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Эх сурвалжийг харах

Removing old convex break example based on Geometry.

yomboprime 7 жил өмнө
parent
commit
9918dab11f

+ 0 - 518
examples/js/ConvexBufferObjectBreaker.js

@@ -1,518 +0,0 @@
-/**
- * @author yomboprime https://github.com/yomboprime
- *
- * @fileoverview This class can be used to subdivide a convex Geometry object into pieces.
- *
- * Usage:
- *
- * Use the function prepareBreakableObject to prepare a Mesh object to be broken.
- *
- * Then, call the various functions to subdivide the object (subdivideByImpact, cutByPlane)
- *
- * Sub-objects that are product of subdivision don't need prepareBreakableObject to be called on them.
- *
- * Requisites for the object:
- *
- *  - Mesh object must have a BufferGeometry (not Geometry) and a Material
- * 
- *  - Vertex normals must be planar (not smoothed)
- *
- *  - The geometry must be convex (this is not checked in the library). You can create convex
- *  geometries with THREE.ConvexBufferGeometry. The BoxBufferGeometry, SphereBufferGeometry and other convex primitives
- *  can also be used.
- *
- * Note: This lib adds member variables to object's userData member (see prepareBreakableObject function)
- * Use with caution and read the code when using with other libs.
- *
- * @param {double} minSizeForBreak Min size a debris can have to break.
- * @param {double} smallDelta Max distance to consider that a point belongs to a plane.
- *
-  */
-
-THREE.ConvexBufferObjectBreaker = function ( minSizeForBreak, smallDelta ) {
-
-	this.minSizeForBreak = minSizeForBreak || 1.4;
-	this.smallDelta = smallDelta || 0.0001;
-
-	this.tempLine1 = new THREE.Line3();
-	this.tempPlane1 = new THREE.Plane();
-	this.tempPlane2 = new THREE.Plane();
-	this.tempPlane_Cut = new THREE.Plane();
-	this.tempCM1 = new THREE.Vector3();
-	this.tempCM2 = new THREE.Vector3();
-	this.tempVector3 = new THREE.Vector3();
-	this.tempVector3_2 = new THREE.Vector3();
-	this.tempVector3_3 = new THREE.Vector3();
-	this.tempVector3_P0 = new THREE.Vector3();
-	this.tempVector3_P1 = new THREE.Vector3();
-	this.tempVector3_P2 = new THREE.Vector3();
-	this.tempVector3_N0 = new THREE.Vector3();
-	this.tempVector3_N1 = new THREE.Vector3();
-	this.tempVector3_AB = new THREE.Vector3();
-	this.tempVector3_CB = new THREE.Vector3();
-	this.tempResultObjects = { object1: null, object2: null };
-
-	this.segments = [];
-	var n = 30 * 30;
-	for ( var i = 0; i < n; i ++ ) this.segments[ i ] = false;
-
-};
-
-THREE.ConvexBufferObjectBreaker.prototype = {
-
-	constructor: THREE.ConvexBufferObjectBreaker,
-
-	prepareBreakableObject: function ( object, mass, velocity, angularVelocity, breakable ) {
-
-		// object is a THREE.Object3d (normally a Mesh), must have a BufferGeometry, and it must be convex.
-		// Its material property is propagated to its children (sub-pieces)
-		// mass must be > 0
-		
-		if ( ! object.geometry.isBufferGeometry ) {
-			console.error( "THREE.ConvexBufferObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry." );
-		}
-
-		var userData = object.userData;
-		userData.mass = mass;
-		userData.velocity = velocity.clone();
-		userData.angularVelocity = angularVelocity.clone();
-		userData.breakable = breakable;
-
-	},
-
-	/*
-	 * @param {int} maxRadialIterations Iterations for radial cuts.
-	 * @param {int} maxRandomIterations Max random iterations for not-radial cuts
-	 *
-	 * Returns the array of pieces
-	 */
-	subdivideByImpact: function ( object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations ) {
-
-		var debris = [];
-
-		var tempPlane1 = this.tempPlane1;
-		var tempPlane2 = this.tempPlane2;
-
-		this.tempVector3.addVectors( pointOfImpact, normal );
