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Updated builds.

Mr.doob 12 years ago
parent
commit
9921951b3b
2 changed files with 503 additions and 701 deletions
  1. 168 361
      build/three.js
  2. 335 340
      build/three.min.js

+ 168 - 361
build/three.js

@@ -3604,6 +3604,7 @@ THREE.extend( THREE.Matrix3.prototype, {
  * @author mikael emtinger / http://gomo.se/
  * @author timknip / http://www.floorplanner.com/
  * @author bhouston / http://exocortex.com
+ * @author WestLangley / http://github.com/WestLangley
  */
 
 
@@ -4185,24 +4186,24 @@ THREE.extend( THREE.Matrix4.prototype, {
 	},
 
 	compose: function() {
-
+	
 		var mRotation = new THREE.Matrix4(),
 			mScale = new THREE.Matrix4();
 		
-		return function ( translation, rotation, scale ) {
+		return function ( position, quaternion, scale ) {
 
 			var te = this.elements;
 
 			mRotation.identity();
-			mRotation.setRotationFromQuaternion( rotation );
+			mRotation.setRotationFromQuaternion( quaternion );
 
 			mScale.makeScale( scale.x, scale.y, scale.z );
 
 			this.multiplyMatrices( mRotation, mScale );
 
-			te[12] = translation.x;
-			te[13] = translation.y;
-			te[14] = translation.z;
+			te[12] = position.x;
+			te[13] = position.y;
+			te[14] = position.z;
 
 			return this;
 
@@ -4217,7 +4218,7 @@ THREE.extend( THREE.Matrix4.prototype, {
 			z = new THREE.Vector3(),
 			matrix = new THREE.Matrix4();
 
-		return function ( translation, rotation, scale ) {
+		return function ( position, quaternion, scale ) {
 
 			var te = this.elements;
 
@@ -4226,17 +4227,17 @@ THREE.extend( THREE.Matrix4.prototype, {
 			y.set( te[4], te[5], te[6] );
 			z.set( te[8], te[9], te[10] );
 
-			translation = ( translation instanceof THREE.Vector3 ) ? translation : new THREE.Vector3();
-			rotation = ( rotation instanceof THREE.Quaternion ) ? rotation : new THREE.Quaternion();
+			position = ( position instanceof THREE.Vector3 ) ? position : new THREE.Vector3();
+			quaternion = ( quaternion instanceof THREE.Quaternion ) ? quaternion : new THREE.Quaternion();
 			scale = ( scale instanceof THREE.Vector3 ) ? scale : new THREE.Vector3();
 
 			scale.x = x.length();
 			scale.y = y.length();
 			scale.z = z.length();
 
-			translation.x = te[12];
-			translation.y = te[13];
-			translation.z = te[14];
+			position.x = te[12];
+			position.y = te[13];
+			position.z = te[14];
 
 			// scale the rotation part
 
@@ -4254,9 +4255,9 @@ THREE.extend( THREE.Matrix4.prototype, {
 			matrix.elements[9] /= scale.z;
 			matrix.elements[10] /= scale.z;
 
-			rotation.setFromRotationMatrix( matrix );
+			quaternion.setFromRotationMatrix( matrix );
 
-			return [ translation, rotation, scale ];
+			return [ position, quaternion, scale ];
 
 		};
 
@@ -18147,19 +18148,19 @@ THREE.WebGLRenderer = function ( parameters ) {
 		return _glExtensionTextureFloat;
 
 	};
-	
+
 	this.supportsStandardDerivatives = function () {
 
 		return _glExtensionStandardDerivatives;
 
 	};
-	
+
 	this.supportsCompressedTextureS3TC = function () {
 
 		return _glExtensionCompressedTextureS3TC;
 
 	};
-	
+
 	this.getMaxAnisotropy  = function () {
 
 		return _maxAnisotropy;
@@ -21117,60 +21118,33 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		var attributes = geometry.attributes;
 
-		var index = attributes[ "index" ];
-		var position = attributes[ "position" ];
-		var normal = attributes[ "normal" ];
-		var uv = attributes[ "uv" ];
-		var color = attributes[ "color" ];
-		var tangent = attributes[ "tangent" ];
-
-		if ( geometry.elementsNeedUpdate && index !== undefined ) {
+		var attributeName, attributeItem;
 
-			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
-			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, index.array, hint );
+		for ( attributeName in attributes ) {
 
-		}
-
-		if ( geometry.verticesNeedUpdate && position !== undefined ) {
+			attributeItem = attributes[ attributeName ];
 
-			_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
-			_gl.bufferData( _gl.ARRAY_BUFFER, position.array, hint );
+			if ( attributeItem.needsUpdate ) {
 
-		}
+				if ( attributeName === 'index' ) {
 
-		if ( geometry.normalsNeedUpdate && normal !== undefined ) {
+					_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attributeItem.buffer );
+					_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, attributeItem.array, hint );
 
-			_gl.bindBuffer( _gl.ARRAY_BUFFER, normal.buffer );
-			_gl.bufferData( _gl.ARRAY_BUFFER, normal.array, hint );
-
-		}
-
-		if ( geometry.uvsNeedUpdate && uv !== undefined ) {
-
-			_gl.bindBuffer( _gl.ARRAY_BUFFER, uv.buffer );
-			_gl.bufferData( _gl.ARRAY_BUFFER, uv.array, hint );
-
-		}
-
-		if ( geometry.colorsNeedUpdate && color !== undefined ) {
-
-			_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
-			_gl.bufferData( _gl.ARRAY_BUFFER, color.array, hint );
+				} else {
 
-		}
+					_gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
+					_gl.bufferData( _gl.ARRAY_BUFFER, attributeItem.array, hint );
 
-		if ( geometry.tangentsNeedUpdate && tangent !== undefined ) {
+				}
 
-			_gl.bindBuffer( _gl.ARRAY_BUFFER, tangent.buffer );
-			_gl.bufferData( _gl.ARRAY_BUFFER, tangent.array, hint );
+				attributeItem.needsUpdate = false;
 
-		}
-
-		if ( dispose ) {
+			}
 
-			for ( var i in geometry.attributes ) {
+			if ( dispose && ! attributeItem.dynamic ) {
 
-				delete geometry.attributes[ i ].array;
+				delete attributeItem.array;
 
 			}
 
@@ -21277,11 +21251,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( material.visible === false ) return;
 
-		var program, attributes, linewidth, primitives, a, attribute;
+		var program, programAttributes, linewidth, primitives, a, attribute, geometryAttributes;
+		var attributeItem, attributeName, attributePointer, attributeSize;
 
 		program = setProgram( camera, lights, fog, material, object );
 
-		attributes = program.attributes;
+		programAttributes = program.attributes;
+		geometryAttributes = geometry.attributes;
 
 		var updateBuffers = false,
 			wireframeBit = material.wireframe ? 1 : 0,
@@ -21304,7 +21280,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( object instanceof THREE.Mesh ) {
 
-			var index = geometry.attributes[ "index" ];
+			var index = geometryAttributes[ "index" ];
 
 			// indexed triangles
 
@@ -21324,68 +21300,21 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					if ( updateBuffers ) {
 
-						// vertices
-
-						var position = geometry.attributes[ "position" ];
-						var positionSize = position.itemSize;
-
-						_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
-						enableAttribute( attributes.position );
-						_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, startIndex * positionSize * 4 ); // 4 bytes per Float32
-
-						// normals
-
-						var normal = geometry.attributes[ "normal" ];
-
-						if ( attributes.normal >= 0 && normal ) {
-
-							var normalSize = normal.itemSize;
-
-							_gl.bindBuffer( _gl.ARRAY_BUFFER, normal.buffer );
-							enableAttribute( attributes.normal );
-							_gl.vertexAttribPointer( attributes.normal, normalSize, _gl.FLOAT, false, 0, startIndex * normalSize * 4 );
-
-						}
-
-						// uvs
-
-						var uv = geometry.attributes[ "uv" ];
-
-						if ( attributes.uv >= 0 && uv ) {
-
-							var uvSize = uv.itemSize;
-
-							_gl.bindBuffer( _gl.ARRAY_BUFFER, uv.buffer );
-							enableAttribute( attributes.uv );
-							_gl.vertexAttribPointer( attributes.uv, uvSize, _gl.FLOAT, false, 0, startIndex * uvSize * 4 );
-
-						}
-
-						// colors
-
-						var color = geometry.attributes[ "color" ];
-
-						if ( attributes.color >= 0 && color ) {
-
-							var colorSize = color.itemSize;
+						for ( attributeName in geometryAttributes ) {
 
-							_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
-							enableAttribute( attributes.color );
-							_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, startIndex * colorSize * 4 );
+							if ( attributeName === 'index' ) continue;
 
-						}
-
-						// tangents
+							attributePointer = programAttributes[ attributeName ];
+							attributeItem = geometryAttributes[ attributeName ];
+							attributeSize = attributeItem.itemSize;
 
-						var tangent = geometry.attributes[ "tangent" ];
+							if ( attributePointer >= 0 ) {
 
-						if ( attributes.tangent >= 0 && tangent ) {
+								_gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
+								enableAttribute( attributePointer );
+								_gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, startIndex * attributeSize * 4 ); // 4 bytes per Float32
 
-							var tangentSize = tangent.itemSize;
-
-							_gl.bindBuffer( _gl.ARRAY_BUFFER, tangent.buffer );
-							enableAttribute( attributes.tangent );
-							_gl.vertexAttribPointer( attributes.tangent, tangentSize, _gl.FLOAT, false, 0, startIndex * tangentSize * 4 );
+							}
 
 						}
 
@@ -21411,73 +21340,28 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				if ( updateBuffers ) {
 
-					// vertices
-
-					var position = geometry.attributes[ "position" ];
-					var positionSize = position.itemSize;
-
-					_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
-					enableAttribute( attributes.position );
-					_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, 0 );
-
-					// normals
-
-					var normal = geometry.attributes[ "normal" ];
-
-					if ( attributes.normal >= 0 && normal ) {
-
-						var normalSize = normal.itemSize;
-
-						_gl.bindBuffer( _gl.ARRAY_BUFFER, normal.buffer );
-						enableAttribute( attributes.normal );
-						_gl.vertexAttribPointer( attributes.normal, normalSize, _gl.FLOAT, false, 0, 0 );
-
-					}
+					for ( attributeName in geometryAttributes ) {
 
-					// uvs
+						if ( attributeName === 'index') continue;
 
-					var uv = geometry.attributes[ "uv" ];
-
-					if ( attributes.uv >= 0 && uv ) {
-
-						var uvSize = uv.itemSize;
-
-						_gl.bindBuffer( _gl.ARRAY_BUFFER, uv.buffer );
-						enableAttribute( attributes.uv );
-						_gl.vertexAttribPointer( attributes.uv, uvSize, _gl.FLOAT, false, 0, 0 );
-
-					}
-
-					// colors
-
-					var color = geometry.attributes[ "color" ];
-
-					if ( attributes.color >= 0 && color ) {
-
-						var colorSize = color.itemSize;
-
-						_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
-						enableAttribute( attributes.color );
-						_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, 0 );
-
-					}
+						attributePointer = programAttributes[ attributeName ];
+						attributeItem = geometryAttributes[ attributeName ];
+						attributeSize = attributeItem.itemSize;
 
-					// tangents
+						if ( attributePointer >= 0 ) {
 
-					var tangent = geometry.attributes[ "tangent" ];
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
+							enableAttribute( attributePointer );
+							_gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, 0 );
 
-					if ( attributes.tangent >= 0 && tangent ) {
-
-						var tangentSize = tangent.itemSize;
-
-						_gl.bindBuffer( _gl.ARRAY_BUFFER, tangent.buffer );
-						enableAttribute( attributes.tangent );
-						_gl.vertexAttribPointer( attributes.tangent, tangentSize, _gl.FLOAT, false, 0, 0 );
+						}
 
 					}
 
 				}
 
+				var position = geometry.attributes[ "position" ];
+
 				// render non-indexed triangles
 
 				_gl.drawArrays( _gl.TRIANGLES, 0, position.numItems / 3 );
@@ -21494,29 +21378,24 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			if ( updateBuffers ) {
 
-				// vertices
-
-				var position = geometry.attributes[ "position" ];
-				var positionSize = position.itemSize;
-
-				_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
-				enableAttribute( attributes.position );
-				_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, 0 );
+				for ( attributeName in geometryAttributes ) {
 
-				// colors
+					attributePointer = programAttributes[ attributeName ];
+					attributeItem = geometryAttributes[ attributeName ];
+					attributeSize = attributeItem.itemSize;
 
-				var color = geometry.attributes[ "color" ];
+					if ( attributePointer >= 0 ) {
 
-				if ( attributes.color >= 0 && color ) {
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
+						enableAttribute( attributePointer );
+						_gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, 0 );
 
-					var colorSize = color.itemSize;
-
-					_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
-					enableAttribute( attributes.color );
-					_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, 0 );
+					}
 
 				}
 
+				var position = geometryAttributes[ "position" ];
+
 				// render particles
 
 				_gl.drawArrays( _gl.POINTS, 0, position.numItems / 3 );
@@ -21530,26 +21409,19 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			if ( updateBuffers ) {
 
-				// vertices
+				for ( attributeName in geometryAttributes ) {
 
-				var position = geometry.attributes[ "position" ];
-				var positionSize = position.itemSize;
-
-				_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
-				enableAttribute( attributes.position );
-				_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, 0 );
+					attributePointer = programAttributes[ attributeName ];
+					attributeItem = geometryAttributes[ attributeName ];
+					attributeSize = attributeItem.itemSize;
 
-				// colors
+					if ( attributePointer >= 0 ) {
 
-				var color = geometry.attributes[ "color" ];
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
+						enableAttribute( attributePointer );
+						_gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, 0 );
 
-				if ( attributes.color >= 0 && color ) {
-
-					var colorSize = color.itemSize;
-
-					_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
-					enableAttribute( attributes.color );
-					_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, 0 );
+					}
 
 				}
 
@@ -21557,6 +21429,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				setLineWidth( material.linewidth );
 
+				var position = geometryAttributes[ "position" ];
+
 				_gl.drawArrays( _gl.LINE_STRIP, 0, position.numItems / 3 );
 
 				_this.info.render.calls ++;
@@ -21564,7 +21438,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
-    }
+    	}
 
 	};
 
@@ -21956,7 +21830,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		} else {
 
-			return a.id - b.id;
+			return b.id - a.id;
 
 		}
 
@@ -22038,7 +21912,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 			webglObject = renderList[ i ];
 			object = webglObject.object;
 
-			webglObject.id = i;
 			webglObject.render = false;
 
 			if ( object.visible ) {
@@ -22066,6 +21939,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 						}
 
+						webglObject.id = object.id;
+
 					}
 
 				}
@@ -22512,54 +22387,53 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
-			if ( object instanceof THREE.Mesh ) {
+			geometry = object.geometry;
 
-				geometry = object.geometry;
-				material = object.material;
+			if ( geometry === undefined ) {
 
-				if ( geometry instanceof THREE.Geometry ) {
+				// fail silently for now
 
-					if ( geometry.geometryGroups === undefined ) {
+			} else if ( geometry instanceof THREE.BufferGeometry ) {
 
-						sortFacesByMaterial( geometry, material );
+				initDirectBuffers( geometry );
 
-					}
+			} else if ( object instanceof THREE.Mesh ) {
 
-					// create separate VBOs per geometry chunk
+				material = object.material;
 
-					for ( g in geometry.geometryGroups ) {
+				if ( geometry.geometryGroups === undefined ) {
 
-						geometryGroup = geometry.geometryGroups[ g ];
+					sortFacesByMaterial( geometry, material );
 
-						// initialise VBO on the first access
+				}
 
-						if ( ! geometryGroup.__webglVertexBuffer ) {
+				// create separate VBOs per geometry chunk
 
-							createMeshBuffers( geometryGroup );
-							initMeshBuffers( geometryGroup, object );
+				for ( g in geometry.geometryGroups ) {
 
-							geometry.verticesNeedUpdate = true;
-							geometry.morphTargetsNeedUpdate = true;
-							geometry.elementsNeedUpdate = true;
-							geometry.uvsNeedUpdate = true;
-							geometry.normalsNeedUpdate = true;
-							geometry.tangentsNeedUpdate = true;
-							geometry.colorsNeedUpdate = true;
+					geometryGroup = geometry.geometryGroups[ g ];
 
-						}
+					// initialise VBO on the first access
 
-					}
+					if ( ! geometryGroup.__webglVertexBuffer ) {
+
+						createMeshBuffers( geometryGroup );
+						initMeshBuffers( geometryGroup, object );
 
-				} else if ( geometry instanceof THREE.BufferGeometry ) {
+						geometry.verticesNeedUpdate = true;
+						geometry.morphTargetsNeedUpdate = true;
+						geometry.elementsNeedUpdate = true;
+						geometry.uvsNeedUpdate = true;
+						geometry.normalsNeedUpdate = true;
+						geometry.tangentsNeedUpdate = true;
+						geometry.colorsNeedUpdate = true;
 
-					initDirectBuffers( geometry );
+					}
 
 				}
 
 			} else if ( object instanceof THREE.Ribbon ) {
 
-				geometry = object.geometry;
-
 				if ( ! geometry.__webglVertexBuffer ) {
 
 					createRibbonBuffers( geometry );
@@ -22573,47 +22447,26 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			} else if ( object instanceof THREE.Line ) {
 
-				geometry = object.geometry;
-
 				if ( ! geometry.__webglVertexBuffer ) {
 
-					if ( geometry instanceof THREE.Geometry ) {
-
-            createLineBuffers( geometry );
-            initLineBuffers( geometry, object );
-
-            geometry.verticesNeedUpdate = true;
-            geometry.colorsNeedUpdate = true;
-            geometry.lineDistancesNeedUpdate = true;
+					createLineBuffers( geometry );
+					initLineBuffers( geometry, object );
 
-          } else if ( geometry instanceof THREE.BufferGeometry ) {
-
-						initDirectBuffers( geometry );
-
-					}
+					geometry.verticesNeedUpdate = true;
+					geometry.colorsNeedUpdate = true;
+					geometry.lineDistancesNeedUpdate = true;
 
 				}
 
 			} else if ( object instanceof THREE.ParticleSystem ) {
 
-				geometry = object.geometry;
-
 				if ( ! geometry.__webglVertexBuffer ) {
 
-					if ( geometry instanceof THREE.Geometry ) {
-
-						createParticleBuffers( geometry );
-						initParticleBuffers( geometry, object );
-
-						geometry.verticesNeedUpdate = true;
-						geometry.colorsNeedUpdate = true;
-
-					} else if ( geometry instanceof THREE.BufferGeometry ) {
-
-						initDirectBuffers( geometry );
-
-					}
+					createParticleBuffers( geometry );
+					initParticleBuffers( geometry, object );
 
+					geometry.verticesNeedUpdate = true;
+					geometry.colorsNeedUpdate = true;
 
 				}
 
@@ -22702,66 +22555,49 @@ THREE.WebGLRenderer = function ( parameters ) {
 		var geometry = object.geometry,
 			geometryGroup, customAttributesDirty, material;
 
-		if ( object instanceof THREE.Mesh ) {
-
-			if ( geometry instanceof THREE.BufferGeometry ) {
-
-				if ( geometry.verticesNeedUpdate || geometry.elementsNeedUpdate ||
-					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
-					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate ) {
-
-					setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
-
-				}
-
-				geometry.verticesNeedUpdate = false;
-				geometry.elementsNeedUpdate = false;
-				geometry.uvsNeedUpdate = false;
-				geometry.normalsNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
-				geometry.tangentsNeedUpdate = false;
+		if ( geometry instanceof THREE.BufferGeometry ) {
 
-			} else {
+			setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
 
-				// check all geometry groups
+		} else if ( object instanceof THREE.Mesh ) {
 
-				for( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
+			// check all geometry groups
 
-					geometryGroup = geometry.geometryGroupsList[ i ];
+			for( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
 
-					material = getBufferMaterial( object, geometryGroup );
+				geometryGroup = geometry.geometryGroupsList[ i ];
 
-					if ( geometry.buffersNeedUpdate ) {
+				material = getBufferMaterial( object, geometryGroup );
 
-						initMeshBuffers( geometryGroup, object );
+				if ( geometry.buffersNeedUpdate ) {
 
-					}
+					initMeshBuffers( geometryGroup, object );
 
-					customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
+				}
 
-					if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
-						 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
-						 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {
+				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
-						setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
+				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
+					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
+					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {
 
-					}
+					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
 
 				}
 
-				geometry.verticesNeedUpdate = false;
-				geometry.morphTargetsNeedUpdate = false;
-				geometry.elementsNeedUpdate = false;
-				geometry.uvsNeedUpdate = false;
-				geometry.normalsNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
-				geometry.tangentsNeedUpdate = false;
+			}
 
-				geometry.buffersNeedUpdate = false;
+			geometry.verticesNeedUpdate = false;
+			geometry.morphTargetsNeedUpdate = false;
+			geometry.elementsNeedUpdate = false;
+			geometry.uvsNeedUpdate = false;
+			geometry.normalsNeedUpdate = false;
+			geometry.colorsNeedUpdate = false;
+			geometry.tangentsNeedUpdate = false;
 
-				material.attributes && clearCustomAttributes( material );
+			geometry.buffersNeedUpdate = false;
 
-			}
+			material.attributes && clearCustomAttributes( material );
 
 		} else if ( object instanceof THREE.Ribbon ) {
 
@@ -22783,68 +22619,39 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		} else if ( object instanceof THREE.Line ) {
 
-      if ( geometry instanceof THREE.BufferGeometry ) {
-
-				if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate ) {
-
-					setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
-
-				}
-
-				geometry.verticesNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
-
-			} else {
-
-        material = getBufferMaterial( object, geometry );
+			material = getBufferMaterial( object, geometry );
 
-        customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
+			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
-        if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
+			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
 
-          setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
+				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
 
-        }
+			}
 
-        geometry.verticesNeedUpdate = false;
-        geometry.colorsNeedUpdate = false;
-        geometry.lineDistancesNeedUpdate = false;
+			geometry.verticesNeedUpdate = false;
+			geometry.colorsNeedUpdate = false;
+			geometry.lineDistancesNeedUpdate = false;
 
-        material.attributes && clearCustomAttributes( material );
+			material.attributes && clearCustomAttributes( material );
 
-      }
 
 		} else if ( object instanceof THREE.ParticleSystem ) {
 
-			if ( geometry instanceof THREE.BufferGeometry ) {
-
-				if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate ) {
-
-					setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
-
-				}
-
-				geometry.verticesNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
-
-			} else {
-
-				material = getBufferMaterial( object, geometry );
-
-				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
+			material = getBufferMaterial( object, geometry );
 
-				if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) {
+			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
-					setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
+			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) {
 
-				}
+				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
 
-				geometry.verticesNeedUpdate = false;
-				geometry.colorsNeedUpdate = false;
+			}
 
-				material.attributes && clearCustomAttributes( material );
+			geometry.verticesNeedUpdate = false;
+			geometry.colorsNeedUpdate = false;
 
-			}
+			material.attributes && clearCustomAttributes( material );
 
 		}
 
@@ -25352,17 +25159,17 @@ THREE.WebGLRenderer = function ( parameters ) {
 			console.log( 'THREE.WebGLRenderer: S3TC compressed textures not supported.' );
 
 		}
-		
+
 		if ( _gl.getShaderPrecisionFormat === undefined ) {
-			
-			_gl.getShaderPrecisionFormat = function() { 
-				
+
+			_gl.getShaderPrecisionFormat = function() {
+
 				return {
 					"rangeMin"  : 1,
 					"rangeMax"  : 1,
 					"precision" : 1
 				};
-				
+
 			}
 		}
 

