.copy( uvs_f[2] );
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+ var uvs_f = uvs[ f ];
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+ uvA.copy( uvs_f[ 0 ] );
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+ uvB.copy( uvs_f[ 1 ] );
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+ uvC.copy( uvs_f[ 2 ] );
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intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC );
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+
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}
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intersection.face = face;
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intersection.faceIndex = f;
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-
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intersects.push( intersection );
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+
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}
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+
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}
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}
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