-		tempPlane1.setFromCoplanarPoints( pointOfImpact, object.position, this.tempVector3 );
-
-		var maxTotalIterations = maxRandomIterations + maxRadialIterations;
-
-		var scope = this;
-
-		function subdivideRadial( subObject, startAngle, endAngle, numIterations ) {
-
-			if ( Math.random() < numIterations * 0.05 || numIterations > maxTotalIterations ) {
-
-				debris.push( subObject );
-
-				return;
-
-			}
-
-			var angle = Math.PI;
-
-			if ( numIterations === 0 ) {
-
-				tempPlane2.normal.copy( tempPlane1.normal );
-				tempPlane2.constant = tempPlane1.constant;
-
-			} else {
-
-				if ( numIterations <= maxRadialIterations ) {
-
-					angle = ( endAngle - startAngle ) * ( 0.2 + 0.6 * Math.random() ) + startAngle;
-
-					// Rotate tempPlane2 at impact point around normal axis and the angle
-					scope.tempVector3_2.copy( object.position ).sub( pointOfImpact ).applyAxisAngle( normal, angle ).add( pointOfImpact );
-					tempPlane2.setFromCoplanarPoints( pointOfImpact, scope.tempVector3, scope.tempVector3_2 );
-
-				} else {
-
-					angle = ( ( 0.5 * ( numIterations & 1 ) ) + 0.2 * ( 2 - Math.random() ) ) * Math.PI;
-
-					// Rotate tempPlane2 at object position around normal axis and the angle
-					scope.tempVector3_2.copy( pointOfImpact ).sub( subObject.position ).applyAxisAngle( normal, angle ).add( subObject.position );
-					scope.tempVector3_3.copy( normal ).add( subObject.position );
-					tempPlane2.setFromCoplanarPoints( subObject.position, scope.tempVector3_3, scope.tempVector3_2 );
-
-				}
-
-			}
-
-			// Perform the cut
-			scope.cutByPlane( subObject, tempPlane2, scope.tempResultObjects );
-
-			var obj1 = scope.tempResultObjects.object1;
-			var obj2 = scope.tempResultObjects.object2;
-
-			if ( obj1 ) {
-
-				subdivideRadial( obj1, startAngle, angle, numIterations + 1 );
-
-			}
-
-			if ( obj2 ) {
-
-				subdivideRadial( obj2, angle, endAngle, numIterations + 1 );
-
-			}
-
-		}
-
-		subdivideRadial( object, 0, 2 * Math.PI, 0 );
-
-		return debris;
-
-	},
-
-	cutByPlane: function ( object, plane, output ) {
-
-		// Returns breakable objects in output.object1 and output.object2 members, the resulting 2 pieces of the cut.
-		// object2 can be null if the plane doesn't cut the object.
-		// object1 can be null only in case of internal error
-		// Returned value is number of pieces, 0 for error.
-
-		var geometry = object.geometry;
-		var coords = geometry.attributes.position.array;
-		var normals = geometry.attributes.normal.array;
-
-		var numPoints = coords.length / 3;
-		var numFaces = numPoints / 3;
-		
-		var indices = geometry.getIndex();
-		if ( indices ) {
-			indices = indices.array;
-			numFaces = indices.length / 3;
-		}
-		
-		function getVertexIndex ( faceIdx, vert ) {
-			
-			// vert = 0, 1 or 2.
-			
-			var idx = faceIdx * 3 + vert;
-
-			return indices ? indices[ idx ] : idx;
-			
-		}
-
-		var points1 = [];
-		var points2 = [];
-
-		var delta = this.smallDelta;
-
-		// Reset segments mark
-		var numPointPairs = numPoints * numPoints;
-		for ( var i = 0; i < numPointPairs; i ++ ) this.segments[ i ] = false;
-		
-		var p0 = this.tempVector3_P0;
-		var p1 = this.tempVector3_P1;
-		var p2 = this.tempVector3_P2;
-		var n0 = this.tempVector3_N0;
-		var n1 = this.tempVector3_N1;
-
-		// Iterate through the faces to mark edges shared by coplanar faces
-		for ( var i = 0; i < numFaces - 1; i ++ ) {
-
-			var a1 = getVertexIndex( i, 0 );
-			var b1 = getVertexIndex( i, 1 );
-			var c1 = getVertexIndex( i, 2 );
-
-			// Assuming all 3 vertices have the same normal
-			n0.set( normals[ a1 ], normals[ a1 ] + 1, normals[ a1 ] + 2 ); 
-
-			for ( var j = i + 1; j < numFaces; j ++ ) {
-
-				var a2 = getVertexIndex( j, 0 );
-				var b2 = getVertexIndex( j, 1 );