+ 335 - 340
build/three.min.js

@@ -25,7 +25,7 @@ d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,t
 setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],k=c+f+b;0<k?(c=0.5/Math.sqrt(k+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
 return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=this.length();0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),
 this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,k=b.w;this.x=c*k+f*g+d*i-e*h;this.y=d*k+f*h+e*g-c*i;this.z=e*k+f*i+c*h-d*g;this.w=f*k-c*g-d*h-e*i;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this.x,d=this.y,e=this.z,
-f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y===
+f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.0010>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y===
 this.y&&a.z===this.z&&a.w===this.w},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}});THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.extend(THREE.Vector2.prototype,{set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==
 b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},
@@ -42,8 +42,8 @@ a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function
 this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),
 this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},projectOnVector:function(){var a=new THREE.Vector3;return function(b){a.copy(b).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),
 reflect:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b).multiplyScalar(2);return this.subVectors(a,this)}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];
-return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],k=d[9],l=d[2],m=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-k,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(m,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(m)),
-0.99999>Math.abs(m)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(m,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-k,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(m,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-k,
+return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],k=d[9],l=d[2],n=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-k,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(n,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(n)),
+0.99999>Math.abs(n)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(n,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-k,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(n,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-k,
 d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+
 a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-
 e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}});THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
@@ -52,7 +52,7 @@ case 2:return this.z;case 3:return this.w;default:throw Error("index is out of r
 b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=
 this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},
 setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var k=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+h+k-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;k=(k+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;e>h&&e>k?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>k?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),
-b=d/c,d=i/c):0.01>k?(c=b=0.707106781,d=0):(d=Math.sqrt(k),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+k-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=
+b=d/c,d=i/c):0.01>k?(c=b=0.707106781,d=0):(d=Math.sqrt(k),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.0010>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+k-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=
 a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+
 this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},toArray:function(){return[this.x,
 this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}});THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
@@ -74,27 +74,27 @@ this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z
 THREE.extend(THREE.Matrix3.prototype,{set:function(a,b,c,d,e,f,g,h,i){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=g;k[5]=h;k[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(){var a=
 new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;
 d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,
-b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}});THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,k,l,m,n,s,r,p){var q=this.elements=new Float32Array(16);q[0]=void 0!==a?a:1;q[4]=b||0;q[8]=c||0;q[12]=d||0;q[1]=e||0;q[5]=void 0!==f?f:1;q[9]=g||0;q[13]=h||0;q[2]=i||0;q[6]=k||0;q[10]=void 0!==l?l:1;q[14]=m||0;q[3]=n||0;q[7]=s||0;q[11]=r||0;q[15]=void 0!==p?p:1};
-THREE.extend(THREE.Matrix4.prototype,{set:function(a,b,c,d,e,f,g,h,i,k,l,m,n,s,r,p){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=k;q[10]=l;q[14]=m;q[3]=n;q[7]=s;q[11]=r;q[15]=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},setRotationFromEuler:function(a,b){var c=this.elements,
-d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var k=g*i,l=g*f,m=d*i,n=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+m*e;c[5]=k-n*e;c[9]=-d*h;c[2]=n-k*e;c[6]=m+l*e;c[10]=g*h}else"YXZ"===b?(k=h*i,l=h*f,m=e*i,n=e*f,c[0]=k+n*d,c[4]=m*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=l*d-m,c[6]=n+k*d,c[10]=g*h):"ZXY"===b?(k=h*i,l=h*f,m=e*i,n=e*f,c[0]=k-n*d,c[4]=-g*f,c[8]=m+l*d,c[1]=l+m*d,c[5]=g*i,c[9]=n-k*d,c[2]=-g*e,c[6]=d,c[10]=g*h):
-"ZYX"===b?(k=g*i,l=g*f,m=d*i,n=d*f,c[0]=h*i,c[4]=m*e-l,c[8]=k*e+n,c[1]=h*f,c[5]=n*e+k,c[9]=l*e-m,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(k=g*h,l=g*e,m=d*h,n=d*e,c[0]=h*i,c[4]=n-k*f,c[8]=m*f+l,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+m,c[10]=k-n*f):"XZY"===b&&(k=g*h,l=g*e,m=d*h,n=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=k*f+n,c[5]=g*i,c[9]=l*f-m,c[2]=m*f-l,c[6]=d*i,c[10]=n*f+k);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,k=c*h,
+b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}});THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,k,l,n,m,t,r,p){var q=this.elements=new Float32Array(16);q[0]=void 0!==a?a:1;q[4]=b||0;q[8]=c||0;q[12]=d||0;q[1]=e||0;q[5]=void 0!==f?f:1;q[9]=g||0;q[13]=h||0;q[2]=i||0;q[6]=k||0;q[10]=void 0!==l?l:1;q[14]=n||0;q[3]=m||0;q[7]=t||0;q[11]=r||0;q[15]=void 0!==p?p:1};
+THREE.extend(THREE.Matrix4.prototype,{set:function(a,b,c,d,e,f,g,h,i,k,l,n,m,t,r,p){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=k;q[10]=l;q[14]=n;q[3]=m;q[7]=t;q[11]=r;q[15]=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},setRotationFromEuler:function(a,b){var c=this.elements,
+d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var k=g*i,l=g*f,n=d*i,m=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+n*e;c[5]=k-m*e;c[9]=-d*h;c[2]=m-k*e;c[6]=n+l*e;c[10]=g*h}else"YXZ"===b?(k=h*i,l=h*f,n=e*i,m=e*f,c[0]=k+m*d,c[4]=n*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=l*d-n,c[6]=m+k*d,c[10]=g*h):"ZXY"===b?(k=h*i,l=h*f,n=e*i,m=e*f,c[0]=k-m*d,c[4]=-g*f,c[8]=n+l*d,c[1]=l+n*d,c[5]=g*i,c[9]=m-k*d,c[2]=-g*e,c[6]=d,c[10]=g*h):
+"ZYX"===b?(k=g*i,l=g*f,n=d*i,m=d*f,c[0]=h*i,c[4]=n*e-l,c[8]=k*e+m,c[1]=h*f,c[5]=m*e+k,c[9]=l*e-n,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(k=g*h,l=g*e,n=d*h,m=d*e,c[0]=h*i,c[4]=m-k*f,c[8]=n*f+l,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+n,c[10]=k-m*f):"XZY"===b&&(k=g*h,l=g*e,n=d*h,m=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=k*f+m,c[5]=g*i,c[9]=l*f-n,c[2]=n*f-l,c[6]=d*i,c[10]=m*f+k);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,k=c*h,
 c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=k-f;b[8]=c+h;b[1]=k+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;
-g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],k=c[1],l=c[5],m=c[9],n=c[13],s=c[2],r=c[6],p=c[10],q=c[14],y=c[3],v=c[7],z=c[11],c=c[15],t=d[0],A=d[4],I=d[8],B=d[12],x=d[1],G=d[5],J=d[9],
-E=d[13],H=d[2],C=d[6],W=d[10],F=d[14],K=d[3],L=d[7],U=d[11],d=d[15];e[0]=f*t+g*x+h*H+i*K;e[4]=f*A+g*G+h*C+i*L;e[8]=f*I+g*J+h*W+i*U;e[12]=f*B+g*E+h*F+i*d;e[1]=k*t+l*x+m*H+n*K;e[5]=k*A+l*G+m*C+n*L;e[9]=k*I+l*J+m*W+n*U;e[13]=k*B+l*E+m*F+n*d;e[2]=s*t+r*x+p*H+q*K;e[6]=s*A+r*G+p*C+q*L;e[10]=s*I+r*J+p*W+q*U;e[14]=s*B+r*E+p*F+q*d;e[3]=y*t+v*x+z*H+c*K;e[7]=y*A+v*G+z*C+c*L;e[11]=y*I+v*J+z*W+c*U;e[15]=y*B+v*E+z*F+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);
+g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],k=c[1],l=c[5],n=c[9],m=c[13],t=c[2],r=c[6],p=c[10],q=c[14],y=c[3],v=c[7],z=c[11],c=c[15],s=d[0],C=d[4],H=d[8],B=d[12],w=d[1],I=d[5],J=d[9],
+E=d[13],Z=d[2],A=d[6],U=d[10],F=d[14],G=d[3],K=d[7],N=d[11],d=d[15];e[0]=f*s+g*w+h*Z+i*G;e[4]=f*C+g*I+h*A+i*K;e[8]=f*H+g*J+h*U+i*N;e[12]=f*B+g*E+h*F+i*d;e[1]=k*s+l*w+n*Z+m*G;e[5]=k*C+l*I+n*A+m*K;e[9]=k*H+l*J+n*U+m*N;e[13]=k*B+l*E+n*F+m*d;e[2]=t*s+r*w+p*Z+q*G;e[6]=t*C+r*I+p*A+q*K;e[10]=t*H+r*J+p*U+q*N;e[14]=t*B+r*E+p*F+q*d;e[3]=y*s+v*w+z*Z+c*G;e[7]=y*C+v*I+z*A+c*K;e[11]=y*H+v*J+z*U+c*N;e[15]=y*B+v*E+z*F+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);
 c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
 return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=
-c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],k=a[2],l=a[6],m=a[10],n=a[14];return a[3]*(+e*h*l-d*i*l-e*g*m+c*i*m+d*g*n-c*h*n)+a[7]*
-(+b*h*n-b*i*m+e*f*m-d*f*n+d*i*k-e*h*k)+a[11]*(+b*i*l-b*g*n-e*f*l+c*f*n+e*g*k-c*i*k)+a[15]*(-d*g*k-b*h*l+b*g*m+d*f*l-c*f*m+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=
+c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],k=a[2],l=a[6],n=a[10],m=a[14];return a[3]*(+e*h*l-d*i*l-e*g*n+c*i*n+d*g*m-c*h*m)+a[7]*
+(+b*h*m-b*i*n+e*f*n-d*f*m+d*i*k-e*h*k)+a[11]*(+b*i*l-b*g*m-e*f*l+c*f*m+e*g*k-c*i*k)+a[15]*(-d*g*k-b*h*l+b*g*n+d*f*l-c*f*n+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=
 b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");
-var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],k=d[5],l=d[9],m=d[13],n=d[2],s=d[6],r=d[10],p=d[14],q=d[3],y=d[7],v=d[11],z=d[15];c[0]=l*p*y-m*r*y+m*s*v-k*p*v-l*s*z+k*r*z;c[4]=h*r*y-g*p*y-h*s*v+f*p*v+g*s*z-f*r*z;c[8]=g*m*y-h*l*y+h*k*v-f*m*v-g*k*z+f*l*z;c[12]=h*l*s-g*m*s-h*k*r+f*m*r+g*k*p-f*l*p;c[1]=m*r*q-l*p*q-
-m*n*v+i*p*v+l*n*z-i*r*z;c[5]=g*p*q-h*r*q+h*n*v-e*p*v-g*n*z+e*r*z;c[9]=h*l*q-g*m*q-h*i*v+e*m*v+g*i*z-e*l*z;c[13]=g*m*n-h*l*n+h*i*r-e*m*r-g*i*p+e*l*p;c[2]=k*p*q-m*s*q+m*n*y-i*p*y-k*n*z+i*s*z;c[6]=h*s*q-f*p*q-h*n*y+e*p*y+f*n*z-e*s*z;c[10]=f*m*q-h*k*q+h*i*y-e*m*y-f*i*z+e*k*z;c[14]=h*k*n-f*m*n-h*i*s+e*m*s+f*i*p-e*k*p;c[3]=l*s*q-k*r*q-l*n*y+i*r*y+k*n*v-i*s*v;c[7]=f*r*q-g*s*q+g*n*y-e*r*y-f*n*v+e*s*v;c[11]=g*k*q-f*l*q-g*i*y+e*l*y+f*i*v-e*k*v;c[15]=f*l*n-g*k*n+g*i*s-e*l*s-f*i*r+e*k*r;c=d[0]*c[0]+d[1]*c[4]+
+var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],k=d[5],l=d[9],n=d[13],m=d[2],t=d[6],r=d[10],p=d[14],q=d[3],y=d[7],v=d[11],z=d[15];c[0]=l*p*y-n*r*y+n*t*v-k*p*v-l*t*z+k*r*z;c[4]=h*r*y-g*p*y-h*t*v+f*p*v+g*t*z-f*r*z;c[8]=g*n*y-h*l*y+h*k*v-f*n*v-g*k*z+f*l*z;c[12]=h*l*t-g*n*t-h*k*r+f*n*r+g*k*p-f*l*p;c[1]=n*r*q-l*p*q-
+n*m*v+i*p*v+l*m*z-i*r*z;c[5]=g*p*q-h*r*q+h*m*v-e*p*v-g*m*z+e*r*z;c[9]=h*l*q-g*n*q-h*i*v+e*n*v+g*i*z-e*l*z;c[13]=g*n*m-h*l*m+h*i*r-e*n*r-g*i*p+e*l*p;c[2]=k*p*q-n*t*q+n*m*y-i*p*y-k*m*z+i*t*z;c[6]=h*t*q-f*p*q-h*m*y+e*p*y+f*m*z-e*t*z;c[10]=f*n*q-h*k*q+h*i*y-e*n*y-f*i*z+e*k*z;c[14]=h*k*m-f*n*m-h*i*t+e*n*t+f*i*p-e*k*p;c[3]=l*t*q-k*r*q-l*m*y+i*r*y+k*m*v-i*t*v;c[7]=f*r*q-g*t*q+g*m*y-e*r*y-f*m*v+e*t*v;c[11]=g*k*q-f*l*q-g*i*y+e*l*y+f*i*v-e*k*v;c[15]=f*l*m-g*k*m+g*i*t-e*l*t-f*i*r+e*k*r;c=d[0]*c[0]+d[1]*c[4]+
 d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},compose:function(){var a=new THREE.Matrix4,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements;a.identity();a.setRotationFromQuaternion(d);b.makeScale(e.x,e.y,e.z);this.multiplyMatrices(a,b);f[12]=c.x;f[13]=c.y;f[14]=c.z;return this}}(),decompose:function(){var a=
 new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Matrix4;return function(e,f,g){var h=this.elements;a.set(h[0],h[1],h[2]);b.set(h[4],h[5],h[6]);c.set(h[8],h[9],h[10]);e=e instanceof THREE.Vector3?e:new THREE.Vector3;f=f instanceof THREE.Quaternion?f:new THREE.Quaternion;g=g instanceof THREE.Vector3?g:new THREE.Vector3;g.x=a.length();g.y=b.length();g.z=c.length();e.x=h[12];e.y=h[13];e.z=h[14];d.copy(this);d.elements[0]/=g.x;d.elements[1]/=g.x;d.elements[2]/=g.x;d.elements[4]/=
 g.y;d.elements[5]/=g.y;d.elements[6]/=g.y;d.elements[8]/=g.z;d.elements[9]/=g.z;d.elements[10]/=g.z;f.setFromRotationMatrix(d);return[e,f,g]}}(),extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=
 b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*k;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=
 l*i-a*e;b[11]=l*k-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*k;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=l*i+a*e;b[11]=l*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],k=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*k;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*
-k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,k=Math.cos(b),l=Math.sin(b),m=1-k,n=d*e*m,s=d*f*m,m=e*f*m,d=d*l,r=e*l,l=f*l,f=g+(1-g)*k,g=n+l,e=s-r,n=n-l,h=h+(1-h)*k,l=m+d,s=s+r,m=m-d,i=i+(1-i)*k,k=c[0],d=c[1],r=c[2],p=c[3],q=c[4],y=c[5],v=c[6],
-z=c[7],t=c[8],A=c[9],I=c[10],B=c[11];c[0]=f*k+g*q+e*t;c[1]=f*d+g*y+e*A;c[2]=f*r+g*v+e*I;c[3]=f*p+g*z+e*B;c[4]=n*k+h*q+l*t;c[5]=n*d+h*y+l*A;c[6]=n*r+h*v+l*I;c[7]=n*p+h*z+l*B;c[8]=s*k+m*q+i*t;c[9]=s*d+m*y+i*A;c[10]=s*r+m*v+i*I;c[11]=s*p+m*z+i*B;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*
+k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,k=Math.cos(b),l=Math.sin(b),n=1-k,m=d*e*n,t=d*f*n,n=e*f*n,d=d*l,r=e*l,l=f*l,f=g+(1-g)*k,g=m+l,e=t-r,m=m-l,h=h+(1-h)*k,l=n+d,t=t+r,n=n-d,i=i+(1-i)*k,k=c[0],d=c[1],r=c[2],p=c[3],q=c[4],y=c[5],v=c[6],
+z=c[7],s=c[8],C=c[9],H=c[10],B=c[11];c[0]=f*k+g*q+e*s;c[1]=f*d+g*y+e*C;c[2]=f*r+g*v+e*H;c[3]=f*p+g*z+e*B;c[4]=m*k+h*q+l*s;c[5]=m*d+h*y+l*C;c[6]=m*r+h*v+l*H;c[7]=m*p+h*z+l*B;c[8]=t*k+n*q+i*s;c[9]=t*d+n*y+i*C;c[10]=t*r+n*v+i*H;c[11]=t*p+n*z+i*B;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*
 a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,
 0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,k=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,k*g+c,k*h-d*f,0,i*h-d*g,k*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*
 f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,k=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/k;g[14]=-((f+e)/k);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],
@@ -105,16 +105,16 @@ a.normal.dot(this.direction);if(0==b){if(0==a.distanceToPoint(this.origin))retur
 THREE.extend(THREE.Sphere.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromCenterAndPoints:function(a,b){for(var c=0,d=0,e=b.length;d<e;d++)var f=a.distanceToSquared(b[d]),c=Math.max(c,f);this.center=a;this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
 this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);
 this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}});THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
-THREE.extend(THREE.Frustum.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],k=c[7],l=c[8],m=c[9],n=c[10],s=c[11],r=c[12],p=c[13],q=c[14],c=c[15];b[0].setComponents(f-a,k-g,s-l,c-r).normalize();b[1].setComponents(f+
-a,k+g,s+l,c+r).normalize();b[2].setComponents(f+d,k+h,s+m,c+p).normalize();b[3].setComponents(f-d,k-h,s-m,c-p).normalize();b[4].setComponents(f-e,k-i,s-n,c-q).normalize();b[5].setComponents(f+e,k+i,s+n,c+q).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)<b)return!1;return!0}}(),intersectsSphere:function(a){for(var b=
+THREE.extend(THREE.Frustum.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],k=c[7],l=c[8],n=c[9],m=c[10],t=c[11],r=c[12],p=c[13],q=c[14],c=c[15];b[0].setComponents(f-a,k-g,t-l,c-r).normalize();b[1].setComponents(f+
+a,k+g,t+l,c+r).normalize();b[2].setComponents(f+d,k+h,t+n,c+p).normalize();b[3].setComponents(f-d,k-h,t-n,c-p).normalize();b[4].setComponents(f-e,k-i,t-m,c-q).normalize();b[5].setComponents(f+e,k+i,t+m,c+q).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)<b)return!1;return!0}}(),intersectsSphere:function(a){for(var b=
 this.planes,c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}});THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
 THREE.extend(THREE.Plane.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),
 copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
 b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
 coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getInverse(c).transpose(),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
 a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}});THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,
-b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,k,l,m,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
-f+2;k=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(k.x,l.x,m.x,n.x,g,h,i);d.y=b(k.y,l.y,m.y,n.y,g,h,i);d.z=b(k.z,l.z,m.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
+b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,k,l,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
+f+2;k=this.points[c[0]];l=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(k.x,l.x,n.x,m.x,g,h,i);d.y=b(k.y,l.y,n.y,m.y,g,h,i);d.z=b(k.z,l.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
 a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,k=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];g=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
 h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
 THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),g=b.dot(c),k=d*i-e*e,h=h||new THREE.Vector3;if(0==k)return h.set(-2,-1,-1);k=1/k;i=(i*f-e*g)*k;d=(d*g-e*f)*k;return h.set(1-i-d,d,i)}}();
@@ -123,10 +123,10 @@ THREE.extend(THREE.Triangle.prototype,{constructor:THREE.Triangle,set:function(a
 midpoint:function(a){return(a||new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&
 a.b.equals(this.b)&&a.c.equals(this.c)},clone:function(){return(new THREE.Triangle).copy(this)}});THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
 THREE.extend(THREE.Clock.prototype,{start:function(){this.oldTime=this.startTime=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now():Date.now(),
-a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}});THREE.EventDispatcher=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)};this.dispatchEvent=function(b){var c=a[b.type];if(void 0!==c){b.target=this;for(var d=0,e=c.length;d<e;d++)c[d].call(this,b)}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=function(h,i,k){if(h instanceof a.Particle){f.getPositionFromMatrix(h.matrixWorld);i=i.ray.distanceToPoint(f);if(i>h.scale.x)return k;k.push({distance:i,point:h.position,face:null,object:h})}else if(h instanceof
-a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!i.ray.isIntersectionSphere(b))return k;var s=h.geometry,r=s.vertices,p=h.material instanceof a.MeshFaceMaterial,q=!0===p?h.material.materials:null,y=h.material.side,v,z,t,A=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);g.getInverse(h.matrixWorld);c.copy(i.ray).applyMatrix4(g);for(var I=0,B=s.faces.length;I<B;I++){var x=s.faces[I],y=!0===p?q[x.materialIndex]:
-h.material;if(void 0!==y){d.setFromNormalAndCoplanarPoint(x.normal,r[x.a]);var G=c.distanceToPlane(d);if(!(Math.abs(G)<A)&&!(0>G)){y=y.side;if(y!==a.DoubleSide&&(v=c.direction.dot(d.normal),!(y===a.FrontSide?0>v:0<v)))continue;if(!(G<i.near||G>i.far)){e=c.at(G,e);if(x instanceof a.Face3){if(y=r[x.a],v=r[x.b],z=r[x.c],!a.Triangle.containsPoint(e,y,v,z))continue}else if(x instanceof a.Face4){if(y=r[x.a],v=r[x.b],z=r[x.c],t=r[x.d],!a.Triangle.containsPoint(e,y,v,t)&&!a.Triangle.containsPoint(e,v,z,t))continue}else throw Error("face type not supported");
-k.push({distance:G,point:i.ray.at(G),face:x,faceIndex:I,object:h})}}}}}},k=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&k(a,this,c);i(a,this,c);c.sort(h);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<
+a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}});THREE.EventDispatcher=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)};this.dispatchEvent=function(b){var c=a[b.type];if(void 0!==c){b.target=this;for(var d=0,e=c.length;d<e;d++)c[d].call(this,b)}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=function(h,i,k){if(h instanceof a.Particle){f.getPositionFromMatrix(h.matrixWorld);i=i.ray.distanceToPoint(f);if(i>h.scale.x)return k;k.push({distance:i,point:h.position,face:null,object:h})}else if(h instanceof
+a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!i.ray.isIntersectionSphere(b))return k;var t=h.geometry,r=t.vertices,p=h.material instanceof a.MeshFaceMaterial,q=!0===p?h.material.materials:null,y=h.material.side,v,z,s,C=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);g.getInverse(h.matrixWorld);c.copy(i.ray).applyMatrix4(g);for(var H=0,B=t.faces.length;H<B;H++){var w=t.faces[H],y=!0===p?q[w.materialIndex]:
+h.material;if(void 0!==y){d.setFromNormalAndCoplanarPoint(w.normal,r[w.a]);var I=c.distanceToPlane(d);if(!(Math.abs(I)<C)&&!(0>I)){y=y.side;if(y!==a.DoubleSide&&(v=c.direction.dot(d.normal),!(y===a.FrontSide?0>v:0<v)))continue;if(!(I<i.near||I>i.far)){e=c.at(I,e);if(w instanceof a.Face3){if(y=r[w.a],v=r[w.b],z=r[w.c],!a.Triangle.containsPoint(e,y,v,z))continue}else if(w instanceof a.Face4){if(y=r[w.a],v=r[w.b],z=r[w.c],s=r[w.d],!a.Triangle.containsPoint(e,y,v,s)&&!a.Triangle.containsPoint(e,v,z,s))continue}else throw Error("face type not supported");
+k.push({distance:I,point:i.ray.at(I),face:w,faceIndex:H,object:h})}}}}}},k=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&k(a,this,c);i(a,this,c);c.sort(h);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<
 e;d++)i(a[d],this,c),!0===b&&k(a[d],this,c);c.sort(h);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);a.extractRotation(this.matrix);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}(),translate:function(a,b){this.matrix.rotateAxis(b);this.position.add(b.multiplyScalar(a))},
@@ -136,20 +136,20 @@ this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b
 c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.setPosition(this.position);!1===this.useQuaternion?this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder):this.matrix.setRotationFromQuaternion(this.quaternion);(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===
 this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;
 a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
-return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(k===m){var a=new THREE.RenderableVertex;l.push(a);m++;k++;return a}return l[k++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
-c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,k,l=[],m=0,n,s,r=[],p=0,q,y=[],v=0,z,t,A=[],I=0,B,x,G=[],J=0,E={objects:[],sprites:[],lights:[],elements:[]},H=new THREE.Vector3,C=new THREE.Vector4,W=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),F=new THREE.Box3,K=Array(3),L=Array(4),U=new THREE.Matrix4,da=new THREE.Matrix4,Fa,Pa=new THREE.Matrix4,M=new THREE.Matrix3,ea=new THREE.Matrix3,wa=new THREE.Vector3,ia=new THREE.Frustum,sa=new THREE.Vector4,N=new THREE.Vector4;
-this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);da.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(da)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);da.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(da)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
-c)};this.projectScene=function(g,h,m,Oa){var Ea=!1,ma,ga,pa,Y,ba,ja,Z,qa,bb,mb,ha,cb,Va;x=t=q=s=0;E.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();U.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));da.multiplyMatrices(h.projectionMatrix,U);ea.getInverse(U);ea.transpose();ia.setFromMatrix(da);f=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var Wa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
-THREE.Light)E.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===ia.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(H.getPositionFromMatrix(f.matrixWorld),H.applyProjection(da),e.z=H.z),E.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(H.getPositionFromMatrix(f.matrixWorld),H.applyProjection(da),e.z=H.z),E.sprites.push(e)):(e=a(),e.object=
-f,null!==f.renderDepth?e.z=f.renderDepth:(H.getPositionFromMatrix(f.matrixWorld),H.applyProjection(da),e.z=H.z),E.objects.push(e));Wa(f)}}};Wa(g);!0===m&&E.objects.sort(c);g=0;for(m=E.objects.length;g<m;g++)if(qa=E.objects[g].object,Fa=qa.matrixWorld,k=0,qa instanceof THREE.Mesh){bb=qa.geometry;pa=bb.vertices;mb=bb.faces;bb=bb.faceVertexUvs;M.getInverse(Fa);M.transpose();cb=qa.material instanceof THREE.MeshFaceMaterial;Va=!0===cb?qa.material:null;ma=0;for(ga=pa.length;ma<ga;ma++)i=b(),i.positionWorld.copy(pa[ma]).applyMatrix4(Fa),
-i.positionScreen.copy(i.positionWorld).applyMatrix4(da),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);pa=0;for(ma=mb.length;pa<ma;pa++){ga=mb[pa];var Qa=!0===cb?Va.materials[ga.materialIndex]:qa.material;if(void 0!==Qa){ja=Qa.side;if(ga instanceof THREE.Face3)if(Y=l[ga.a],ba=l[ga.b],
-Z=l[ga.c],K[0]=Y.positionScreen,K[1]=ba.positionScreen,K[2]=Z.positionScreen,!0===Y.visible||!0===ba.visible||!0===Z.visible||W.isIntersectionBox(F.setFromPoints(K)))if(Ea=0>(Z.positionScreen.x-Y.positionScreen.x)*(ba.positionScreen.y-Y.positionScreen.y)-(Z.positionScreen.y-Y.positionScreen.y)*(ba.positionScreen.x-Y.positionScreen.x),ja===THREE.DoubleSide||Ea===(ja===THREE.FrontSide))s===p?(ha=new THREE.RenderableFace3,r.push(ha),p++,s++,n=ha):n=r[s++],n.v1.copy(Y),n.v2.copy(ba),n.v3.copy(Z);else continue;
-else continue;else if(ga instanceof THREE.Face4)if(Y=l[ga.a],ba=l[ga.b],Z=l[ga.c],ha=l[ga.d],L[0]=Y.positionScreen,L[1]=ba.positionScreen,L[2]=Z.positionScreen,L[3]=ha.positionScreen,!0===Y.visible||!0===ba.visible||!0===Z.visible||!0===ha.visible||W.isIntersectionBox(F.setFromPoints(L)))if(Ea=0>(ha.positionScreen.x-Y.positionScreen.x)*(ba.positionScreen.y-Y.positionScreen.y)-(ha.positionScreen.y-Y.positionScreen.y)*(ba.positionScreen.x-Y.positionScreen.x)||0>(ba.positionScreen.x-Z.positionScreen.x)*
-(ha.positionScreen.y-Z.positionScreen.y)-(ba.positionScreen.y-Z.positionScreen.y)*(ha.positionScreen.x-Z.positionScreen.x),ja===THREE.DoubleSide||Ea===(ja===THREE.FrontSide)){if(q===v){var yb=new THREE.RenderableFace4;y.push(yb);v++;q++;n=yb}else n=y[q++];n.v1.copy(Y);n.v2.copy(ba);n.v3.copy(Z);n.v4.copy(ha)}else continue;else continue;n.normalModel.copy(ga.normal);!1===Ea&&(ja===THREE.BackSide||ja===THREE.DoubleSide)&&n.normalModel.negate();n.normalModel.applyMatrix3(M).normalize();n.normalModelView.copy(n.normalModel).applyMatrix3(ea);
-n.centroidModel.copy(ga.centroid).applyMatrix4(Fa);Z=ga.vertexNormals;Y=0;for(ba=Z.length;Y<ba;Y++)ha=n.vertexNormalsModel[Y],ha.copy(Z[Y]),!1===Ea&&(ja===THREE.BackSide||ja===THREE.DoubleSide)&&ha.negate(),ha.applyMatrix3(M).normalize(),n.vertexNormalsModelView[Y].copy(ha).applyMatrix3(ea);n.vertexNormalsLength=Z.length;Y=0;for(ba=bb.length;Y<ba;Y++)if(ha=bb[Y][pa],void 0!==ha){ja=0;for(Z=ha.length;ja<Z;ja++)n.uvs[Y][ja]=ha[ja]}n.color=ga.color;n.material=Qa;wa.copy(n.centroidModel).applyProjection(da);
-n.z=wa.z;E.elements.push(n)}}}else if(qa instanceof THREE.Line){Pa.multiplyMatrices(da,Fa);pa=qa.geometry.vertices;Y=b();Y.positionScreen.copy(pa[0]).applyMatrix4(Pa);mb=qa.type===THREE.LinePieces?2:1;ma=1;for(ga=pa.length;ma<ga;ma++)Y=b(),Y.positionScreen.copy(pa[ma]).applyMatrix4(Pa),0<(ma+1)%mb||(ba=l[k-2],sa.copy(Y.positionScreen),N.copy(ba.positionScreen),!0===d(sa,N)&&(sa.multiplyScalar(1/sa.w),N.multiplyScalar(1/N.w),t===I?(bb=new THREE.RenderableLine,A.push(bb),I++,t++,z=bb):z=A[t++],z.v1.positionScreen.copy(sa),
-z.v2.positionScreen.copy(N),z.z=Math.max(sa.z,N.z),z.material=qa.material,E.elements.push(z)))}g=0;for(m=E.sprites.length;g<m;g++)qa=E.sprites[g].object,Fa=qa.matrixWorld,qa instanceof THREE.Particle&&(C.set(Fa.elements[12],Fa.elements[13],Fa.elements[14],1),C.applyMatrix4(da),C.z/=C.w,0<C.z&&1>C.z&&(x===J?(Ea=new THREE.RenderableParticle,G.push(Ea),J++,x++,B=Ea):B=G[x++],B.object=qa,B.x=C.x/C.w,B.y=C.y/C.w,B.z=C.z,B.rotation=qa.rotation.z,B.scale.x=qa.scale.x*Math.abs(B.x-(C.x+h.projectionMatrix.elements[0])/
-(C.w+h.projectionMatrix.elements[12])),B.scale.y=qa.scale.y*Math.abs(B.y-(C.y+h.projectionMatrix.elements[5])/(C.w+h.projectionMatrix.elements[13])),B.material=qa.material,E.elements.push(B)));!0===Oa&&E.elements.sort(c);return E}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
+return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(k===n){var a=new THREE.RenderableVertex;l.push(a);n++;k++;return a}return l[k++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
+c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,k,l=[],n=0,m,t,r=[],p=0,q,y=[],v=0,z,s,C=[],H=0,B,w,I=[],J=0,E={objects:[],sprites:[],lights:[],elements:[]},Z=new THREE.Vector3,A=new THREE.Vector4,U=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),F=new THREE.Box3,G=Array(3),K=Array(4),N=new THREE.Matrix4,fa=new THREE.Matrix4,ma,eb=new THREE.Matrix4,M=new THREE.Matrix3,T=new THREE.Matrix3,ja=new THREE.Vector3,L=new THREE.Frustum,ca=new THREE.Vector4,ra=new THREE.Vector4;
+this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);fa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(fa)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);fa.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(fa)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
+c)};this.projectScene=function(g,h,n,db){var La=!1,Oa,ea,ha,V,$,Y,ia,sa,na,Pa,Ba,fb,jb;w=s=q=t=0;E.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();N.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));fa.multiplyMatrices(h.projectionMatrix,N);T.getInverse(N);T.transpose();L.setFromMatrix(fa);f=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var Sa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
+THREE.Light)E.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===L.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(Z.getPositionFromMatrix(f.matrixWorld),Z.applyProjection(fa),e.z=Z.z),E.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(Z.getPositionFromMatrix(f.matrixWorld),Z.applyProjection(fa),e.z=Z.z),E.sprites.push(e)):(e=a(),e.object=
+f,null!==f.renderDepth?e.z=f.renderDepth:(Z.getPositionFromMatrix(f.matrixWorld),Z.applyProjection(fa),e.z=Z.z),E.objects.push(e));Sa(f)}}};Sa(g);!0===n&&E.objects.sort(c);g=0;for(n=E.objects.length;g<n;g++)if(sa=E.objects[g].object,ma=sa.matrixWorld,k=0,sa instanceof THREE.Mesh){na=sa.geometry;ha=na.vertices;Pa=na.faces;na=na.faceVertexUvs;M.getInverse(ma);M.transpose();fb=sa.material instanceof THREE.MeshFaceMaterial;jb=!0===fb?sa.material:null;Oa=0;for(ea=ha.length;Oa<ea;Oa++)i=b(),i.positionWorld.copy(ha[Oa]).applyMatrix4(ma),
+i.positionScreen.copy(i.positionWorld).applyMatrix4(fa),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);ha=0;for(Oa=Pa.length;ha<Oa;ha++){ea=Pa[ha];var ob=!0===fb?jb.materials[ea.materialIndex]:sa.material;if(void 0!==ob){Y=ob.side;if(ea instanceof THREE.Face3)if(V=l[ea.a],$=l[ea.b],ia=
+l[ea.c],G[0]=V.positionScreen,G[1]=$.positionScreen,G[2]=ia.positionScreen,!0===V.visible||!0===$.visible||!0===ia.visible||U.isIntersectionBox(F.setFromPoints(G)))if(La=0>(ia.positionScreen.x-V.positionScreen.x)*($.positionScreen.y-V.positionScreen.y)-(ia.positionScreen.y-V.positionScreen.y)*($.positionScreen.x-V.positionScreen.x),Y===THREE.DoubleSide||La===(Y===THREE.FrontSide))t===p?(Ba=new THREE.RenderableFace3,r.push(Ba),p++,t++,m=Ba):m=r[t++],m.v1.copy(V),m.v2.copy($),m.v3.copy(ia);else continue;
+else continue;else if(ea instanceof THREE.Face4)if(V=l[ea.a],$=l[ea.b],ia=l[ea.c],Ba=l[ea.d],K[0]=V.positionScreen,K[1]=$.positionScreen,K[2]=ia.positionScreen,K[3]=Ba.positionScreen,!0===V.visible||!0===$.visible||!0===ia.visible||!0===Ba.visible||U.isIntersectionBox(F.setFromPoints(K)))if(La=0>(Ba.positionScreen.x-V.positionScreen.x)*($.positionScreen.y-V.positionScreen.y)-(Ba.positionScreen.y-V.positionScreen.y)*($.positionScreen.x-V.positionScreen.x)||0>($.positionScreen.x-ia.positionScreen.x)*
+(Ba.positionScreen.y-ia.positionScreen.y)-($.positionScreen.y-ia.positionScreen.y)*(Ba.positionScreen.x-ia.positionScreen.x),Y===THREE.DoubleSide||La===(Y===THREE.FrontSide)){if(q===v){var Gb=new THREE.RenderableFace4;y.push(Gb);v++;q++;m=Gb}else m=y[q++];m.v1.copy(V);m.v2.copy($);m.v3.copy(ia);m.v4.copy(Ba)}else continue;else continue;m.normalModel.copy(ea.normal);!1===La&&(Y===THREE.BackSide||Y===THREE.DoubleSide)&&m.normalModel.negate();m.normalModel.applyMatrix3(M).normalize();m.normalModelView.copy(m.normalModel).applyMatrix3(T);
+m.centroidModel.copy(ea.centroid).applyMatrix4(ma);ia=ea.vertexNormals;V=0;for($=ia.length;V<$;V++)Ba=m.vertexNormalsModel[V],Ba.copy(ia[V]),!1===La&&(Y===THREE.BackSide||Y===THREE.DoubleSide)&&Ba.negate(),Ba.applyMatrix3(M).normalize(),m.vertexNormalsModelView[V].copy(Ba).applyMatrix3(T);m.vertexNormalsLength=ia.length;V=0;for($=na.length;V<$;V++)if(Ba=na[V][ha],void 0!==Ba){Y=0;for(ia=Ba.length;Y<ia;Y++)m.uvs[V][Y]=Ba[Y]}m.color=ea.color;m.material=ob;ja.copy(m.centroidModel).applyProjection(fa);
+m.z=ja.z;E.elements.push(m)}}}else if(sa instanceof THREE.Line){eb.multiplyMatrices(fa,ma);ha=sa.geometry.vertices;V=b();V.positionScreen.copy(ha[0]).applyMatrix4(eb);Pa=sa.type===THREE.LinePieces?2:1;Oa=1;for(ea=ha.length;Oa<ea;Oa++)V=b(),V.positionScreen.copy(ha[Oa]).applyMatrix4(eb),0<(Oa+1)%Pa||($=l[k-2],ca.copy(V.positionScreen),ra.copy($.positionScreen),!0===d(ca,ra)&&(ca.multiplyScalar(1/ca.w),ra.multiplyScalar(1/ra.w),s===H?(na=new THREE.RenderableLine,C.push(na),H++,s++,z=na):z=C[s++],z.v1.positionScreen.copy(ca),
+z.v2.positionScreen.copy(ra),z.z=Math.max(ca.z,ra.z),z.material=sa.material,E.elements.push(z)))}g=0;for(n=E.sprites.length;g<n;g++)sa=E.sprites[g].object,ma=sa.matrixWorld,sa instanceof THREE.Particle&&(A.set(ma.elements[12],ma.elements[13],ma.elements[14],1),A.applyMatrix4(fa),A.z/=A.w,0<A.z&&1>A.z&&(w===J?(La=new THREE.RenderableParticle,I.push(La),J++,w++,B=La):B=I[w++],B.object=sa,B.x=A.x/A.w,B.y=A.y/A.w,B.z=A.z,B.rotation=sa.rotation.z,B.scale.x=sa.scale.x*Math.abs(B.x-(A.x+h.projectionMatrix.elements[0])/