-				var c2 = getVertexIndex( j, 2 );
-				
-				// Assuming all 3 vertices have the same normal
-				n1.set( normals[ a2 ], normals[ a2 ] + 1, normals[ a2 ] + 2 ); 
-
-				var coplanar = 1 - n0.dot( n1 ) < delta;
-
-				if ( coplanar ) {
-
-					if ( a1 === a2 || a1 === b2 || a1 === c2 ) {
-
-						if ( b1 === a2 || b1 === b2 || b1 === c2 ) {
-
-							this.segments[ a1 * numPoints + b1 ] = true;
-							this.segments[ b1 * numPoints + a1 ] = true;
-
-						}	else {
-
-							this.segments[ c1 * numPoints + a1 ] = true;
-							this.segments[ a1 * numPoints + c1 ] = true;
-
-						}
-
-					}	else if ( b1 === a2 || b1 === b2 || b1 === c2 ) {
-
-						this.segments[ c1 * numPoints + b1 ] = true;
-						this.segments[ b1 * numPoints + c1 ] = true;
-
-					}
-
-				}
-
-			}
-
-		}
-
-		// Transform the plane to object local space
-		var localPlane = this.tempPlane_Cut;
-		object.updateMatrix();
-		THREE.ConvexBufferObjectBreaker.transformPlaneToLocalSpace( plane, object.matrix, localPlane );
-
-		// Iterate through the faces adding points to both pieces
-		for ( var i = 0; i < numFaces; i ++ ) {
-
-			var va = getVertexIndex( i, 0 );
-			var vb = getVertexIndex( i, 1 );
-			var vc = getVertexIndex( i, 2 );
-
-			for ( var segment = 0; segment < 3; segment ++ ) {
-
-				var i0 = segment === 0 ? va : ( segment === 1 ? vb : vc );
-				var i1 = segment === 0 ? vb : ( segment === 1 ? vc : va );
-
-				var segmentState = this.segments[ i0 * numPoints + i1 ];
-
-				if ( segmentState ) continue; // The segment already has been processed in another face
-
-				// Mark segment as processed (also inverted segment)
-				this.segments[ i0 * numPoints + i1 ] = true;
-				this.segments[ i1 * numPoints + i0 ] = true;
-
-				p0.set( coords[ 3 * i0 ], coords[ 3 * i0 + 1 ], coords[ 3 * i0 + 2 ] );
-				p1.set( coords[ 3 * i1 ], coords[ 3 * i1 + 1 ], coords[ 3 * i1 + 2 ] ); 
-
-				// mark: 1 for negative side, 2 for positive side, 3 for coplanar point				
-				var mark0 = 0;
-
-				var d = localPlane.distanceToPoint( p0 );
-
-				if ( d > delta ) {
-
-					mark0 = 2;
-					points2.push( p0.clone() );
-
-				} else if ( d < - delta ) {
-
-					mark0 = 1;
-					points1.push( p0.clone() );
-
-				} else {
-
-					mark0 = 3;
-					points1.push( p0.clone() );
-					points2.push( p0.clone() );
-
-				}
-
-				// mark: 1 for negative side, 2 for positive side, 3 for coplanar point
-				var mark1 = 0;
-
-				var d = localPlane.distanceToPoint( p1 );
-
-				if ( d > delta ) {
-
-					mark1 = 2;
-					points2.push( p1.clone() );
-
-				} else if ( d < - delta ) {
-
-					mark1 = 1;
-					points1.push( p1.clone() );
-
-				}	else {
-
-					mark1 = 3;
-					points1.push( p1.clone() );
-					points2.push( p1.clone() );
-
-				}
-
-				if ( ( mark0 === 1 && mark1 === 2 ) || ( mark0 === 2 && mark1 === 1 ) ) {
-
-					// Intersection of segment with the plane
-
-					this.tempLine1.start.copy( p0 );
-					this.tempLine1.end.copy( p1 );
-
-					var intersection = new THREE.Vector3();
-					intersection = localPlane.intersectLine( this.tempLine1, intersection );
-
-					if ( intersection === undefined ) {
-
-						// Shouldn't happen
-						console.error( "Internal error: segment does not intersect plane." );
-						output.segmentedObject1 = null;
-						output.segmentedObject2 = null;
-						return 0;
-
-					}
-
-					points1.push( intersection );
-					points2.push( intersection.clone() );
-
-				}
-
-			}
-
-		}
-
-		// Calculate debris mass (very fast and imprecise):
-		var newMass = object.userData.mass * 0.5;
-
-		// Calculate debris Center of Mass (again fast and imprecise)
-		this.tempCM1.set( 0, 0, 0 );
-		var radius1 = 0;
-		var numPoints1 = points1.length;
-
-		if ( numPoints1 > 0 ) {
-
-			for ( var i = 0; i < numPoints1; i ++ ) this.tempCM1.add( points1[ i ] );
-
-			this.tempCM1.divideScalar( numPoints1 );
-			for ( var i = 0; i < numPoints1; i ++ ) {
-
-				var p = points1[ i ];
-				p.sub( this.tempCM1 );
-				radius1 = Math.max( radius1, p.x, p.y, p.z );
-
-			}
-			this.tempCM1.add( object.position );
-
-		}
-
-		this.tempCM2.set( 0, 0, 0 );
-		var radius2 = 0;
-		var numPoints2 = points2.length;
-		if ( numPoints2 > 0 ) {
-
-			for ( var i = 0; i < numPoints2; i ++ ) this.tempCM2.add( points2[ i ] );
-
-			this.tempCM2.divideScalar( numPoints2 );
-			for ( var i = 0; i < numPoints2; i ++ ) {
-
-				var p = points2[ i ];
-				p.sub( this.tempCM2 );
-				radius2 = Math.max( radius2, p.x, p.y, p.z );
-
-			}
-			this.tempCM2.add( object.position );
-
-		}
-
-		var object1 = null;
-		var object2 = null;
-
-		var numObjects = 0;
-
-		if ( numPoints1 > 4 ) {
-
-			object1 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points1 ), object.material );
-			object1.position.copy( this.tempCM1 );
-			object1.quaternion.copy( object.quaternion );
-
-			this.prepareBreakableObject( object1, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius1 > this.minSizeForBreak );
-
-			numObjects ++;
-
-		}
-
-		if ( numPoints2 > 4 ) {
-
-			object2 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points2 ), object.material );
-			object2.position.copy( this.tempCM2 );
-			object2.quaternion.copy( object.quaternion );
-
-			this.prepareBreakableObject( object2, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius2 > this.minSizeForBreak );
-
-			numObjects ++;
-
-		}
-
-		output.object1 = object1;
-		output.object2 = object2;
-
-		return numObjects;
-
-	}
-
-};
-
-THREE.ConvexBufferObjectBreaker.transformFreeVector = function ( v, m ) {
-
-	// input:
-	// vector interpreted as a free vector
-	// THREE.Matrix4 orthogonal matrix (matrix without scale)
-
-	var x = v.x, y = v.y, z = v.z;
-	var e = m.elements;
-
-	v.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
-	v.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
-	v.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
-
-	return v;
-
-};
-
-THREE.ConvexBufferObjectBreaker.transformFreeVectorInverse = function ( v, m ) {
-
-	// input:
-	// vector interpreted as a free vector
-	// THREE.Matrix4 orthogonal matrix (matrix without scale)
-
-	var x = v.x, y = v.y, z = v.z;
-	var e = m.elements;
-
-	v.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z;
-	v.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z;
-	v.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z;
-
-	return v;
-
-};
-
-THREE.ConvexBufferObjectBreaker.transformTiedVectorInverse = function ( v, m ) {
-
-	// input:
-	// vector interpreted as a tied (ordinary) vector
-	// THREE.Matrix4 orthogonal matrix (matrix without scale)
-
-	var x = v.x, y = v.y, z = v.z;
-	var e = m.elements;
-
-	v.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z - e[ 12 ];
-	v.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z - e[ 13 ];
-	v.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z - e[ 14 ];
-
-	return v;
-
-};
-
-THREE.ConvexBufferObjectBreaker.transformPlaneToLocalSpace = function () {
-
-	var v1 = new THREE.Vector3();
-
-	return function transformPlaneToLocalSpace( plane, m, resultPlane ) {
-
-		resultPlane.normal.copy( plane.normal );
-		resultPlane.constant = plane.constant;
-
-		var referencePoint = THREE.ConvexBufferObjectBreaker.transformTiedVectorInverse( plane.coplanarPoint( v1 ), m );
-
-		THREE.ConvexBufferObjectBreaker.transformFreeVectorInverse( resultPlane.normal, m );
-
-		// recalculate constant (like in setFromNormalAndCoplanarPoint)
-		resultPlane.constant = - referencePoint.dot( resultPlane.normal );
-
-
-	};
-
-}();