+(A.w+h.projectionMatrix.elements[12])),B.scale.y=sa.scale.y*Math.abs(B.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),B.material=sa.material,E.elements.push(B)));!0===db&&E.elements.sort(c);return E}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
 THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
@@ -158,15 +158,15 @@ this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesN
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getInverse(a).transpose(),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],
 c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.add(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],
 f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof THREE.Face4&&
-(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.subVectors(g,f),k.subVectors(a,f),i.cross(k),e[d.a].add(i),e[d.b].add(i),
-e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],l.subVectors(h,f),k.subVectors(a,f),l.cross(k),e[d.a].add(l),e[d.b].add(l),e[d.d].add(l),m.subVectors(h,g),n.subVectors(f,g),m.cross(n),e[d.b].add(m),e[d.c].add(m),e[d.d].add(m))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),e[d.b].add(d.normal),
+(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.subVectors(g,f),k.subVectors(a,f),i.cross(k),e[d.a].add(i),e[d.b].add(i),
+e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],l.subVectors(h,f),k.subVectors(a,f),l.cross(k),e[d.a].add(l),e[d.b].add(l),e[d.d].add(l),n.subVectors(h,g),m.subVectors(f,g),n.cross(m),e[d.b].add(n),e[d.c].add(n),e[d.d].add(n))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),e[d.b].add(d.normal),
 e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<
 d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=
 [];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,k;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=
 this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],k=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])):(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2]),k.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,
-d,e,f,x){h=a.vertices[b];i=a.vertices[c];k=a.vertices[d];l=g[e];m=g[f];n=g[x];s=i.x-h.x;r=k.x-h.x;p=i.y-h.y;q=k.y-h.y;y=i.z-h.z;v=k.z-h.z;z=m.x-l.x;t=n.x-l.x;A=m.y-l.y;I=n.y-l.y;B=1/(z*I-t*A);E.set((I*s-A*r)*B,(I*p-A*q)*B,(I*y-A*v)*B);H.set((z*r-t*s)*B,(z*q-t*p)*B,(z*v-t*y)*B);G[b].add(E);G[c].add(E);G[d].add(E);J[b].add(H);J[c].add(H);J[d].add(H)}var b,c,d,e,f,g,h,i,k,l,m,n,s,r,p,q,y,v,z,t,A,I,B,x,G=[],J=[],E=new THREE.Vector3,H=new THREE.Vector3,C=new THREE.Vector3,W=new THREE.Vector3,F=new THREE.Vector3;
-b=0;for(c=this.vertices.length;b<c;b++)G[b]=new THREE.Vector3,J[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)F.copy(f.vertexNormals[d]),e=f[K[d]],x=G[e],C.copy(x),C.sub(F.multiplyScalar(F.dot(x))).normalize(),
-W.crossVectors(f.vertexNormals[d],x),e=W.dot(J[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(C.x,C.y,C.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
+d,e,f,w){h=a.vertices[b];i=a.vertices[c];k=a.vertices[d];l=g[e];n=g[f];m=g[w];t=i.x-h.x;r=k.x-h.x;p=i.y-h.y;q=k.y-h.y;y=i.z-h.z;v=k.z-h.z;z=n.x-l.x;s=m.x-l.x;C=n.y-l.y;H=m.y-l.y;B=1/(z*H-s*C);E.set((H*t-C*r)*B,(H*p-C*q)*B,(H*y-C*v)*B);Z.set((z*r-s*t)*B,(z*q-s*p)*B,(z*v-s*y)*B);I[b].add(E);I[c].add(E);I[d].add(E);J[b].add(Z);J[c].add(Z);J[d].add(Z)}var b,c,d,e,f,g,h,i,k,l,n,m,t,r,p,q,y,v,z,s,C,H,B,w,I=[],J=[],E=new THREE.Vector3,Z=new THREE.Vector3,A=new THREE.Vector3,U=new THREE.Vector3,F=new THREE.Vector3;
+b=0;for(c=this.vertices.length;b<c;b++)I[b]=new THREE.Vector3,J[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)F.copy(f.vertexNormals[d]),e=f[G[d]],w=I[e],A.copy(w),A.sub(F.multiplyScalar(F.dot(w))).normalize(),
+U.crossVectors(f.vertexNormals[d],w),e=U.dot(J[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(A.x,A.y,A.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
 this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i,k;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];
 h=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=d){h.splice(d,1);var l=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(k=this.faceVertexUvs[h][f])&&k.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(l.vertexNormals=a.vertexNormals,l.vertexNormals.splice(d,
 1));a.vertexColors&&0<a.vertexColors.length&&(l.vertexColors=a.vertexColors,l.vertexColors.splice(d,1));this.faces[f]=l}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f,1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];
@@ -174,12 +174,12 @@ c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(ne
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix3,b.getInverse(a).transpose(),b.multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);
 var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=
 new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
-0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,k,l,m,n=new THREE.Vector3,s=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var y=this.attributes.index.array,v=this.offsets;c=0;for(d=v.length;c<d;++c){b=v[c].start;g=v[c].count;var z=v[c].index;a=b;for(b+=g;a<b;a+=3)g=z+y[a],h=z+y[a+1],i=z+y[a+2],k=e[3*g],l=e[3*g+1],m=e[3*g+2],n.set(k,l,m),k=e[3*h],l=e[3*h+1],m=e[3*h+2],s.set(k,l,m),k=e[3*i],l=e[3*i+1],m=e[3*i+2],r.set(k,
-l,m),p.subVectors(r,s),q.subVectors(n,s),p.cross(q),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*i]+=p.x,f[3*i+1]+=p.y,f[3*i+2]+=p.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],l=e[a+1],m=e[a+2],n.set(k,l,m),k=e[a+3],l=e[a+4],m=e[a+5],s.set(k,l,m),k=e[a+6],l=e[a+7],m=e[a+8],r.set(k,l,m),p.subVectors(r,s),q.subVectors(n,s),p.cross(q),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z}this.normalizeNormals();this.normalsNeedUpdate=
-!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){Fa.x=d[3*a];Fa.y=d[3*a+1];Fa.z=d[3*a+2];Pa.copy(Fa);ea=i[a];U.copy(ea);U.sub(Fa.multiplyScalar(Fa.dot(ea))).normalize();da.crossVectors(Pa,ea);wa=da.dot(k[a]);M=0>wa?-1:1;h[4*a]=U.x;h[4*a+1]=U.y;h[4*a+2]=U.z;h[4*a+3]=M}if(void 0===this.attributes.index||void 0===this.attributes.position||
+0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,k,l,n,m=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var y=this.attributes.index.array,v=this.offsets;c=0;for(d=v.length;c<d;++c){b=v[c].start;g=v[c].count;var z=v[c].index;a=b;for(b+=g;a<b;a+=3)g=z+y[a],h=z+y[a+1],i=z+y[a+2],k=e[3*g],l=e[3*g+1],n=e[3*g+2],m.set(k,l,n),k=e[3*h],l=e[3*h+1],n=e[3*h+2],t.set(k,l,n),k=e[3*i],l=e[3*i+1],n=e[3*i+2],r.set(k,
+l,n),p.subVectors(r,t),q.subVectors(m,t),p.cross(q),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*i]+=p.x,f[3*i+1]+=p.y,f[3*i+2]+=p.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],l=e[a+1],n=e[a+2],m.set(k,l,n),k=e[a+3],l=e[a+4],n=e[a+5],t.set(k,l,n),k=e[a+6],l=e[a+7],n=e[a+8],r.set(k,l,n),p.subVectors(r,t),q.subVectors(m,t),p.cross(q),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z}this.normalizeNormals();this.normalsNeedUpdate=
+!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){ma.x=d[3*a];ma.y=d[3*a+1];ma.z=d[3*a+2];eb.copy(ma);T=i[a];N.copy(T);N.sub(ma.multiplyScalar(ma.dot(T))).normalize();fa.crossVectors(eb,T);ja=fa.dot(k[a]);M=0>ja?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=M}if(void 0===this.attributes.index||void 0===this.attributes.position||
 void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],k=[],g=0;g<f;g++)i[g]=
-new THREE.Vector3,k[g]=new THREE.Vector3;var l,m,n,s,r,p,q,y,v,z,t,A,I,B,x,f=new THREE.Vector3,g=new THREE.Vector3,G,J,E,H,C,W,F,K=this.offsets;E=0;for(H=K.length;E<H;++E){J=K[E].start;C=K[E].count;var L=K[E].index;G=J;for(J+=C;G<J;G+=3)C=L+b[G],W=L+b[G+1],F=L+b[G+2],l=c[3*C],m=c[3*C+1],n=c[3*C+2],s=c[3*W],r=c[3*W+1],p=c[3*W+2],q=c[3*F],y=c[3*F+1],v=c[3*F+2],z=e[2*C],t=e[2*C+1],A=e[2*W],I=e[2*W+1],B=e[2*F],x=e[2*F+1],s-=l,l=q-l,r-=m,m=y-m,p-=n,n=v-n,A-=z,z=B-z,I-=t,t=x-t,x=1/(A*t-z*I),f.set((t*s-
-I*l)*x,(t*r-I*m)*x,(t*p-I*n)*x),g.set((A*l-z*s)*x,(A*m-z*r)*x,(A*n-z*p)*x),i[C].add(f),i[W].add(f),i[F].add(f),k[C].add(g),k[W].add(g),k[F].add(g)}var U=new THREE.Vector3,da=new THREE.Vector3,Fa=new THREE.Vector3,Pa=new THREE.Vector3,M,ea,wa;E=0;for(H=K.length;E<H;++E){J=K[E].start;C=K[E].count;L=K[E].index;G=J;for(J+=C;G<J;G+=3)C=L+b[G],W=L+b[G+1],F=L+b[G+2],a(C),a(W),a(F)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
+new THREE.Vector3,k[g]=new THREE.Vector3;var l,n,m,t,r,p,q,y,v,z,s,C,H,B,w,f=new THREE.Vector3,g=new THREE.Vector3,I,J,E,Z,A,U,F,G=this.offsets;E=0;for(Z=G.length;E<Z;++E){J=G[E].start;A=G[E].count;var K=G[E].index;I=J;for(J+=A;I<J;I+=3)A=K+b[I],U=K+b[I+1],F=K+b[I+2],l=c[3*A],n=c[3*A+1],m=c[3*A+2],t=c[3*U],r=c[3*U+1],p=c[3*U+2],q=c[3*F],y=c[3*F+1],v=c[3*F+2],z=e[2*A],s=e[2*A+1],C=e[2*U],H=e[2*U+1],B=e[2*F],w=e[2*F+1],t-=l,l=q-l,r-=n,n=y-n,p-=m,m=v-m,C-=z,z=B-z,H-=s,s=w-s,w=1/(C*s-z*H),f.set((s*t-
+H*l)*w,(s*r-H*n)*w,(s*p-H*m)*w),g.set((C*l-z*t)*w,(C*n-z*r)*w,(C*m-z*p)*w),i[A].add(f),i[U].add(f),i[F].add(f),k[A].add(g),k[U].add(g),k[F].add(g)}var N=new THREE.Vector3,fa=new THREE.Vector3,ma=new THREE.Vector3,eb=new THREE.Vector3,M,T,ja;E=0;for(Z=G.length;E<Z;++E){J=G[E].start;A=G[E].count;K=G[E].index;I=J;for(J+=A;I<J;I+=3)A=K+b[I],U=K+b[I+1],F=K+b[I+2],a(A),a(U),a(F)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=
 new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=new THREE.Color(b);this.position=new THREE.Vector3(0,100,0);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=
@@ -187,7 +187,7 @@ this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
 a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,k,q){var y=/\.dds$/i.test(f),v=b+"/"+f;if(y){var z=THREE.ImageUtils.loadCompressedTexture(v);a[e]=z}else z=document.createElement("canvas"),a[e]=new THREE.Texture(z);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
-f[k[0]]&&(a[e].wrapS=f[k[0]]),void 0!==f[k[1]]&&(a[e].wrapT=f[k[1]]));q&&(a[e].anisotropy=q);if(!y){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=v}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
+f[k[0]]&&(a[e].wrapS=f[k[0]]),void 0!==f[k[1]]&&(a[e].wrapT=f[k[1]]));q&&(a[e].anisotropy=q);if(!y){var s=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);s.image.width=a;s.image.height=b;s.image.getContext("2d").drawImage(this,0,0,a,b)}else s.image=this;s.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=v}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
 lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?h="MeshPhongMaterial":"basic"===k&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
 void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
 b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
@@ -195,34 +195,34 @@ a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(
 k.uSpecularColor.value.setHex(i.specular),k.uAmbientColor.value.setHex(i.ambient),k.uShininess.value=i.shininess,void 0!==i.opacity&&(k.uOpacity.value=i.opacity),h=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:k,lights:!0,fog:!0}),i.transparent&&(h.transparent=!0)):h=new THREE[h](i);void 0!==a.DbgName&&(h.name=a.DbgName);return h}};THREE.ImageLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),
 e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,h,i,k,l,m,n,s,r,p,q,y,v,z,t=a.faces;r=a.vertices;var A=a.normals,I=a.colors,B=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&B++;for(f=0;f<B;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];i=0;for(k=r.length;i<k;)l=new THREE.Vector3,l.x=r[i++]*e,l.y=r[i++]*e,l.z=r[i++]*e,d.vertices.push(l);i=0;for(k=t.length;i<k;){r=t[i++];l=r&1;h=r&2;f=r&4;g=r&8;n=r&16;m=r&32;p=r&64;r&=128;l?(q=new THREE.Face4,
-q.a=t[i++],q.b=t[i++],q.c=t[i++],q.d=t[i++],l=4):(q=new THREE.Face3,q.a=t[i++],q.b=t[i++],q.c=t[i++],l=3);h&&(h=t[i++],q.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<B;f++)y=a.uvs[f],s=t[i++],z=y[2*s],s=y[2*s+1],d.faceUvs[f][h]=new THREE.Vector2(z,s);if(g)for(f=0;f<B;f++){y=a.uvs[f];v=[];for(g=0;g<l;g++)s=t[i++],z=y[2*s],s=y[2*s+1],v[g]=new THREE.Vector2(z,s);d.faceVertexUvs[f][h]=v}n&&(n=3*t[i++],g=new THREE.Vector3,g.x=A[n++],g.y=A[n++],g.z=A[n],q.normal=g);if(m)for(f=0;f<l;f++)n=3*t[i++],g=
-new THREE.Vector3,g.x=A[n++],g.y=A[n++],g.z=A[n],q.vertexNormals.push(g);p&&(m=t[i++],m=new THREE.Color(I[m]),q.color=m);if(r)for(f=0;f<l;f++)m=t[i++],m=new THREE.Color(I[m]),q.vertexColors.push(m);d.faces.push(q)}if(a.skinWeights){i=0;for(k=a.skinWeights.length;i<k;i+=2)t=a.skinWeights[i],A=a.skinWeights[i+1],d.skinWeights.push(new THREE.Vector4(t,A,0,0))}if(a.skinIndices){i=0;for(k=a.skinIndices.length;i<k;i+=2)t=a.skinIndices[i],A=a.skinIndices[i+1],d.skinIndices.push(new THREE.Vector4(t,A,0,0))}d.bones=
-a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){i=0;for(k=a.morphTargets.length;i<k;i++){d.morphTargets[i]={};d.morphTargets[i].name=a.morphTargets[i].name;d.morphTargets[i].vertices=[];I=d.morphTargets[i].vertices;B=a.morphTargets[i].vertices;t=0;for(A=B.length;t<A;t+=3)r=new THREE.Vector3,r.x=B[t]*e,r.y=B[t+1]*e,r.z=B[t+2]*e,I.push(r)}}if(void 0!==a.morphColors){i=0;for(k=a.morphColors.length;i<k;i++){d.morphColors[i]={};d.morphColors[i].name=a.morphColors[i].name;d.morphColors[i].colors=
-[];A=d.morphColors[i].colors;I=a.morphColors[i].colors;e=0;for(t=I.length;e<t;e+=3)B=new THREE.Color(16755200),B.setRGB(I[e],I[e+1],I[e+2]),A.push(B)}}d.computeCentroids();d.computeFaceNormals();a=this.initMaterials(a.materials,c);this.needsTangents(a)&&d.computeTangents();b(d,a)};THREE.LoadingMonitor=function(){THREE.EventDispatcher.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,h,i,k,l,n,m,t,r,p,q,y,v,z,s=a.faces;r=a.vertices;var C=a.normals,H=a.colors,B=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&B++;for(f=0;f<B;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];i=0;for(k=r.length;i<k;)l=new THREE.Vector3,l.x=r[i++]*e,l.y=r[i++]*e,l.z=r[i++]*e,d.vertices.push(l);i=0;for(k=s.length;i<k;){r=s[i++];l=r&1;h=r&2;f=r&4;g=r&8;m=r&16;n=r&32;p=r&64;r&=128;l?(q=new THREE.Face4,
+q.a=s[i++],q.b=s[i++],q.c=s[i++],q.d=s[i++],l=4):(q=new THREE.Face3,q.a=s[i++],q.b=s[i++],q.c=s[i++],l=3);h&&(h=s[i++],q.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<B;f++)y=a.uvs[f],t=s[i++],z=y[2*t],t=y[2*t+1],d.faceUvs[f][h]=new THREE.Vector2(z,t);if(g)for(f=0;f<B;f++){y=a.uvs[f];v=[];for(g=0;g<l;g++)t=s[i++],z=y[2*t],t=y[2*t+1],v[g]=new THREE.Vector2(z,t);d.faceVertexUvs[f][h]=v}m&&(m=3*s[i++],g=new THREE.Vector3,g.x=C[m++],g.y=C[m++],g.z=C[m],q.normal=g);if(n)for(f=0;f<l;f++)m=3*s[i++],g=
+new THREE.Vector3,g.x=C[m++],g.y=C[m++],g.z=C[m],q.vertexNormals.push(g);p&&(n=s[i++],n=new THREE.Color(H[n]),q.color=n);if(r)for(f=0;f<l;f++)n=s[i++],n=new THREE.Color(H[n]),q.vertexColors.push(n);d.faces.push(q)}if(a.skinWeights){i=0;for(k=a.skinWeights.length;i<k;i+=2)s=a.skinWeights[i],C=a.skinWeights[i+1],d.skinWeights.push(new THREE.Vector4(s,C,0,0))}if(a.skinIndices){i=0;for(k=a.skinIndices.length;i<k;i+=2)s=a.skinIndices[i],C=a.skinIndices[i+1],d.skinIndices.push(new THREE.Vector4(s,C,0,0))}d.bones=
+a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){i=0;for(k=a.morphTargets.length;i<k;i++){d.morphTargets[i]={};d.morphTargets[i].name=a.morphTargets[i].name;d.morphTargets[i].vertices=[];H=d.morphTargets[i].vertices;B=a.morphTargets[i].vertices;s=0;for(C=B.length;s<C;s+=3)r=new THREE.Vector3,r.x=B[s]*e,r.y=B[s+1]*e,r.z=B[s+2]*e,H.push(r)}}if(void 0!==a.morphColors){i=0;for(k=a.morphColors.length;i<k;i++){d.morphColors[i]={};d.morphColors[i].name=a.morphColors[i].name;d.morphColors[i].colors=
+[];C=d.morphColors[i].colors;H=a.morphColors[i].colors;e=0;for(s=H.length;e<s;e+=3)B=new THREE.Color(16755200),B.setRGB(H[e],H[e+1],H[e+2]),C.push(B)}}d.computeCentroids();d.computeFaceNormals();a=this.initMaterials(a.materials,c);this.needsTangents(a)&&d.computeTangents();b(d,a)};THREE.LoadingMonitor=function(){THREE.EventDispatcher.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
 THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(x.scene,J.objects)}function f(a,b){var c,e,g,i,k,m,p;for(p in b)if(void 0===x.objects[p]){var q=b[p],t=null;if(q.type&&q.type in l.hierarchyHandlerMap){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,properties:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var C in q)C in e||(g[C]=q[C]);s=x.materials[q.material];q.loading=
-!0;e=l.hierarchyHandlerMap[q.type].loaderObject;e.options?e.load(d(q.url,J.urlBaseType),h(p,a,s,q)):e.load(d(q.url,J.urlBaseType),h(p,a,s,q),g)}}else if(void 0!==q.geometry){if(n=x.geometries[q.geometry]){t=!1;s=x.materials[q.material];t=s instanceof THREE.ShaderMaterial;g=q.position;i=q.rotation;k=q.scale;c=q.matrix;m=q.quaternion;q.material||(s=new THREE.MeshFaceMaterial(x.face_materials[q.geometry]));s instanceof THREE.MeshFaceMaterial&&0===s.materials.length&&(s=new THREE.MeshFaceMaterial(x.face_materials[q.geometry]));
-if(s instanceof THREE.MeshFaceMaterial)for(e=0;e<s.materials.length;e++)t=t||s.materials[e]instanceof THREE.ShaderMaterial;t&&n.computeTangents();q.skin?t=new THREE.SkinnedMesh(n,s):q.morph?(t=new THREE.MorphAnimMesh(n,s),void 0!==q.duration&&(t.duration=q.duration),void 0!==q.time&&(t.time=q.time),void 0!==q.mirroredLoop&&(t.mirroredLoop=q.mirroredLoop),s.morphNormals&&n.computeMorphNormals()):t=new THREE.Mesh(n,s);t.name=p;c?(t.matrixAutoUpdate=!1,t.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],
-c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(t.position.set(g[0],g[1],g[2]),m?(t.quaternion.set(m[0],m[1],m[2],m[3]),t.useQuaternion=!0):t.rotation.set(i[0],i[1],i[2]),t.scale.set(k[0],k[1],k[2]));t.visible=q.visible;t.castShadow=q.castShadow;t.receiveShadow=q.receiveShadow;a.add(t);x.objects[p]=t}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(v=void 0!==q.color?q.color:16777215,z=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(g=q.direction,
-y=new THREE.DirectionalLight(v,z),y.position.set(g[0],g[1],g[2]),q.target&&(G.push({object:y,targetName:q.target}),y.target=null)):"PointLight"===q.type?(g=q.position,e=q.distance,y=new THREE.PointLight(v,z,e),y.position.set(g[0],g[1],g[2])):"AmbientLight"===q.type&&(y=new THREE.AmbientLight(v)),a.add(y),y.name=p,x.lights[p]=y,x.objects[p]=y):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?("PerspectiveCamera"===q.type?r=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===
-q.type&&(r=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),g=q.position,r.position.set(g[0],g[1],g[2]),a.add(r),r.name=p,x.cameras[p]=r,x.objects[p]=r):(g=q.position,i=q.rotation,k=q.scale,m=q.quaternion,t=new THREE.Object3D,t.name=p,t.position.set(g[0],g[1],g[2]),m?(t.quaternion.set(m[0],m[1],m[2],m[3]),t.useQuaternion=!0):t.rotation.set(i[0],i[1],i[2]),t.scale.set(k[0],k[1],k[2]),t.visible=void 0!==q.visible?q.visible:!1,a.add(t),x.objects[p]=t,x.empties[p]=t);if(t){if(void 0!==
-q.properties)for(var B in q.properties)t.properties[B]=q.properties[B];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)g=q.groups[e],void 0===x.groups[g]&&(x.groups[g]=[]),x.groups[g].push(p);void 0!==q.children&&f(t,q.children)}}}function g(a){return function(b,c){x.geometries[a]=b;x.face_materials[a]=c;e();t-=1;l.onLoadComplete();k()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,n=d.scale;f.position.set(g[0],g[1],g[2]);
-i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(n[0],n[1],n[2]);c&&f.traverse(function(a){a.material=c});var m=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=m});b.add(f);f.name=a;x.objects[a]=f;e();t-=1;l.onLoadComplete();k()}}function i(a){return function(b,c){x.geometries[a]=b;x.face_materials[a]=c}}function k(){l.callbackProgress({totalModels:I,totalTextures:B,loadedModels:I-t,loadedTextures:B-A},x);l.onLoadProgress();if(0===
-t&&0===A){for(var a=0;a<G.length;a++){var c=G[a],d=x.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,x.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(x)}}var l=this,m=THREE.Loader.prototype.extractUrlBase(c),n,s,r,p,q,y,v,z,t,A,I,B,x,G=[],J=a,E;for(E in this.geometryHandlerMap)a=this.geometryHandlerMap[E].loaderClass,this.geometryHandlerMap[E].loaderObject=new a;for(E in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[E].loaderClass,
-this.hierarchyHandlerMap[E].loaderObject=new a;A=t=0;x={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(J.transform&&(E=J.transform.position,a=J.transform.rotation,c=J.transform.scale,E&&x.scene.position.set(E[0],E[1],E[2]),a&&x.scene.rotation.set(a[0],a[1],a[2]),c&&x.scene.scale.set(c[0],c[1],c[2]),E||a||c))x.scene.updateMatrix(),x.scene.updateMatrixWorld();E=function(a){return function(){A-=a;k();l.onLoadComplete()}};
-for(var H in J.fogs)a=J.fogs[H],"linear"===a.type?p=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(p=new THREE.FogExp2(0,a.density)),a=a.color,p.color.setRGB(a[0],a[1],a[2]),x.fogs[H]=p;for(var C in J.geometries)p=J.geometries[C],p.type in this.geometryHandlerMap&&(t+=1,l.onLoadStart());for(var W in J.objects)p=J.objects[W],p.type&&p.type in this.hierarchyHandlerMap&&(t+=1,l.onLoadStart());I=t;for(C in J.geometries)if(p=J.geometries[C],"cube"===p.type)n=new THREE.CubeGeometry(p.width,p.height,p.depth,
-p.widthSegments,p.heightSegments,p.depthSegments),x.geometries[C]=n;else if("plane"===p.type)n=new THREE.PlaneGeometry(p.width,p.height,p.widthSegments,p.heightSegments),x.geometries[C]=n;else if("sphere"===p.type)n=new THREE.SphereGeometry(p.radius,p.widthSegments,p.heightSegments),x.geometries[C]=n;else if("cylinder"===p.type)n=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),x.geometries[C]=n;else if("torus"===p.type)n=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,
-p.segmentsT),x.geometries[C]=n;else if("icosahedron"===p.type)n=new THREE.IcosahedronGeometry(p.radius,p.subdivisions),x.geometries[C]=n;else if(p.type in this.geometryHandlerMap){W={};for(q in p)"type"!==q&&"url"!==q&&(W[q]=p[q]);this.geometryHandlerMap[p.type].loaderObject.load(d(p.url,J.urlBaseType),g(C),W)}else"embedded"===p.type&&(W=J.embeds[p.id],W.metadata=J.metadata,W&&this.geometryHandlerMap.ascii.loaderObject.createModel(W,i(C),""));for(var F in J.textures)if(C=J.textures[F],C.url instanceof
-Array){A+=C.url.length;for(q=0;q<C.url.length;q++)l.onLoadStart()}else A+=1,l.onLoadStart();B=A;for(F in J.textures){C=J.textures[F];void 0!==C.mapping&&void 0!==THREE[C.mapping]&&(C.mapping=new THREE[C.mapping]);if(C.url instanceof Array){W=C.url.length;p=[];for(q=0;q<W;q++)p[q]=d(C.url[q],J.urlBaseType);q=(q=/\.dds$/i.test(p[0]))?THREE.ImageUtils.loadCompressedTextureCube(p,C.mapping,E(W)):THREE.ImageUtils.loadTextureCube(p,C.mapping,E(W))}else q=/\.dds$/i.test(C.url),W=d(C.url,J.urlBaseType),p=
-E(1),q=q?THREE.ImageUtils.loadCompressedTexture(W,C.mapping,p):THREE.ImageUtils.loadTexture(W,C.mapping,p),void 0!==THREE[C.minFilter]&&(q.minFilter=THREE[C.minFilter]),void 0!==THREE[C.magFilter]&&(q.magFilter=THREE[C.magFilter]),C.anisotropy&&(q.anisotropy=C.anisotropy),C.repeat&&(q.repeat.set(C.repeat[0],C.repeat[1]),1!==C.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==C.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),C.offset&&q.offset.set(C.offset[0],C.offset[1]),C.wrap&&(W={repeat:THREE.RepeatWrapping,
-mirror:THREE.MirroredRepeatWrapping},void 0!==W[C.wrap[0]]&&(q.wrapS=W[C.wrap[0]]),void 0!==W[C.wrap[1]]&&(q.wrapT=W[C.wrap[1]]));x.textures[F]=q}var K,L;for(K in J.materials){F=J.materials[K];for(L in F.parameters)"envMap"===L||"map"===L||"lightMap"===L||"bumpMap"===L?F.parameters[L]=x.textures[F.parameters[L]]:"shading"===L?F.parameters[L]="flat"===F.parameters[L]?THREE.FlatShading:THREE.SmoothShading:"side"===L?F.parameters[L]="double"==F.parameters[L]?THREE.DoubleSide:"back"==F.parameters[L]?
-THREE.BackSide:THREE.FrontSide:"blending"===L?F.parameters[L]=F.parameters[L]in THREE?THREE[F.parameters[L]]:THREE.NormalBlending:"combine"===L?F.parameters[L]=F.parameters[L]in THREE?THREE[F.parameters[L]]:THREE.MultiplyOperation:"vertexColors"===L?"face"==F.parameters[L]?F.parameters[L]=THREE.FaceColors:F.parameters[L]&&(F.parameters[L]=THREE.VertexColors):"wrapRGB"===L&&(E=F.parameters[L],F.parameters[L]=new THREE.Vector3(E[0],E[1],E[2]));void 0!==F.parameters.opacity&&1>F.parameters.opacity&&
-(F.parameters.transparent=!0);F.parameters.normalMap?(E=THREE.ShaderLib.normalmap,C=THREE.UniformsUtils.clone(E.uniforms),q=F.parameters.color,W=F.parameters.specular,p=F.parameters.ambient,H=F.parameters.shininess,C.tNormal.value=x.textures[F.parameters.normalMap],F.parameters.normalScale&&C.uNormalScale.value.set(F.parameters.normalScale[0],F.parameters.normalScale[1]),F.parameters.map&&(C.tDiffuse.value=F.parameters.map,C.enableDiffuse.value=!0),F.parameters.envMap&&(C.tCube.value=F.parameters.envMap,
-C.enableReflection.value=!0,C.uReflectivity.value=F.parameters.reflectivity),F.parameters.lightMap&&(C.tAO.value=F.parameters.lightMap,C.enableAO.value=!0),F.parameters.specularMap&&(C.tSpecular.value=x.textures[F.parameters.specularMap],C.enableSpecular.value=!0),F.parameters.displacementMap&&(C.tDisplacement.value=x.textures[F.parameters.displacementMap],C.enableDisplacement.value=!0,C.uDisplacementBias.value=F.parameters.displacementBias,C.uDisplacementScale.value=F.parameters.displacementScale),
-C.uDiffuseColor.value.setHex(q),C.uSpecularColor.value.setHex(W),C.uAmbientColor.value.setHex(p),C.uShininess.value=H,F.parameters.opacity&&(C.uOpacity.value=F.parameters.opacity),s=new THREE.ShaderMaterial({fragmentShader:E.fragmentShader,vertexShader:E.vertexShader,uniforms:C,lights:!0,fog:!0})):s=new THREE[F.type](F.parameters);x.materials[K]=s}for(K in J.materials)if(F=J.materials[K],F.parameters.materials){L=[];for(q=0;q<F.parameters.materials.length;q++)L.push(x.materials[F.parameters.materials[q]]);
-x.materials[K].materials=L}e();x.cameras&&J.defaults.camera&&(x.currentCamera=x.cameras[J.defaults.camera]);x.fogs&&J.defaults.fog&&(x.scene.fog=x.fogs[J.defaults.fog]);l.callbackSync(x);k()};THREE.TextureLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){THREE.EventDispatcher.call(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(w.scene,J.objects)}function f(a,b){var c,e,g,i,k,n,p;for(p in b)if(void 0===w.objects[p]){var q=b[p],s=null;if(q.type&&q.type in l.hierarchyHandlerMap){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,properties:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var A in q)A in e||(g[A]=q[A]);t=w.materials[q.material];q.loading=
+!0;e=l.hierarchyHandlerMap[q.type].loaderObject;e.options?e.load(d(q.url,J.urlBaseType),h(p,a,t,q)):e.load(d(q.url,J.urlBaseType),h(p,a,t,q),g)}}else if(void 0!==q.geometry){if(m=w.geometries[q.geometry]){s=!1;t=w.materials[q.material];s=t instanceof THREE.ShaderMaterial;g=q.position;i=q.rotation;k=q.scale;c=q.matrix;n=q.quaternion;q.material||(t=new THREE.MeshFaceMaterial(w.face_materials[q.geometry]));t instanceof THREE.MeshFaceMaterial&&0===t.materials.length&&(t=new THREE.MeshFaceMaterial(w.face_materials[q.geometry]));
+if(t instanceof THREE.MeshFaceMaterial)for(e=0;e<t.materials.length;e++)s=s||t.materials[e]instanceof THREE.ShaderMaterial;s&&m.computeTangents();q.skin?s=new THREE.SkinnedMesh(m,t):q.morph?(s=new THREE.MorphAnimMesh(m,t),void 0!==q.duration&&(s.duration=q.duration),void 0!==q.time&&(s.time=q.time),void 0!==q.mirroredLoop&&(s.mirroredLoop=q.mirroredLoop),t.morphNormals&&m.computeMorphNormals()):s=new THREE.Mesh(m,t);s.name=p;c?(s.matrixAutoUpdate=!1,s.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],
+c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(s.position.set(g[0],g[1],g[2]),n?(s.quaternion.set(n[0],n[1],n[2],n[3]),s.useQuaternion=!0):s.rotation.set(i[0],i[1],i[2]),s.scale.set(k[0],k[1],k[2]));s.visible=q.visible;s.castShadow=q.castShadow;s.receiveShadow=q.receiveShadow;a.add(s);w.objects[p]=s}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(v=void 0!==q.color?q.color:16777215,z=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(g=q.direction,
+y=new THREE.DirectionalLight(v,z),y.position.set(g[0],g[1],g[2]),q.target&&(I.push({object:y,targetName:q.target}),y.target=null)):"PointLight"===q.type?(g=q.position,e=q.distance,y=new THREE.PointLight(v,z,e),y.position.set(g[0],g[1],g[2])):"AmbientLight"===q.type&&(y=new THREE.AmbientLight(v)),a.add(y),y.name=p,w.lights[p]=y,w.objects[p]=y):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?("PerspectiveCamera"===q.type?r=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===
+q.type&&(r=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),g=q.position,r.position.set(g[0],g[1],g[2]),a.add(r),r.name=p,w.cameras[p]=r,w.objects[p]=r):(g=q.position,i=q.rotation,k=q.scale,n=q.quaternion,s=new THREE.Object3D,s.name=p,s.position.set(g[0],g[1],g[2]),n?(s.quaternion.set(n[0],n[1],n[2],n[3]),s.useQuaternion=!0):s.rotation.set(i[0],i[1],i[2]),s.scale.set(k[0],k[1],k[2]),s.visible=void 0!==q.visible?q.visible:!1,a.add(s),w.objects[p]=s,w.empties[p]=s);if(s){if(void 0!==
+q.properties)for(var B in q.properties)s.properties[B]=q.properties[B];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)g=q.groups[e],void 0===w.groups[g]&&(w.groups[g]=[]),w.groups[g].push(p);void 0!==q.children&&f(s,q.children)}}}function g(a){return function(b,c){w.geometries[a]=b;w.face_materials[a]=c;e();s-=1;l.onLoadComplete();k()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,m=d.scale;f.position.set(g[0],g[1],g[2]);
+i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(m[0],m[1],m[2]);c&&f.traverse(function(a){a.material=c});var n=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=n});b.add(f);f.name=a;w.objects[a]=f;e();s-=1;l.onLoadComplete();k()}}function i(a){return function(b,c){w.geometries[a]=b;w.face_materials[a]=c}}function k(){l.callbackProgress({totalModels:H,totalTextures:B,loadedModels:H-s,loadedTextures:B-C},w);l.onLoadProgress();if(0===
+s&&0===C){for(var a=0;a<I.length;a++){var c=I[a],d=w.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,w.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(w)}}var l=this,n=THREE.Loader.prototype.extractUrlBase(c),m,t,r,p,q,y,v,z,s,C,H,B,w,I=[],J=a,E;for(E in this.geometryHandlerMap)a=this.geometryHandlerMap[E].loaderClass,this.geometryHandlerMap[E].loaderObject=new a;for(E in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[E].loaderClass,
+this.hierarchyHandlerMap[E].loaderObject=new a;C=s=0;w={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(J.transform&&(E=J.transform.position,a=J.transform.rotation,c=J.transform.scale,E&&w.scene.position.set(E[0],E[1],E[2]),a&&w.scene.rotation.set(a[0],a[1],a[2]),c&&w.scene.scale.set(c[0],c[1],c[2]),E||a||c))w.scene.updateMatrix(),w.scene.updateMatrixWorld();E=function(a){return function(){C-=a;k();l.onLoadComplete()}};
+for(var Z in J.fogs)a=J.fogs[Z],"linear"===a.type?p=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(p=new THREE.FogExp2(0,a.density)),a=a.color,p.color.setRGB(a[0],a[1],a[2]),w.fogs[Z]=p;for(var A in J.geometries)p=J.geometries[A],p.type in this.geometryHandlerMap&&(s+=1,l.onLoadStart());for(var U in J.objects)p=J.objects[U],p.type&&p.type in this.hierarchyHandlerMap&&(s+=1,l.onLoadStart());H=s;for(A in J.geometries)if(p=J.geometries[A],"cube"===p.type)m=new THREE.CubeGeometry(p.width,p.height,p.depth,
+p.widthSegments,p.heightSegments,p.depthSegments),w.geometries[A]=m;else if("plane"===p.type)m=new THREE.PlaneGeometry(p.width,p.height,p.widthSegments,p.heightSegments),w.geometries[A]=m;else if("sphere"===p.type)m=new THREE.SphereGeometry(p.radius,p.widthSegments,p.heightSegments),w.geometries[A]=m;else if("cylinder"===p.type)m=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),w.geometries[A]=m;else if("torus"===p.type)m=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,
+p.segmentsT),w.geometries[A]=m;else if("icosahedron"===p.type)m=new THREE.IcosahedronGeometry(p.radius,p.subdivisions),w.geometries[A]=m;else if(p.type in this.geometryHandlerMap){U={};for(q in p)"type"!==q&&"url"!==q&&(U[q]=p[q]);this.geometryHandlerMap[p.type].loaderObject.load(d(p.url,J.urlBaseType),g(A),U)}else"embedded"===p.type&&(U=J.embeds[p.id],U.metadata=J.metadata,U&&this.geometryHandlerMap.ascii.loaderObject.createModel(U,i(A),""));for(var F in J.textures)if(A=J.textures[F],A.url instanceof
+Array){C+=A.url.length;for(q=0;q<A.url.length;q++)l.onLoadStart()}else C+=1,l.onLoadStart();B=C;for(F in J.textures){A=J.textures[F];void 0!==A.mapping&&void 0!==THREE[A.mapping]&&(A.mapping=new THREE[A.mapping]);if(A.url instanceof Array){U=A.url.length;p=[];for(q=0;q<U;q++)p[q]=d(A.url[q],J.urlBaseType);q=(q=/\.dds$/i.test(p[0]))?THREE.ImageUtils.loadCompressedTextureCube(p,A.mapping,E(U)):THREE.ImageUtils.loadTextureCube(p,A.mapping,E(U))}else q=/\.dds$/i.test(A.url),U=d(A.url,J.urlBaseType),p=
+E(1),q=q?THREE.ImageUtils.loadCompressedTexture(U,A.mapping,p):THREE.ImageUtils.loadTexture(U,A.mapping,p),void 0!==THREE[A.minFilter]&&(q.minFilter=THREE[A.minFilter]),void 0!==THREE[A.magFilter]&&(q.magFilter=THREE[A.magFilter]),A.anisotropy&&(q.anisotropy=A.anisotropy),A.repeat&&(q.repeat.set(A.repeat[0],A.repeat[1]),1!==A.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==A.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),A.offset&&q.offset.set(A.offset[0],A.offset[1]),A.wrap&&(U={repeat:THREE.RepeatWrapping,
+mirror:THREE.MirroredRepeatWrapping},void 0!==U[A.wrap[0]]&&(q.wrapS=U[A.wrap[0]]),void 0!==U[A.wrap[1]]&&(q.wrapT=U[A.wrap[1]]));w.textures[F]=q}var G,K;for(G in J.materials){F=J.materials[G];for(K in F.parameters)"envMap"===K||"map"===K||"lightMap"===K||"bumpMap"===K?F.parameters[K]=w.textures[F.parameters[K]]:"shading"===K?F.parameters[K]="flat"===F.parameters[K]?THREE.FlatShading:THREE.SmoothShading:"side"===K?F.parameters[K]="double"==F.parameters[K]?THREE.DoubleSide:"back"==F.parameters[K]?
+THREE.BackSide:THREE.FrontSide:"blending"===K?F.parameters[K]=F.parameters[K]in THREE?THREE[F.parameters[K]]:THREE.NormalBlending:"combine"===K?F.parameters[K]=F.parameters[K]in THREE?THREE[F.parameters[K]]:THREE.MultiplyOperation:"vertexColors"===K?"face"==F.parameters[K]?F.parameters[K]=THREE.FaceColors:F.parameters[K]&&(F.parameters[K]=THREE.VertexColors):"wrapRGB"===K&&(E=F.parameters[K],F.parameters[K]=new THREE.Vector3(E[0],E[1],E[2]));void 0!==F.parameters.opacity&&1>F.parameters.opacity&&
+(F.parameters.transparent=!0);F.parameters.normalMap?(E=THREE.ShaderLib.normalmap,A=THREE.UniformsUtils.clone(E.uniforms),q=F.parameters.color,U=F.parameters.specular,p=F.parameters.ambient,Z=F.parameters.shininess,A.tNormal.value=w.textures[F.parameters.normalMap],F.parameters.normalScale&&A.uNormalScale.value.set(F.parameters.normalScale[0],F.parameters.normalScale[1]),F.parameters.map&&(A.tDiffuse.value=F.parameters.map,A.enableDiffuse.value=!0),F.parameters.envMap&&(A.tCube.value=F.parameters.envMap,