+ 100 - 81
examples/js/ConvexObjectBreaker.js

@@ -1,4 +1,4 @@
-/**
+0/**
  * @author yomboprime https://github.com/yomboprime
  *
  * @fileoverview This class can be used to subdivide a convex Geometry object into pieces.
@@ -13,14 +13,15 @@
  *
  * Requisites for the object:
  *
- *  - Mesh object must have a Geometry (not BufferGeometry) and a Material
+ *  - Mesh object must have a BufferGeometry (not Geometry) and a Material
+ * 
+ *  - Vertex normals must be planar (not smoothed)
  *
- *  - The Geometry must be convex (this is not tested in the library). You can create convex
- *  Geometries with THREE.ConvexGeometry. The BoxGeometry, SphereGeometry and other convex primitives
+ *  - The geometry must be convex (this is not checked in the library). You can create convex
+ *  geometries with THREE.ConvexBufferGeometry. The BoxBufferGeometry, SphereBufferGeometry and other convex primitives
  *  can also be used.
  *
- * Note: This lib adds member variables to object's userData member and to its vertices.
- * (see prepareBreakableObject function)
+ * Note: This lib adds member variables to object's userData member (see prepareBreakableObject function)
  * Use with caution and read the code when using with other libs.
  *
  * @param {double} minSizeForBreak Min size a debris can have to break.
@@ -36,11 +37,19 @@ THREE.ConvexObjectBreaker = function ( minSizeForBreak, smallDelta ) {
 	this.tempLine1 = new THREE.Line3();
 	this.tempPlane1 = new THREE.Plane();
 	this.tempPlane2 = new THREE.Plane();
+	this.tempPlane_Cut = new THREE.Plane();
 	this.tempCM1 = new THREE.Vector3();
 	this.tempCM2 = new THREE.Vector3();
 	this.tempVector3 = new THREE.Vector3();
 	this.tempVector3_2 = new THREE.Vector3();
 	this.tempVector3_3 = new THREE.Vector3();
+	this.tempVector3_P0 = new THREE.Vector3();
+	this.tempVector3_P1 = new THREE.Vector3();
+	this.tempVector3_P2 = new THREE.Vector3();
+	this.tempVector3_N0 = new THREE.Vector3();
+	this.tempVector3_N1 = new THREE.Vector3();
+	this.tempVector3_AB = new THREE.Vector3();
+	this.tempVector3_CB = new THREE.Vector3();
 	this.tempResultObjects = { object1: null, object2: null };
 
 	this.segments = [];
@@ -55,13 +64,13 @@ THREE.ConvexObjectBreaker.prototype = {
 
 	prepareBreakableObject: function ( object, mass, velocity, angularVelocity, breakable ) {
 
-		// object is a THREE.Object3d (normally a Mesh), must have a Geometry, and it must be convex.
+		// object is a THREE.Object3d (normally a Mesh), must have a BufferGeometry, and it must be convex.
 		// Its material property is propagated to its children (sub-pieces)
 		// mass must be > 0
-
-		// Create vertices mark
-		var vertices = object.geometry.vertices;
-		for ( var i = 0, il = vertices.length; i < il; i ++ ) vertices[ i ].mark = 0;
+		
+		if ( ! object.geometry.isBufferGeometry ) {
+			console.error( "THREE.ConvexObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry." );
+		}
 
 		var userData = object.userData;
 		userData.mass = mass;
@@ -165,43 +174,65 @@ THREE.ConvexObjectBreaker.prototype = {
 		// Returned value is number of pieces, 0 for error.
 
 		var geometry = object.geometry;
-		var points = geometry.vertices;
-		var faces = geometry.faces;
-
-		var numPoints = points.length;
+		var coords = geometry.attributes.position.array;
+		var normals = geometry.attributes.normal.array;
+
+		var numPoints = coords.length / 3;
+		var numFaces = numPoints / 3;
+		
+		var indices = geometry.getIndex();
+		if ( indices ) {
+			indices = indices.array;
+			numFaces = indices.length / 3;
+		}
+		
+		function getVertexIndex ( faceIdx, vert ) {
+			
+			// vert = 0, 1 or 2.
+			
+			var idx = faceIdx * 3 + vert;
+
+			return indices ? indices[ idx ] : idx;
+			
+		}
 
 		var points1 = [];
 		var points2 = [];
 
 		var delta = this.smallDelta;
 
-		// Reset vertices mark
-		for ( var i = 0; i < numPoints; i ++ ) points[ i ].mark = 0;
-
 		// Reset segments mark
 		var numPointPairs = numPoints * numPoints;
 		for ( var i = 0; i < numPointPairs; i ++ ) this.segments[ i ] = false;
+		
+		var p0 = this.tempVector3_P0;
+		var p1 = this.tempVector3_P1;
+		var p2 = this.tempVector3_P2;
+		var n0 = this.tempVector3_N0;
+		var n1 = this.tempVector3_N1;
 
 		// Iterate through the faces to mark edges shared by coplanar faces
-		for ( var i = 0, il = faces.length - 1; i < il; i ++ ) {
+		for ( var i = 0; i < numFaces - 1; i ++ ) {
 
-			var face1 = faces[ i ];
+			var a1 = getVertexIndex( i, 0 );
+			var b1 = getVertexIndex( i, 1 );
+			var c1 = getVertexIndex( i, 2 );
 
-			for ( var j = i + 1, jl = faces.length; j < jl; j ++ ) {
+			// Assuming all 3 vertices have the same normal
+			n0.set( normals[ a1 ], normals[ a1 ] + 1, normals[ a1 ] + 2 ); 
 
-				var face2 = faces[ j ];
+			for ( var j = i + 1; j < numFaces; j ++ ) {
 
-				var coplanar = 1 - face1.normal.dot( face2.normal ) < delta;
-
-				if ( coplanar ) {
+				var a2 = getVertexIndex( j, 0 );
+				var b2 = getVertexIndex( j, 1 );
+				var c2 = getVertexIndex( j, 2 );
+				
+				// Assuming all 3 vertices have the same normal
+				n1.set( normals[ a2 ], normals[ a2 ] + 1, normals[ a2 ] + 2 ); 
 
-					var a1 = face1.a;
-					var b1 = face1.b;
-					var c1 = face1.c;
-					var a2 = face2.a;
-					var b2 = face2.b;
-					var c2 = face2.c;
+				var coplanar = 1 - n0.dot( n1 ) < delta;
 
+				if ( coplanar ) {
 
 					if ( a1 === a2 || a1 === b2 || a1 === c2 ) {
 
@@ -231,19 +262,21 @@ THREE.ConvexObjectBreaker.prototype = {
 		}
 
 		// Transform the plane to object local space
-		var localPlane = this.tempPlane1;
+		var localPlane = this.tempPlane_Cut;
 		object.updateMatrix();
 		THREE.ConvexObjectBreaker.transformPlaneToLocalSpace( plane, object.matrix, localPlane );
 
 		// Iterate through the faces adding points to both pieces
-		for ( var i = 0, il = faces.length; i < il; i ++ ) {
+		for ( var i = 0; i < numFaces; i ++ ) {
 
-			var face = faces[ i ];
+			var va = getVertexIndex( i, 0 );
+			var vb = getVertexIndex( i, 1 );
+			var vc = getVertexIndex( i, 2 );
 
 			for ( var segment = 0; segment < 3; segment ++ ) {
 
-				var i0 = segment === 0 ? face.a : ( segment === 1 ? face.b : face.c );
-				var i1 = segment === 0 ? face.b : ( segment === 1 ? face.c : face.a );
+				var i0 = segment === 0 ? va : ( segment === 1 ? vb : vc );
+				var i1 = segment === 0 ? vb : ( segment === 1 ? vc : va );
 
 				var segmentState = this.segments[ i0 * numPoints + i1 ];
 
@@ -253,66 +286,55 @@ THREE.ConvexObjectBreaker.prototype = {
 				this.segments[ i0 * numPoints + i1 ] = true;
 				this.segments[ i1 * numPoints + i0 ] = true;
 
-				var p0 = points[ i0 ];
-				var p1 = points[ i1 ];
-
-				if ( p0.mark === 0 ) {
+				p0.set( coords[ 3 * i0 ], coords[ 3 * i0 + 1 ], coords[ 3 * i0 + 2 ] );
+				p1.set( coords[ 3 * i1 ], coords[ 3 * i1 + 1 ], coords[ 3 * i1 + 2 ] ); 
 