+A.enableReflection.value=!0,A.uReflectivity.value=F.parameters.reflectivity),F.parameters.lightMap&&(A.tAO.value=F.parameters.lightMap,A.enableAO.value=!0),F.parameters.specularMap&&(A.tSpecular.value=w.textures[F.parameters.specularMap],A.enableSpecular.value=!0),F.parameters.displacementMap&&(A.tDisplacement.value=w.textures[F.parameters.displacementMap],A.enableDisplacement.value=!0,A.uDisplacementBias.value=F.parameters.displacementBias,A.uDisplacementScale.value=F.parameters.displacementScale),
+A.uDiffuseColor.value.setHex(q),A.uSpecularColor.value.setHex(U),A.uAmbientColor.value.setHex(p),A.uShininess.value=Z,F.parameters.opacity&&(A.uOpacity.value=F.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:E.fragmentShader,vertexShader:E.vertexShader,uniforms:A,lights:!0,fog:!0})):t=new THREE[F.type](F.parameters);w.materials[G]=t}for(G in J.materials)if(F=J.materials[G],F.parameters.materials){K=[];for(q=0;q<F.parameters.materials.length;q++)K.push(w.materials[F.parameters.materials[q]]);
+w.materials[G].materials=K}e();w.cameras&&J.defaults.camera&&(w.currentCamera=w.cameras[J.defaults.camera]);w.fogs&&J.defaults.fog&&(w.scene.fog=w.fogs[J.defaults.fog]);l.callbackSync(w);k()};THREE.TextureLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){THREE.EventDispatcher.call(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
 THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
 a.visible=this.visible;return a};THREE.Material.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
@@ -265,36 +265,36 @@ THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInver
 !1}};THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);(1!==this.scale.x||1!==this.scale.y)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0};
 THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
-THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){B!==a&&(B=t.globalAlpha=a)}function c(a){x!==a&&(a===THREE.NormalBlending?t.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?t.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(t.globalCompositeOperation="darker"),x=a)}function d(a){E!==a&&(E=t.lineWidth=a)}function e(a){H!==a&&(H=t.lineCap=a)}function f(a){C!==a&&(C=t.lineJoin=a)}function g(a){G!==a&&(G=t.strokeStyle=a)}function h(a){J!==a&&(J=t.fillStyle=a)}function i(a,
-b){if(W!==a||F!==b)t.setLineDash([a,b]),W=a,F=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var k=THREE.Math.smoothstep,a=a||{},l=this,m,n,s,r=new THREE.Projector,p=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,v,z,t=p.getContext("2d"),A=new THREE.Color(0),I=0,B=1,x=0,G=null,J=null,E=null,H=null,C=null,W=null,F=0,K,L,U,da,Fa=new THREE.RenderableVertex,Pa=new THREE.RenderableVertex,M,ea,wa,ia,sa,N,Na,pb,ab,Oa,Ea,ma,ga=new THREE.Color,pa=new THREE.Color,Y=new THREE.Color,ba=
-new THREE.Color,ja=new THREE.Color,Z=new THREE.Color,qa=new THREE.Color,bb=new THREE.Color,mb={},ha={},cb,Va,Wa,Qa,yb,Hb,Ib,ec,Ab,kc,qb=new THREE.Box2,Ka=new THREE.Box2,Ba=new THREE.Box2,rb=new THREE.Color,wc=new THREE.Color,Ra=new THREE.Color,ka=new THREE.Vector3,db,zb,j,Xa,wb,nb,Ya=16;db=document.createElement("canvas");db.width=db.height=2;zb=db.getContext("2d");zb.fillStyle="rgba(0,0,0,1)";zb.fillRect(0,0,2,2);j=zb.getImageData(0,0,2,2);Xa=j.data;wb=document.createElement("canvas");wb.width=wb.height=
-Ya;nb=wb.getContext("2d");nb.translate(-Ya/2,-Ya/2);nb.scale(Ya,Ya);Ya--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=p;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=
-function(a,b){q=a*this.devicePixelRatio;y=b*this.devicePixelRatio;v=Math.floor(q/2);z=Math.floor(y/2);p.width=q;p.height=y;p.style.width=a+"px";p.style.height=b+"px";qb.set(new THREE.Vector2(-v,-z),new THREE.Vector2(v,z));Ka.set(new THREE.Vector2(-v,-z),new THREE.Vector2(v,z));B=1;x=0;C=H=E=J=G=null};this.setClearColor=function(a,b){A.copy(a);I=void 0!==b?b:1;Ka.set(new THREE.Vector2(-v,-z),new THREE.Vector2(v,z))};this.setClearColorHex=function(a,b){A.setHex(a);I=void 0!==b?b:1;Ka.set(new THREE.Vector2(-v,
--z),new THREE.Vector2(v,z))};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,v,z);!1===Ka.empty()&&(Ka.intersect(qb),Ka.expandByScalar(2),1>I&&t.clearRect(Ka.min.x|0,Ka.min.y|0,Ka.max.x-Ka.min.x|0,Ka.max.y-Ka.min.y|0),0<I&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*A.r)+","+Math.floor(255*A.g)+","+Math.floor(255*A.b)+","+I+")"),t.fillRect(Ka.min.x|0,Ka.min.y|0,Ka.max.x-Ka.min.x|0,Ka.max.y-Ka.min.y|0)),Ka.makeEmpty())};this.render=function(a,p){function q(a,
-b,c){for(var d=0,e=s.length;d<e;d++){var f=s[d];bb.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=ka.getPositionFromMatrix(f.matrixWorld).normalize(),j=b.dot(g);0>=j||(j*=f.intensity,c.add(bb.multiplyScalar(j)))}else f instanceof THREE.PointLight&&(g=ka.getPositionFromMatrix(f.matrixWorld),j=b.dot(ka.subVectors(g,a).normalize()),0>=j||(j*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=j&&(j*=f.intensity,c.add(bb.multiplyScalar(j)))))}}function x(a,d,e,f,g,j,h,i){l.info.render.vertices+=
-3;l.info.render.faces++;b(i.opacity);c(i.blending);M=a.positionScreen.x;ea=a.positionScreen.y;wa=d.positionScreen.x;ia=d.positionScreen.y;sa=e.positionScreen.x;N=e.positionScreen.y;y(M,ea,wa,ia,sa,N);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(Z.copy(i.color),qa.copy(i.emissive),i.vertexColors===THREE.FaceColors&&Z.multiply(h.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==h.vertexNormalsLength?(pa.copy(rb),Y.copy(rb),ba.copy(rb),q(h.v1.positionWorld,
-h.vertexNormalsModel[0],pa),q(h.v2.positionWorld,h.vertexNormalsModel[1],Y),q(h.v3.positionWorld,h.vertexNormalsModel[2],ba),pa.multiply(Z).add(qa),Y.multiply(Z).add(qa),ba.multiply(Z).add(qa),ja.addColors(Y,ba).multiplyScalar(0.5),Wa=E(pa,Y,ba,ja),G(M,ea,wa,ia,sa,N,0,0,1,0,0,1,Wa)):(ga.copy(rb),q(h.centroidModel,h.normalModel,ga),ga.multiply(Z).add(qa),!0===i.wireframe?B(ga,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):A(ga))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
-i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Qa=h.uvs[0],F(M,ea,wa,ia,sa,N,Qa[f].x,Qa[f].y,Qa[g].x,Qa[g].y,Qa[j].x,Qa[j].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ka.copy(h.vertexNormalsModelView[f]),yb=0.5*ka.x+0.5,Hb=0.5*ka.y+0.5,ka.copy(h.vertexNormalsModelView[g]),Ib=0.5*ka.x+0.5,ec=0.5*ka.y+0.5,ka.copy(h.vertexNormalsModelView[j]),Ab=0.5*ka.x+0.5,kc=0.5*ka.y+0.5,F(M,ea,wa,ia,sa,N,yb,Hb,Ib,ec,Ab,kc,
-i.envMap)):(ga.copy(i.color),i.vertexColors===THREE.FaceColors&&ga.multiply(h.color),!0===i.wireframe?B(ga,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):A(ga)):i instanceof THREE.MeshDepthMaterial?(cb=p.near,Va=p.far,pa.r=pa.g=pa.b=1-k(a.positionScreen.z*a.positionScreen.w,cb,Va),Y.r=Y.g=Y.b=1-k(d.positionScreen.z*d.positionScreen.w,cb,Va),ba.r=ba.g=ba.b=1-k(e.positionScreen.z*e.positionScreen.w,cb,Va),ja.addColors(Y,ba).multiplyScalar(0.5),Wa=E(pa,Y,ba,ja),G(M,ea,wa,ia,sa,N,0,0,1,
-0,0,1,Wa)):i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=h.normalModelView,ga.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?B(ga,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):A(ga)):i.shading==THREE.SmoothShading&&(a=h.vertexNormalsModelView[f],pa.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=h.vertexNormalsModelView[g],Y.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=h.vertexNormalsModelView[j],ba.setRGB(a.x,
-a.y,a.z).multiplyScalar(0.5).addScalar(0.5),ja.addColors(Y,ba).multiplyScalar(0.5),Wa=E(pa,Y,ba,ja),G(M,ea,wa,ia,sa,N,0,0,1,0,0,1,Wa)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function C(a,b,c,d,e,f,g,j){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,j);t.closePath()}function B(a,b,c,j){d(b);e(c);f(j);g(a.getStyle());t.stroke();Ba.expandByScalar(2*b)}function A(a){h(a.getStyle());t.fill()}function F(a,b,c,d,e,f,g,j,i,La,k,l,
-n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var m=n.wrapS==THREE.RepeatWrapping,hb=n.wrapT==THREE.RepeatWrapping;mb[n.id]=t.createPattern(n.image,!0===m&&!0===hb?"repeat":!0===m&&!1===hb?"repeat-x":!1===m&&!0===hb?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===mb[n.id]?h("rgba(0,0,0,1)"):h(mb[n.id]);var m=n.offset.x/n.repeat.x,hb=n.offset.y/n.repeat.y,p=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,g=(g+m)*p,j=(1-j+hb)*q,c=c-a,d=d-
-b,e=e-a,f=f-b,i=(i+m)*p-g,La=(1-La+hb)*q-j,k=(k+m)*p-g,l=(1-l+hb)*q-j,m=i*l-k*La;0===m?(void 0===ha[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),ha[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=ha[n.id],g=4*(Math.floor(g)+Math.floor(j)*n.image.width),ga.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),A(ga)):(m=1/m,n=(l*c-La*e)*m,La=(l*d-La*f)*m,c=(i*e-k*c)*m,d=(i*f-k*d)*m,a=a-n*g-c*j,g=b-La*g-d*j,t.save(),
-t.transform(n,La,c,d,a,g),t.fill(),t.restore())}}function G(a,b,c,d,e,f,g,j,h,i,La,k,n){var l,m;l=n.width-1;m=n.height-1;g*=l;j*=m;c-=a;d-=b;e-=a;f-=b;h=h*l-g;i=i*m-j;La=La*l-g;k=k*m-j;m=1/(h*k-La*i);l=(k*c-i*e)*m;i=(k*d-i*f)*m;c=(h*e-La*c)*m;d=(h*f-La*d)*m;a=a-l*g-c*j;b=b-i*g-d*j;t.save();t.transform(l,i,c,d,a,b);t.clip();t.drawImage(n,0,0);t.restore()}function E(a,b,c,d){Xa[0]=255*a.r|0;Xa[1]=255*a.g|0;Xa[2]=255*a.b|0;Xa[4]=255*b.r|0;Xa[5]=255*b.g|0;Xa[6]=255*b.b|0;Xa[8]=255*c.r|0;Xa[9]=255*c.g|
-0;Xa[10]=255*c.b|0;Xa[12]=255*d.r|0;Xa[13]=255*d.g|0;Xa[14]=255*d.b|0;zb.putImageData(j,0,0);nb.drawImage(db,0,0);return wb}function I(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===p instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,v,z);l.info.render.vertices=0;l.info.render.faces=0;m=r.projectScene(a,p,this.sortObjects,
-this.sortElements);n=m.elements;s=m.lights;rb.setRGB(0,0,0);wc.setRGB(0,0,0);Ra.setRGB(0,0,0);for(var J=0,W=s.length;J<W;J++){var Q=s[J],X=Q.color;Q instanceof THREE.AmbientLight?rb.add(X):Q instanceof THREE.DirectionalLight?wc.add(X):Q instanceof THREE.PointLight&&Ra.add(X)}J=0;for(W=n.length;J<W;J++){var H=n[J],Q=H.material;if(!(void 0===Q||!1===Q.visible)){Ba.makeEmpty();if(H instanceof THREE.RenderableParticle){K=H;K.x*=v;K.y*=z;var X=K,Ta=H;b(Q.opacity);c(Q.blending);var La=void 0,Bb=void 0,
-hb=void 0,Cb=void 0,ld=H=void 0,md=void 0;Q instanceof THREE.ParticleBasicMaterial?null===Q.map?(hb=Ta.object.scale.x,Cb=Ta.object.scale.y,hb*=Ta.scale.x*v,Cb*=Ta.scale.y*z,Ba.min.set(X.x-hb,X.y-Cb),Ba.max.set(X.x+hb,X.y+Cb),!1!==qb.isIntersectionBox(Ba)&&(h(Q.color.getStyle()),t.save(),t.translate(X.x,X.y),t.rotate(-Ta.rotation),t.scale(hb,Cb),t.fillRect(-1,-1,2,2),t.restore())):(H=Q.map.image,ld=H.width>>1,md=H.height>>1,hb=Ta.scale.x*v,Cb=Ta.scale.y*z,La=hb*ld,Bb=Cb*md,Ba.min.set(X.x-La,X.y-Bb),
-Ba.max.set(X.x+La,X.y+Bb),!1!==qb.isIntersectionBox(Ba)&&(t.save(),t.translate(X.x,X.y),t.rotate(-Ta.rotation),t.scale(hb,-Cb),t.translate(-ld,-md),t.drawImage(H,0,0),t.restore())):Q instanceof THREE.ParticleCanvasMaterial&&(La=Ta.scale.x*v,Bb=Ta.scale.y*z,Ba.min.set(X.x-La,X.y-Bb),Ba.max.set(X.x+La,X.y+Bb),!1!==qb.isIntersectionBox(Ba)&&(g(Q.color.getStyle()),h(Q.color.getStyle()),t.save(),t.translate(X.x,X.y),t.rotate(-Ta.rotation),t.scale(La,Bb),Q.program(t),t.restore()))}else if(H instanceof THREE.RenderableLine)K=
-H.v1,L=H.v2,K.positionScreen.x*=v,K.positionScreen.y*=z,L.positionScreen.x*=v,L.positionScreen.y*=z,Ba.setFromPoints([K.positionScreen,L.positionScreen]),!0===qb.isIntersectionBox(Ba)&&(X=K,Ta=L,b(Q.opacity),c(Q.blending),t.beginPath(),t.moveTo(X.positionScreen.x,X.positionScreen.y),t.lineTo(Ta.positionScreen.x,Ta.positionScreen.y),Q instanceof THREE.LineBasicMaterial?(d(Q.linewidth),e(Q.linecap),f(Q.linejoin),g(Q.color.getStyle()),t.stroke(),Ba.expandByScalar(2*Q.linewidth)):Q instanceof THREE.LineDashedMaterial&&
-(d(Q.linewidth),e(Q.linecap),f(Q.linejoin),g(Q.color.getStyle()),i(Q.dashSize,Q.gapSize),t.stroke(),Ba.expandByScalar(2*Q.linewidth),i(null,null)));else if(H instanceof THREE.RenderableFace3){K=H.v1;L=H.v2;U=H.v3;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>L.positionScreen.z||1<L.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;K.positionScreen.x*=v;K.positionScreen.y*=z;L.positionScreen.x*=v;L.positionScreen.y*=z;U.positionScreen.x*=v;U.positionScreen.y*=
-z;!0===Q.overdraw&&(I(K.positionScreen,L.positionScreen),I(L.positionScreen,U.positionScreen),I(U.positionScreen,K.positionScreen));Ba.setFromPoints([K.positionScreen,L.positionScreen,U.positionScreen]);x(K,L,U,0,1,2,H,Q)}else if(H instanceof THREE.RenderableFace4){K=H.v1;L=H.v2;U=H.v3;da=H.v4;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>L.positionScreen.z||1<L.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;if(-1>da.positionScreen.z||1<da.positionScreen.z)continue;
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-L.positionScreen,U.positionScreen,da.positionScreen]);X=K;Ta=L;La=U;Bb=da;hb=Fa;Cb=Pa;l.info.render.vertices+=4;l.info.render.faces++;b(Q.opacity);c(Q.blending);void 0!==Q.map&&null!==Q.map||void 0!==Q.envMap&&null!==Q.envMap?(x(X,Ta,Bb,0,1,3,H,Q),x(hb,La,Cb,1,2,3,H,Q)):(M=X.positionScreen.x,ea=X.positionScreen.y,wa=Ta.positionScreen.x,ia=Ta.positionScreen.y,sa=La.positionScreen.x,N=La.positionScreen.y,Na=Bb.positionScreen.x,pb=Bb.positionScreen.y,ab=hb.positionScreen.x,Oa=hb.positionScreen.y,Ea=
-Cb.positionScreen.x,ma=Cb.positionScreen.y,Q instanceof THREE.MeshLambertMaterial||Q instanceof THREE.MeshPhongMaterial?(Z.copy(Q.color),qa.copy(Q.emissive),Q.vertexColors===THREE.FaceColors&&Z.multiply(H.color),!1===Q.wireframe&&Q.shading==THREE.SmoothShading&&4==H.vertexNormalsLength?(pa.copy(rb),Y.copy(rb),ba.copy(rb),ja.copy(rb),q(H.v1.positionWorld,H.vertexNormalsModel[0],pa),q(H.v2.positionWorld,H.vertexNormalsModel[1],Y),q(H.v4.positionWorld,H.vertexNormalsModel[3],ba),q(H.v3.positionWorld,
-H.vertexNormalsModel[2],ja),pa.multiply(Z).add(qa),Y.multiply(Z).add(qa),ba.multiply(Z).add(qa),ja.multiply(Z).add(qa),Wa=E(pa,Y,ba,ja),y(M,ea,wa,ia,Na,pb),G(M,ea,wa,ia,Na,pb,0,0,1,0,0,1,Wa),y(ab,Oa,sa,N,Ea,ma),G(ab,Oa,sa,N,Ea,ma,1,0,1,1,0,1,Wa)):(ga.copy(rb),q(H.centroidModel,H.normalModel,ga),ga.multiply(Z).add(qa),C(M,ea,wa,ia,sa,N,Na,pb),!0===Q.wireframe?B(ga,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):A(ga))):Q instanceof THREE.MeshBasicMaterial?(ga.copy(Q.color),Q.vertexColors===
-THREE.FaceColors&&ga.multiply(H.color),C(M,ea,wa,ia,sa,N,Na,pb),!0===Q.wireframe?B(ga,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):A(ga)):Q instanceof THREE.MeshNormalMaterial?(X=void 0,Q.shading==THREE.FlatShading?(X=H.normalModelView,ga.setRGB(X.x,X.y,X.z).multiplyScalar(0.5).addScalar(0.5),C(M,ea,wa,ia,sa,N,Na,pb),!0===Q.wireframe?B(ga,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):A(ga)):Q.shading==THREE.SmoothShading&&(X=H.vertexNormalsModelView[0],pa.setRGB(X.x,
-X.y,X.z).multiplyScalar(0.5).addScalar(0.5),X=H.vertexNormalsModelView[1],Y.setRGB(X.x,X.y,X.z).multiplyScalar(0.5).addScalar(0.5),X=H.vertexNormalsModelView[3],ba.setRGB(X.x,X.y,X.z).multiplyScalar(0.5).addScalar(0.5),X=H.vertexNormalsModelView[2],ja.setRGB(X.x,X.y,X.z).multiplyScalar(0.5).addScalar(0.5),Wa=E(pa,Y,ba,ja),y(M,ea,wa,ia,Na,pb),G(M,ea,wa,ia,Na,pb,0,0,1,0,0,1,Wa),y(ab,Oa,sa,N,Ea,ma),G(ab,Oa,sa,N,Ea,ma,1,0,1,1,0,1,Wa))):Q instanceof THREE.MeshDepthMaterial&&(cb=p.near,Va=p.far,pa.r=pa.g=
-pa.b=1-k(X.positionScreen.z*X.positionScreen.w,cb,Va),Y.r=Y.g=Y.b=1-k(Ta.positionScreen.z*Ta.positionScreen.w,cb,Va),ba.r=ba.g=ba.b=1-k(Bb.positionScreen.z*Bb.positionScreen.w,cb,Va),ja.r=ja.g=ja.b=1-k(La.positionScreen.z*La.positionScreen.w,cb,Va),Wa=E(pa,Y,ba,ja),y(M,ea,wa,ia,Na,pb),G(M,ea,wa,ia,Na,pb,0,0,1,0,0,1,Wa),y(ab,Oa,sa,N,Ea,ma),G(ab,Oa,sa,N,Ea,ma,1,0,1,1,0,1,Wa)))}Ka.union(Ba)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){B!==a&&(B=s.globalAlpha=a)}function c(a){w!==a&&(a===THREE.NormalBlending?s.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?s.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(s.globalCompositeOperation="darker"),w=a)}function d(a){E!==a&&(E=s.lineWidth=a)}function e(a){Z!==a&&(Z=s.lineCap=a)}function f(a){A!==a&&(A=s.lineJoin=a)}function g(a){I!==a&&(I=s.strokeStyle=a)}function h(a){J!==a&&(J=s.fillStyle=a)}function i(a,
+b){if(U!==a||F!==b)s.setLineDash([a,b]),U=a,F=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var k=THREE.Math.smoothstep,a=a||{},l=this,n,m,t,r=new THREE.Projector,p=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,v,z,s=p.getContext("2d"),C=new THREE.Color(0),H=0,B=1,w=0,I=null,J=null,E=null,Z=null,A=null,U=null,F=0,G,K,N,fa,ma=new THREE.RenderableVertex,eb=new THREE.RenderableVertex,M,T,ja,L,ca,ra,kb,$a,lb,db,La,Oa,ea=new THREE.Color,ha=new THREE.Color,V=new THREE.Color,$=new THREE.Color,
+Y=new THREE.Color,ia=new THREE.Color,sa=new THREE.Color,na=new THREE.Color,Pa={},Ba={},fb,jb,Sa,ob,Gb,Mb,wb,Nb,Ob,xb,Hb=new THREE.Box2,Qa=new THREE.Box2,Va=new THREE.Box2,wa=new THREE.Color,xa=new THREE.Color,yb=new THREE.Color,pb=new THREE.Vector3,j,mb,vb,Wa,Ga,zb,Ib=16;j=document.createElement("canvas");j.width=j.height=2;mb=j.getContext("2d");mb.fillStyle="rgba(0,0,0,1)";mb.fillRect(0,0,2,2);vb=mb.getImageData(0,0,2,2);Wa=vb.data;Ga=document.createElement("canvas");Ga.width=Ga.height=Ib;zb=Ga.getContext("2d");
+zb.translate(-Ib/2,-Ib/2);zb.scale(Ib,Ib);Ib--;void 0===s.setLineDash&&(s.setLineDash=void 0!==s.mozDash?function(a){s.mozDash=null!==a[0]?a:null}:function(){});this.domElement=p;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b){q=
+a*this.devicePixelRatio;y=b*this.devicePixelRatio;v=Math.floor(q/2);z=Math.floor(y/2);p.width=q;p.height=y;p.style.width=a+"px";p.style.height=b+"px";Hb.set(new THREE.Vector2(-v,-z),new THREE.Vector2(v,z));Qa.set(new THREE.Vector2(-v,-z),new THREE.Vector2(v,z));B=1;w=0;A=Z=E=J=I=null};this.setClearColor=function(a,b){C.copy(a);H=void 0!==b?b:1;Qa.set(new THREE.Vector2(-v,-z),new THREE.Vector2(v,z))};this.setClearColorHex=function(a,b){C.setHex(a);H=void 0!==b?b:1;Qa.set(new THREE.Vector2(-v,-z),new THREE.Vector2(v,
+z))};this.getMaxAnisotropy=function(){return 0};this.clear=function(){s.setTransform(1,0,0,-1,v,z);!1===Qa.empty()&&(Qa.intersect(Hb),Qa.expandByScalar(2),1>H&&s.clearRect(Qa.min.x|0,Qa.min.y|0,Qa.max.x-Qa.min.x|0,Qa.max.y-Qa.min.y|0),0<H&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*C.r)+","+Math.floor(255*C.g)+","+Math.floor(255*C.b)+","+H+")"),s.fillRect(Qa.min.x|0,Qa.min.y|0,Qa.max.x-Qa.min.x|0,Qa.max.y-Qa.min.y|0)),Qa.makeEmpty())};this.render=function(a,p){function q(a,b,c){for(var d=
+0,e=t.length;d<e;d++){var f=t[d];na.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=pb.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(na.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=pb.getPositionFromMatrix(f.matrixWorld),h=b.dot(pb.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(na.multiplyScalar(h)))))}}function w(a,d,e,f,g,h,i,j){l.info.render.vertices+=
+3;l.info.render.faces++;b(j.opacity);c(j.blending);M=a.positionScreen.x;T=a.positionScreen.y;ja=d.positionScreen.x;L=d.positionScreen.y;ca=e.positionScreen.x;ra=e.positionScreen.y;y(M,T,ja,L,ca,ra);(j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map?(ia.copy(j.color),sa.copy(j.emissive),j.vertexColors===THREE.FaceColors&&ia.multiply(i.color),!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ha.copy(wa),V.copy(wa),$.copy(wa),q(i.v1.positionWorld,
+i.vertexNormalsModel[0],ha),q(i.v2.positionWorld,i.vertexNormalsModel[1],V),q(i.v3.positionWorld,i.vertexNormalsModel[2],$),ha.multiply(ia).add(sa),V.multiply(ia).add(sa),$.multiply(ia).add(sa),Y.addColors(V,$).multiplyScalar(0.5),Sa=Dc(ha,V,$,Y),ab(M,T,ja,L,ca,ra,0,0,1,0,0,1,Sa)):(ea.copy(wa),q(i.centroidModel,i.normalModel,ea),ea.multiply(ia).add(sa),!0===j.wireframe?B(ea,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):C(ea))):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||
+j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(ob=i.uvs[0],F(M,T,ja,L,ca,ra,ob[f].x,ob[f].y,ob[g].x,ob[g].y,ob[h].x,ob[h].y,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(pb.copy(i.vertexNormalsModelView[f]),Gb=0.5*pb.x+0.5,Mb=0.5*pb.y+0.5,pb.copy(i.vertexNormalsModelView[g]),wb=0.5*pb.x+0.5,Nb=0.5*pb.y+0.5,pb.copy(i.vertexNormalsModelView[h]),Ob=0.5*pb.x+0.5,xb=0.5*pb.y+0.5,F(M,T,ja,L,ca,ra,Gb,Mb,wb,Nb,Ob,xb,j.envMap)):
+(ea.copy(j.color),j.vertexColors===THREE.FaceColors&&ea.multiply(i.color),!0===j.wireframe?B(ea,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):C(ea)):j instanceof THREE.MeshDepthMaterial?(fb=p.near,jb=p.far,ha.r=ha.g=ha.b=1-k(a.positionScreen.z*a.positionScreen.w,fb,jb),V.r=V.g=V.b=1-k(d.positionScreen.z*d.positionScreen.w,fb,jb),$.r=$.g=$.b=1-k(e.positionScreen.z*e.positionScreen.w,fb,jb),Y.addColors(V,$).multiplyScalar(0.5),Sa=Dc(ha,V,$,Y),ab(M,T,ja,L,ca,ra,0,0,1,0,0,1,Sa)):j instanceof
+THREE.MeshNormalMaterial&&(j.shading==THREE.FlatShading?(a=i.normalModelView,ea.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===j.wireframe?B(ea,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):C(ea)):j.shading==THREE.SmoothShading&&(a=i.vertexNormalsModelView[f],ha.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=i.vertexNormalsModelView[g],V.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=i.vertexNormalsModelView[h],$.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
+Y.addColors(V,$).multiplyScalar(0.5),Sa=Dc(ha,V,$,Y),ab(M,T,ja,L,ca,ra,0,0,1,0,0,1,Sa)))}function y(a,b,c,d,e,f){s.beginPath();s.moveTo(a,b);s.lineTo(c,d);s.lineTo(e,f);s.closePath()}function A(a,b,c,d,e,f,g,h){s.beginPath();s.moveTo(a,b);s.lineTo(c,d);s.lineTo(e,f);s.lineTo(g,h);s.closePath()}function B(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());s.stroke();Va.expandByScalar(2*b)}function C(a){h(a.getStyle());s.fill()}function F(a,b,c,d,e,f,g,j,i,k,ab,l,m){if(!(m instanceof THREE.DataTexture||void 0===
+m.image||0==m.image.width)){if(!0===m.needsUpdate){var n=m.wrapS==THREE.RepeatWrapping,p=m.wrapT==THREE.RepeatWrapping;Pa[m.id]=s.createPattern(m.image,!0===n&&!0===p?"repeat":!0===n&&!1===p?"repeat-x":!1===n&&!0===p?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===Pa[m.id]?h("rgba(0,0,0,1)"):h(Pa[m.id]);var n=m.offset.x/m.repeat.x,p=m.offset.y/m.repeat.y,Jb=m.image.width*m.repeat.x,q=m.image.height*m.repeat.y,g=(g+n)*Jb,j=(1-j+p)*q,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+n)*Jb-g,k=(1-k+p)*q-j,ab=(ab+n)*Jb-
+g,l=(1-l+p)*q-j,n=i*l-ab*k;0===n?(void 0===Ba[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),Ba[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=Ba[m.id],g=4*(Math.floor(g)+Math.floor(j)*m.image.width),ea.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),C(ea)):(n=1/n,m=(l*c-k*e)*n,k=(l*d-k*f)*n,c=(i*e-ab*c)*n,d=(i*f-ab*d)*n,a=a-m*g-c*j,g=b-k*g-d*j,s.save(),s.transform(m,k,c,d,a,g),s.fill(),s.restore())}}function ab(a,
+b,c,d,e,f,g,h,j,i,k,ab,m){var l,n;l=m.width-1;n=m.height-1;g*=l;h*=n;c-=a;d-=b;e-=a;f-=b;j=j*l-g;i=i*n-h;k=k*l-g;ab=ab*n-h;n=1/(j*ab-k*i);l=(ab*c-i*e)*n;i=(ab*d-i*f)*n;c=(j*e-k*c)*n;d=(j*f-k*d)*n;a=a-l*g-c*h;b=b-i*g-d*h;s.save();s.transform(l,i,c,d,a,b);s.clip();s.drawImage(m,0,0);s.restore()}function Dc(a,b,c,d){Wa[0]=255*a.r|0;Wa[1]=255*a.g|0;Wa[2]=255*a.b|0;Wa[4]=255*b.r|0;Wa[5]=255*b.g|0;Wa[6]=255*b.b|0;Wa[8]=255*c.r|0;Wa[9]=255*c.g|0;Wa[10]=255*c.b|0;Wa[12]=255*d.r|0;Wa[13]=255*d.g|0;Wa[14]=
+255*d.b|0;mb.putImageData(vb,0,0);zb.drawImage(j,0,0);return Ga}function Jb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===p instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();s.setTransform(1,0,0,-1,v,z);l.info.render.vertices=0;l.info.render.faces=0;n=r.projectScene(a,p,this.sortObjects,this.sortElements);m=n.elements;t=n.lights;wa.setRGB(0,
+0,0);xa.setRGB(0,0,0);yb.setRGB(0,0,0);for(var wc=0,qd=t.length;wc<qd;wc++){var W=t[wc],ga=W.color;W instanceof THREE.AmbientLight?wa.add(ga):W instanceof THREE.DirectionalLight?xa.add(ga):W instanceof THREE.PointLight&&yb.add(ga)}wc=0;for(qd=m.length;wc<qd;wc++){var oa=m[wc],W=oa.material;if(!(void 0===W||!1===W.visible)){Va.makeEmpty();if(oa instanceof THREE.RenderableParticle){G=oa;G.x*=v;G.y*=z;var ga=G,gb=oa;b(W.opacity);c(W.blending);var Ab=void 0,E=void 0,Bb=void 0,H=void 0,I=oa=void 0,J=void 0;
+W instanceof THREE.ParticleBasicMaterial?null===W.map?(Bb=gb.object.scale.x,H=gb.object.scale.y,Bb*=gb.scale.x*v,H*=gb.scale.y*z,Va.min.set(ga.x-Bb,ga.y-H),Va.max.set(ga.x+Bb,ga.y+H),!1!==Hb.isIntersectionBox(Va)&&(h(W.color.getStyle()),s.save(),s.translate(ga.x,ga.y),s.rotate(-gb.rotation),s.scale(Bb,H),s.fillRect(-1,-1,2,2),s.restore())):(oa=W.map.image,I=oa.width>>1,J=oa.height>>1,Bb=gb.scale.x*v,H=gb.scale.y*z,Ab=Bb*I,E=H*J,Va.min.set(ga.x-Ab,ga.y-E),Va.max.set(ga.x+Ab,ga.y+E),!1!==Hb.isIntersectionBox(Va)&&
+(s.save(),s.translate(ga.x,ga.y),s.rotate(-gb.rotation),s.scale(Bb,-H),s.translate(-I,-J),s.drawImage(oa,0,0),s.restore())):W instanceof THREE.ParticleCanvasMaterial&&(Ab=gb.scale.x*v,E=gb.scale.y*z,Va.min.set(ga.x-Ab,ga.y-E),Va.max.set(ga.x+Ab,ga.y+E),!1!==Hb.isIntersectionBox(Va)&&(g(W.color.getStyle()),h(W.color.getStyle()),s.save(),s.translate(ga.x,ga.y),s.rotate(-gb.rotation),s.scale(Ab,E),W.program(s),s.restore()))}else if(oa instanceof THREE.RenderableLine)G=oa.v1,K=oa.v2,G.positionScreen.x*=
+v,G.positionScreen.y*=z,K.positionScreen.x*=v,K.positionScreen.y*=z,Va.setFromPoints([G.positionScreen,K.positionScreen]),!0===Hb.isIntersectionBox(Va)&&(ga=G,gb=K,b(W.opacity),c(W.blending),s.beginPath(),s.moveTo(ga.positionScreen.x,ga.positionScreen.y),s.lineTo(gb.positionScreen.x,gb.positionScreen.y),W instanceof THREE.LineBasicMaterial?(d(W.linewidth),e(W.linecap),f(W.linejoin),g(W.color.getStyle()),s.stroke(),Va.expandByScalar(2*W.linewidth)):W instanceof THREE.LineDashedMaterial&&(d(W.linewidth),
+e(W.linecap),f(W.linejoin),g(W.color.getStyle()),i(W.dashSize,W.gapSize),s.stroke(),Va.expandByScalar(2*W.linewidth),i(null,null)));else if(oa instanceof THREE.RenderableFace3){G=oa.v1;K=oa.v2;N=oa.v3;if(-1>G.positionScreen.z||1<G.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>N.positionScreen.z||1<N.positionScreen.z)continue;G.positionScreen.x*=v;G.positionScreen.y*=z;K.positionScreen.x*=v;K.positionScreen.y*=z;N.positionScreen.x*=v;N.positionScreen.y*=z;
+!0===W.overdraw&&(Jb(G.positionScreen,K.positionScreen),Jb(K.positionScreen,N.positionScreen),Jb(N.positionScreen,G.positionScreen));Va.setFromPoints([G.positionScreen,K.positionScreen,N.positionScreen]);w(G,K,N,0,1,2,oa,W)}else if(oa instanceof THREE.RenderableFace4){G=oa.v1;K=oa.v2;N=oa.v3;fa=oa.v4;if(-1>G.positionScreen.z||1<G.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>N.positionScreen.z||1<N.positionScreen.z)continue;if(-1>fa.positionScreen.z||1<fa.positionScreen.z)continue;
+G.positionScreen.x*=v;G.positionScreen.y*=z;K.positionScreen.x*=v;K.positionScreen.y*=z;N.positionScreen.x*=v;N.positionScreen.y*=z;fa.positionScreen.x*=v;fa.positionScreen.y*=z;ma.positionScreen.copy(K.positionScreen);eb.positionScreen.copy(fa.positionScreen);!0===W.overdraw&&(Jb(G.positionScreen,K.positionScreen),Jb(K.positionScreen,fa.positionScreen),Jb(fa.positionScreen,G.positionScreen),Jb(N.positionScreen,ma.positionScreen),Jb(N.positionScreen,eb.positionScreen));Va.setFromPoints([G.positionScreen,
+K.positionScreen,N.positionScreen,fa.positionScreen]);ga=G;gb=K;Ab=N;E=fa;Bb=ma;H=eb;l.info.render.vertices+=4;l.info.render.faces++;b(W.opacity);c(W.blending);void 0!==W.map&&null!==W.map||void 0!==W.envMap&&null!==W.envMap?(w(ga,gb,E,0,1,3,oa,W),w(Bb,Ab,H,1,2,3,oa,W)):(M=ga.positionScreen.x,T=ga.positionScreen.y,ja=gb.positionScreen.x,L=gb.positionScreen.y,ca=Ab.positionScreen.x,ra=Ab.positionScreen.y,kb=E.positionScreen.x,$a=E.positionScreen.y,lb=Bb.positionScreen.x,db=Bb.positionScreen.y,La=H.positionScreen.x,
+Oa=H.positionScreen.y,W instanceof THREE.MeshLambertMaterial||W instanceof THREE.MeshPhongMaterial?(ia.copy(W.color),sa.copy(W.emissive),W.vertexColors===THREE.FaceColors&&ia.multiply(oa.color),!1===W.wireframe&&W.shading==THREE.SmoothShading&&4==oa.vertexNormalsLength?(ha.copy(wa),V.copy(wa),$.copy(wa),Y.copy(wa),q(oa.v1.positionWorld,oa.vertexNormalsModel[0],ha),q(oa.v2.positionWorld,oa.vertexNormalsModel[1],V),q(oa.v4.positionWorld,oa.vertexNormalsModel[3],$),q(oa.v3.positionWorld,oa.vertexNormalsModel[2],
+Y),ha.multiply(ia).add(sa),V.multiply(ia).add(sa),$.multiply(ia).add(sa),Y.multiply(ia).add(sa),Sa=Dc(ha,V,$,Y),y(M,T,ja,L,kb,$a),ab(M,T,ja,L,kb,$a,0,0,1,0,0,1,Sa),y(lb,db,ca,ra,La,Oa),ab(lb,db,ca,ra,La,Oa,1,0,1,1,0,1,Sa)):(ea.copy(wa),q(oa.centroidModel,oa.normalModel,ea),ea.multiply(ia).add(sa),A(M,T,ja,L,ca,ra,kb,$a),!0===W.wireframe?B(ea,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):C(ea))):W instanceof THREE.MeshBasicMaterial?(ea.copy(W.color),W.vertexColors===THREE.FaceColors&&
+ea.multiply(oa.color),A(M,T,ja,L,ca,ra,kb,$a),!0===W.wireframe?B(ea,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):C(ea)):W instanceof THREE.MeshNormalMaterial?(ga=void 0,W.shading==THREE.FlatShading?(ga=oa.normalModelView,ea.setRGB(ga.x,ga.y,ga.z).multiplyScalar(0.5).addScalar(0.5),A(M,T,ja,L,ca,ra,kb,$a),!0===W.wireframe?B(ea,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):C(ea)):W.shading==THREE.SmoothShading&&(ga=oa.vertexNormalsModelView[0],ha.setRGB(ga.x,ga.y,ga.z).multiplyScalar(0.5).addScalar(0.5),
+ga=oa.vertexNormalsModelView[1],V.setRGB(ga.x,ga.y,ga.z).multiplyScalar(0.5).addScalar(0.5),ga=oa.vertexNormalsModelView[3],$.setRGB(ga.x,ga.y,ga.z).multiplyScalar(0.5).addScalar(0.5),ga=oa.vertexNormalsModelView[2],Y.setRGB(ga.x,ga.y,ga.z).multiplyScalar(0.5).addScalar(0.5),Sa=Dc(ha,V,$,Y),y(M,T,ja,L,kb,$a),ab(M,T,ja,L,kb,$a,0,0,1,0,0,1,Sa),y(lb,db,ca,ra,La,Oa),ab(lb,db,ca,ra,La,Oa,1,0,1,1,0,1,Sa))):W instanceof THREE.MeshDepthMaterial&&(fb=p.near,jb=p.far,ha.r=ha.g=ha.b=1-k(ga.positionScreen.z*
+ga.positionScreen.w,fb,jb),V.r=V.g=V.b=1-k(gb.positionScreen.z*gb.positionScreen.w,fb,jb),$.r=$.g=$.b=1-k(E.positionScreen.z*E.positionScreen.w,fb,jb),Y.r=Y.g=Y.b=1-k(Ab.positionScreen.z*Ab.positionScreen.w,fb,jb),Sa=Dc(ha,V,$,Y),y(M,T,ja,L,kb,$a),ab(M,T,ja,L,kb,$a,0,0,1,0,0,1,Sa),y(lb,db,ca,ra,La,Oa),ab(lb,db,ca,ra,La,Oa,1,0,1,1,0,1,Sa)))}Qa.union(Va)}}s.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
 envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -345,187 +345,182 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
 THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
 cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
 depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)j.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?
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+g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=j.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,k=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),m=g(d),l=f(d),n=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);l&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));n&&
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-function y(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function v(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function A(a,b,c,d,e){Y=0;d.needsUpdate&&(d.program&&Ta(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));
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-l){void 0===c._array&&(c._array=new Float32Array(3*k.length));l=0;for(m=k.length;l<m;l++)r=3*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z;j.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*k.length));l=0;for(m=k.length;l<m;l++)r=4*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z,c._array[r+3]=k[l].w;j.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,
-!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*k.length));l=0;for(m=k.length;l<m;l++)k[l].flattenToArrayOffset(c._array,16*l);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(r=k,k=I(),j.uniform1i(f,k),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=j.createTexture(),N.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,
-c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)N.autoScaleCubemaps&&!f?(m=k,r=l,t=c.image[l],y=fd,t.width<=y&&t.height<=y||(z=Math.max(t.width,t.height),v=Math.floor(t.width*y/z),y=Math.floor(t.height*y/z),z=document.createElement("canvas"),z.width=v,z.height=y,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,v,y),t=z),m[r]=t):k[l]=c.image[l];l=k[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);r=L(c.format);
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-function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,
-3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,i,h,k,l,n,m,p,q=3*a.count;for(p=0;p<q;p+=9)m=a.normalArray,d=m[p],e=m[p+1],f=m[p+2],g=m[p+3],h=m[p+4],l=m[p+5],i=m[p+6],k=m[p+7],n=m[p+8],d=(d+g+i)/3,e=(e+h+k)/3,f=(f+l+n)/3,m[p]=d,m[p+1]=e,m[p+2]=f,m[p+3]=d,m[p+4]=e,m[p+5]=f,m[p+6]=d,m[p+7]=e,m[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,
-3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,
-0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=A(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0),c!==ma&&(ma=c,b=!0),b&&l(),f instanceof THREE.Mesh)if(d=e.attributes.index){f=e.offsets;1<f.length&&(b=!0);for(var c=0,g=f.length;c<g;c++){var i=f[c].index;if(b){var h=e.attributes.position,n=h.itemSize;j.bindBuffer(j.ARRAY_BUFFER,h.buffer);k(a.position);j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,4*i*n);n=e.attributes.normal;if(0<=
-a.normal&&n){var m=n.itemSize;j.bindBuffer(j.ARRAY_BUFFER,n.buffer);k(a.normal);j.vertexAttribPointer(a.normal,m,j.FLOAT,!1,0,4*i*m)}n=e.attributes.uv;0<=a.uv&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,m,j.FLOAT,!1,0,4*i*m));n=e.attributes.color;0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,4*i*m));n=e.attributes.tangent;0<=a.tangent&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
-n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,m,j.FLOAT,!1,0,4*i*m));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,d.buffer)}j.drawElements(j.TRIANGLES,f[c].count,j.UNSIGNED_SHORT,2*f[c].start);N.info.render.calls++;N.info.render.vertices+=f[c].count;N.info.render.faces+=f[c].count/3}}else b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.normal,0<=a.normal&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