-					var d = localPlane.distanceToPoint( p0 );
+				// mark: 1 for negative side, 2 for positive side, 3 for coplanar point				
+				var mark0 = 0;
 
-					// mark: 1 for negative side, 2 for positive side, 3 for coplanar point
-					if ( d > delta ) {
+				var d = localPlane.distanceToPoint( p0 );
 
-						p0.mark = 2;
-						points2.push( p0 );
+				if ( d > delta ) {
 
-					} else if ( d < - delta ) {
+					mark0 = 2;
+					points2.push( p0.clone() );
 
-						p0.mark = 1;
-						points1.push( p0 );
+				} else if ( d < - delta ) {
 
-					} else {
+					mark0 = 1;
+					points1.push( p0.clone() );
 
-						p0.mark = 3;
-						points1.push( p0 );
-						var p0_2 = p0.clone();
-						p0_2.mark = 3;
-						points2.push( p0_2 );
+				} else {
 
-					}
+					mark0 = 3;
+					points1.push( p0.clone() );
+					points2.push( p0.clone() );
 
 				}
 
-				if ( p1.mark === 0 ) {
+				// mark: 1 for negative side, 2 for positive side, 3 for coplanar point
+				var mark1 = 0;
 
-					var d = localPlane.distanceToPoint( p1 );
+				var d = localPlane.distanceToPoint( p1 );
 
-					// mark: 1 for negative side, 2 for positive side, 3 for coplanar point
-					if ( d > delta ) {
+				if ( d > delta ) {
 
-						p1.mark = 2;
-						points2.push( p1 );
+					mark1 = 2;
+					points2.push( p1.clone() );
 
-					} else if ( d < - delta ) {
+				} else if ( d < - delta ) {
 
-						p1.mark = 1;
-						points1.push( p1 );
+					mark1 = 1;
+					points1.push( p1.clone() );
 
-					}	else {
+				}	else {
 
-						p1.mark = 3;
-						points1.push( p1 );
-						var p1_2 = p1.clone();
-						p1_2.mark = 3;
-						points2.push( p1_2 );
-
-					}
+					mark1 = 3;
+					points1.push( p1.clone() );
+					points2.push( p1.clone() );
 
 				}
 
-				var mark0 = p0.mark;
-				var mark1 = p1.mark;
-
 				if ( ( mark0 === 1 && mark1 === 2 ) || ( mark0 === 2 && mark1 === 1 ) ) {
 
 					// Intersection of segment with the plane
@@ -333,11 +355,8 @@ THREE.ConvexObjectBreaker.prototype = {
 
 					}
 
-					intersection.mark = 1;
 					points1.push( intersection );
-					var intersection_2 = intersection.clone();
-					intersection_2.mark = 2;
-					points2.push( intersection_2 );
+					points2.push( intersection.clone() );
 
 				}
 
@@ -395,7 +414,7 @@ THREE.ConvexObjectBreaker.prototype = {
 
 		if ( numPoints1 > 4 ) {
 
-			object1 = new THREE.Mesh( new THREE.ConvexGeometry( points1 ), object.material );
+			object1 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points1 ), object.material );
 			object1.position.copy( this.tempCM1 );
 			object1.quaternion.copy( object.quaternion );
 
@@ -407,7 +426,7 @@ THREE.ConvexObjectBreaker.prototype = {
 
 		if ( numPoints2 > 4 ) {
 
-			object2 = new THREE.Mesh( new THREE.ConvexGeometry( points2 ), object.material );
+			object2 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points2 ), object.material );
 			object2.position.copy( this.tempCM2 );
 			object2.quaternion.copy( object.quaternion );
 