-n.buffer),k(a.normal),j.vertexAttribPointer(a.normal,m,j.FLOAT,!1,0,0)),n=e.attributes.uv,0<=a.uv&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,m,j.FLOAT,!1,0,0)),n=e.attributes.color,0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,0)),n=e.attributes.tangent,0<=a.tangent&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,m,j.FLOAT,
-!1,0,0))),j.drawArrays(j.TRIANGLES,0,h.numItems/3),N.info.render.calls++,N.info.render.vertices+=h.numItems/3,N.info.render.faces+=h.numItems/3/3;else f instanceof THREE.ParticleSystem?b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,
-h.numItems/3),N.info.render.calls++,N.info.render.points+=h.numItems/3):f instanceof THREE.Line&&b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,0)),J(d.linewidth),j.drawArrays(j.LINE_STRIP,0,h.numItems/3),N.info.render.calls++,N.info.render.points+=h.numItems)};
-this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,i,c=A(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ma&&(ma=c,b=!0);b&&l();if(!d.morphTargets&&0<=a.position)b&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(a.position),j.vertexAttribPointer(a.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),
-j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var h=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<i.length;)0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[h]]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=
-c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[h]]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[i[h]],h++}else{i=[];g=f.morphTargetInfluences;var m,p=g.length;for(m=0;m<p;m++)h=g[m],0<h&&i.push([h,m]);i.length>d.numSupportedMorphTargets?(i.sort(n),i.length=d.numSupportedMorphTargets):i.length>d.numSupportedMorphNormals?i.sort(n):0===i.length&&i.push([0,0]);for(h=0;h<d.numSupportedMorphTargets;)i[h]?
-(m=i[h][1],0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[m]):f.__webglMorphTargetInfluences[h]=0,h++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,
-f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),k(a[c.buffer.belongsToAttribute]),j.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=a.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),k(a.color),j.vertexAttribPointer(a.color,3,j.FLOAT,!1,0,0));0<=a.normal&&(j.bindBuffer(j.ARRAY_BUFFER,
-e.__webglNormalBuffer),k(a.normal),j.vertexAttribPointer(a.normal,3,j.FLOAT,!1,0,0));0<=a.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),k(a.tangent),j.vertexAttribPointer(a.tangent,4,j.FLOAT,!1,0,0));0<=a.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(a.uv),j.vertexAttribPointer(a.uv,2,j.FLOAT,!1,0,0));0<=a.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(a.uv2),j.vertexAttribPointer(a.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,
-e.__webglSkinIndicesBuffer),k(a.skinIndex),j.vertexAttribPointer(a.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(a.skinWeight),j.vertexAttribPointer(a.skinWeight,4,j.FLOAT,!1,0,0));0<=a.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(a.lineDistance),j.vertexAttribPointer(a.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(J(d.wireframeLinewidth),b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,
-e.__webglLineCount,j.UNSIGNED_SHORT,0)):(b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,J(d.linewidth),j.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),
-N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;Ea=-1;db=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
-rb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ba.setFromMatrix(rb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof
-THREE.ParticleSystem)||!g.frustumCulled||Ba.intersectsObject(g))){B(g,b);var n=f,l=n.buffer,q=void 0,t=q=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)q=l.materialIndex,q=t.materials[q],q.transparent?(n.transparent=q,n.opaque=null):(n.opaque=q,n.transparent=null);else if(q=t)q.transparent?(n.transparent=q,n.opaque=null):(n.opaque=q,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Ra.getPositionFromMatrix(g.matrixWorld),Ra.applyProjection(rb),
-f.z=Ra.z))}this.sortObjects&&i.sort(m);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(B(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),E(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,h,k,!0,d),
-p(a.__webglObjectsImmediate,"",b,h,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),r(a.__webglObjects,!0,"opaque",b,h,k,!1,d),p(a.__webglObjectsImmediate,"opaque",b,h,k,!1,d),r(a.__webglObjects,!1,"transparent",b,h,k,!0,d),p(a.__webglObjectsImmediate,"transparent",b,h,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),
-j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=A(a,b,c,d,e);ma=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,Ba):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=
-[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,l=void 0,m=void 0,p=void 0,r=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",vd)),b instanceof THREE.Mesh)if(m=b.geometry,p=b.material,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var s=m,x=void 0,
-C=void 0,B=void 0,A=void 0,F=void 0,E=void 0,G={},I=s.morphTargets.length,J=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups={};x=0;for(C=s.faces.length;x<C;x++)B=s.faces[x],A=K?B.materialIndex:0,void 0===G[A]&&(G[A]={hash:A,counter:0}),E=G[A].hash+"_"+G[A].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:I,numMorphNormals:J}),F=B instanceof THREE.Face3?3:4,65535<s.geometryGroups[E].vertices+F&&(G[A].counter+=
-1,E=G[A].hash+"_"+G[A].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:I,numMorphNormals:J})),B instanceof THREE.Face3?s.geometryGroups[E].faces3.push(x):s.geometryGroups[E].faces4.push(x),s.geometryGroups[E].vertices+=F;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=pa++,s.geometryGroupsList.push(s.geometryGroups[L])}for(l in m.geometryGroups)if(r=m.geometryGroups[l],!r.__webglVertexBuffer){var H=
-r;H.__webglVertexBuffer=j.createBuffer();H.__webglNormalBuffer=j.createBuffer();H.__webglTangentBuffer=j.createBuffer();H.__webglColorBuffer=j.createBuffer();H.__webglUVBuffer=j.createBuffer();H.__webglUV2Buffer=j.createBuffer();H.__webglSkinIndicesBuffer=j.createBuffer();H.__webglSkinWeightsBuffer=j.createBuffer();H.__webglFaceBuffer=j.createBuffer();H.__webglLineBuffer=j.createBuffer();var M=void 0,Q=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];M=0;for(Q=H.numMorphTargets;M<Q;M++)H.__webglMorphTargetsBuffers.push(j.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=
-[];M=0;for(Q=H.numMorphNormals;M<Q;M++)H.__webglMorphNormalsBuffers.push(j.createBuffer())}N.info.memory.geometries++;d(r,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var U=m;U.__webglVertexBuffer=j.createBuffer();U.__webglColorBuffer=j.createBuffer();U.__webglNormalBuffer=
-j.createBuffer();N.info.memory.geometries++;var W=m,ga=b,Y=W.vertices.length;W.__vertexArray=new Float32Array(3*Y);W.__colorArray=new Float32Array(3*Y);W.__normalArray=new Float32Array(3*Y);W.__webglVertexCount=Y;c(W,ga);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer)if(m instanceof THREE.Geometry){var Z=m;Z.__webglVertexBuffer=j.createBuffer();Z.__webglColorBuffer=j.createBuffer();Z.__webglLineDistanceBuffer=
-j.createBuffer();N.info.memory.geometries++;var X=m,ba=b,ma=X.vertices.length;X.__vertexArray=new Float32Array(3*ma);X.__colorArray=new Float32Array(3*ma);X.__lineDistanceArray=new Float32Array(1*ma);X.__webglLineCount=ma;c(X,ba);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m)}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var da=m;da.__webglVertexBuffer=j.createBuffer();
-da.__webglColorBuffer=j.createBuffer();N.info.memory.geometries++;var ea=m,Na=b,ia=ea.vertices.length;ea.__vertexArray=new Float32Array(3*ia);ea.__colorArray=new Float32Array(3*ia);ea.__sortArray=[];ea.__webglParticleCount=ia;c(ea,Na);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(k.__webglObjects,m,b);else{if(m instanceof THREE.Geometry)for(l in m.geometryGroups)r=
-m.geometryGroups[l],q(k.__webglObjects,r,b)}else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,q(k.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ja=
-a.__objectsRemoved[0],pb=a;ja instanceof THREE.Mesh||ja instanceof THREE.ParticleSystem||ja instanceof THREE.Ribbon||ja instanceof THREE.Line?z(pb.__webglObjects,ja):ja instanceof THREE.Sprite?t(pb.__webglSprites,ja):ja instanceof THREE.LensFlare?t(pb.__webglFlares,ja):(ja instanceof THREE.ImmediateRenderObject||ja.immediateRenderCallback)&&z(pb.__webglObjectsImmediate,ja);ja.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var qa=0,sa=a.__webglObjects.length;qa<sa;qa++){var ka=a.__webglObjects[qa].object,
-O=ka.geometry,Ea=void 0,ab=void 0,ha=void 0;if(ka instanceof THREE.Mesh)if(O instanceof THREE.BufferGeometry)(O.verticesNeedUpdate||O.elementsNeedUpdate||O.uvsNeedUpdate||O.normalsNeedUpdate||O.colorsNeedUpdate||O.tangentsNeedUpdate)&&i(O,j.DYNAMIC_DRAW,!O.dynamic),O.verticesNeedUpdate=!1,O.elementsNeedUpdate=!1,O.uvsNeedUpdate=!1,O.normalsNeedUpdate=!1,O.colorsNeedUpdate=!1,O.tangentsNeedUpdate=!1;else{for(var wa=0,Fa=O.geometryGroupsList.length;wa<Fa;wa++)if(Ea=O.geometryGroupsList[wa],ha=e(ka,
-Ea),O.buffersNeedUpdate&&d(Ea,ka),ab=ha.attributes&&y(ha),O.verticesNeedUpdate||O.morphTargetsNeedUpdate||O.elementsNeedUpdate||O.uvsNeedUpdate||O.normalsNeedUpdate||O.colorsNeedUpdate||O.tangentsNeedUpdate||ab){var ra=Ea,Ka=ka,Oa=j.DYNAMIC_DRAW,Ta=!O.dynamic,Ba=ha;if(ra.__inittedArrays){var Wa=f(Ba),bb=Ba.vertexColors?Ba.vertexColors:!1,cb=g(Ba),Xa=Wa===THREE.SmoothShading,D=void 0,V=void 0,Pa=void 0,P=void 0,Ya=void 0,Va=void 0,Qa=void 0,mb=void 0,db=void 0,nb=void 0,qb=void 0,R=void 0,S=void 0,
-T=void 0,oa=void 0,Lb=void 0,Mb=void 0,Nb=void 0,wb=void 0,Ob=void 0,Pb=void 0,Qb=void 0,yb=void 0,Rb=void 0,Sb=void 0,Tb=void 0,zb=void 0,Ub=void 0,Vb=void 0,Wb=void 0,Hb=void 0,Xb=void 0,Yb=void 0,Zb=void 0,Ib=void 0,va=void 0,ec=void 0,lc=void 0,Ab=void 0,xc=void 0,eb=void 0,kc=void 0,Za=void 0,$a=void 0,mc=void 0,fc=void 0,Ma=0,Ua=0,gc=0,hc=0,Db=0,kb=0,za=0,ob=0,Sa=0,aa=0,la=0,w=0,xa=void 0,fb=ra.__vertexArray,Cc=ra.__uvArray,Dc=ra.__uv2Array,Eb=ra.__normalArray,Ga=ra.__tangentArray,gb=ra.__colorArray,
-Ha=ra.__skinIndexArray,Ia=ra.__skinWeightArray,qc=ra.__morphTargetsArrays,rc=ra.__morphNormalsArrays,nd=ra.__webglCustomAttributesList,u=void 0,$b=ra.__faceArray,xb=ra.__lineArray,sb=Ka.geometry,Lc=sb.elementsNeedUpdate,Bc=sb.uvsNeedUpdate,Mc=sb.normalsNeedUpdate,Nc=sb.tangentsNeedUpdate,dd=sb.colorsNeedUpdate,ed=sb.morphTargetsNeedUpdate,sc=sb.vertices,ta=ra.faces3,ua=ra.faces4,lb=sb.faces,od=sb.faceVertexUvs[0],pd=sb.faceVertexUvs[1],tc=sb.skinIndices,nc=sb.skinWeights,oc=sb.morphTargets,Oc=sb.morphNormals;
-if(sb.verticesNeedUpdate){D=0;for(V=ta.length;D<V;D++)P=lb[ta[D]],R=sc[P.a],S=sc[P.b],T=sc[P.c],fb[Ua]=R.x,fb[Ua+1]=R.y,fb[Ua+2]=R.z,fb[Ua+3]=S.x,fb[Ua+4]=S.y,fb[Ua+5]=S.z,fb[Ua+6]=T.x,fb[Ua+7]=T.y,fb[Ua+8]=T.z,Ua+=9;D=0;for(V=ua.length;D<V;D++)P=lb[ua[D]],R=sc[P.a],S=sc[P.b],T=sc[P.c],oa=sc[P.d],fb[Ua]=R.x,fb[Ua+1]=R.y,fb[Ua+2]=R.z,fb[Ua+3]=S.x,fb[Ua+4]=S.y,fb[Ua+5]=S.z,fb[Ua+6]=T.x,fb[Ua+7]=T.y,fb[Ua+8]=T.z,fb[Ua+9]=oa.x,fb[Ua+10]=oa.y,fb[Ua+11]=oa.z,Ua+=12;j.bindBuffer(j.ARRAY_BUFFER,ra.__webglVertexBuffer);
-j.bufferData(j.ARRAY_BUFFER,fb,Oa)}if(ed){eb=0;for(kc=oc.length;eb<kc;eb++){D=la=0;for(V=ta.length;D<V;D++)mc=ta[D],P=lb[mc],R=oc[eb].vertices[P.a],S=oc[eb].vertices[P.b],T=oc[eb].vertices[P.c],Za=qc[eb],Za[la]=R.x,Za[la+1]=R.y,Za[la+2]=R.z,Za[la+3]=S.x,Za[la+4]=S.y,Za[la+5]=S.z,Za[la+6]=T.x,Za[la+7]=T.y,Za[la+8]=T.z,Ba.morphNormals&&(Xa?(fc=Oc[eb].vertexNormals[mc],Ob=fc.a,Pb=fc.b,Qb=fc.c):Qb=Pb=Ob=Oc[eb].faceNormals[mc],$a=rc[eb],$a[la]=Ob.x,$a[la+1]=Ob.y,$a[la+2]=Ob.z,$a[la+3]=Pb.x,$a[la+4]=Pb.y,
-$a[la+5]=Pb.z,$a[la+6]=Qb.x,$a[la+7]=Qb.y,$a[la+8]=Qb.z),la+=9;D=0;for(V=ua.length;D<V;D++)mc=ua[D],P=lb[mc],R=oc[eb].vertices[P.a],S=oc[eb].vertices[P.b],T=oc[eb].vertices[P.c],oa=oc[eb].vertices[P.d],Za=qc[eb],Za[la]=R.x,Za[la+1]=R.y,Za[la+2]=R.z,Za[la+3]=S.x,Za[la+4]=S.y,Za[la+5]=S.z,Za[la+6]=T.x,Za[la+7]=T.y,Za[la+8]=T.z,Za[la+9]=oa.x,Za[la+10]=oa.y,Za[la+11]=oa.z,Ba.morphNormals&&(Xa?(fc=Oc[eb].vertexNormals[mc],Ob=fc.a,Pb=fc.b,Qb=fc.c,yb=fc.d):yb=Qb=Pb=Ob=Oc[eb].faceNormals[mc],$a=rc[eb],$a[la]=
-Ob.x,$a[la+1]=Ob.y,$a[la+2]=Ob.z,$a[la+3]=Pb.x,$a[la+4]=Pb.y,$a[la+5]=Pb.z,$a[la+6]=Qb.x,$a[la+7]=Qb.y,$a[la+8]=Qb.z,$a[la+9]=yb.x,$a[la+10]=yb.y,$a[la+11]=yb.z),la+=12;j.bindBuffer(j.ARRAY_BUFFER,ra.__webglMorphTargetsBuffers[eb]);j.bufferData(j.ARRAY_BUFFER,qc[eb],Oa);Ba.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglMorphNormalsBuffers[eb]),j.bufferData(j.ARRAY_BUFFER,rc[eb],Oa))}}if(nc.length){D=0;for(V=ta.length;D<V;D++)P=lb[ta[D]],Ub=nc[P.a],Vb=nc[P.b],Wb=nc[P.c],Ia[aa]=Ub.x,Ia[aa+1]=
-Ub.y,Ia[aa+2]=Ub.z,Ia[aa+3]=Ub.w,Ia[aa+4]=Vb.x,Ia[aa+5]=Vb.y,Ia[aa+6]=Vb.z,Ia[aa+7]=Vb.w,Ia[aa+8]=Wb.x,Ia[aa+9]=Wb.y,Ia[aa+10]=Wb.z,Ia[aa+11]=Wb.w,Xb=tc[P.a],Yb=tc[P.b],Zb=tc[P.c],Ha[aa]=Xb.x,Ha[aa+1]=Xb.y,Ha[aa+2]=Xb.z,Ha[aa+3]=Xb.w,Ha[aa+4]=Yb.x,Ha[aa+5]=Yb.y,Ha[aa+6]=Yb.z,Ha[aa+7]=Yb.w,Ha[aa+8]=Zb.x,Ha[aa+9]=Zb.y,Ha[aa+10]=Zb.z,Ha[aa+11]=Zb.w,aa+=12;D=0;for(V=ua.length;D<V;D++)P=lb[ua[D]],Ub=nc[P.a],Vb=nc[P.b],Wb=nc[P.c],Hb=nc[P.d],Ia[aa]=Ub.x,Ia[aa+1]=Ub.y,Ia[aa+2]=Ub.z,Ia[aa+3]=Ub.w,Ia[aa+4]=
-Vb.x,Ia[aa+5]=Vb.y,Ia[aa+6]=Vb.z,Ia[aa+7]=Vb.w,Ia[aa+8]=Wb.x,Ia[aa+9]=Wb.y,Ia[aa+10]=Wb.z,Ia[aa+11]=Wb.w,Ia[aa+12]=Hb.x,Ia[aa+13]=Hb.y,Ia[aa+14]=Hb.z,Ia[aa+15]=Hb.w,Xb=tc[P.a],Yb=tc[P.b],Zb=tc[P.c],Ib=tc[P.d],Ha[aa]=Xb.x,Ha[aa+1]=Xb.y,Ha[aa+2]=Xb.z,Ha[aa+3]=Xb.w,Ha[aa+4]=Yb.x,Ha[aa+5]=Yb.y,Ha[aa+6]=Yb.z,Ha[aa+7]=Yb.w,Ha[aa+8]=Zb.x,Ha[aa+9]=Zb.y,Ha[aa+10]=Zb.z,Ha[aa+11]=Zb.w,Ha[aa+12]=Ib.x,Ha[aa+13]=Ib.y,Ha[aa+14]=Ib.z,Ha[aa+15]=Ib.w,aa+=16;0<aa&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglSkinIndicesBuffer),
-j.bufferData(j.ARRAY_BUFFER,Ha,Oa),j.bindBuffer(j.ARRAY_BUFFER,ra.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Ia,Oa))}if(dd&&bb){D=0;for(V=ta.length;D<V;D++)P=lb[ta[D]],Qa=P.vertexColors,mb=P.color,3===Qa.length&&bb===THREE.VertexColors?(Rb=Qa[0],Sb=Qa[1],Tb=Qa[2]):Tb=Sb=Rb=mb,gb[Sa]=Rb.r,gb[Sa+1]=Rb.g,gb[Sa+2]=Rb.b,gb[Sa+3]=Sb.r,gb[Sa+4]=Sb.g,gb[Sa+5]=Sb.b,gb[Sa+6]=Tb.r,gb[Sa+7]=Tb.g,gb[Sa+8]=Tb.b,Sa+=9;D=0;for(V=ua.length;D<V;D++)P=lb[ua[D]],Qa=P.vertexColors,mb=P.color,4===Qa.length&&
-bb===THREE.VertexColors?(Rb=Qa[0],Sb=Qa[1],Tb=Qa[2],zb=Qa[3]):zb=Tb=Sb=Rb=mb,gb[Sa]=Rb.r,gb[Sa+1]=Rb.g,gb[Sa+2]=Rb.b,gb[Sa+3]=Sb.r,gb[Sa+4]=Sb.g,gb[Sa+5]=Sb.b,gb[Sa+6]=Tb.r,gb[Sa+7]=Tb.g,gb[Sa+8]=Tb.b,gb[Sa+9]=zb.r,gb[Sa+10]=zb.g,gb[Sa+11]=zb.b,Sa+=12;0<Sa&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,gb,Oa))}if(Nc&&sb.hasTangents){D=0;for(V=ta.length;D<V;D++)P=lb[ta[D]],db=P.vertexTangents,Lb=db[0],Mb=db[1],Nb=db[2],Ga[za]=Lb.x,Ga[za+1]=Lb.y,Ga[za+2]=Lb.z,Ga[za+
-3]=Lb.w,Ga[za+4]=Mb.x,Ga[za+5]=Mb.y,Ga[za+6]=Mb.z,Ga[za+7]=Mb.w,Ga[za+8]=Nb.x,Ga[za+9]=Nb.y,Ga[za+10]=Nb.z,Ga[za+11]=Nb.w,za+=12;D=0;for(V=ua.length;D<V;D++)P=lb[ua[D]],db=P.vertexTangents,Lb=db[0],Mb=db[1],Nb=db[2],wb=db[3],Ga[za]=Lb.x,Ga[za+1]=Lb.y,Ga[za+2]=Lb.z,Ga[za+3]=Lb.w,Ga[za+4]=Mb.x,Ga[za+5]=Mb.y,Ga[za+6]=Mb.z,Ga[za+7]=Mb.w,Ga[za+8]=Nb.x,Ga[za+9]=Nb.y,Ga[za+10]=Nb.z,Ga[za+11]=Nb.w,Ga[za+12]=wb.x,Ga[za+13]=wb.y,Ga[za+14]=wb.z,Ga[za+15]=wb.w,za+=16;j.bindBuffer(j.ARRAY_BUFFER,ra.__webglTangentBuffer);
-j.bufferData(j.ARRAY_BUFFER,Ga,Oa)}if(Mc&&Wa){D=0;for(V=ta.length;D<V;D++)if(P=lb[ta[D]],Ya=P.vertexNormals,Va=P.normal,3===Ya.length&&Xa)for(va=0;3>va;va++)lc=Ya[va],Eb[kb]=lc.x,Eb[kb+1]=lc.y,Eb[kb+2]=lc.z,kb+=3;else for(va=0;3>va;va++)Eb[kb]=Va.x,Eb[kb+1]=Va.y,Eb[kb+2]=Va.z,kb+=3;D=0;for(V=ua.length;D<V;D++)if(P=lb[ua[D]],Ya=P.vertexNormals,Va=P.normal,4===Ya.length&&Xa)for(va=0;4>va;va++)lc=Ya[va],Eb[kb]=lc.x,Eb[kb+1]=lc.y,Eb[kb+2]=lc.z,kb+=3;else for(va=0;4>va;va++)Eb[kb]=Va.x,Eb[kb+1]=Va.y,Eb[kb+
-2]=Va.z,kb+=3;j.bindBuffer(j.ARRAY_BUFFER,ra.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Eb,Oa)}if(Bc&&od&&cb){D=0;for(V=ta.length;D<V;D++)if(Pa=ta[D],nb=od[Pa],void 0!==nb)for(va=0;3>va;va++)Ab=nb[va],Cc[gc]=Ab.x,Cc[gc+1]=Ab.y,gc+=2;D=0;for(V=ua.length;D<V;D++)if(Pa=ua[D],nb=od[Pa],void 0!==nb)for(va=0;4>va;va++)Ab=nb[va],Cc[gc]=Ab.x,Cc[gc+1]=Ab.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Cc,Oa))}if(Bc&&pd&&cb){D=0;for(V=ta.length;D<V;D++)if(Pa=
-ta[D],qb=pd[Pa],void 0!==qb)for(va=0;3>va;va++)xc=qb[va],Dc[hc]=xc.x,Dc[hc+1]=xc.y,hc+=2;D=0;for(V=ua.length;D<V;D++)if(Pa=ua[D],qb=pd[Pa],void 0!==qb)for(va=0;4>va;va++)xc=qb[va],Dc[hc]=xc.x,Dc[hc+1]=xc.y,hc+=2;0<hc&&(j.bindBuffer(j.ARRAY_BUFFER,ra.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Dc,Oa))}if(Lc){D=0;for(V=ta.length;D<V;D++)$b[Db]=Ma,$b[Db+1]=Ma+1,$b[Db+2]=Ma+2,Db+=3,xb[ob]=Ma,xb[ob+1]=Ma+1,xb[ob+2]=Ma,xb[ob+3]=Ma+2,xb[ob+4]=Ma+1,xb[ob+5]=Ma+2,ob+=6,Ma+=3;D=0;for(V=ua.length;D<V;D++)$b[Db]=
-Ma,$b[Db+1]=Ma+1,$b[Db+2]=Ma+3,$b[Db+3]=Ma+1,$b[Db+4]=Ma+2,$b[Db+5]=Ma+3,Db+=6,xb[ob]=Ma,xb[ob+1]=Ma+1,xb[ob+2]=Ma,xb[ob+3]=Ma+3,xb[ob+4]=Ma+1,xb[ob+5]=Ma+2,xb[ob+6]=Ma+2,xb[ob+7]=Ma+3,ob+=8,Ma+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ra.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,$b,Oa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ra.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,xb,Oa)}if(nd){va=0;for(ec=nd.length;va<ec;va++)if(u=nd[va],u.__original.needsUpdate){w=0;if(1===u.size)if(void 0===
-u.boundTo||"vertices"===u.boundTo){D=0;for(V=ta.length;D<V;D++)P=lb[ta[D]],u.array[w]=u.value[P.a],u.array[w+1]=u.value[P.b],u.array[w+2]=u.value[P.c],w+=3;D=0;for(V=ua.length;D<V;D++)P=lb[ua[D]],u.array[w]=u.value[P.a],u.array[w+1]=u.value[P.b],u.array[w+2]=u.value[P.c],u.array[w+3]=u.value[P.d],w+=4}else{if("faces"===u.boundTo){D=0;for(V=ta.length;D<V;D++)xa=u.value[ta[D]],u.array[w]=xa,u.array[w+1]=xa,u.array[w+2]=xa,w+=3;D=0;for(V=ua.length;D<V;D++)xa=u.value[ua[D]],u.array[w]=xa,u.array[w+1]=
-xa,u.array[w+2]=xa,u.array[w+3]=xa,w+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ta.length;D<V;D++)P=lb[ta[D]],R=u.value[P.a],S=u.value[P.b],T=u.value[P.c],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+2]=S.x,u.array[w+3]=S.y,u.array[w+4]=T.x,u.array[w+5]=T.y,w+=6;D=0;for(V=ua.length;D<V;D++)P=lb[ua[D]],R=u.value[P.a],S=u.value[P.b],T=u.value[P.c],oa=u.value[P.d],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+2]=S.x,u.array[w+3]=S.y,u.array[w+4]=T.x,u.array[w+5]=T.y,u.array[w+
-6]=oa.x,u.array[w+7]=oa.y,w+=8}else{if("faces"===u.boundTo){D=0;for(V=ta.length;D<V;D++)T=S=R=xa=u.value[ta[D]],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+2]=S.x,u.array[w+3]=S.y,u.array[w+4]=T.x,u.array[w+5]=T.y,w+=6;D=0;for(V=ua.length;D<V;D++)oa=T=S=R=xa=u.value[ua[D]],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+2]=S.x,u.array[w+3]=S.y,u.array[w+4]=T.x,u.array[w+5]=T.y,u.array[w+6]=oa.x,u.array[w+7]=oa.y,w+=8}}else if(3===u.size){var $;$="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||
-"vertices"===u.boundTo){D=0;for(V=ta.length;D<V;D++)P=lb[ta[D]],R=u.value[P.a],S=u.value[P.b],T=u.value[P.c],u.array[w]=R[$[0]],u.array[w+1]=R[$[1]],u.array[w+2]=R[$[2]],u.array[w+3]=S[$[0]],u.array[w+4]=S[$[1]],u.array[w+5]=S[$[2]],u.array[w+6]=T[$[0]],u.array[w+7]=T[$[1]],u.array[w+8]=T[$[2]],w+=9;D=0;for(V=ua.length;D<V;D++)P=lb[ua[D]],R=u.value[P.a],S=u.value[P.b],T=u.value[P.c],oa=u.value[P.d],u.array[w]=R[$[0]],u.array[w+1]=R[$[1]],u.array[w+2]=R[$[2]],u.array[w+3]=S[$[0]],u.array[w+4]=S[$[1]],
-u.array[w+5]=S[$[2]],u.array[w+6]=T[$[0]],u.array[w+7]=T[$[1]],u.array[w+8]=T[$[2]],u.array[w+9]=oa[$[0]],u.array[w+10]=oa[$[1]],u.array[w+11]=oa[$[2]],w+=12}else if("faces"===u.boundTo){D=0;for(V=ta.length;D<V;D++)T=S=R=xa=u.value[ta[D]],u.array[w]=R[$[0]],u.array[w+1]=R[$[1]],u.array[w+2]=R[$[2]],u.array[w+3]=S[$[0]],u.array[w+4]=S[$[1]],u.array[w+5]=S[$[2]],u.array[w+6]=T[$[0]],u.array[w+7]=T[$[1]],u.array[w+8]=T[$[2]],w+=9;D=0;for(V=ua.length;D<V;D++)oa=T=S=R=xa=u.value[ua[D]],u.array[w]=R[$[0]],
-u.array[w+1]=R[$[1]],u.array[w+2]=R[$[2]],u.array[w+3]=S[$[0]],u.array[w+4]=S[$[1]],u.array[w+5]=S[$[2]],u.array[w+6]=T[$[0]],u.array[w+7]=T[$[1]],u.array[w+8]=T[$[2]],u.array[w+9]=oa[$[0]],u.array[w+10]=oa[$[1]],u.array[w+11]=oa[$[2]],w+=12}else if("faceVertices"===u.boundTo){D=0;for(V=ta.length;D<V;D++)xa=u.value[ta[D]],R=xa[0],S=xa[1],T=xa[2],u.array[w]=R[$[0]],u.array[w+1]=R[$[1]],u.array[w+2]=R[$[2]],u.array[w+3]=S[$[0]],u.array[w+4]=S[$[1]],u.array[w+5]=S[$[2]],u.array[w+6]=T[$[0]],u.array[w+
-7]=T[$[1]],u.array[w+8]=T[$[2]],w+=9;D=0;for(V=ua.length;D<V;D++)xa=u.value[ua[D]],R=xa[0],S=xa[1],T=xa[2],oa=xa[3],u.array[w]=R[$[0]],u.array[w+1]=R[$[1]],u.array[w+2]=R[$[2]],u.array[w+3]=S[$[0]],u.array[w+4]=S[$[1]],u.array[w+5]=S[$[2]],u.array[w+6]=T[$[0]],u.array[w+7]=T[$[1]],u.array[w+8]=T[$[2]],u.array[w+9]=oa[$[0]],u.array[w+10]=oa[$[1]],u.array[w+11]=oa[$[2]],w+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ta.length;D<V;D++)P=lb[ta[D]],R=u.value[P.a],S=
-u.value[P.b],T=u.value[P.c],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+2]=R.z,u.array[w+3]=R.w,u.array[w+4]=S.x,u.array[w+5]=S.y,u.array[w+6]=S.z,u.array[w+7]=S.w,u.array[w+8]=T.x,u.array[w+9]=T.y,u.array[w+10]=T.z,u.array[w+11]=T.w,w+=12;D=0;for(V=ua.length;D<V;D++)P=lb[ua[D]],R=u.value[P.a],S=u.value[P.b],T=u.value[P.c],oa=u.value[P.d],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+2]=R.z,u.array[w+3]=R.w,u.array[w+4]=S.x,u.array[w+5]=S.y,u.array[w+6]=S.z,u.array[w+7]=S.w,u.array[w+8]=T.x,u.array[w+9]=
-T.y,u.array[w+10]=T.z,u.array[w+11]=T.w,u.array[w+12]=oa.x,u.array[w+13]=oa.y,u.array[w+14]=oa.z,u.array[w+15]=oa.w,w+=16}else if("faces"===u.boundTo){D=0;for(V=ta.length;D<V;D++)T=S=R=xa=u.value[ta[D]],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+2]=R.z,u.array[w+3]=R.w,u.array[w+4]=S.x,u.array[w+5]=S.y,u.array[w+6]=S.z,u.array[w+7]=S.w,u.array[w+8]=T.x,u.array[w+9]=T.y,u.array[w+10]=T.z,u.array[w+11]=T.w,w+=12;D=0;for(V=ua.length;D<V;D++)oa=T=S=R=xa=u.value[ua[D]],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+
-2]=R.z,u.array[w+3]=R.w,u.array[w+4]=S.x,u.array[w+5]=S.y,u.array[w+6]=S.z,u.array[w+7]=S.w,u.array[w+8]=T.x,u.array[w+9]=T.y,u.array[w+10]=T.z,u.array[w+11]=T.w,u.array[w+12]=oa.x,u.array[w+13]=oa.y,u.array[w+14]=oa.z,u.array[w+15]=oa.w,w+=16}else if("faceVertices"===u.boundTo){D=0;for(V=ta.length;D<V;D++)xa=u.value[ta[D]],R=xa[0],S=xa[1],T=xa[2],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+2]=R.z,u.array[w+3]=R.w,u.array[w+4]=S.x,u.array[w+5]=S.y,u.array[w+6]=S.z,u.array[w+7]=S.w,u.array[w+8]=T.x,
-u.array[w+9]=T.y,u.array[w+10]=T.z,u.array[w+11]=T.w,w+=12;D=0;for(V=ua.length;D<V;D++)xa=u.value[ua[D]],R=xa[0],S=xa[1],T=xa[2],oa=xa[3],u.array[w]=R.x,u.array[w+1]=R.y,u.array[w+2]=R.z,u.array[w+3]=R.w,u.array[w+4]=S.x,u.array[w+5]=S.y,u.array[w+6]=S.z,u.array[w+7]=S.w,u.array[w+8]=T.x,u.array[w+9]=T.y,u.array[w+10]=T.z,u.array[w+11]=T.w,u.array[w+12]=oa.x,u.array[w+13]=oa.y,u.array[w+14]=oa.z,u.array[w+15]=oa.w,w+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,Oa)}}Ta&&
-(delete ra.__inittedArrays,delete ra.__colorArray,delete ra.__normalArray,delete ra.__tangentArray,delete ra.__uvArray,delete ra.__uv2Array,delete ra.__faceArray,delete ra.__vertexArray,delete ra.__lineArray,delete ra.__skinIndexArray,delete ra.__skinWeightArray)}}O.verticesNeedUpdate=!1;O.morphTargetsNeedUpdate=!1;O.elementsNeedUpdate=!1;O.uvsNeedUpdate=!1;O.normalsNeedUpdate=!1;O.colorsNeedUpdate=!1;O.tangentsNeedUpdate=!1;O.buffersNeedUpdate=!1;ha.attributes&&v(ha)}else if(ka instanceof THREE.Ribbon){ha=
-e(ka,O);ab=ha.attributes&&y(ha);if(O.verticesNeedUpdate||O.colorsNeedUpdate||O.normalsNeedUpdate||ab){var Fb=O,Pc=j.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Gc=void 0,Qc=void 0,ya=void 0,Rc=void 0,Sc=void 0,Tc=void 0,wd=void 0,ib=void 0,yc=void 0,Ca=void 0,tb=void 0,xd=Fb.vertices,yd=Fb.colors,zd=Fb.normals,fd=xd.length,gd=yd.length,hd=zd.length,Uc=Fb.__vertexArray,Vc=Fb.__colorArray,Wc=Fb.__normalArray,id=Fb.colorsNeedUpdate,jd=Fb.normalsNeedUpdate,qd=Fb.__webglCustomAttributesList;if(Fb.verticesNeedUpdate){for(Ec=
-0;Ec<fd;Ec++)Qc=xd[Ec],ya=3*Ec,Uc[ya]=Qc.x,Uc[ya+1]=Qc.y,Uc[ya+2]=Qc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Uc,Pc)}if(id){for(Fc=0;Fc<gd;Fc++)Rc=yd[Fc],ya=3*Fc,Vc[ya]=Rc.r,Vc[ya+1]=Rc.g,Vc[ya+2]=Rc.b;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Vc,Pc)}if(jd){for(Gc=0;Gc<hd;Gc++)Sc=zd[Gc],ya=3*Gc,Wc[ya]=Sc.x,Wc[ya+1]=Sc.y,Wc[ya+2]=Sc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Wc,Pc)}if(qd){Tc=
-0;for(wd=qd.length;Tc<wd;Tc++)if(Ca=qd[Tc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){ya=0;yc=Ca.value.length;if(1===Ca.size)for(ib=0;ib<yc;ib++)Ca.array[ib]=Ca.value[ib];else if(2===Ca.size)for(ib=0;ib<yc;ib++)tb=Ca.value[ib],Ca.array[ya]=tb.x,Ca.array[ya+1]=tb.y,ya+=2;else if(3===Ca.size)if("c"===Ca.type)for(ib=0;ib<yc;ib++)tb=Ca.value[ib],Ca.array[ya]=tb.r,Ca.array[ya+1]=tb.g,Ca.array[ya+2]=tb.b,ya+=3;else for(ib=0;ib<yc;ib++)tb=Ca.value[ib],Ca.array[ya]=tb.x,Ca.array[ya+1]=
-tb.y,Ca.array[ya+2]=tb.z,ya+=3;else if(4===Ca.size)for(ib=0;ib<yc;ib++)tb=Ca.value[ib],Ca.array[ya]=tb.x,Ca.array[ya+1]=tb.y,Ca.array[ya+2]=tb.z,Ca.array[ya+3]=tb.w,ya+=4;j.bindBuffer(j.ARRAY_BUFFER,Ca.buffer);j.bufferData(j.ARRAY_BUFFER,Ca.array,Pc)}}}O.verticesNeedUpdate=!1;O.colorsNeedUpdate=!1;O.normalsNeedUpdate=!1;ha.attributes&&v(ha)}else if(ka instanceof THREE.Line)if(O instanceof THREE.BufferGeometry)(O.verticesNeedUpdate||O.colorsNeedUpdate)&&i(O,j.DYNAMIC_DRAW,!O.dynamic),O.verticesNeedUpdate=
-!1,O.colorsNeedUpdate=!1;else{ha=e(ka,O);ab=ha.attributes&&y(ha);if(O.verticesNeedUpdate||O.colorsNeedUpdate||O.lineDistancesNeedUpdate||ab){var Gb=O,Xc=j.DYNAMIC_DRAW,Hc=void 0,Ic=void 0,Jc=void 0,Yc=void 0,Ja=void 0,Zc=void 0,Ad=Gb.vertices,Bd=Gb.colors,Cd=Gb.lineDistances,kd=Ad.length,Id=Bd.length,Jd=Cd.length,$c=Gb.__vertexArray,ad=Gb.__colorArray,Dd=Gb.__lineDistanceArray,Kd=Gb.colorsNeedUpdate,Ld=Gb.lineDistancesNeedUpdate,rd=Gb.__webglCustomAttributesList,bd=void 0,Ed=void 0,jb=void 0,zc=void 0,
-ub=void 0,Da=void 0;if(Gb.verticesNeedUpdate){for(Hc=0;Hc<kd;Hc++)Yc=Ad[Hc],Ja=3*Hc,$c[Ja]=Yc.x,$c[Ja+1]=Yc.y,$c[Ja+2]=Yc.z;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,$c,Xc)}if(Kd){for(Ic=0;Ic<Id;Ic++)Zc=Bd[Ic],Ja=3*Ic,ad[Ja]=Zc.r,ad[Ja+1]=Zc.g,ad[Ja+2]=Zc.b;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,ad,Xc)}if(Ld){for(Jc=0;Jc<Jd;Jc++)Dd[Jc]=Cd[Jc];j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,
-Dd,Xc)}if(rd){bd=0;for(Ed=rd.length;bd<Ed;bd++)if(Da=rd[bd],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){Ja=0;zc=Da.value.length;if(1===Da.size)for(jb=0;jb<zc;jb++)Da.array[jb]=Da.value[jb];else if(2===Da.size)for(jb=0;jb<zc;jb++)ub=Da.value[jb],Da.array[Ja]=ub.x,Da.array[Ja+1]=ub.y,Ja+=2;else if(3===Da.size)if("c"===Da.type)for(jb=0;jb<zc;jb++)ub=Da.value[jb],Da.array[Ja]=ub.r,Da.array[Ja+1]=ub.g,Da.array[Ja+2]=ub.b,Ja+=3;else for(jb=0;jb<zc;jb++)ub=Da.value[jb],Da.array[Ja]=ub.x,
-Da.array[Ja+1]=ub.y,Da.array[Ja+2]=ub.z,Ja+=3;else if(4===Da.size)for(jb=0;jb<zc;jb++)ub=Da.value[jb],Da.array[Ja]=ub.x,Da.array[Ja+1]=ub.y,Da.array[Ja+2]=ub.z,Da.array[Ja+3]=ub.w,Ja+=4;j.bindBuffer(j.ARRAY_BUFFER,Da.buffer);j.bufferData(j.ARRAY_BUFFER,Da.array,Xc)}}}O.verticesNeedUpdate=!1;O.colorsNeedUpdate=!1;O.lineDistancesNeedUpdate=!1;ha.attributes&&v(ha)}else if(ka instanceof THREE.ParticleSystem)if(O instanceof THREE.BufferGeometry)(O.verticesNeedUpdate||O.colorsNeedUpdate)&&i(O,j.DYNAMIC_DRAW,
-!O.dynamic),O.verticesNeedUpdate=!1,O.colorsNeedUpdate=!1;else{ha=e(ka,O);ab=ha.attributes&&y(ha);if(O.verticesNeedUpdate||O.colorsNeedUpdate||ka.sortParticles||ab){var ac=O,sd=j.DYNAMIC_DRAW,Kc=ka,vb=void 0,bc=void 0,cc=void 0,fa=void 0,dc=void 0,pc=void 0,cd=ac.vertices,td=cd.length,ud=ac.colors,Fd=ud.length,uc=ac.__vertexArray,vc=ac.__colorArray,ic=ac.__sortArray,Gd=ac.verticesNeedUpdate,Hd=ac.colorsNeedUpdate,jc=ac.__webglCustomAttributesList,Jb=void 0,Ac=void 0,na=void 0,Kb=void 0,Aa=void 0,
-ca=void 0;if(Kc.sortParticles){wc.copy(rb);wc.multiply(Kc.matrixWorld);for(vb=0;vb<td;vb++)cc=cd[vb],Ra.copy(cc),Ra.applyProjection(wc),ic[vb]=[Ra.z,vb];ic.sort(n);for(vb=0;vb<td;vb++)cc=cd[ic[vb][1]],fa=3*vb,uc[fa]=cc.x,uc[fa+1]=cc.y,uc[fa+2]=cc.z;for(bc=0;bc<Fd;bc++)fa=3*bc,pc=ud[ic[bc][1]],vc[fa]=pc.r,vc[fa+1]=pc.g,vc[fa+2]=pc.b;if(jc){Jb=0;for(Ac=jc.length;Jb<Ac;Jb++)if(ca=jc[Jb],void 0===ca.boundTo||"vertices"===ca.boundTo)if(fa=0,Kb=ca.value.length,1===ca.size)for(na=0;na<Kb;na++)dc=ic[na][1],
-ca.array[na]=ca.value[dc];else if(2===ca.size)for(na=0;na<Kb;na++)dc=ic[na][1],Aa=ca.value[dc],ca.array[fa]=Aa.x,ca.array[fa+1]=Aa.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Kb;na++)dc=ic[na][1],Aa=ca.value[dc],ca.array[fa]=Aa.r,ca.array[fa+1]=Aa.g,ca.array[fa+2]=Aa.b,fa+=3;else for(na=0;na<Kb;na++)dc=ic[na][1],Aa=ca.value[dc],ca.array[fa]=Aa.x,ca.array[fa+1]=Aa.y,ca.array[fa+2]=Aa.z,fa+=3;else if(4===ca.size)for(na=0;na<Kb;na++)dc=ic[na][1],Aa=ca.value[dc],ca.array[fa]=Aa.x,ca.array[fa+
-1]=Aa.y,ca.array[fa+2]=Aa.z,ca.array[fa+3]=Aa.w,fa+=4}}else{if(Gd)for(vb=0;vb<td;vb++)cc=cd[vb],fa=3*vb,uc[fa]=cc.x,uc[fa+1]=cc.y,uc[fa+2]=cc.z;if(Hd)for(bc=0;bc<Fd;bc++)pc=ud[bc],fa=3*bc,vc[fa]=pc.r,vc[fa+1]=pc.g,vc[fa+2]=pc.b;if(jc){Jb=0;for(Ac=jc.length;Jb<Ac;Jb++)if(ca=jc[Jb],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo))if(Kb=ca.value.length,fa=0,1===ca.size)for(na=0;na<Kb;na++)ca.array[na]=ca.value[na];else if(2===ca.size)for(na=0;na<Kb;na++)Aa=ca.value[na],ca.array[fa]=Aa.x,
-ca.array[fa+1]=Aa.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Kb;na++)Aa=ca.value[na],ca.array[fa]=Aa.r,ca.array[fa+1]=Aa.g,ca.array[fa+2]=Aa.b,fa+=3;else for(na=0;na<Kb;na++)Aa=ca.value[na],ca.array[fa]=Aa.x,ca.array[fa+1]=Aa.y,ca.array[fa+2]=Aa.z,fa+=3;else if(4===ca.size)for(na=0;na<Kb;na++)Aa=ca.value[na],ca.array[fa]=Aa.x,ca.array[fa+1]=Aa.y,ca.array[fa+2]=Aa.z,ca.array[fa+3]=Aa.w,fa+=4}}if(Gd||Kc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ac.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,
-uc,sd);if(Hd||Kc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ac.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,vc,sd);if(jc){Jb=0;for(Ac=jc.length;Jb<Ac;Jb++)if(ca=jc[Jb],ca.needsUpdate||Kc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ca.buffer),j.bufferData(j.ARRAY_BUFFER,ca.array,sd)}}O.verticesNeedUpdate=!1;O.colorsNeedUpdate=!1;ha.attributes&&v(ha)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",Nc);var h,k,m,n,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof
-THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.LineDashedMaterial?l="dashed":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var p=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=g=s=r=
-p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof THREE.HemisphereLight&&p++);e=g;f=s;g=r;i=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);n=q;qc&&d&&d.useVertexTexture?m=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
-(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),m=b);a:{s=a.fragmentShader;r=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,
-skinning:a.skinning,maxBones:m,useVertexTexture:qc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:i,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,
-alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,v,y,d=[];l?d.push(l):(d.push(s),d.push(r));for(v in q)d.push(v),d.push(q[v]);for(t in c)d.push(t),d.push(c[t]);l=d.join();t=0;for(v=Na.length;t<v;t++)if(d=Na[t],d.code===l){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");
-v=[];for(y in q)d=q[y],!1!==d&&(d="#define "+y+" "+d,v.push(d));d=v.join("\n");y=j.createProgram();v=["precision "+da+" float;",d,rc?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,
-"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):
-"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-t=["precision "+da+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
-"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=C("fragment",t+s);v=C("vertex",v+r);j.attachShader(y,v);j.attachShader(y,t);j.linkProgram(y);j.getProgramParameter(y,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(y,j.VALIDATE_STATUS)+", gl error ["+
-j.getError()+"]");j.deleteShader(t);j.deleteShader(v);y.uniforms={};y.attributes={};var x;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(x in p)t.push(x);x=t;t=0;for(v=x.length;t<v;t++)p=x[t],y.uniforms[p]=j.getUniformLocation(y,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(x=0;x<c.maxMorphTargets;x++)t.push("morphTarget"+
-x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(k in b)t.push(k);k=t;x=0;for(b=k.length;x<b;x++)t=k[x],y.attributes[t]=j.getAttribLocation(y,t);y.id=pb++;Na.push({program:y,code:l,usedTimes:1});N.info.memory.programs=Na.length;k=y}a.program=k;x=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)y=b+k,0<=x[y]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)y=
-b+k,0<=x[y]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ba!==
-b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),ba=b);ja!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),ja=a)};this.setDepthTest=function(a){ha!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),ha=a)};this.setDepthWrite=function(a){cb!==a&&(j.depthMask(a),cb=a)};this.setBlending=function(a,b,c,d){a!==Z&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
-j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),Z=a);if(a===THREE.CustomBlending){if(b!==qa&&(j.blendEquation(L(b)),qa=b),c!==bb||d!==mb)j.blendFunc(L(c),L(d)),bb=c,mb=d}else mb=
-bb=qa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Q),a.__webglTexture=j.createTexture(),N.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=L(a.format),
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-i,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",X);a.__webglTexture=
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+THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){xb[a]||(j.enableVertexAttribArray(a),xb[a]=!0)}function i(){for(var a in xb)xb[a]&&(j.disableVertexAttribArray(a),xb[a]=!1)}function k(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function l(a,b){return b[0]-a[0]}function n(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)La=kb=null,lb=db=V=ha=Pa=na=$=-1,yb=!0,a[d].render(b,
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+c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)L.autoScaleCubemaps&&!f?(n=k,r=l,v=c.image[l],w=pd,v.width<=w&&v.height<=w||(z=Math.max(v.width,v.height),y=Math.floor(v.width*w/z),w=Math.floor(v.height*w/z),z=document.createElement("canvas"),z.width=y,z.height=w,z.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,y,w),v=z),n[r]=v):k[l]=c.image[l];l=k[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);r=F(c.format);v=F(c.type);Z(j.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){w=
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+ea+=1;return a}function C(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function H(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function B(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function w(a){a!==Sa&&(j.lineWidth(a),Sa=a)}function I(a,b,c){Ba!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),Ba=a);if(a&&(fb!==b||jb!==c))j.polygonOffset(b,c),fb=b,jb=c}
+function J(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function E(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(J(b)),null):c}function Z(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,F(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,F(b.wrapT)),j.texParameteri(a,
+j.TEXTURE_MAG_FILTER,F(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,F(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,U(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,U(b.minFilter)));if(Wa&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Wa.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Wc)),b.__oldAnisotropy=b.anisotropy}function A(a,b){j.bindRenderbuffer(j.RENDERBUFFER,
+a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function U(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
+a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function F(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;
+if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return j.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return j.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return j.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return j.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return j.BYTE;if(a===THREE.ShortType)return j.SHORT;if(a===THREE.UnsignedShortType)return j.UNSIGNED_SHORT;if(a===THREE.IntType)return j.INT;if(a===THREE.UnsignedIntType)return j.UNSIGNED_INT;
+if(a===THREE.FloatType)return j.FLOAT;if(a===THREE.AlphaFormat)return j.ALPHA;if(a===THREE.RGBFormat)return j.RGB;if(a===THREE.RGBAFormat)return j.RGBA;if(a===THREE.LuminanceFormat)return j.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return j.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return j.FUNC_ADD;if(a===THREE.SubtractEquation)return j.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return j.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return j.ZERO;if(a===THREE.OneFactor)return j.ONE;if(a===
+THREE.SrcColorFactor)return j.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return j.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return j.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return j.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return j.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return j.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return j.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return j.SRC_ALPHA_SATURATE;
+if(void 0!==Ga){if(a===THREE.RGB_S3TC_DXT1_Format)return Ga.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ga.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ga.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ga.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K=void 0!==a.precision?a.precision:"highp",N=void 0!==
+a.alpha?a.alpha:!0,fa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ma=void 0!==a.antialias?a.antialias:!1,eb=void 0!==a.stencil?a.stencil:!0,M=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,T=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),ja=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=G;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=
+this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,
+geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var L=this,ca=[],ra=0,kb=null,$a=null,lb=-1,db=null,La=null,Oa=0,ea=0,ha=-1,V=-1,$=-1,Y=-1,ia=-1,sa=-1,na=-1,Pa=-1,Ba=null,fb=null,jb=null,Sa=null,ob=0,Gb=0,Mb=0,wb=0,Nb=0,Ob=0,xb={},Hb=new THREE.Frustum,Qa=new THREE.Matrix4,Va=new THREE.Matrix4,wa=new THREE.Vector3,xa=new THREE.Vector3,yb=!0,pb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],
+positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,mb,vb,Wa,Ga;try{if(!(j=G.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:fa,antialias:ma,stencil:eb,preserveDrawingBuffer:M})))throw"Error creating WebGL context.";}catch(zb){console.error(zb)}mb=j.getExtension("OES_texture_float");vb=j.getExtension("OES_standard_derivatives");Wa=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||
+j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ga=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");mb||console.log("THREE.WebGLRenderer: Float textures not supported.");vb||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Wa||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ga||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
+void 0===j.getShaderPrecisionFormat&&(j.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(T.r,T.g,T.b,ja);this.context=j;var Ib=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),a=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+j.getParameter(j.MAX_TEXTURE_SIZE);var pd=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Wc=Wa?j.getParameter(Wa.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Bc=0<a,Cc=Bc&&mb;Ga&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);fa=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT);a=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);ma=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT);N=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);
+j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);fa=0<fa.precision&&0<ma.precision;a=0<a.precision&&0<N.precision;"highp"===K&&!fa&&(a?(K="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):
+(K="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===K&&!a&&(K="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return Bc};this.supportsFloatTextures=function(){return mb};this.supportsStandardDerivatives=function(){return vb};this.supportsCompressedTextureS3TC=function(){return Ga};this.getMaxAnisotropy=function(){return Wc};this.getPrecision=function(){return K};
+this.setSize=function(a,b){G.width=a*this.devicePixelRatio;G.height=b*this.devicePixelRatio;G.style.width=a+"px";G.style.height=b+"px";this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){ob=void 0!==a?a:0;Gb=void 0!==b?b:0;Mb=void 0!==c?c:G.width;wb=void 0!==d?d:G.height;j.viewport(ob,Gb,Mb,wb)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){T.setHex(a);
+ja=b;j.clearColor(T.r,T.g,T.b,ja)};this.setClearColor=function(a,b){T.copy(a);ja=b;j.clearColor(T.r,T.g,T.b,ja)};this.getClearColor=function(){return T};this.getClearAlpha=function(){return ja};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
+this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){kb=null;lb=db=Pa=na=$=-1;yb=!0;V=ha=-1;this.shadowMapPlugin.update(a,b)};var Bd=function(a){a=a.target;a.removeEventListener("dispose",Bd);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&
+j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);
+if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);L.info.memory.geometries--},Zc=function(a){a=a.target;a.removeEventListener("dispose",Zc);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&
+(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));L.info.memory.textures--},Jc=function(a){a=a.target;a.removeEventListener("dispose",Jc);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);L.info.memory.textures--},Xc=function(a){a=a.target;a.removeEventListener("dispose",
+Xc);Yc(a)},Yc=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ca.length;a<c;a++)if(d=ca[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ca.length;a<c;a++)d=ca[a],d.program!==b&&e.push(d);ca=e;j.deleteProgram(b);L.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());
+a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,i,h,
+k,l,m,n,p,q=3*a.count;for(p=0;p<q;p+=9)n=a.normalArray,d=n[p],e=n[p+1],f=n[p+2],g=n[p+3],h=n[p+4],l=n[p+5],i=n[p+6],k=n[p+7],m=n[p+8],d=(d+g+i)/3,e=(e+h+k)/3,f=(f+l+m)/3,n[p]=d,n[p+1]=e,n[p+2]=f,n[p+3]=d,n[p+4]=e,n[p+5]=f,n[p+6]=d,n[p+7]=e,n[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,
+a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,
+k,l;g=z(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+2*g.id+(d.wireframe?1:0);g!==db&&(db=g,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var m=0,n=e.length;m<n;m++){var p=e[m].index;if(c){for(k in b)"index"!==k&&(g=a[k],f=b[k],l=f.itemSize,0<=g&&(j.bindBuffer(j.ARRAY_BUFFER,f.buffer),h(g),j.vertexAttribPointer(g,l,j.FLOAT,!1,0,4*p*l)));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,d.buffer)}j.drawElements(j.TRIANGLES,e[m].count,j.UNSIGNED_SHORT,2*
+e[m].start);L.info.render.calls++;L.info.render.vertices+=e[m].count;L.info.render.faces+=e[m].count/3}}else{if(c)for(k in b)"index"!==k&&(g=a[k],f=b[k],l=f.itemSize,0<=g&&(j.bindBuffer(j.ARRAY_BUFFER,f.buffer),h(g),j.vertexAttribPointer(g,l,j.FLOAT,!1,0,0)));k=e.attributes.position;j.drawArrays(j.TRIANGLES,0,k.numItems/3);L.info.render.calls++;L.info.render.vertices+=k.numItems/3;L.info.render.faces+=k.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(k in b)g=a[k],f=b[k],l=f.itemSize,
+0<=g&&(j.bindBuffer(j.ARRAY_BUFFER,f.buffer),h(g),j.vertexAttribPointer(g,l,j.FLOAT,!1,0,0));k=b.position;j.drawArrays(j.POINTS,0,k.numItems/3);L.info.render.calls++;L.info.render.points+=k.numItems/3}}else if(f instanceof THREE.Line&&c){for(k in b)g=a[k],f=b[k],l=f.itemSize,0<=g&&(j.bindBuffer(j.ARRAY_BUFFER,f.buffer),h(g),j.vertexAttribPointer(g,l,j.FLOAT,!1,0,0));w(d.linewidth);k=b.position;j.drawArrays(j.LINE_STRIP,0,k.numItems/3);L.info.render.calls++;L.info.render.points+=k.numItems}}};this.renderBuffer=
+function(a,b,c,d,e,f){if(!1!==d.visible){var g,k,c=z(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==db&&(db=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),j.vertexAttribPointer(a.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),j.vertexAttribPointer(c.position,
+3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var m=0;k=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<k.length;)0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k[m]]),h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&
+(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k[m]]),h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=g[k[m]],m++}else{k=[];g=f.morphTargetInfluences;var n,p=g.length;for(n=0;n<p;n++)m=g[n],0<m&&k.push([m,n]);k.length>d.numSupportedMorphTargets?(k.sort(l),k.length=d.numSupportedMorphTargets):k.length>d.numSupportedMorphNormals?k.sort(l):0===k.length&&k.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)k[m]?(n=k[m][1],0<=
+c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n]),h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n]),h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=g[n]):f.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,
+f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=0;for(k=e.__webglCustomAttributesList.length;g<k;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),j.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=a.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),j.vertexAttribPointer(a.color,3,j.FLOAT,!1,0,0));0<=a.normal&&(j.bindBuffer(j.ARRAY_BUFFER,
+e.__webglNormalBuffer),h(a.normal),j.vertexAttribPointer(a.normal,3,j.FLOAT,!1,0,0));0<=a.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),j.vertexAttribPointer(a.tangent,4,j.FLOAT,!1,0,0));0<=a.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),j.vertexAttribPointer(a.uv,2,j.FLOAT,!1,0,0));0<=a.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),j.vertexAttribPointer(a.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,
+e.__webglSkinIndicesBuffer),h(a.skinIndex),j.vertexAttribPointer(a.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),j.vertexAttribPointer(a.skinWeight,4,j.FLOAT,!1,0,0));0<=a.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),j.vertexAttribPointer(a.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(w(d.wireframeLinewidth),b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,
+e.__webglLineCount,j.UNSIGNED_SHORT,0)):(b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),L.info.render.calls++,L.info.render.vertices+=e.__webglFaceCount,L.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,w(d.linewidth),j.drawArrays(f,0,e.__webglLineCount),L.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),
+L.info.render.calls++,L.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),L.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,l=a.fog;lb=-1;yb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
+Qa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Hb.setFromMatrix(Qa);this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);L.info.render.calls=0;L.info.render.vertices=0;L.info.render.faces=0;L.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof
+THREE.ParticleSystem)||!g.frustumCulled||Hb.intersectsObject(g))){C(g,b);var p=f,q=p.buffer,r=void 0,s=r=void 0,s=p.object.material;if(s instanceof THREE.MeshFaceMaterial)r=q.materialIndex,r=s.materials[r],r.transparent?(p.transparent=r,p.opaque=null):(p.opaque=r,p.transparent=null);else if(r=s)r.transparent?(p.transparent=r,p.opaque=null):(p.opaque=r,p.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(wa.getPositionFromMatrix(g.matrixWorld),wa.applyProjection(Qa),
+f.z=wa.z),f.id=g.id)}this.sortObjects&&i.sort(k);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(a.__webglObjects,!1,"",b,
+h,l,!0,d),t(a.__webglObjectsImmediate,"",b,h,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(a.__webglObjects,!0,"opaque",b,h,l,!1,d),t(a.__webglObjectsImmediate,"opaque",b,h,l,!1,d),m(a.__webglObjects,!1,"transparent",b,h,l,!0,d),t(a.__webglObjectsImmediate,"transparent",b,h,l,!0,d));n(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),
+j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=z(a,b,c,d,e);db=-1;L.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,Hb):e.render(function(a){L.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=
+[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],i=a,h=void 0,k=void 0,m=void 0,n=void 0;if(!b.__webglInit&&(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",Bd)),k=b.geometry,void 0!==k))if(k instanceof THREE.BufferGeometry){var t=k,s=void 0,w=void 0,z=void 0;for(s in t.attributes)z=
+"index"===s?j.ELEMENT_ARRAY_BUFFER:j.ARRAY_BUFFER,w=t.attributes[s],w.buffer=j.createBuffer(),j.bindBuffer(z,w.buffer),j.bufferData(z,w.array,j.STATIC_DRAW)}else if(b instanceof THREE.Mesh){m=b.material;if(void 0===k.geometryGroups){var A=k,B=void 0,C=void 0,F=void 0,E=void 0,H=void 0,G=void 0,I={},J=A.morphTargets.length,K=A.morphNormals.length,M=m instanceof THREE.MeshFaceMaterial;A.geometryGroups={};B=0;for(C=A.faces.length;B<C;B++)F=A.faces[B],E=M?F.materialIndex:0,void 0===I[E]&&(I[E]={hash:E,
+counter:0}),G=I[E].hash+"_"+I[E].counter,void 0===A.geometryGroups[G]&&(A.geometryGroups[G]={faces3:[],faces4:[],materialIndex:E,vertices:0,numMorphTargets:J,numMorphNormals:K}),H=F instanceof THREE.Face3?3:4,65535<A.geometryGroups[G].vertices+H&&(I[E].counter+=1,G=I[E].hash+"_"+I[E].counter,void 0===A.geometryGroups[G]&&(A.geometryGroups[G]={faces3:[],faces4:[],materialIndex:E,vertices:0,numMorphTargets:J,numMorphNormals:K})),F instanceof THREE.Face3?A.geometryGroups[G].faces3.push(B):A.geometryGroups[G].faces4.push(B),
+A.geometryGroups[G].vertices+=H;A.geometryGroupsList=[];var V=void 0;for(V in A.geometryGroups)A.geometryGroups[V].id=Oa++,A.geometryGroupsList.push(A.geometryGroups[V])}for(h in k.geometryGroups)if(n=k.geometryGroups[h],!n.__webglVertexBuffer){var N=n;N.__webglVertexBuffer=j.createBuffer();N.__webglNormalBuffer=j.createBuffer();N.__webglTangentBuffer=j.createBuffer();N.__webglColorBuffer=j.createBuffer();N.__webglUVBuffer=j.createBuffer();N.__webglUV2Buffer=j.createBuffer();N.__webglSkinIndicesBuffer=
+j.createBuffer();N.__webglSkinWeightsBuffer=j.createBuffer();N.__webglFaceBuffer=j.createBuffer();N.__webglLineBuffer=j.createBuffer();var ra=void 0,U=void 0;if(N.numMorphTargets){N.__webglMorphTargetsBuffers=[];ra=0;for(U=N.numMorphTargets;ra<U;ra++)N.__webglMorphTargetsBuffers.push(j.createBuffer())}if(N.numMorphNormals){N.__webglMorphNormalsBuffers=[];ra=0;for(U=N.numMorphNormals;ra<U;ra++)N.__webglMorphNormalsBuffers.push(j.createBuffer())}L.info.memory.geometries++;d(n,b);k.verticesNeedUpdate=
+!0;k.morphTargetsNeedUpdate=!0;k.elementsNeedUpdate=!0;k.uvsNeedUpdate=!0;k.normalsNeedUpdate=!0;k.tangentsNeedUpdate=!0;k.colorsNeedUpdate=!0}}else if(b instanceof THREE.Ribbon){if(!k.__webglVertexBuffer){var ea=k;ea.__webglVertexBuffer=j.createBuffer();ea.__webglColorBuffer=j.createBuffer();ea.__webglNormalBuffer=j.createBuffer();L.info.memory.geometries++;var T=k,$=b,ha=T.vertices.length;T.__vertexArray=new Float32Array(3*ha);T.__colorArray=new Float32Array(3*ha);T.__normalArray=new Float32Array(3*
+ha);T.__webglVertexCount=ha;c(T,$);k.verticesNeedUpdate=!0;k.colorsNeedUpdate=!0;k.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(!k.__webglVertexBuffer){var Z=k;Z.__webglVertexBuffer=j.createBuffer();Z.__webglColorBuffer=j.createBuffer();Z.__webglLineDistanceBuffer=j.createBuffer();L.info.memory.geometries++;var Y=k,ca=b,fa=Y.vertices.length;Y.__vertexArray=new Float32Array(3*fa);Y.__colorArray=new Float32Array(3*fa);Y.__lineDistanceArray=new Float32Array(1*fa);Y.__webglLineCount=fa;c(Y,
+ca);k.verticesNeedUpdate=!0;k.colorsNeedUpdate=!0;k.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&!k.__webglVertexBuffer){var $a=k;$a.__webglVertexBuffer=j.createBuffer();$a.__webglColorBuffer=j.createBuffer();L.info.memory.geometries++;var ia=k,kb=b,sa=ia.vertices.length;ia.__vertexArray=new Float32Array(3*sa);ia.__colorArray=new Float32Array(3*sa);ia.__sortArray=[];ia.__webglParticleCount=sa;c(ia,kb);k.verticesNeedUpdate=!0;k.colorsNeedUpdate=!0}if(!b.__webglActive){if(b instanceof
+THREE.Mesh)if(k=b.geometry,k instanceof THREE.BufferGeometry)r(i.__webglObjects,k,b);else{if(k instanceof THREE.Geometry)for(h in k.geometryGroups)n=k.geometryGroups[h],r(i.__webglObjects,n,b)}else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(k=b.geometry,r(i.__webglObjects,k,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?i.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?i.__webglSprites.push(b):
+b instanceof THREE.LensFlare&&i.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ja=a.__objectsRemoved[0],La=a;ja instanceof THREE.Mesh||ja instanceof THREE.ParticleSystem||ja instanceof THREE.Ribbon||ja instanceof THREE.Line?y(La.__webglObjects,ja):ja instanceof THREE.Sprite?v(La.__webglSprites,ja):ja instanceof THREE.LensFlare?v(La.__webglFlares,ja):(ja instanceof THREE.ImmediateRenderObject||ja.immediateRenderCallback)&&y(La.__webglObjectsImmediate,
+ja);ja.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var lb=0,db=a.__webglObjects.length;lb<db;lb++){var ma=a.__webglObjects[lb].object,la=ma.geometry,Ba=void 0,xa=void 0,na=void 0;if(la instanceof THREE.BufferGeometry){var Sa=j.DYNAMIC_DRAW,Wa=!la.dynamic,eb=la.attributes,fb=void 0,Pa=void 0;for(fb in eb)Pa=eb[fb],Pa.needsUpdate&&("index"===fb?(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,Pa.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,Pa.array,Sa)):(j.bindBuffer(j.ARRAY_BUFFER,Pa.buffer),j.bufferData(j.ARRAY_BUFFER,
+Pa.array,Sa)),Pa.needsUpdate=!1),Wa&&!Pa.dynamic&&delete Pa.array}else if(ma instanceof THREE.Mesh){for(var jb=0,ob=la.geometryGroupsList.length;jb<ob;jb++)if(Ba=la.geometryGroupsList[jb],na=e(ma,Ba),la.buffersNeedUpdate&&d(Ba,ma),xa=na.attributes&&p(na),la.verticesNeedUpdate||la.morphTargetsNeedUpdate||la.elementsNeedUpdate||la.uvsNeedUpdate||la.normalsNeedUpdate||la.colorsNeedUpdate||la.tangentsNeedUpdate||xa){var ta=Ba,pb=ma,Ga=j.DYNAMIC_DRAW,Hb=!la.dynamic,mb=na;if(ta.__inittedArrays){var Gb=
+f(mb),yb=mb.vertexColors?mb.vertexColors:!1,Ib=g(mb),xb=Gb===THREE.SmoothShading,D=void 0,S=void 0,pc=void 0,O=void 0,vb=void 0,qc=void 0,Pb=void 0,Mb=void 0,jc=void 0,wb=void 0,zb=void 0,P=void 0,Q=void 0,R=void 0,qa=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Nb=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Ob=void 0,Wb=void 0,Xb=void 0,Yb=void 0,Kc=void 0,Zb=void 0,$b=void 0,ac=void 0,Lc=void 0,bc=void 0,cc=void 0,dc=void 0,Mc=void 0,ya=void 0,Bc=void 0,rc=void 0,Ec=void 0,Fc=void 0,Xa=void 0,Cc=void 0,Ta=void 0,
+Ua=void 0,sc=void 0,kc=void 0,Ma=0,Ra=0,lc=0,mc=0,Cb=0,hb=0,Ca=0,nb=0,Na=0,aa=0,ka=0,x=0,za=void 0,Ya=ta.__vertexArray,Nc=ta.__uvArray,Oc=ta.__uv2Array,Db=ta.__normalArray,Ha=ta.__tangentArray,Za=ta.__colorArray,Ia=ta.__skinIndexArray,Ja=ta.__skinWeightArray,rd=ta.__morphTargetsArrays,sd=ta.__morphNormalsArrays,td=ta.__webglCustomAttributesList,u=void 0,ec=ta.__faceArray,ub=ta.__lineArray,qb=pb.geometry,Wc=qb.elementsNeedUpdate,Jc=qb.uvsNeedUpdate,Xc=qb.normalsNeedUpdate,Yc=qb.tangentsNeedUpdate,
+Zc=qb.colorsNeedUpdate,pd=qb.morphTargetsNeedUpdate,xc=qb.vertices,ua=ta.faces3,va=ta.faces4,ib=qb.faces,ud=qb.faceVertexUvs[0],vd=qb.faceVertexUvs[1],yc=qb.skinIndices,tc=qb.skinWeights,uc=qb.morphTargets,$c=qb.morphNormals;if(qb.verticesNeedUpdate){D=0;for(S=ua.length;D<S;D++)O=ib[ua[D]],P=xc[O.a],Q=xc[O.b],R=xc[O.c],Ya[Ra]=P.x,Ya[Ra+1]=P.y,Ya[Ra+2]=P.z,Ya[Ra+3]=Q.x,Ya[Ra+4]=Q.y,Ya[Ra+5]=Q.z,Ya[Ra+6]=R.x,Ya[Ra+7]=R.y,Ya[Ra+8]=R.z,Ra+=9;D=0;for(S=va.length;D<S;D++)O=ib[va[D]],P=xc[O.a],Q=xc[O.b],
+R=xc[O.c],qa=xc[O.d],Ya[Ra]=P.x,Ya[Ra+1]=P.y,Ya[Ra+2]=P.z,Ya[Ra+3]=Q.x,Ya[Ra+4]=Q.y,Ya[Ra+5]=Q.z,Ya[Ra+6]=R.x,Ya[Ra+7]=R.y,Ya[Ra+8]=R.z,Ya[Ra+9]=qa.x,Ya[Ra+10]=qa.y,Ya[Ra+11]=qa.z,Ra+=12;j.bindBuffer(j.ARRAY_BUFFER,ta.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Ya,Ga)}if(pd){Xa=0;for(Cc=uc.length;Xa<Cc;Xa++){D=ka=0;for(S=ua.length;D<S;D++)sc=ua[D],O=ib[sc],P=uc[Xa].vertices[O.a],Q=uc[Xa].vertices[O.b],R=uc[Xa].vertices[O.c],Ta=rd[Xa],Ta[ka]=P.x,Ta[ka+1]=P.y,Ta[ka+2]=P.z,Ta[ka+3]=Q.x,Ta[ka+4]=
+Q.y,Ta[ka+5]=Q.z,Ta[ka+6]=R.x,Ta[ka+7]=R.y,Ta[ka+8]=R.z,mb.morphNormals&&(xb?(kc=$c[Xa].vertexNormals[sc],Tb=kc.a,Ub=kc.b,Vb=kc.c):Vb=Ub=Tb=$c[Xa].faceNormals[sc],Ua=sd[Xa],Ua[ka]=Tb.x,Ua[ka+1]=Tb.y,Ua[ka+2]=Tb.z,Ua[ka+3]=Ub.x,Ua[ka+4]=Ub.y,Ua[ka+5]=Ub.z,Ua[ka+6]=Vb.x,Ua[ka+7]=Vb.y,Ua[ka+8]=Vb.z),ka+=9;D=0;for(S=va.length;D<S;D++)sc=va[D],O=ib[sc],P=uc[Xa].vertices[O.a],Q=uc[Xa].vertices[O.b],R=uc[Xa].vertices[O.c],qa=uc[Xa].vertices[O.d],Ta=rd[Xa],Ta[ka]=P.x,Ta[ka+1]=P.y,Ta[ka+2]=P.z,Ta[ka+3]=Q.x,
+Ta[ka+4]=Q.y,Ta[ka+5]=Q.z,Ta[ka+6]=R.x,Ta[ka+7]=R.y,Ta[ka+8]=R.z,Ta[ka+9]=qa.x,Ta[ka+10]=qa.y,Ta[ka+11]=qa.z,mb.morphNormals&&(xb?(kc=$c[Xa].vertexNormals[sc],Tb=kc.a,Ub=kc.b,Vb=kc.c,Ob=kc.d):Ob=Vb=Ub=Tb=$c[Xa].faceNormals[sc],Ua=sd[Xa],Ua[ka]=Tb.x,Ua[ka+1]=Tb.y,Ua[ka+2]=Tb.z,Ua[ka+3]=Ub.x,Ua[ka+4]=Ub.y,Ua[ka+5]=Ub.z,Ua[ka+6]=Vb.x,Ua[ka+7]=Vb.y,Ua[ka+8]=Vb.z,Ua[ka+9]=Ob.x,Ua[ka+10]=Ob.y,Ua[ka+11]=Ob.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,ta.__webglMorphTargetsBuffers[Xa]);j.bufferData(j.ARRAY_BUFFER,
+rd[Xa],Ga);mb.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,ta.__webglMorphNormalsBuffers[Xa]),j.bufferData(j.ARRAY_BUFFER,sd[Xa],Ga))}}if(tc.length){D=0;for(S=ua.length;D<S;D++)O=ib[ua[D]],Zb=tc[O.a],$b=tc[O.b],ac=tc[O.c],Ja[aa]=Zb.x,Ja[aa+1]=Zb.y,Ja[aa+2]=Zb.z,Ja[aa+3]=Zb.w,Ja[aa+4]=$b.x,Ja[aa+5]=$b.y,Ja[aa+6]=$b.z,Ja[aa+7]=$b.w,Ja[aa+8]=ac.x,Ja[aa+9]=ac.y,Ja[aa+10]=ac.z,Ja[aa+11]=ac.w,bc=yc[O.a],cc=yc[O.b],dc=yc[O.c],Ia[aa]=bc.x,Ia[aa+1]=bc.y,Ia[aa+2]=bc.z,Ia[aa+3]=bc.w,Ia[aa+4]=cc.x,Ia[aa+5]=cc.y,
+Ia[aa+6]=cc.z,Ia[aa+7]=cc.w,Ia[aa+8]=dc.x,Ia[aa+9]=dc.y,Ia[aa+10]=dc.z,Ia[aa+11]=dc.w,aa+=12;D=0;for(S=va.length;D<S;D++)O=ib[va[D]],Zb=tc[O.a],$b=tc[O.b],ac=tc[O.c],Lc=tc[O.d],Ja[aa]=Zb.x,Ja[aa+1]=Zb.y,Ja[aa+2]=Zb.z,Ja[aa+3]=Zb.w,Ja[aa+4]=$b.x,Ja[aa+5]=$b.y,Ja[aa+6]=$b.z,Ja[aa+7]=$b.w,Ja[aa+8]=ac.x,Ja[aa+9]=ac.y,Ja[aa+10]=ac.z,Ja[aa+11]=ac.w,Ja[aa+12]=Lc.x,Ja[aa+13]=Lc.y,Ja[aa+14]=Lc.z,Ja[aa+15]=Lc.w,bc=yc[O.a],cc=yc[O.b],dc=yc[O.c],Mc=yc[O.d],Ia[aa]=bc.x,Ia[aa+1]=bc.y,Ia[aa+2]=bc.z,Ia[aa+3]=bc.w,
+Ia[aa+4]=cc.x,Ia[aa+5]=cc.y,Ia[aa+6]=cc.z,Ia[aa+7]=cc.w,Ia[aa+8]=dc.x,Ia[aa+9]=dc.y,Ia[aa+10]=dc.z,Ia[aa+11]=dc.w,Ia[aa+12]=Mc.x,Ia[aa+13]=Mc.y,Ia[aa+14]=Mc.z,Ia[aa+15]=Mc.w,aa+=16;0<aa&&(j.bindBuffer(j.ARRAY_BUFFER,ta.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Ia,Ga),j.bindBuffer(j.ARRAY_BUFFER,ta.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Ja,Ga))}if(Zc&&yb){D=0;for(S=ua.length;D<S;D++)O=ib[ua[D]],Pb=O.vertexColors,Mb=O.color,3===Pb.length&&yb===THREE.VertexColors?(Wb=Pb[0],
+Xb=Pb[1],Yb=Pb[2]):Yb=Xb=Wb=Mb,Za[Na]=Wb.r,Za[Na+1]=Wb.g,Za[Na+2]=Wb.b,Za[Na+3]=Xb.r,Za[Na+4]=Xb.g,Za[Na+5]=Xb.b,Za[Na+6]=Yb.r,Za[Na+7]=Yb.g,Za[Na+8]=Yb.b,Na+=9;D=0;for(S=va.length;D<S;D++)O=ib[va[D]],Pb=O.vertexColors,Mb=O.color,4===Pb.length&&yb===THREE.VertexColors?(Wb=Pb[0],Xb=Pb[1],Yb=Pb[2],Kc=Pb[3]):Kc=Yb=Xb=Wb=Mb,Za[Na]=Wb.r,Za[Na+1]=Wb.g,Za[Na+2]=Wb.b,Za[Na+3]=Xb.r,Za[Na+4]=Xb.g,Za[Na+5]=Xb.b,Za[Na+6]=Yb.r,Za[Na+7]=Yb.g,Za[Na+8]=Yb.b,Za[Na+9]=Kc.r,Za[Na+10]=Kc.g,Za[Na+11]=Kc.b,Na+=12;0<Na&&
+(j.bindBuffer(j.ARRAY_BUFFER,ta.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,Za,Ga))}if(Yc&&qb.hasTangents){D=0;for(S=ua.length;D<S;D++)O=ib[ua[D]],jc=O.vertexTangents,Qb=jc[0],Rb=jc[1],Sb=jc[2],Ha[Ca]=Qb.x,Ha[Ca+1]=Qb.y,Ha[Ca+2]=Qb.z,Ha[Ca+3]=Qb.w,Ha[Ca+4]=Rb.x,Ha[Ca+5]=Rb.y,Ha[Ca+6]=Rb.z,Ha[Ca+7]=Rb.w,Ha[Ca+8]=Sb.x,Ha[Ca+9]=Sb.y,Ha[Ca+10]=Sb.z,Ha[Ca+11]=Sb.w,Ca+=12;D=0;for(S=va.length;D<S;D++)O=ib[va[D]],jc=O.vertexTangents,Qb=jc[0],Rb=jc[1],Sb=jc[2],Nb=jc[3],Ha[Ca]=Qb.x,Ha[Ca+1]=Qb.y,Ha[Ca+
+2]=Qb.z,Ha[Ca+3]=Qb.w,Ha[Ca+4]=Rb.x,Ha[Ca+5]=Rb.y,Ha[Ca+6]=Rb.z,Ha[Ca+7]=Rb.w,Ha[Ca+8]=Sb.x,Ha[Ca+9]=Sb.y,Ha[Ca+10]=Sb.z,Ha[Ca+11]=Sb.w,Ha[Ca+12]=Nb.x,Ha[Ca+13]=Nb.y,Ha[Ca+14]=Nb.z,Ha[Ca+15]=Nb.w,Ca+=16;j.bindBuffer(j.ARRAY_BUFFER,ta.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ha,Ga)}if(Xc&&Gb){D=0;for(S=ua.length;D<S;D++)if(O=ib[ua[D]],vb=O.vertexNormals,qc=O.normal,3===vb.length&&xb)for(ya=0;3>ya;ya++)rc=vb[ya],Db[hb]=rc.x,Db[hb+1]=rc.y,Db[hb+2]=rc.z,hb+=3;else for(ya=0;3>ya;ya++)Db[hb]=qc.x,
+Db[hb+1]=qc.y,Db[hb+2]=qc.z,hb+=3;D=0;for(S=va.length;D<S;D++)if(O=ib[va[D]],vb=O.vertexNormals,qc=O.normal,4===vb.length&&xb)for(ya=0;4>ya;ya++)rc=vb[ya],Db[hb]=rc.x,Db[hb+1]=rc.y,Db[hb+2]=rc.z,hb+=3;else for(ya=0;4>ya;ya++)Db[hb]=qc.x,Db[hb+1]=qc.y,Db[hb+2]=qc.z,hb+=3;j.bindBuffer(j.ARRAY_BUFFER,ta.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Db,Ga)}if(Jc&&ud&&Ib){D=0;for(S=ua.length;D<S;D++)if(pc=ua[D],wb=ud[pc],void 0!==wb)for(ya=0;3>ya;ya++)Ec=wb[ya],Nc[lc]=Ec.x,Nc[lc+1]=Ec.y,lc+=2;D=0;for(S=
+va.length;D<S;D++)if(pc=va[D],wb=ud[pc],void 0!==wb)for(ya=0;4>ya;ya++)Ec=wb[ya],Nc[lc]=Ec.x,Nc[lc+1]=Ec.y,lc+=2;0<lc&&(j.bindBuffer(j.ARRAY_BUFFER,ta.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Nc,Ga))}if(Jc&&vd&&Ib){D=0;for(S=ua.length;D<S;D++)if(pc=ua[D],zb=vd[pc],void 0!==zb)for(ya=0;3>ya;ya++)Fc=zb[ya],Oc[mc]=Fc.x,Oc[mc+1]=Fc.y,mc+=2;D=0;for(S=va.length;D<S;D++)if(pc=va[D],zb=vd[pc],void 0!==zb)for(ya=0;4>ya;ya++)Fc=zb[ya],Oc[mc]=Fc.x,Oc[mc+1]=Fc.y,mc+=2;0<mc&&(j.bindBuffer(j.ARRAY_BUFFER,ta.__webglUV2Buffer),
+j.bufferData(j.ARRAY_BUFFER,Oc,Ga))}if(Wc){D=0;for(S=ua.length;D<S;D++)ec[Cb]=Ma,ec[Cb+1]=Ma+1,ec[Cb+2]=Ma+2,Cb+=3,ub[nb]=Ma,ub[nb+1]=Ma+1,ub[nb+2]=Ma,ub[nb+3]=Ma+2,ub[nb+4]=Ma+1,ub[nb+5]=Ma+2,nb+=6,Ma+=3;D=0;for(S=va.length;D<S;D++)ec[Cb]=Ma,ec[Cb+1]=Ma+1,ec[Cb+2]=Ma+3,ec[Cb+3]=Ma+1,ec[Cb+4]=Ma+2,ec[Cb+5]=Ma+3,Cb+=6,ub[nb]=Ma,ub[nb+1]=Ma+1,ub[nb+2]=Ma,ub[nb+3]=Ma+3,ub[nb+4]=Ma+1,ub[nb+5]=Ma+2,ub[nb+6]=Ma+2,ub[nb+7]=Ma+3,nb+=8,Ma+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ta.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,
+ec,Ga);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ta.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,ub,Ga)}if(td){ya=0;for(Bc=td.length;ya<Bc;ya++)if(u=td[ya],u.__original.needsUpdate){x=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(S=ua.length;D<S;D++)O=ib[ua[D]],u.array[x]=u.value[O.a],u.array[x+1]=u.value[O.b],u.array[x+2]=u.value[O.c],x+=3;D=0;for(S=va.length;D<S;D++)O=ib[va[D]],u.array[x]=u.value[O.a],u.array[x+1]=u.value[O.b],u.array[x+2]=u.value[O.c],u.array[x+3]=
+u.value[O.d],x+=4}else{if("faces"===u.boundTo){D=0;for(S=ua.length;D<S;D++)za=u.value[ua[D]],u.array[x]=za,u.array[x+1]=za,u.array[x+2]=za,x+=3;D=0;for(S=va.length;D<S;D++)za=u.value[va[D]],u.array[x]=za,u.array[x+1]=za,u.array[x+2]=za,u.array[x+3]=za,x+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(S=ua.length;D<S;D++)O=ib[ua[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],u.array[x]=P.x,u.array[x+1]=P.y,u.array[x+2]=Q.x,u.array[x+3]=Q.y,u.array[x+4]=R.x,u.array[x+
+5]=R.y,x+=6;D=0;for(S=va.length;D<S;D++)O=ib[va[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],qa=u.value[O.d],u.array[x]=P.x,u.array[x+1]=P.y,u.array[x+2]=Q.x,u.array[x+3]=Q.y,u.array[x+4]=R.x,u.array[x+5]=R.y,u.array[x+6]=qa.x,u.array[x+7]=qa.y,x+=8}else{if("faces"===u.boundTo){D=0;for(S=ua.length;D<S;D++)R=Q=P=za=u.value[ua[D]],u.array[x]=P.x,u.array[x+1]=P.y,u.array[x+2]=Q.x,u.array[x+3]=Q.y,u.array[x+4]=R.x,u.array[x+5]=R.y,x+=6;D=0;for(S=va.length;D<S;D++)qa=R=Q=P=za=u.value[va[D]],u.array[x]=
+P.x,u.array[x+1]=P.y,u.array[x+2]=Q.x,u.array[x+3]=Q.y,u.array[x+4]=R.x,u.array[x+5]=R.y,u.array[x+6]=qa.x,u.array[x+7]=qa.y,x+=8}}else if(3===u.size){var X;X="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(S=ua.length;D<S;D++)O=ib[ua[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],u.array[x]=P[X[0]],u.array[x+1]=P[X[1]],u.array[x+2]=P[X[2]],u.array[x+3]=Q[X[0]],u.array[x+4]=Q[X[1]],u.array[x+5]=Q[X[2]],u.array[x+6]=R[X[0]],u.array[x+7]=R[X[1]],u.array[x+
+8]=R[X[2]],x+=9;D=0;for(S=va.length;D<S;D++)O=ib[va[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],qa=u.value[O.d],u.array[x]=P[X[0]],u.array[x+1]=P[X[1]],u.array[x+2]=P[X[2]],u.array[x+3]=Q[X[0]],u.array[x+4]=Q[X[1]],u.array[x+5]=Q[X[2]],u.array[x+6]=R[X[0]],u.array[x+7]=R[X[1]],u.array[x+8]=R[X[2]],u.array[x+9]=qa[X[0]],u.array[x+10]=qa[X[1]],u.array[x+11]=qa[X[2]],x+=12}else if("faces"===u.boundTo){D=0;for(S=ua.length;D<S;D++)R=Q=P=za=u.value[ua[D]],u.array[x]=P[X[0]],u.array[x+1]=P[X[1]],u.array[x+
+2]=P[X[2]],u.array[x+3]=Q[X[0]],u.array[x+4]=Q[X[1]],u.array[x+5]=Q[X[2]],u.array[x+6]=R[X[0]],u.array[x+7]=R[X[1]],u.array[x+8]=R[X[2]],x+=9;D=0;for(S=va.length;D<S;D++)qa=R=Q=P=za=u.value[va[D]],u.array[x]=P[X[0]],u.array[x+1]=P[X[1]],u.array[x+2]=P[X[2]],u.array[x+3]=Q[X[0]],u.array[x+4]=Q[X[1]],u.array[x+5]=Q[X[2]],u.array[x+6]=R[X[0]],u.array[x+7]=R[X[1]],u.array[x+8]=R[X[2]],u.array[x+9]=qa[X[0]],u.array[x+10]=qa[X[1]],u.array[x+11]=qa[X[2]],x+=12}else if("faceVertices"===u.boundTo){D=0;for(S=
+ua.length;D<S;D++)za=u.value[ua[D]],P=za[0],Q=za[1],R=za[2],u.array[x]=P[X[0]],u.array[x+1]=P[X[1]],u.array[x+2]=P[X[2]],u.array[x+3]=Q[X[0]],u.array[x+4]=Q[X[1]],u.array[x+5]=Q[X[2]],u.array[x+6]=R[X[0]],u.array[x+7]=R[X[1]],u.array[x+8]=R[X[2]],x+=9;D=0;for(S=va.length;D<S;D++)za=u.value[va[D]],P=za[0],Q=za[1],R=za[2],qa=za[3],u.array[x]=P[X[0]],u.array[x+1]=P[X[1]],u.array[x+2]=P[X[2]],u.array[x+3]=Q[X[0]],u.array[x+4]=Q[X[1]],u.array[x+5]=Q[X[2]],u.array[x+6]=R[X[0]],u.array[x+7]=R[X[1]],u.array[x+
+8]=R[X[2]],u.array[x+9]=qa[X[0]],u.array[x+10]=qa[X[1]],u.array[x+11]=qa[X[2]],x+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(S=ua.length;D<S;D++)O=ib[ua[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],u.array[x]=P.x,u.array[x+1]=P.y,u.array[x+2]=P.z,u.array[x+3]=P.w,u.array[x+4]=Q.x,u.array[x+5]=Q.y,u.array[x+6]=Q.z,u.array[x+7]=Q.w,u.array[x+8]=R.x,u.array[x+9]=R.y,u.array[x+10]=R.z,u.array[x+11]=R.w,x+=12;D=0;for(S=va.length;D<S;D++)O=ib[va[D]],P=u.value[O.a],
+Q=u.value[O.b],R=u.value[O.c],qa=u.value[O.d],u.array[x]=P.x,u.array[x+1]=P.y,u.array[x+2]=P.z,u.array[x+3]=P.w,u.array[x+4]=Q.x,u.array[x+5]=Q.y,u.array[x+6]=Q.z,u.array[x+7]=Q.w,u.array[x+8]=R.x,u.array[x+9]=R.y,u.array[x+10]=R.z,u.array[x+11]=R.w,u.array[x+12]=qa.x,u.array[x+13]=qa.y,u.array[x+14]=qa.z,u.array[x+15]=qa.w,x+=16}else if("faces"===u.boundTo){D=0;for(S=ua.length;D<S;D++)R=Q=P=za=u.value[ua[D]],u.array[x]=P.x,u.array[x+1]=P.y,u.array[x+2]=P.z,u.array[x+3]=P.w,u.array[x+4]=Q.x,u.array[x+
+5]=Q.y,u.array[x+6]=Q.z,u.array[x+7]=Q.w,u.array[x+8]=R.x,u.array[x+9]=R.y,u.array[x+10]=R.z,u.array[x+11]=R.w,x+=12;D=0;for(S=va.length;D<S;D++)qa=R=Q=P=za=u.value[va[D]],u.array[x]=P.x,u.array[x+1]=P.y,u.array[x+2]=P.z,u.array[x+3]=P.w,u.array[x+4]=Q.x,u.array[x+5]=Q.y,u.array[x+6]=Q.z,u.array[x+7]=Q.w,u.array[x+8]=R.x,u.array[x+9]=R.y,u.array[x+10]=R.z,u.array[x+11]=R.w,u.array[x+12]=qa.x,u.array[x+13]=qa.y,u.array[x+14]=qa.z,u.array[x+15]=qa.w,x+=16}else if("faceVertices"===u.boundTo){D=0;for(S=
+ua.length;D<S;D++)za=u.value[ua[D]],P=za[0],Q=za[1],R=za[2],u.array[x]=P.x,u.array[x+1]=P.y,u.array[x+2]=P.z,u.array[x+3]=P.w,u.array[x+4]=Q.x,u.array[x+5]=Q.y,u.array[x+6]=Q.z,u.array[x+7]=Q.w,u.array[x+8]=R.x,u.array[x+9]=R.y,u.array[x+10]=R.z,u.array[x+11]=R.w,x+=12;D=0;for(S=va.length;D<S;D++)za=u.value[va[D]],P=za[0],Q=za[1],R=za[2],qa=za[3],u.array[x]=P.x,u.array[x+1]=P.y,u.array[x+2]=P.z,u.array[x+3]=P.w,u.array[x+4]=Q.x,u.array[x+5]=Q.y,u.array[x+6]=Q.z,u.array[x+7]=Q.w,u.array[x+8]=R.x,u.array[x+
+9]=R.y,u.array[x+10]=R.z,u.array[x+11]=R.w,u.array[x+12]=qa.x,u.array[x+13]=qa.y,u.array[x+14]=qa.z,u.array[x+15]=qa.w,x+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,Ga)}}Hb&&(delete ta.__inittedArrays,delete ta.__colorArray,delete ta.__normalArray,delete ta.__tangentArray,delete ta.__uvArray,delete ta.__uv2Array,delete ta.__faceArray,delete ta.__vertexArray,delete ta.__lineArray,delete ta.__skinIndexArray,delete ta.__skinWeightArray)}}la.verticesNeedUpdate=!1;la.morphTargetsNeedUpdate=
+!1;la.elementsNeedUpdate=!1;la.uvsNeedUpdate=!1;la.normalsNeedUpdate=!1;la.colorsNeedUpdate=!1;la.tangentsNeedUpdate=!1;la.buffersNeedUpdate=!1;na.attributes&&q(na)}else if(ma instanceof THREE.Ribbon){na=e(ma,la);xa=na.attributes&&p(na);if(la.verticesNeedUpdate||la.colorsNeedUpdate||la.normalsNeedUpdate||xa){var Eb=la,ad=j.DYNAMIC_DRAW,Pc=void 0,Qc=void 0,Rc=void 0,bd=void 0,Aa=void 0,cd=void 0,dd=void 0,ed=void 0,Cd=void 0,bb=void 0,Gc=void 0,Ea=void 0,rb=void 0,Dd=Eb.vertices,Ed=Eb.colors,Fd=Eb.normals,