+ 12 - 12
examples/webgl_physics_convex_break.html

@@ -184,7 +184,7 @@
 
 		function createObject( mass, halfExtents, pos, quat, material ) {
 
-			var object = new THREE.Mesh( new THREE.BoxGeometry( halfExtents.x * 2, halfExtents.y * 2, halfExtents.z * 2 ), material );
+			var object = new THREE.Mesh( new THREE.BoxBufferGeometry( halfExtents.x * 2, halfExtents.y * 2, halfExtents.z * 2 ), material );
 			object.position.copy( pos );
 			object.quaternion.copy( quat );
 			convexBreaker.prepareBreakableObject( object, mass, new THREE.Vector3(), new THREE.Vector3(), true );
@@ -212,19 +212,19 @@
 			var towerHalfExtents = new THREE.Vector3( 2, 5, 2 );
 			pos.set( -8, 5, 0 );
 			quat.set( 0, 0, 0, 1 );
-			createObject( towerMass, towerHalfExtents, pos, quat, createMaterial( 0xF0A024 ) );
+			createObject( towerMass, towerHalfExtents, pos, quat, createMaterial( 0xB03014 ) );
 
 			// Tower 2
 			pos.set( 8, 5, 0 );
 			quat.set( 0, 0, 0, 1 );
-			createObject( towerMass, towerHalfExtents, pos, quat, createMaterial( 0xF4A321 ) );
+			createObject( towerMass, towerHalfExtents, pos, quat, createMaterial( 0xB03214 ) );
 
 			//Bridge
 			var bridgeMass = 100;
 			var bridgeHalfExtents = new THREE.Vector3( 7, 0.2, 1.5 );
 			pos.set( 0, 10.2, 0 );
 			quat.set( 0, 0, 0, 1 );
-			createObject( bridgeMass, bridgeHalfExtents, pos, quat, createMaterial( 0xB38835 ) );
+			createObject( bridgeMass, bridgeHalfExtents, pos, quat, createMaterial( 0xB3B865 ) );
 
 			// Stones
 			var stoneMass = 120;
@@ -250,7 +250,7 @@
 			mountainPoints.push( new THREE.Vector3( mountainHalfExtents.x, - mountainHalfExtents.y, - mountainHalfExtents.z ) );
 			mountainPoints.push( new THREE.Vector3( - mountainHalfExtents.x, - mountainHalfExtents.y, - mountainHalfExtents.z ) );
 			mountainPoints.push( new THREE.Vector3( 0, mountainHalfExtents.y, 0 ) );
-			var mountain = new THREE.Mesh( new THREE.ConvexGeometry( mountainPoints ), createMaterial( 0xFFB443 ) );
+			var mountain = new THREE.Mesh( new THREE.ConvexBufferGeometry( mountainPoints ), createMaterial( 0xB03814 ) );
 			mountain.position.copy( pos );
 			mountain.quaternion.copy( quat );
 			convexBreaker.prepareBreakableObject( mountain, mountainMass, new THREE.Vector3(), new THREE.Vector3(), true );
@@ -260,7 +260,7 @@
 
 		function createParalellepipedWithPhysics( sx, sy, sz, mass, pos, quat, material ) {
 
-			var object = new THREE.Mesh( new THREE.BoxGeometry( sx, sy, sz, 1, 1, 1 ), material );
+			var object = new THREE.Mesh( new THREE.BoxBufferGeometry( sx, sy, sz, 1, 1, 1 ), material );
 			var shape = new Ammo.btBoxShape( new Ammo.btVector3( sx * 0.5, sy * 0.5, sz * 0.5 ) );
 			shape.setMargin( margin );
 
@@ -275,7 +275,7 @@
 			object.castShadow = true;
 			object.receiveShadow = true;
 
-			var shape = createConvexHullPhysicsShape( object.geometry.vertices );
+			var shape = createConvexHullPhysicsShape( object.geometry.attributes.position.array );
 			shape.setMargin( margin );
 
 			var body = createRigidBody( object, shape, object.userData.mass, null, null, object.userData.velocity, object.userData.angularVelocity );
@@ -295,14 +295,14 @@
 
 		}
 
-		function createConvexHullPhysicsShape( points ) {
+		function createConvexHullPhysicsShape( coords ) {
 
 			var shape = new Ammo.btConvexHullShape();
 
-			for ( var i = 0, il = points.length; i < il; i++ ) {
-				var p = points[ i ];
-				this.tempBtVec3_1.setValue( p.x, p.y, p.z );
-				var lastOne = ( i === ( il - 1 ) );
+			for ( var i = 0, il = coords.length; i < il; i+= 3 ) {
+				var p = coords[ i ];
+				this.tempBtVec3_1.setValue( coords[ i ], coords[ i + 1 ], coords[ i + 2 ] );
+				var lastOne = ( i >= ( il - 3 ) );
 				shape.addPoint( this.tempBtVec3_1, lastOne );
 			}