+Od=Dd.length,Pd=Ed.length,Qd=Fd.length,fd=Eb.__vertexArray,gd=Eb.__colorArray,hd=Eb.__normalArray,Rd=Eb.colorsNeedUpdate,Sd=Eb.normalsNeedUpdate,wd=Eb.__webglCustomAttributesList;if(Eb.verticesNeedUpdate){for(Pc=0;Pc<Od;Pc++)bd=Dd[Pc],Aa=3*Pc,fd[Aa]=bd.x,fd[Aa+1]=bd.y,fd[Aa+2]=bd.z;j.bindBuffer(j.ARRAY_BUFFER,Eb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,fd,ad)}if(Rd){for(Qc=0;Qc<Pd;Qc++)cd=Ed[Qc],Aa=3*Qc,gd[Aa]=cd.r,gd[Aa+1]=cd.g,gd[Aa+2]=cd.b;j.bindBuffer(j.ARRAY_BUFFER,Eb.__webglColorBuffer);
+j.bufferData(j.ARRAY_BUFFER,gd,ad)}if(Sd){for(Rc=0;Rc<Qd;Rc++)dd=Fd[Rc],Aa=3*Rc,hd[Aa]=dd.x,hd[Aa+1]=dd.y,hd[Aa+2]=dd.z;j.bindBuffer(j.ARRAY_BUFFER,Eb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,hd,ad)}if(wd){ed=0;for(Cd=wd.length;ed<Cd;ed++)if(Ea=wd[ed],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Aa=0;Gc=Ea.value.length;if(1===Ea.size)for(bb=0;bb<Gc;bb++)Ea.array[bb]=Ea.value[bb];else if(2===Ea.size)for(bb=0;bb<Gc;bb++)rb=Ea.value[bb],Ea.array[Aa]=rb.x,Ea.array[Aa+1]=rb.y,
+Aa+=2;else if(3===Ea.size)if("c"===Ea.type)for(bb=0;bb<Gc;bb++)rb=Ea.value[bb],Ea.array[Aa]=rb.r,Ea.array[Aa+1]=rb.g,Ea.array[Aa+2]=rb.b,Aa+=3;else for(bb=0;bb<Gc;bb++)rb=Ea.value[bb],Ea.array[Aa]=rb.x,Ea.array[Aa+1]=rb.y,Ea.array[Aa+2]=rb.z,Aa+=3;else if(4===Ea.size)for(bb=0;bb<Gc;bb++)rb=Ea.value[bb],Ea.array[Aa]=rb.x,Ea.array[Aa+1]=rb.y,Ea.array[Aa+2]=rb.z,Ea.array[Aa+3]=rb.w,Aa+=4;j.bindBuffer(j.ARRAY_BUFFER,Ea.buffer);j.bufferData(j.ARRAY_BUFFER,Ea.array,ad)}}}la.verticesNeedUpdate=!1;la.colorsNeedUpdate=
+!1;la.normalsNeedUpdate=!1;na.attributes&&q(na)}else if(ma instanceof THREE.Line){na=e(ma,la);xa=na.attributes&&p(na);if(la.verticesNeedUpdate||la.colorsNeedUpdate||la.lineDistancesNeedUpdate||xa){var Fb=la,id=j.DYNAMIC_DRAW,Sc=void 0,Tc=void 0,Uc=void 0,jd=void 0,Ka=void 0,kd=void 0,Gd=Fb.vertices,Hd=Fb.colors,Id=Fb.lineDistances,Td=Gd.length,Ud=Hd.length,Vd=Id.length,ld=Fb.__vertexArray,md=Fb.__colorArray,Jd=Fb.__lineDistanceArray,Wd=Fb.colorsNeedUpdate,Xd=Fb.lineDistancesNeedUpdate,xd=Fb.__webglCustomAttributesList,
+nd=void 0,Kd=void 0,cb=void 0,Hc=void 0,sb=void 0,Fa=void 0;if(Fb.verticesNeedUpdate){for(Sc=0;Sc<Td;Sc++)jd=Gd[Sc],Ka=3*Sc,ld[Ka]=jd.x,ld[Ka+1]=jd.y,ld[Ka+2]=jd.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,ld,id)}if(Wd){for(Tc=0;Tc<Ud;Tc++)kd=Hd[Tc],Ka=3*Tc,md[Ka]=kd.r,md[Ka+1]=kd.g,md[Ka+2]=kd.b;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,md,id)}if(Xd){for(Uc=0;Uc<Vd;Uc++)Jd[Uc]=Id[Uc];j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglLineDistanceBuffer);
+j.bufferData(j.ARRAY_BUFFER,Jd,id)}if(xd){nd=0;for(Kd=xd.length;nd<Kd;nd++)if(Fa=xd[nd],Fa.needsUpdate&&(void 0===Fa.boundTo||"vertices"===Fa.boundTo)){Ka=0;Hc=Fa.value.length;if(1===Fa.size)for(cb=0;cb<Hc;cb++)Fa.array[cb]=Fa.value[cb];else if(2===Fa.size)for(cb=0;cb<Hc;cb++)sb=Fa.value[cb],Fa.array[Ka]=sb.x,Fa.array[Ka+1]=sb.y,Ka+=2;else if(3===Fa.size)if("c"===Fa.type)for(cb=0;cb<Hc;cb++)sb=Fa.value[cb],Fa.array[Ka]=sb.r,Fa.array[Ka+1]=sb.g,Fa.array[Ka+2]=sb.b,Ka+=3;else for(cb=0;cb<Hc;cb++)sb=
+Fa.value[cb],Fa.array[Ka]=sb.x,Fa.array[Ka+1]=sb.y,Fa.array[Ka+2]=sb.z,Ka+=3;else if(4===Fa.size)for(cb=0;cb<Hc;cb++)sb=Fa.value[cb],Fa.array[Ka]=sb.x,Fa.array[Ka+1]=sb.y,Fa.array[Ka+2]=sb.z,Fa.array[Ka+3]=sb.w,Ka+=4;j.bindBuffer(j.ARRAY_BUFFER,Fa.buffer);j.bufferData(j.ARRAY_BUFFER,Fa.array,id)}}}la.verticesNeedUpdate=!1;la.colorsNeedUpdate=!1;la.lineDistancesNeedUpdate=!1;na.attributes&&q(na)}else if(ma instanceof THREE.ParticleSystem){na=e(ma,la);xa=na.attributes&&p(na);if(la.verticesNeedUpdate||
+la.colorsNeedUpdate||ma.sortParticles||xa){var fc=la,yd=j.DYNAMIC_DRAW,Vc=ma,tb=void 0,gc=void 0,hc=void 0,da=void 0,ic=void 0,vc=void 0,od=fc.vertices,zd=od.length,Ad=fc.colors,Ld=Ad.length,zc=fc.__vertexArray,Ac=fc.__colorArray,nc=fc.__sortArray,Md=fc.verticesNeedUpdate,Nd=fc.colorsNeedUpdate,oc=fc.__webglCustomAttributesList,Kb=void 0,Ic=void 0,pa=void 0,Lb=void 0,Da=void 0,ba=void 0;if(Vc.sortParticles){Va.copy(Qa);Va.multiply(Vc.matrixWorld);for(tb=0;tb<zd;tb++)hc=od[tb],wa.copy(hc),wa.applyProjection(Va),
+nc[tb]=[wa.z,tb];nc.sort(l);for(tb=0;tb<zd;tb++)hc=od[nc[tb][1]],da=3*tb,zc[da]=hc.x,zc[da+1]=hc.y,zc[da+2]=hc.z;for(gc=0;gc<Ld;gc++)da=3*gc,vc=Ad[nc[gc][1]],Ac[da]=vc.r,Ac[da+1]=vc.g,Ac[da+2]=vc.b;if(oc){Kb=0;for(Ic=oc.length;Kb<Ic;Kb++)if(ba=oc[Kb],void 0===ba.boundTo||"vertices"===ba.boundTo)if(da=0,Lb=ba.value.length,1===ba.size)for(pa=0;pa<Lb;pa++)ic=nc[pa][1],ba.array[pa]=ba.value[ic];else if(2===ba.size)for(pa=0;pa<Lb;pa++)ic=nc[pa][1],Da=ba.value[ic],ba.array[da]=Da.x,ba.array[da+1]=Da.y,
+da+=2;else if(3===ba.size)if("c"===ba.type)for(pa=0;pa<Lb;pa++)ic=nc[pa][1],Da=ba.value[ic],ba.array[da]=Da.r,ba.array[da+1]=Da.g,ba.array[da+2]=Da.b,da+=3;else for(pa=0;pa<Lb;pa++)ic=nc[pa][1],Da=ba.value[ic],ba.array[da]=Da.x,ba.array[da+1]=Da.y,ba.array[da+2]=Da.z,da+=3;else if(4===ba.size)for(pa=0;pa<Lb;pa++)ic=nc[pa][1],Da=ba.value[ic],ba.array[da]=Da.x,ba.array[da+1]=Da.y,ba.array[da+2]=Da.z,ba.array[da+3]=Da.w,da+=4}}else{if(Md)for(tb=0;tb<zd;tb++)hc=od[tb],da=3*tb,zc[da]=hc.x,zc[da+1]=hc.y,
+zc[da+2]=hc.z;if(Nd)for(gc=0;gc<Ld;gc++)vc=Ad[gc],da=3*gc,Ac[da]=vc.r,Ac[da+1]=vc.g,Ac[da+2]=vc.b;if(oc){Kb=0;for(Ic=oc.length;Kb<Ic;Kb++)if(ba=oc[Kb],ba.needsUpdate&&(void 0===ba.boundTo||"vertices"===ba.boundTo))if(Lb=ba.value.length,da=0,1===ba.size)for(pa=0;pa<Lb;pa++)ba.array[pa]=ba.value[pa];else if(2===ba.size)for(pa=0;pa<Lb;pa++)Da=ba.value[pa],ba.array[da]=Da.x,ba.array[da+1]=Da.y,da+=2;else if(3===ba.size)if("c"===ba.type)for(pa=0;pa<Lb;pa++)Da=ba.value[pa],ba.array[da]=Da.r,ba.array[da+
+1]=Da.g,ba.array[da+2]=Da.b,da+=3;else for(pa=0;pa<Lb;pa++)Da=ba.value[pa],ba.array[da]=Da.x,ba.array[da+1]=Da.y,ba.array[da+2]=Da.z,da+=3;else if(4===ba.size)for(pa=0;pa<Lb;pa++)Da=ba.value[pa],ba.array[da]=Da.x,ba.array[da+1]=Da.y,ba.array[da+2]=Da.z,ba.array[da+3]=Da.w,da+=4}}if(Md||Vc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,fc.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,zc,yd);if(Nd||Vc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,fc.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,Ac,yd);
+if(oc){Kb=0;for(Ic=oc.length;Kb<Ic;Kb++)if(ba=oc[Kb],ba.needsUpdate||Vc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ba.buffer),j.bufferData(j.ARRAY_BUFFER,ba.array,yd)}}la.verticesNeedUpdate=!1;la.colorsNeedUpdate=!1;na.attributes&&q(na)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",Xc);var h,k,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?
+n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var p=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,r,t;e=g=r=t=p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&
+r++,q instanceof THREE.SpotLight&&t++,q instanceof THREE.HemisphereLight&&p++);e=g;f=r;g=t;i=p;p=q=0;for(t=b.length;p<t;p++)r=b[p],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);m=q;Cc&&d&&d.useVertexTexture?l=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{r=a.fragmentShader;t=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Cc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,
+boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:i,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===
+THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,v,w,d=[];n?d.push(n):(d.push(r),d.push(t));for(v in q)d.push(v),d.push(q[v]);for(s in c)d.push(s),d.push(c[s]);n=d.join();s=0;for(v=ca.length;s<v;s++)if(d=ca[s],d.code===n){d.usedTimes++;k=d.program;break a}s="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?s="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(s="SHADOWMAP_TYPE_PCF_SOFT");v=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,v.push(d));d=v.join("\n");w=j.createProgram();
+v=["precision "+K+" float;",d,Bc?"#define VERTEX_TEXTURES":"",L.gammaInput?"#define GAMMA_INPUT":"",L.gammaOutput?"#define GAMMA_OUTPUT":"",L.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",
+c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":
+"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+s:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+s=["precision "+K+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",L.gammaInput?"#define GAMMA_INPUT":"",L.gammaOutput?"#define GAMMA_OUTPUT":"",L.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
+c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+s:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");s=E("fragment",s+r);v=E("vertex",v+t);j.attachShader(w,v);j.attachShader(w,s);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,j.VALIDATE_STATUS)+", gl error ["+
+j.getError()+"]");j.deleteShader(s);j.deleteShader(v);w.uniforms={};w.attributes={};var y;s="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?s.push("boneTexture"):s.push("boneGlobalMatrices");for(y in p)s.push(y);y=s;s=0;for(v=y.length;s<v;s++)p=y[s],w.uniforms[p]=j.getUniformLocation(w,p);s="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)s.push("morphTarget"+
+y);for(y=0;y<c.maxMorphNormals;y++)s.push("morphNormal"+y);for(k in b)s.push(k);k=s;y=0;for(b=k.length;y<b;y++)s=k[y],w.attributes[s]=j.getAttribLocation(w,s);w.id=ra++;ca.push({program:w,code:n,usedTimes:1});L.info.memory.programs=ca.length;k=w}a.program=k;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=y[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
+b+k,0<=y[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ha!==
+b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),ha=b);V!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),V=a)};this.setDepthTest=function(a){na!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),na=a)};this.setDepthWrite=function(a){Pa!==a&&(j.depthMask(a),Pa=a)};this.setBlending=function(a,b,c,d){a!==$&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
+j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),$=a);if(a===THREE.CustomBlending){if(b!==Y&&(j.blendEquation(F(b)),Y=b),c!==ia||d!==sa)j.blendFunc(F(c),F(d)),ia=c,sa=d}else sa=ia=
+Y=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Zc),a.__webglTexture=j.createTexture(),L.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=F(a.format),
+f=F(a.type);Z(j.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var i=0,h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){i=0;for(h=g.length;i<h;i++)c=g[i],j.compressedTexImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){i=0;for(h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,
+i,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Jc);a.__webglTexture=
+j.createTexture();L.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=F(a.format),e=F(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);Z(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,i=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
+a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,i,g.__webglTexture,0);A(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),Z(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),
+j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):A(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,
+null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Mb,a=wb,d=ob,e=Gb);b!==$a&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),$a=b);Nb=c;Ob=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
 this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a};
 THREE.WebGLRenderTarget.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
-this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,k=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix3,d.getInverse(c),d.transpose());for(var m=0,n=h.length;m<n;m++){var s=h[m].clone();c&&s.applyMatrix4(c);g.push(s)}m=0;for(n=k.length;m<n;m++){var s=k[m],r,p,q=s.vertexNormals,y=s.vertexColors;s instanceof THREE.Face3?
-r=new THREE.Face3(s.a+e,s.b+e,s.c+e):s instanceof THREE.Face4&&(r=new THREE.Face4(s.a+e,s.b+e,s.c+e,s.d+e));r.normal.copy(s.normal);d&&r.normal.applyMatrix3(d).normalize();g=0;for(h=q.length;g<h;g++)p=q[g].clone(),d&&p.applyMatrix3(d).normalize(),r.vertexNormals.push(p);r.color.copy(s.color);g=0;for(h=y.length;g<h;g++)p=y[g],r.vertexColors.push(p.clone());r.materialIndex=s.materialIndex;r.centroid.copy(s.centroid);c&&r.centroid.applyMatrix4(c);i.push(r)}m=0;for(n=f.length;m<n;m++){c=f[m];d=[];g=0;
+this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,k=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix3,d.getInverse(c),d.transpose());for(var n=0,m=h.length;n<m;n++){var t=h[n].clone();c&&t.applyMatrix4(c);g.push(t)}n=0;for(m=k.length;n<m;n++){var t=k[n],r,p,q=t.vertexNormals,y=t.vertexColors;t instanceof THREE.Face3?
+r=new THREE.Face3(t.a+e,t.b+e,t.c+e):t instanceof THREE.Face4&&(r=new THREE.Face4(t.a+e,t.b+e,t.c+e,t.d+e));r.normal.copy(t.normal);d&&r.normal.applyMatrix3(d).normalize();g=0;for(h=q.length;g<h;g++)p=q[g].clone(),d&&p.applyMatrix3(d).normalize(),r.vertexNormals.push(p);r.color.copy(t.color);g=0;for(h=y.length;g<h;g++)p=y[g],r.vertexColors.push(p.clone());r.materialIndex=t.materialIndex;r.centroid.copy(t.centroid);c&&r.centroid.applyMatrix4(c);i.push(r)}n=0;for(m=f.length;n<m;n++){c=f[n];d=[];g=0;
 for(h=c.length;g<h;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));l.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.add(h);
 h.copy(c);h.multiplyScalar(f);g.add(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,
-e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,k=[],l,m,n,s;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(l=g[d.a],m=g[d.b],n=g[d.c],
-d._area=THREE.GeometryUtils.triangleArea(l,m,n)):d instanceof THREE.Face4&&(l=g[d.a],m=g[d.b],n=g[d.c],s=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,m,s),d._area2=THREE.GeometryUtils.triangleArea(m,n,s),d._area=d._area1+d._area2),i+=d._area,k[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,a);e.subVectors(c,a);
+e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,k=[],l,n,m,t;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(l=g[d.a],n=g[d.b],m=g[d.c],
+d._area=THREE.GeometryUtils.triangleArea(l,n,m)):d instanceof THREE.Face4&&(l=g[d.a],n=g[d.b],m=g[d.c],t=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,n,t),d._area2=THREE.GeometryUtils.triangleArea(n,m,t),d._area=d._area1+d._area2),i+=d._area,k[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,a);e.subVectors(c,a);
 d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,c,d,e,
-f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,k=d.c,l=d.d,m=new THREE.Face3,n=new THREE.Face3;m.color.copy(d.color);n.color.copy(d.color);m.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;m.a=e;m.b=i;m.c=l;n.a=i;n.b=k;n.c=l;4===d.vertexColors.length&&(m.vertexColors[0]=d.vertexColors[0].clone(),m.vertexColors[1]=d.vertexColors[1].clone(),
-m.vertexColors[2]=d.vertexColors[3].clone(),n.vertexColors[0]=d.vertexColors[1].clone(),n.vertexColors[1]=d.vertexColors[2].clone(),n.vertexColors[2]=d.vertexColors[3].clone());f.push(m,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(m=a.faceVertexUvs[d][b],i=m[1],k=m[2],l=m[3],m=[m[0].clone(),i.clone(),l.clone()],i=[i.clone(),k.clone(),l.clone()],h[d].push(m,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=
+f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,k=d.c,l=d.d,n=new THREE.Face3,m=new THREE.Face3;n.color.copy(d.color);m.color.copy(d.color);n.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;n.a=e;n.b=i;n.c=l;m.a=i;m.b=k;m.c=l;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),
+n.vertexColors[2]=d.vertexColors[3].clone(),m.vertexColors[0]=d.vertexColors[1].clone(),m.vertexColors[1]=d.vertexColors[2].clone(),m.vertexColors[2]=d.vertexColors[3].clone());f.push(n,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],k=n[2],l=n[3],n=[n[0].clone(),i.clone(),l.clone()],i=[i.clone(),k.clone(),l.clone()],h[d].push(n,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=
 a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},setMaterialIndex:function(a,b,c,d){a=a.faces;d=d||a.length-1;for(c=c||0;c<=d;c++)a[c].materialIndex=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
 !0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=
 this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var i={};
 e[g]=i;var k=new XMLHttpRequest;k.onload=b(k,i);k.onerror=d;i=a[g];k.open("GET",i,!0);k.responseType="arraybuffer";k.send(null)}else k=new XMLHttpRequest,k.onload=function(){var a=THREE.ImageUtils.parseDDS(k.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},k.onerror=
 d,k.open("GET",a,!0),k.responseType="arraybuffer",k.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
 d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap?
-6:1,k=0;k<i;k++){for(var l=0;l<d.mipmapCount;l++){var m=Math.max(4,f)/4*Math.max(4,g)/4*e,n={data:new Uint8Array(a,h,m),width:f,height:g};d.mipmaps.push(n);h+=m;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,
-0,d,e).data,i=g.createImageData(d,e),k=i.data,l=0;l<d;l++)for(var m=0;m<e;m++){var n=0>m-1?0:m-1,s=m+1>e-1?e-1:m+1,r=0>l-1?0:l-1,p=l+1>d-1?d-1:l+1,q=[],y=[0,0,h[4*(m*d+l)]/255*b];q.push([-1,0,h[4*(m*d+r)]/255*b]);q.push([-1,-1,h[4*(n*d+r)]/255*b]);q.push([0,-1,h[4*(n*d+l)]/255*b]);q.push([1,-1,h[4*(n*d+p)]/255*b]);q.push([1,0,h[4*(m*d+p)]/255*b]);q.push([1,1,h[4*(s*d+p)]/255*b]);q.push([0,1,h[4*(s*d+l)]/255*b]);q.push([-1,1,h[4*(s*d+r)]/255*b]);n=[];r=q.length;for(s=0;s<r;s++){var p=q[s],v=q[(s+1)%
-r],p=[p[0]-y[0],p[1]-y[1],p[2]-y[2]],v=[v[0]-y[0],v[1]-y[1],v[2]-y[2]];n.push(c([p[1]*v[2]-p[2]*v[1],p[2]*v[0]-p[0]*v[2],p[0]*v[1]-p[1]*v[0]]))}q=[0,0,0];for(s=0;s<n.length;s++)q[0]+=n[s][0],q[1]+=n[s][1],q[2]+=n[s][2];q[0]/=n.length;q[1]/=n.length;q[2]/=n.length;y=4*(m*d+l);k[y]=255*((q[0]+1)/2)|0;k[y+1]=255*((q[1]+1)/2)|0;k[y+2]=255*q[2]|0;k[y+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),
+6:1,k=0;k<i;k++){for(var l=0;l<d.mipmapCount;l++){var n=Math.max(4,f)/4*Math.max(4,g)/4*e,m={data:new Uint8Array(a,h,n),width:f,height:g};d.mipmaps.push(m);h+=n;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,
+0,d,e).data,i=g.createImageData(d,e),k=i.data,l=0;l<d;l++)for(var n=0;n<e;n++){var m=0>n-1?0:n-1,t=n+1>e-1?e-1:n+1,r=0>l-1?0:l-1,p=l+1>d-1?d-1:l+1,q=[],y=[0,0,h[4*(n*d+l)]/255*b];q.push([-1,0,h[4*(n*d+r)]/255*b]);q.push([-1,-1,h[4*(m*d+r)]/255*b]);q.push([0,-1,h[4*(m*d+l)]/255*b]);q.push([1,-1,h[4*(m*d+p)]/255*b]);q.push([1,0,h[4*(n*d+p)]/255*b]);q.push([1,1,h[4*(t*d+p)]/255*b]);q.push([0,1,h[4*(t*d+l)]/255*b]);q.push([-1,1,h[4*(t*d+r)]/255*b]);m=[];r=q.length;for(t=0;t<r;t++){var p=q[t],v=q[(t+1)%
+r],p=[p[0]-y[0],p[1]-y[1],p[2]-y[2]],v=[v[0]-y[0],v[1]-y[1],v[2]-y[2]];m.push(c([p[1]*v[2]-p[2]*v[1],p[2]*v[0]-p[0]*v[2],p[0]*v[1]-p[1]*v[0]]))}q=[0,0,0];for(t=0;t<m.length;t++)q[0]+=m[t][0],q[1]+=m[t][1],q[2]+=m[t][2];q[0]/=m.length;q[1]/=m.length;q[2]/=m.length;y=4*(n*d+l);k[y]=255*((q[0]+1)/2)|0;k[y+1]=255*((q[1]+1)/2)|0;k[y+2]=255*q[2]|0;k[y+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),
 c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,k,l,m,n,s,r,p,q,y=b.glyphs[a]||b.glyphs["?"];if(y){if(y.o){b=y._cachedOutline||(y._cachedOutline=y.o.split(" "));k=b.length;for(a=0;a<k;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
-c+d;l=b[a++]*c;s=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(s,r,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var v=g/h;THREE.Shape.Utils.b2(v,m,s,i);THREE.Shape.Utils.b2(v,n,r,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,s=b[a++]*c+d,r=b[a++]*-c,p=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,l,s,r,p,q),g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++)v=g/h,THREE.Shape.Utils.b3(v,m,s,p,i),THREE.Shape.Utils.b3(v,n,r,q,l)}}}return{offset:y.ha*c,path:e}}}};
+0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,k,l,n,m,t,r,p,q,y=b.glyphs[a]||b.glyphs["?"];if(y){if(y.o){b=y._cachedOutline||(y._cachedOutline=y.o.split(" "));k=b.length;for(a=0;a<k;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
+c+d;l=b[a++]*c;t=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(t,r,i,l);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var v=g/h;THREE.Shape.Utils.b2(v,n,t,i);THREE.Shape.Utils.b2(v,m,r,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,t=b[a++]*c+d,r=b[a++]*-c,p=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,l,t,r,p,q),g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++)v=g/h,THREE.Shape.Utils.b3(v,n,t,p,i),THREE.Shape.Utils.b3(v,m,r,q,l)}}}return{offset:y.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,k,l;if(0<b(a))for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var m=2*e;for(k=e-1;2<e;){if(0>=m--){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var n;a:{var s=n=void 0,r=void 0,p=void 0,q=void 0,y=void 0,v=void 0,z=void 0,t=
-void 0,s=a[g[i]].x,r=a[g[i]].y,p=a[g[k]].x,q=a[g[k]].y,y=a[g[l]].x,v=a[g[l]].y;if(1E-10>(p-s)*(v-r)-(q-r)*(y-s))n=!1;else{var A=void 0,I=void 0,B=void 0,x=void 0,G=void 0,J=void 0,E=void 0,H=void 0,C=void 0,W=void 0,C=H=E=t=z=void 0,A=y-p,I=v-q,B=s-y,x=r-v,G=p-s,J=q-r;for(n=0;n<e;n++)if(!(n===i||n===k||n===l))if(z=a[g[n]].x,t=a[g[n]].y,E=z-s,H=t-r,C=z-p,W=t-q,z-=y,t-=v,C=A*W-I*C,E=G*H-J*E,H=B*t-x*z,0<=C&&0<=H&&0<=E){n=!1;break a}n=!0}}if(n){f.push([a[g[i]],a[g[k]],a[g[l]]]);h.push([g[i],g[k],g[l]]);
-i=k;for(l=k+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,k,l;if(0<b(a))for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var n=2*e;for(k=e-1;2<e;){if(0>=n--){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var m;a:{var t=m=void 0,r=void 0,p=void 0,q=void 0,y=void 0,v=void 0,z=void 0,s=
+void 0,t=a[g[i]].x,r=a[g[i]].y,p=a[g[k]].x,q=a[g[k]].y,y=a[g[l]].x,v=a[g[l]].y;if(1E-10>(p-t)*(v-r)-(q-r)*(y-t))m=!1;else{var C=void 0,H=void 0,B=void 0,w=void 0,I=void 0,J=void 0,E=void 0,Z=void 0,A=void 0,U=void 0,A=Z=E=s=z=void 0,C=y-p,H=v-q,B=t-y,w=r-v,I=p-t,J=q-r;for(m=0;m<e;m++)if(!(m===i||m===k||m===l))if(z=a[g[m]].x,s=a[g[m]].y,E=z-t,Z=s-r,A=z-p,U=s-q,z-=y,s-=v,A=C*U-H*A,E=I*Z-J*E,Z=B*s-w*z,0<=A&&0<=Z&&0<=E){m=!1;break a}m=!0}}if(m){f.push([a[g[i]],a[g[k]],a[g[l]]]);h.push([g[i],g[k],g[l]]);
+i=k;for(l=k+1;l<e;i++,l++)g[i]=g[l];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
 THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
 THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
 THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};
@@ -544,7 +539,7 @@ THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]
 d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
 THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,k,l,m=a[0]instanceof THREE.Vector3;l=m?new THREE.Vector3:new THREE.Vector2;i=0;for(k=a.length;i<k;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),m&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),l.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(k)};m&&(a.maxZ=d,a.minZ=g);return a};
+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,k,l,n=a[0]instanceof THREE.Vector3;l=n?new THREE.Vector3:new THREE.Vector2;i=0;for(k=a.length;i<k;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),n&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),l.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(k)};n&&(a.maxZ=d,a.minZ=g);return a};
 THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
 THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
 THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
@@ -556,16 +551,16 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
 THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,k,l,m,n,s,r,p;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];m=f[0];n=f[1];0<c.length?(g=c[c.length-1],s=g.x,
-r=g.y):(g=this.actions[d-1].args,s=g[g.length-2],r=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b2(p,s,m,h),p=THREE.Shape.Utils.b2(p,r,n,i),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];m=f[0];n=f[1];k=f[2];l=f[3];0<c.length?(g=c[c.length-1],s=g.x,r=g.y):(g=this.actions[d-1].args,s=g[g.length-2],r=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b3(p,s,m,k,h),p=THREE.Shape.Utils.b3(p,r,n,l,i),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.CSPLINE_THRU:g=
-this.actions[d-1].args;p=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;p=p.concat(f[0]);p=new THREE.SplineCurve(p);for(f=1;f<=g;f++)c.push(p.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];n=f[2];k=f[3];g=f[4];m=!!f[5];s=g-k;r=2*a;for(f=1;f<=r;f++)p=f/r,m||(p=1-p),p=k+p*s,g=h+n*Math.cos(p),p=i+n*Math.sin(p),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];n=f[2];l=f[3];k=f[4];g=f[5];m=!!f[6];s=g-k;r=2*a;for(f=1;f<=r;f++)p=f/r,m||
-(p=1-p),p=k+p*s,g=h+n*Math.cos(p),p=i+l*Math.sin(p),c.push(new THREE.Vector2(g,p))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,k,l,n,m,t,r,p;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];n=f[0];m=f[1];0<c.length?(g=c[c.length-1],t=g.x,
+r=g.y):(g=this.actions[d-1].args,t=g[g.length-2],r=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b2(p,t,n,h),p=THREE.Shape.Utils.b2(p,r,m,i),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];n=f[0];m=f[1];k=f[2];l=f[3];0<c.length?(g=c[c.length-1],t=g.x,r=g.y):(g=this.actions[d-1].args,t=g[g.length-2],r=g[g.length-1]);for(f=1;f<=a;f++)p=f/a,g=THREE.Shape.Utils.b3(p,t,n,k,h),p=THREE.Shape.Utils.b3(p,r,m,l,i),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.CSPLINE_THRU:g=
+this.actions[d-1].args;p=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;p=p.concat(f[0]);p=new THREE.SplineCurve(p);for(f=1;f<=g;f++)c.push(p.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];m=f[2];k=f[3];g=f[4];n=!!f[5];t=g-k;r=2*a;for(f=1;f<=r;f++)p=f/r,n||(p=1-p),p=k+p*t,g=h+m*Math.cos(p),p=i+m*Math.sin(p),c.push(new THREE.Vector2(g,p));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];m=f[2];l=f[3];k=f[4];g=f[5];n=!!f[6];t=g-k;r=2*a;for(f=1;f<=r;f++)p=f/r,n||
+(p=1-p),p=k+p*t,g=h+m*Math.cos(p),p=i+l*Math.sin(p),c.push(new THREE.Vector2(g,p))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
 THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
 b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
 THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
 THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,k,l,m,n,s,r=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){n=k[e];s=[];for(m=0;m<c.length;m++)l=c[m],l=n.distanceToSquared(l),s.push(l),l<f&&(f=l,g=e,h=m)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:k.length-1;var p=[k[g],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(p);var q=[k[g],k[f],c[h]];n=THREE.FontUtils.Triangulate.area(q);s=h;l=g;h+=1;g+=-1;0>
-h&&(h+=c.length);h%=c.length;0>g&&(g+=k.length);g%=k.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:k.length-1;p=[k[g],c[h],c[e]];p=THREE.FontUtils.Triangulate.area(p);q=[k[g],k[f],c[h]];q=THREE.FontUtils.Triangulate.area(q);m+n>p+q&&(h=s,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=k.length),g%=k.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:k.length-1);m=c.slice(0,h);n=c.slice(h);s=k.slice(g);l=k.slice(0,g);f=[k[g],k[f],c[h]];r.push([k[g],c[h],c[e]]);r.push(f);c=m.concat(s).concat(l).concat(n)}return{shape:c,
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,k,l,n,m,t,r=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){m=k[e];t=[];for(n=0;n<c.length;n++)l=c[n],l=m.distanceToSquared(l),t.push(l),l<f&&(f=l,g=e,h=n)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:k.length-1;var p=[k[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(p);var q=[k[g],k[f],c[h]];m=THREE.FontUtils.Triangulate.area(q);t=h;l=g;h+=1;g+=-1;0>
+h&&(h+=c.length);h%=c.length;0>g&&(g+=k.length);g%=k.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:k.length-1;p=[k[g],c[h],c[e]];p=THREE.FontUtils.Triangulate.area(p);q=[k[g],k[f],c[h]];q=THREE.FontUtils.Triangulate.area(q);n+m>p+q&&(h=t,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=k.length),g%=k.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:k.length-1);n=c.slice(0,h);m=c.slice(h);t=k.slice(g);l=k.slice(0,g);f=[k[g],k[f],c[h]];r.push([k[g],c[h],c[e]]);r.push(f);c=n.concat(t).concat(l).concat(m)}return{shape:c,
 isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,k={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==k[i]&&console.log("Duplicate point",i),k[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
 isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 this.b3p3(a,e)}};THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
@@ -576,23 +571,23 @@ b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation
 THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
 THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
-THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,k,l;l=this.currentTime+=a*this.timeScale;k=this.currentTime%=this.data.length;parseInt(Math.min(k*this.data.fps,this.data.length*this.data.fps),10);for(var m=0,n=this.hierarchy.length;m<n;m++){a=this.hierarchy[m];i=a.animationCache;for(var s=0;3>s;s++){c=b[s];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(k<l)if(this.loop){g=this.data.hierarchy[m].keys[0];for(h=this.getNextKeyWith(c,m,1);h.time<
-k;)g=h,h=this.getNextKeyWith(c,m,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,m,h.index+1);while(h.time<k)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(k-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
-(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",m,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
+THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,k,l;l=this.currentTime+=a*this.timeScale;k=this.currentTime%=this.data.length;parseInt(Math.min(k*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,m=this.hierarchy.length;n<m;n++){a=this.hierarchy[n];i=a.animationCache;for(var t=0;3>t;t++){c=b[t];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(k<l)if(this.loop){g=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<
+k;)g=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<k)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(k-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",n,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
 this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],k[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],k[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],k[2],e,c,g);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
-THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
+THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],e.useQuaternion=!0,void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
 e.matrix),e=this.data.hierarchy[c].keys,e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
 THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=this.hierarchy[a];if(l.length){for(l=
-0;l<f.length;l++)g=f[l],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,m=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&m&&(d instanceof
-THREE.Bone?d.skinMatrix=m.originalMatrix:d.matrix=m.originalMatrix);b=m.prevKey;c=m.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;)b=c,c=l[b.index+1]}else if(!i)for(var n=l.length-1;c.time<g&&c.index!==n;)b=c,c=l[b.index+1];m.prevKey=b;m.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
+0;l<f.length;l++)g=f[l],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,n=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&n&&(d instanceof
+THREE.Bone?d.skinMatrix=n.originalMatrix:d.matrix=n.originalMatrix);b=n.prevKey;c=n.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;)b=c,c=l[b.index+1]}else if(!i)for(var m=l.length-1;c.time<g&&c.index!==m;)b=c,c=l[b.index+1];n.prevKey=b;n.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
 this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
-1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
-2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
+1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
+2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
 THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
 THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
 THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
@@ -600,44 +595,44 @@ THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*
 THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a,d=0.707*b,c=[[a,0,0],[b,0,0],[-a,0,0],[-b,0,0],[0,a,0],[0,b,0],[0,-a,0],[0,-b,0],[0,0,a],[0,0,b],[0,0,-a],[0,0,-b],[c,c,0],[d,d,0],[-c,-c,0],[-d,-d,0],[c,-c,0],[d,-d,0],[-c,c,0],[-d,d,0],[c,0,c],[d,0,d],[-c,0,-c],[-d,0,-d],[c,0,-c],[d,0,-d],[-c,0,c],[-d,0,d],[0,c,c],[0,d,d],[0,-c,-c],[0,-d,-d],[0,c,-c],[0,d,-d],[0,-c,c],[0,-d,d]],d=0,e=c.length;d<e;d++)this.vertices.push(new THREE.Vector3(c[d][0],c[d][1],c[d][2]))};
 THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),
-this.faceVertexUvs[0].push([f[e],f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var q,y=h.widthSegments,v=h.heightSegments,z=e/2,t=f/2,A=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",y=h.depthSegments;var I=y+1,B=v+1,x=e/y,G=f/v,J=new THREE.Vector3;J[q]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<I;f++){var E=new THREE.Vector3;E[a]=(f*x-z)*c;E[b]=(e*G-t)*d;E[q]=g;h.vertices.push(E)}for(e=
-0;e<v;e++)for(f=0;f<y;f++)a=new THREE.Face4(f+I*e+A,f+I*(e+1)+A,f+1+I*(e+1)+A,f+1+I*e+A),a.normal.copy(J),a.vertexNormals.push(J.clone(),J.clone(),J.clone(),J.clone()),a.materialIndex=p,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/y,1-e/v),new THREE.Vector2(f/y,1-(e+1)/v),new THREE.Vector2((f+1)/y,1-(e+1)/v),new THREE.Vector2((f+1)/y,1-e/v)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
-f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,k=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],s=i/e,r=s*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,q=new THREE.Vector3;q.x=r*Math.sin(2*p*Math.PI);q.y=-s*c+g;q.z=r*Math.cos(2*p*Math.PI);this.vertices.push(q);m.push(this.vertices.length-1);n.push(new THREE.Vector2(p,1-s))}k.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(m=this.vertices[k[0][h]].clone(),
-n=this.vertices[k[0][h+1]].clone()):(m=this.vertices[k[1][h]].clone(),n=this.vertices[k[1][h+1]].clone());m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var s=k[i][h],r=k[i+1][h],p=k[i+1][h+1],q=k[i][h+1],y=m.clone(),v=m.clone(),z=n.clone(),t=n.clone(),A=l[i][h].clone(),I=l[i+1][h].clone(),B=l[i+1][h+1].clone(),x=l[i][h+1].clone();this.faces.push(new THREE.Face4(s,r,p,q,[y,v,z,t]));this.faceVertexUvs[0].push([A,I,B,x])}}if(!f&&0<
-a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)s=k[0][h],r=k[0][h+1],p=this.vertices.length-1,y=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),A=l[0][h].clone(),I=l[0][h+1].clone(),B=new THREE.Vector2(I.u,0),this.faces.push(new THREE.Face3(s,r,p,[y,v,z])),this.faceVertexUvs[0].push([A,I,B])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)s=k[i][h+1],r=k[i][h],p=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,
--1,0),z=new THREE.Vector3(0,-1,0),A=l[i][h+1].clone(),I=l[i][h].clone(),B=new THREE.Vector2(I.u,1),this.faces.push(new THREE.Face3(s,r,p,[y,v,z])),this.faceVertexUvs[0].push([A,I,B])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
+this.faceVertexUvs[0].push([f[e],f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var q,y=h.widthSegments,v=h.heightSegments,z=e/2,s=f/2,C=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",y=h.depthSegments;var H=y+1,B=v+1,w=e/y,I=f/v,J=new THREE.Vector3;J[q]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<H;f++){var E=new THREE.Vector3;E[a]=(f*w-z)*c;E[b]=(e*I-s)*d;E[q]=g;h.vertices.push(E)}for(e=
+0;e<v;e++)for(f=0;f<y;f++)a=new THREE.Face4(f+H*e+C,f+H*(e+1)+C,f+1+H*(e+1)+C,f+1+H*e+C),a.normal.copy(J),a.vertexNormals.push(J.clone(),J.clone(),J.clone(),J.clone()),a.materialIndex=p,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/y,1-e/v),new THREE.Vector2(f/y,1-(e+1)/v),new THREE.Vector2((f+1)/y,1-(e+1)/v),new THREE.Vector2((f+1)/y,1-e/v)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
+f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,k=[],l=[];for(i=0;i<=e;i++){var n=[],m=[],t=i/e,r=t*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,q=new THREE.Vector3;q.x=r*Math.sin(2*p*Math.PI);q.y=-t*c+g;q.z=r*Math.cos(2*p*Math.PI);this.vertices.push(q);n.push(this.vertices.length-1);m.push(new THREE.Vector2(p,1-t))}k.push(n);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(n=this.vertices[k[0][h]].clone(),
+m=this.vertices[k[0][h+1]].clone()):(n=this.vertices[k[1][h]].clone(),m=this.vertices[k[1][h+1]].clone());n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var t=k[i][h],r=k[i+1][h],p=k[i+1][h+1],q=k[i][h+1],y=n.clone(),v=n.clone(),z=m.clone(),s=m.clone(),C=l[i][h].clone(),H=l[i+1][h].clone(),B=l[i+1][h+1].clone(),w=l[i][h+1].clone();this.faces.push(new THREE.Face4(t,r,p,q,[y,v,z,s]));this.faceVertexUvs[0].push([C,H,B,w])}}if(!f&&0<
+a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)t=k[0][h],r=k[0][h+1],p=this.vertices.length-1,y=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),C=l[0][h].clone(),H=l[0][h+1].clone(),B=new THREE.Vector2(H.u,0),this.faces.push(new THREE.Face3(t,r,p,[y,v,z])),this.faceVertexUvs[0].push([C,H,B])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)t=k[i][h+1],r=k[i][h],p=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,
+-1,0),z=new THREE.Vector3(0,-1,0),C=l[i][h+1].clone(),H=l[i][h].clone(),B=new THREE.Vector2(H.u,1),this.faces.push(new THREE.Face3(t,r,p,[y,v,z])),this.faceVertexUvs[0].push([C,H,B])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,i=THREE.ExtrudeGeometry.__v5,h=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);i.copy(a).add(f);h.copy(a).add(g);if(i.equals(h))return g.clone();
-i.copy(b).add(f);h.copy(c).add(g);f=d.dot(g);g=h.sub(i).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(i).sub(a).clone()}function e(c,d){var e,f;for(M=c.length;0<=--M;){e=M;f=M-1;0>f&&(f=c.length-1);for(var g=0,i=s+2*l,
-g=0;g<i;g++){var h=da*g,k=da*(g+1),m=d+e+h,h=d+f+h,n=d+f+k,k=d+e+k,p=c,q=g,r=i,t=e,y=f,m=m+H,h=h+H,n=n+H,k=k+H;E.faces.push(new THREE.Face4(m,h,n,k,null,null,v));m=z.generateSideWallUV(E,a,p,b,m,h,n,k,q,r,t,y);E.faceVertexUvs[0].push(m)}}}function f(a,b,c){E.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=H;d+=H;e+=H;E.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?z.generateBottomUV(E,a,b,c,d,e):z.generateTopUV(E,a,b,c,d,e);E.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
-100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,m=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,r=b.extrudePath,p,q=!1,y=b.material,v=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,A,I,B;r&&(p=r.getSpacedPoints(s),q=!0,m=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,s,
-!1),A=new THREE.Vector3,I=new THREE.Vector3,B=new THREE.Vector3);m||(k=i=l=0);var x,G,J,E=this,H=this.vertices.length,n=a.extractPoints(n),C=n.shape,n=n.holes;if(r=!THREE.Shape.Utils.isClockWise(C)){C=C.reverse();G=0;for(J=n.length;G<J;G++)x=n[G],THREE.Shape.Utils.isClockWise(x)&&(n[G]=x.reverse());r=!1}var W=THREE.Shape.Utils.triangulateShape(C,n),r=C;G=0;for(J=n.length;G<J;G++)x=n[G],C=C.concat(x);var F,K,L,U,da=C.length,Fa=W.length,Pa=[],M=0,ea=r.length;F=ea-1;for(K=M+1;M<ea;M++,F++,K++)F===ea&&
-(F=0),K===ea&&(K=0),Pa[M]=d(r[M],r[F],r[K]);var wa=[],ia,sa=Pa.concat();G=0;for(J=n.length;G<J;G++){x=n[G];ia=[];M=0;ea=x.length;F=ea-1;for(K=M+1;M<ea;M++,F++,K++)F===ea&&(F=0),K===ea&&(K=0),ia[M]=d(x[M],x[F],x[K]);wa.push(ia);sa=sa.concat(ia)}for(F=0;F<l;F++){x=F/l;L=i*(1-x);K=k*Math.sin(x*Math.PI/2);M=0;for(ea=r.length;M<ea;M++)U=c(r[M],Pa[M],K),f(U.x,U.y,-L);G=0;for(J=n.length;G<J;G++){x=n[G];ia=wa[G];M=0;for(ea=x.length;M<ea;M++)U=c(x[M],ia[M],K),f(U.x,U.y,-L)}}K=k;for(M=0;M<da;M++)U=m?c(C[M],
-sa[M],K):C[M],q?(I.copy(t.normals[0]).multiplyScalar(U.x),A.copy(t.binormals[0]).multiplyScalar(U.y),B.copy(p[0]).add(I).add(A),f(B.x,B.y,B.z)):f(U.x,U.y,0);for(x=1;x<=s;x++)for(M=0;M<da;M++)U=m?c(C[M],sa[M],K):C[M],q?(I.copy(t.normals[x]).multiplyScalar(U.x),A.copy(t.binormals[x]).multiplyScalar(U.y),B.copy(p[x]).add(I).add(A),f(B.x,B.y,B.z)):f(U.x,U.y,h/s*x);for(F=l-1;0<=F;F--){x=F/l;L=i*(1-x);K=k*Math.sin(x*Math.PI/2);M=0;for(ea=r.length;M<ea;M++)U=c(r[M],Pa[M],K),f(U.x,U.y,h+L);G=0;for(J=n.length;G<
-J;G++){x=n[G];ia=wa[G];M=0;for(ea=x.length;M<ea;M++)U=c(x[M],ia[M],K),q?f(U.x,U.y+p[s-1].y,p[s-1].x+L):f(U.x,U.y,h+L)}}if(m){i=0*da;for(M=0;M<Fa;M++)h=W[M],g(h[2]+i,h[1]+i,h[0]+i,!0);i=da*(s+2*l);for(M=0;M<Fa;M++)h=W[M],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(M=0;M<Fa;M++)h=W[M],g(h[2],h[1],h[0],!0);for(M=0;M<Fa;M++)h=W[M],g(h[0]+da*s,h[1]+da*s,h[2]+da*s,!1)}h=0;e(r,h);h+=r.length;G=0;for(J=n.length;G<J;G++)x=n[G],e(x,h),h+=x.length};
+i.copy(b).add(f);h.copy(c).add(g);f=d.dot(g);g=h.sub(i).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(i).sub(a).clone()}function e(c,d){var e,f;for(M=c.length;0<=--M;){e=M;f=M-1;0>f&&(f=c.length-1);for(var g=0,i=t+2*l,
+g=0;g<i;g++){var h=fa*g,k=fa*(g+1),m=d+e+h,h=d+f+h,n=d+f+k,k=d+e+k,p=c,q=g,r=i,s=e,w=f,m=m+Z,h=h+Z,n=n+Z,k=k+Z;E.faces.push(new THREE.Face4(m,h,n,k,null,null,v));m=z.generateSideWallUV(E,a,p,b,m,h,n,k,q,r,s,w);E.faceVertexUvs[0].push(m)}}}function f(a,b,c){E.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=Z;d+=Z;e+=Z;E.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?z.generateBottomUV(E,a,b,c,d,e):z.generateTopUV(E,a,b,c,d,e);E.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
+100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,t=void 0!==b.steps?b.steps:1,r=b.extrudePath,p,q=!1,y=b.material,v=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,s,C,H,B;r&&(p=r.getSpacedPoints(t),q=!0,n=!1,s=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,t,
+!1),C=new THREE.Vector3,H=new THREE.Vector3,B=new THREE.Vector3);n||(k=i=l=0);var w,I,J,E=this,Z=this.vertices.length,m=a.extractPoints(m),A=m.shape,m=m.holes;if(r=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();I=0;for(J=m.length;I<J;I++)w=m[I],THREE.Shape.Utils.isClockWise(w)&&(m[I]=w.reverse());r=!1}var U=THREE.Shape.Utils.triangulateShape(A,m),r=A;I=0;for(J=m.length;I<J;I++)w=m[I],A=A.concat(w);var F,G,K,N,fa=A.length,ma=U.length,eb=[],M=0,T=r.length;F=T-1;for(G=M+1;M<T;M++,F++,G++)F===T&&(F=
+0),G===T&&(G=0),eb[M]=d(r[M],r[F],r[G]);var ja=[],L,ca=eb.concat();I=0;for(J=m.length;I<J;I++){w=m[I];L=[];M=0;T=w.length;F=T-1;for(G=M+1;M<T;M++,F++,G++)F===T&&(F=0),G===T&&(G=0),L[M]=d(w[M],w[F],w[G]);ja.push(L);ca=ca.concat(L)}for(F=0;F<l;F++){w=F/l;K=i*(1-w);G=k*Math.sin(w*Math.PI/2);M=0;for(T=r.length;M<T;M++)N=c(r[M],eb[M],G),f(N.x,N.y,-K);I=0;for(J=m.length;I<J;I++){w=m[I];L=ja[I];M=0;for(T=w.length;M<T;M++)N=c(w[M],L[M],G),f(N.x,N.y,-K)}}G=k;for(M=0;M<fa;M++)N=n?c(A[M],ca[M],G):A[M],q?(H.copy(s.normals[0]).multiplyScalar(N.x),
+C.copy(s.binormals[0]).multiplyScalar(N.y),B.copy(p[0]).add(H).add(C),f(B.x,B.y,B.z)):f(N.x,N.y,0);for(w=1;w<=t;w++)for(M=0;M<fa;M++)N=n?c(A[M],ca[M],G):A[M],q?(H.copy(s.normals[w]).multiplyScalar(N.x),C.copy(s.binormals[w]).multiplyScalar(N.y),B.copy(p[w]).add(H).add(C),f(B.x,B.y,B.z)):f(N.x,N.y,h/t*w);for(F=l-1;0<=F;F--){w=F/l;K=i*(1-w);G=k*Math.sin(w*Math.PI/2);M=0;for(T=r.length;M<T;M++)N=c(r[M],eb[M],G),f(N.x,N.y,h+K);I=0;for(J=m.length;I<J;I++){w=m[I];L=ja[I];M=0;for(T=w.length;M<T;M++)N=c(w[M],
+L[M],G),q?f(N.x,N.y+p[t-1].y,p[t-1].x+K):f(N.x,N.y,h+K)}}if(n){i=0*fa;for(M=0;M<ma;M++)h=U[M],g(h[2]+i,h[1]+i,h[0]+i,!0);i=fa*(t+2*l);for(M=0;M<ma;M++)h=U[M],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(M=0;M<ma;M++)h=U[M],g(h[2],h[1],h[0],!0);for(M=0;M<ma;M++)h=U[M],g(h[0]+fa*t,h[1]+fa*t,h[2]+fa*t,!1)}h=0;e(r,h);h+=r.length;I=0;for(J=m.length;I<J;I++)w=m[I],e(w,h),h+=w.length};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,
-l=a.vertices[g].y,g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(m,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
+l=a.vertices[g].y,g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(n,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=k.length;e<f;e++)g=k[e],THREE.Shape.Utils.isClockWise(g)&&(k[e]=g.reverse())}var l=THREE.Shape.Utils.triangulateShape(i,k);e=0;for(f=k.length;e<f;e++)g=k[e],
-i=i.concat(g);k=i.length;f=l.length;for(e=0;e<k;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)k=l[e],i=k[0]+h,g=k[1]+h,k=k[2]+h,this.faces.push(new THREE.Face3(i,g,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,k))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var i=c+g*f*d,k=Math.cos(i),l=Math.sin(i),i=0,m=a.length;i<m;i++){var n=a[i],s=new THREE.Vector3;s.x=k*n.x-l*n.y;s.y=l*n.x+k*n.y;s.z=n.z;this.vertices.push(s)}c=a.length;g=0;for(h=b;g<h;g++){i=0;for(m=a.length-1;i<m;i++)d=b=i+c*g,l=b+c,k=b+1+c,this.faces.push(new THREE.Face4(d,l,k,b+1)),k=g*f,b=i*e,d=k+f,l=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(k,
+i=i.concat(g);k=i.length;f=l.length;for(e=0;e<k;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)k=l[e],i=k[0]+h,g=k[1]+h,k=k[2]+h,this.faces.push(new THREE.Face3(i,g,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,k))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var i=c+g*f*d,k=Math.cos(i),l=Math.sin(i),i=0,n=a.length;i<n;i++){var m=a[i],t=new THREE.Vector3;t.x=k*m.x-l*m.y;t.y=l*m.x+k*m.y;t.z=m.z;this.vertices.push(t)}c=a.length;g=0;for(h=b;g<h;g++){i=0;for(n=a.length-1;i<n;i++)d=b=i+c*g,l=b+c,k=b+1+c,this.faces.push(new THREE.Face4(d,l,k,b+1)),k=g*f,b=i*e,d=k+f,l=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(k,
 b),new THREE.Vector2(d,b),new THREE.Vector2(d,l),new THREE.Vector2(k,l)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,k=this.height/f,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*k-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(l),c.vertexNormals.push(l.clone(),l.clone(),
-l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,h=[],i=[],c=0;c<=this.heightSegments;c++){for(var k=[],l=[],b=0;b<=this.widthSegments;b++){var m=b/this.widthSegments,n=c/this.heightSegments,s=new THREE.Vector3;s.x=-this.radius*Math.cos(d+m*e)*Math.sin(f+n*g);s.y=this.radius*
-Math.cos(f+n*g);s.z=this.radius*Math.sin(d+m*e)*Math.sin(f+n*g);this.vertices.push(s);k.push(this.vertices.length-1);l.push(new THREE.Vector2(m,1-n))}h.push(k);i.push(l)}for(c=0;c<this.heightSegments;c++)for(b=0;b<this.widthSegments;b++){var d=h[c][b+1],e=h[c][b],f=h[c+1][b],g=h[c+1][b+1],k=this.vertices[d].clone().normalize(),l=this.vertices[e].clone().normalize(),m=this.vertices[f].clone().normalize(),n=this.vertices[g].clone().normalize(),s=i[c][b+1].clone(),r=i[c][b].clone(),p=i[c+1][b].clone(),
-q=i[c+1][b+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[k,m,n])),this.faceVertexUvs[0].push([s,p,q])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[k,l,m])),this.faceVertexUvs[0].push([s,r,p])):(this.faces.push(new THREE.Face4(d,e,f,g,[k,l,m,n])),this.faceVertexUvs[0].push([s,r,p,q]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};
+l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,h=[],i=[],c=0;c<=this.heightSegments;c++){for(var k=[],l=[],b=0;b<=this.widthSegments;b++){var n=b/this.widthSegments,m=c/this.heightSegments,t=new THREE.Vector3;t.x=-this.radius*Math.cos(d+n*e)*Math.sin(f+m*g);t.y=this.radius*
+Math.cos(f+m*g);t.z=this.radius*Math.sin(d+n*e)*Math.sin(f+m*g);this.vertices.push(t);k.push(this.vertices.length-1);l.push(new THREE.Vector2(n,1-m))}h.push(k);i.push(l)}for(c=0;c<this.heightSegments;c++)for(b=0;b<this.widthSegments;b++){var d=h[c][b+1],e=h[c][b],f=h[c+1][b],g=h[c+1][b+1],k=this.vertices[d].clone().normalize(),l=this.vertices[e].clone().normalize(),n=this.vertices[f].clone().normalize(),m=this.vertices[g].clone().normalize(),t=i[c][b+1].clone(),r=i[c][b].clone(),p=i[c+1][b].clone(),
+q=i[c+1][b+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[k,n,m])),this.faceVertexUvs[0].push([t,p,q])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[k,l,n])),this.faceVertexUvs[0].push([t,r,p])):(this.faces.push(new THREE.Face4(d,e,f,g,[k,l,n,m])),this.faceVertexUvs[0].push([t,r,p,q]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};
 THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
 Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[g]);i.normal.add(b[h]);
 i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
 Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=2*(a/this.radialSegments)*this.p*Math.PI,g=2*(b/this.tubularSegments)*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.subVectors(i,f);d.addVectors(i,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=i*d.x+g*e.x;f.y+=i*d.y+g*e.y;f.z+=i*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,
 f.y,f.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),k=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,
-d,e,f));this.faceVertexUvs[0].push([g,i,k,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,k,l,f=new THREE.Vector3,m,n,s,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);m=b.tangents;n=b.normals;s=b.binormals;this.tangents=m;this.normals=n;this.binormals=s;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=m[b];g=n[b];
-h=s[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,l,c,255)),this.debug.add(new THREE.ArrowHelper(g,l,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,l,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,k=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(l),f.x+=k*g.x+i*h.x,f.y+=k*g.y+i*h.y,f.z+=k*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
-(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],m=new THREE.Vector2(b/this.segments,d/this.radiusSegments),n=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),s=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([m,n,s,g]);this.computeCentroids();this.computeFaceNormals();
+d,e,f));this.faceVertexUvs[0].push([g,i,k,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,k,l,f=new THREE.Vector3,n,m,t,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);n=b.tangents;m=b.normals;t=b.binormals;this.tangents=n;this.normals=m;this.binormals=t;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=n[b];g=m[b];
+h=t[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,l,c,255)),this.debug.add(new THREE.ArrowHelper(g,l,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,l,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,k=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(l),f.x+=k*g.x+i*h.x,f.y+=k*g.y+i*h.y,f.z+=k*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
+(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],n=new THREE.Vector2(b/this.segments,d/this.radiusSegments),m=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),t=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([n,m,t,g]);this.computeCentroids();this.computeFaceNormals();
 this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,k,l,m;this.tangents=e;this.normals=f;this.binormals=g;for(k=0;k<b;k++)l=k/(b-1),e[k]=a.getTangentAt(l),e[k].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);l=Math.abs(e[0].y);m=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));m<=a&&d.set(0,0,1);h.crossVectors(e[0],
+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,k,l,n;this.tangents=e;this.normals=f;this.binormals=g;for(k=0;k<b;k++)l=k/(b-1),e[k]=a.getTangentAt(l),e[k].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);l=Math.abs(e[0].y);n=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));n<=a&&d.set(0,0,1);h.crossVectors(e[0],
 d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(k=1;k<b;k++)f[k]=f[k-1].clone(),g[k]=g[k-1].clone(),h.crossVectors(e[k-1],e[k]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[k-1].dot(e[k])),f[k].applyMatrix4(i.makeRotationAxis(h,d))),g[k].crossVectors(e[k],f[k]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d);for(k=1;k<b;k++)f[k].applyMatrix4(i.makeRotationAxis(e[k],d*k)),g[k].crossVectors(e[k],f[k])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.add(a).add(b).add(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),i.faceVertexUvs[0].push([h(a.uv,
-a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];void 0===c&&(m[a.index][b.index]=m[b.index][a.index]=c=e((new THREE.Vector3).addVectors(a,b).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a}THREE.Geometry.call(this);
-for(var c=c||1,d=d||0,i=this,k=0,l=a.length;k<l;k++)e(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var m=[],a=this.vertices,k=0,l=b.length;k<l;k++)f(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(l=this.vertices.length;k<l;k++)this.vertices[k].multiplyScalar(c);this.computeCentroids();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,k,l,m=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++)k=i/b,k=a(k,l),e.push(k)}var n,s,r,p;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*m+i,e=h*m+i+1,l=(h+1)*m+i,k=(h+1)*m+i+1,n=new THREE.Vector2(i/b,h/c),s=new THREE.Vector2((i+1)/b,h/c),r=new THREE.Vector2(i/b,(h+1)/c),p=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,
-k,l)),g.push([n,s,r]),g.push([s,p,r])):(f.push(new THREE.Face4(a,e,k,l)),g.push([n,s,p,r]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],k=f,l=a[i[0]],m;m=l;var n=a[i[1]],s=a[i[2]],r=new THREE.Vector3,p=new THREE.Vector3;r.subVectors(s,n);p.subVectors(m,n);r.cross(p);r.normalize();m=r;l=m.dot(l);
-if(m.dot(k)>=l){for(k=0;3>k;k++){l=[i[k],i[(k+1)%3]];m=!0;for(n=0;n<g.length;n++)if(g[n][0]===l[1]&&g[n][1]===l[0]){g[n]=g[g.length-1];g.pop();m=!1;break}m&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(n=0;n<g.length;n++)c.push([g[n][0],g[n][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=
+a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){n[a.index]||(n[a.index]=[]);n[b.index]||(n[b.index]=[]);var c=n[a.index][b.index];void 0===c&&(n[a.index][b.index]=n[b.index][a.index]=c=e((new THREE.Vector3).addVectors(a,b).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a}THREE.Geometry.call(this);
+for(var c=c||1,d=d||0,i=this,k=0,l=a.length;k<l;k++)e(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var n=[],a=this.vertices,k=0,l=b.length;k<l;k++)f(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(l=this.vertices.length;k<l;k++)this.vertices[k].multiplyScalar(c);this.computeCentroids();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,k,l,n=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++)k=i/b,k=a(k,l),e.push(k)}var m,t,r,p;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*n+i,e=h*n+i+1,l=(h+1)*n+i,k=(h+1)*n+i+1,m=new THREE.Vector2(i/b,h/c),t=new THREE.Vector2((i+1)/b,h/c),r=new THREE.Vector2(i/b,(h+1)/c),p=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,
+k,l)),g.push([m,t,r]),g.push([t,p,r])):(f.push(new THREE.Face4(a,e,k,l)),g.push([m,t,p,r]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],k=f,l=a[i[0]],n;n=l;var m=a[i[1]],t=a[i[2]],r=new THREE.Vector3,p=new THREE.Vector3;r.subVectors(t,m);p.subVectors(n,m);r.cross(p);r.normalize();n=r;l=n.dot(l);
+if(n.dot(k)>=l){for(k=0;3>k;k++){l=[i[k],i[(k+1)%3]];n=!0;for(m=0;m<g.length;m++)if(g[m][0]===l[1]&&g[m][1]===l[0]){g[m]=g[g.length-1];g.pop();n=!1;break}n&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(m=0;m<g.length;m++)c.push([g[m][0],g[m][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=
 this.faces[d],this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a||1,0,0),new THREE.Vector3,new THREE.Vector3(0,a||1,0),new THREE.Vector3,new THREE.Vector3(0,0,a||1));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
 THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===c&&(c=20);void 0===d&&(d=16776960);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);b instanceof THREE.Vector3&&(this.position=
 b);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(a){var b=THREE.ArrowHelper.__v1.copy(a).normalize();0.999<b.y?this.rotation.set(0,0,0):-0.999>b.y?this.rotation.set(Math.PI,0,0):(a=THREE.ArrowHelper.__v2.set(b.z,0,-b.x).normalize(),b=Math.acos(b.y),a=THREE.ArrowHelper.__q1.setFromAxisAngle(a,b),this.rotation.setEulerFromQuaternion(a,this.eulerOrder))};
@@ -668,38 +663,38 @@ THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=thi
 THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
 THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
 THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
-f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,k,l,m,n,s;this.init=function(r){b=r.context;c=r;d=r.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);r=0;e[r++]=-1;e[r++]=-1;
+f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,k,l,n,m,t;this.init=function(r){b=r.context;c=r;d=r.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);r=0;e[r++]=-1;e[r++]=-1;
 e[r++]=0;e[r++]=0;e[r++]=1;e[r++]=-1;e[r++]=1;e[r++]=0;e[r++]=1;e[r++]=1;e[r++]=1;e[r++]=1;e[r++]=-1;e[r++]=1;e[r++]=0;e[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,m=a(THREE.ShaderFlares.lensFlare,d)):(l=!0,m=a(THREE.ShaderFlares.lensFlareVertexTexture,d));n={};s={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");s.renderType=b.getUniformLocation(m,"renderType");s.map=b.getUniformLocation(m,"map");s.occlusionMap=b.getUniformLocation(m,"occlusionMap");s.opacity=
-b.getUniformLocation(m,"opacity");s.color=b.getUniformLocation(m,"color");s.scale=b.getUniformLocation(m,"scale");s.rotation=b.getUniformLocation(m,"rotation");s.screenPosition=b.getUniformLocation(m,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,v=a.length;if(v){var z=new THREE.Vector3,t=f/e,A=0.5*e,I=0.5*f,B=16/f,x=new THREE.Vector2(B*t,B),G=new THREE.Vector3(1,1,0),J=new THREE.Vector2(1,1),E=s,B=n;b.useProgram(m);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);
-b.uniform1i(E.occlusionMap,0);b.uniform1i(E.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(B.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var H,C,W,F,K;for(H=0;H<v;H++)if(B=16/f,x.set(B*t,B),F=a[H],z.set(F.matrixWorld.elements[12],F.matrixWorld.elements[13],F.matrixWorld.elements[14]),z.applyMatrix4(d.matrixWorldInverse),z.applyProjection(d.projectionMatrix),G.copy(z),J.x=G.x*A+A,
-J.y=G.y*I+I,l||0<J.x&&J.x<e&&0<J.y&&J.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,J.x-8,J.y-8,16,16,0);b.uniform1i(E.renderType,0);b.uniform2f(E.scale,x.x,x.y);b.uniform3f(E.screenPosition,G.x,G.y,G.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,J.x-8,J.y-8,16,16,0);b.uniform1i(E.renderType,1);b.disable(b.DEPTH_TEST);
-b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);F.positionScreen.copy(G);F.customUpdateCallback?F.customUpdateCallback(F):F.updateLensFlares();b.uniform1i(E.renderType,2);b.enable(b.BLEND);C=0;for(W=F.lensFlares.length;C<W;C++)K=F.lensFlares[C],0.001<K.opacity&&0.001<K.scale&&(G.x=K.x,G.y=K.y,G.z=K.z,B=K.size*K.scale/f,x.x=B*t,x.y=B,b.uniform3f(E.screenPosition,G.x,G.y,G.z),b.uniform2f(E.scale,x.x,x.y),b.uniform1f(E.rotation,K.rotation),b.uniform1f(E.opacity,
-K.opacity),b.uniform3f(E.color,K.color.r,K.color.g,K.color.b),c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst),c.setTexture(K.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,i=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:i,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var s,r,p,q,y,v,z,t,A,I=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(r=m.__lights.length;s<r;s++)if(p=m.__lights[s],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(y=0;y<p.shadowCascadeCount;y++){var B;if(p.shadowCascadeArray[y])B=p.shadowCascadeArray[y];else{A=p;z=y;B=new THREE.DirectionalLight;B.isVirtual=!0;B.onlyShadow=!0;B.castShadow=!0;B.shadowCameraNear=A.shadowCameraNear;B.shadowCameraFar=A.shadowCameraFar;B.shadowCameraLeft=A.shadowCameraLeft;B.shadowCameraRight=A.shadowCameraRight;
-B.shadowCameraBottom=A.shadowCameraBottom;B.shadowCameraTop=A.shadowCameraTop;B.shadowCameraVisible=A.shadowCameraVisible;B.shadowDarkness=A.shadowDarkness;B.shadowBias=A.shadowCascadeBias[z];B.shadowMapWidth=A.shadowCascadeWidth[z];B.shadowMapHeight=A.shadowCascadeHeight[z];B.pointsWorld=[];B.pointsFrustum=[];t=B.pointsWorld;v=B.pointsFrustum;for(var x=0;8>x;x++)t[x]=new THREE.Vector3,v[x]=new THREE.Vector3;t=A.shadowCascadeNearZ[z];A=A.shadowCascadeFarZ[z];v[0].set(-1,-1,t);v[1].set(1,-1,t);v[2].set(-1,
-1,t);v[3].set(1,1,t);v[4].set(-1,-1,A);v[5].set(1,-1,A);v[6].set(-1,1,A);v[7].set(1,1,A);B.originalCamera=n;v=new THREE.Gyroscope;v.position=p.shadowCascadeOffset;v.add(B);v.add(B.target);n.add(v);p.shadowCascadeArray[y]=B;console.log("Created virtualLight",B)}z=p;t=y;A=z.shadowCascadeArray[t];A.position.copy(z.position);A.target.position.copy(z.target.position);A.lookAt(A.target);A.shadowCameraVisible=z.shadowCameraVisible;A.shadowDarkness=z.shadowDarkness;A.shadowBias=z.shadowCascadeBias[t];v=z.shadowCascadeNearZ[t];
-z=z.shadowCascadeFarZ[t];A=A.pointsFrustum;A[0].z=v;A[1].z=v;A[2].z=v;A[3].z=v;A[4].z=z;A[5].z=z;A[6].z=z;A[7].z=z;I[q]=B;q++}else I[q]=p,q++;s=0;for(r=I.length;s<r;s++){p=I[s];p.shadowMap||(y=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(y=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:y,magFilter:y,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
-if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(p.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}p.shadowCameraVisible&&
-!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&B.originalCamera==n){y=n;q=p.shadowCamera;v=p.pointsFrustum;A=p.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(z=0;8>z;z++)t=A[z],t.copy(v[z]),THREE.ShadowMapPlugin.__projector.unprojectVector(t,y),t.applyMatrix4(q.matrixWorldInverse),t.x<i.x&&(i.x=t.x),t.x>k.x&&(k.x=t.x),t.y<i.y&&(i.y=t.y),t.y>k.y&&(k.y=t.y),t.z<i.z&&(i.z=t.z),t.z>k.z&&
-(k.z=t.z);q.left=i.x;q.right=k.x;q.top=k.y;q.bottom=i.y;q.updateProjectionMatrix()}q=p.shadowMap;v=p.shadowMatrix;y=p.shadowCamera;y.position.getPositionFromMatrix(p.matrixWorld);l.getPositionFromMatrix(p.target.matrixWorld);y.lookAt(l);y.updateMatrixWorld();y.matrixWorldInverse.getInverse(y.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();v.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);v.multiply(y.projectionMatrix);v.multiply(y.matrixWorldInverse);
-h.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();A=m.__webglObjects;p=0;for(q=A.length;p<q;p++)if(z=A[p],v=z.object,z.render=!1,v.visible&&v.castShadow&&(!(v instanceof THREE.Mesh||v instanceof THREE.ParticleSystem)||!v.frustumCulled||g.intersectsObject(v)))v._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,v.matrixWorld),z.render=!0;p=0;for(q=A.length;p<q;p++)z=A[p],z.render&&(v=z.object,z=z.buffer,x=v.material instanceof THREE.MeshFaceMaterial?
-v.material.materials[0]:v.material,t=0<v.geometry.morphTargets.length&&x.morphTargets,x=v instanceof THREE.SkinnedMesh&&x.skinning,t=v.customDepthMaterial?v.customDepthMaterial:x?t?f:e:t?d:c,z instanceof THREE.BufferGeometry?b.renderBufferDirect(y,m.__lights,null,t,z,v):b.renderBuffer(y,m.__lights,null,t,z,v));A=m.__webglObjectsImmediate;p=0;for(q=A.length;p<q;p++)z=A[p],v=z.object,v.visible&&v.castShadow&&(v._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,v.matrixWorld),b.renderImmediateObject(y,
-m.__lights,null,c,v))}s=b.getClearColor();r=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,r);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,k,l;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
-e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),s=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER),p="precision "+d+" float;\n";b.shaderSource(s,p+a.fragmentShader);b.shaderSource(r,p+a.vertexShader);b.compileShader(s);b.compileShader(r);b.attachShader(n,s);b.attachShader(n,r);b.linkProgram(n);i=n;k={};l={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,n=a(THREE.ShaderFlares.lensFlare,d)):(l=!0,n=a(THREE.ShaderFlares.lensFlareVertexTexture,d));m={};t={};m.vertex=b.getAttribLocation(n,"position");m.uv=b.getAttribLocation(n,"uv");t.renderType=b.getUniformLocation(n,"renderType");t.map=b.getUniformLocation(n,"map");t.occlusionMap=b.getUniformLocation(n,"occlusionMap");t.opacity=
+b.getUniformLocation(n,"opacity");t.color=b.getUniformLocation(n,"color");t.scale=b.getUniformLocation(n,"scale");t.rotation=b.getUniformLocation(n,"rotation");t.screenPosition=b.getUniformLocation(n,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,v=a.length;if(v){var z=new THREE.Vector3,s=f/e,C=0.5*e,H=0.5*f,B=16/f,w=new THREE.Vector2(B*s,B),I=new THREE.Vector3(1,1,0),J=new THREE.Vector2(1,1),E=t,B=m;b.useProgram(n);b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);
+b.uniform1i(E.occlusionMap,0);b.uniform1i(E.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(B.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var Z,A,U,F,G;for(Z=0;Z<v;Z++)if(B=16/f,w.set(B*s,B),F=a[Z],z.set(F.matrixWorld.elements[12],F.matrixWorld.elements[13],F.matrixWorld.elements[14]),z.applyMatrix4(d.matrixWorldInverse),z.applyProjection(d.projectionMatrix),I.copy(z),J.x=I.x*C+C,
+J.y=I.y*H+H,l||0<J.x&&J.x<e&&0<J.y&&J.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,J.x-8,J.y-8,16,16,0);b.uniform1i(E.renderType,0);b.uniform2f(E.scale,w.x,w.y);b.uniform3f(E.screenPosition,I.x,I.y,I.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,J.x-8,J.y-8,16,16,0);b.uniform1i(E.renderType,1);b.disable(b.DEPTH_TEST);
+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);F.positionScreen.copy(I);F.customUpdateCallback?F.customUpdateCallback(F):F.updateLensFlares();b.uniform1i(E.renderType,2);b.enable(b.BLEND);A=0;for(U=F.lensFlares.length;A<U;A++)G=F.lensFlares[A],0.0010<G.opacity&&0.0010<G.scale&&(I.x=G.x,I.y=G.y,I.z=G.z,B=G.size*G.scale/f,w.x=B*s,w.y=B,b.uniform3f(E.screenPosition,I.x,I.y,I.z),b.uniform2f(E.scale,w.x,w.y),b.uniform1f(E.rotation,G.rotation),
+b.uniform1f(E.opacity,G.opacity),b.uniform3f(E.color,G.color.r,G.color.g,G.color.b),c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst),c.setTexture(G.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,i=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:i,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(n,m){var t,r,p,q,y,v,z,s,C,H=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);t=0;for(r=n.__lights.length;t<r;t++)if(p=n.__lights[t],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(y=0;y<p.shadowCascadeCount;y++){var B;if(p.shadowCascadeArray[y])B=p.shadowCascadeArray[y];else{C=p;z=y;B=new THREE.DirectionalLight;B.isVirtual=!0;B.onlyShadow=!0;B.castShadow=!0;B.shadowCameraNear=C.shadowCameraNear;B.shadowCameraFar=C.shadowCameraFar;B.shadowCameraLeft=C.shadowCameraLeft;B.shadowCameraRight=C.shadowCameraRight;
+B.shadowCameraBottom=C.shadowCameraBottom;B.shadowCameraTop=C.shadowCameraTop;B.shadowCameraVisible=C.shadowCameraVisible;B.shadowDarkness=C.shadowDarkness;B.shadowBias=C.shadowCascadeBias[z];B.shadowMapWidth=C.shadowCascadeWidth[z];B.shadowMapHeight=C.shadowCascadeHeight[z];B.pointsWorld=[];B.pointsFrustum=[];s=B.pointsWorld;v=B.pointsFrustum;for(var w=0;8>w;w++)s[w]=new THREE.Vector3,v[w]=new THREE.Vector3;s=C.shadowCascadeNearZ[z];C=C.shadowCascadeFarZ[z];v[0].set(-1,-1,s);v[1].set(1,-1,s);v[2].set(-1,
+1,s);v[3].set(1,1,s);v[4].set(-1,-1,C);v[5].set(1,-1,C);v[6].set(-1,1,C);v[7].set(1,1,C);B.originalCamera=m;v=new THREE.Gyroscope;v.position=p.shadowCascadeOffset;v.add(B);v.add(B.target);m.add(v);p.shadowCascadeArray[y]=B;console.log("Created virtualLight",B)}z=p;s=y;C=z.shadowCascadeArray[s];C.position.copy(z.position);C.target.position.copy(z.target.position);C.lookAt(C.target);C.shadowCameraVisible=z.shadowCameraVisible;C.shadowDarkness=z.shadowDarkness;C.shadowBias=z.shadowCascadeBias[s];v=z.shadowCascadeNearZ[s];
+z=z.shadowCascadeFarZ[s];C=C.pointsFrustum;C[0].z=v;C[1].z=v;C[2].z=v;C[3].z=v;C[4].z=z;C[5].z=z;C[6].z=z;C[7].z=z;H[q]=B;q++}else H[q]=p,q++;t=0;for(r=H.length;t<r;t++){p=H[t];p.shadowMap||(y=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(y=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:y,magFilter:y,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
+if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}n.add(p.shadowCamera);b.autoUpdateScene&&n.updateMatrixWorld()}p.shadowCameraVisible&&
+!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&B.originalCamera==m){y=m;q=p.shadowCamera;v=p.pointsFrustum;C=p.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(z=0;8>z;z++)s=C[z],s.copy(v[z]),THREE.ShadowMapPlugin.__projector.unprojectVector(s,y),s.applyMatrix4(q.matrixWorldInverse),s.x<i.x&&(i.x=s.x),s.x>k.x&&(k.x=s.x),s.y<i.y&&(i.y=s.y),s.y>k.y&&(k.y=s.y),s.z<i.z&&(i.z=s.z),s.z>k.z&&
+(k.z=s.z);q.left=i.x;q.right=k.x;q.top=k.y;q.bottom=i.y;q.updateProjectionMatrix()}q=p.shadowMap;v=p.shadowMatrix;y=p.shadowCamera;y.position.getPositionFromMatrix(p.matrixWorld);l.getPositionFromMatrix(p.target.matrixWorld);y.lookAt(l);y.updateMatrixWorld();y.matrixWorldInverse.getInverse(y.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();v.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);v.multiply(y.projectionMatrix);v.multiply(y.matrixWorldInverse);
+h.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();C=n.__webglObjects;p=0;for(q=C.length;p<q;p++)if(z=C[p],v=z.object,z.render=!1,v.visible&&v.castShadow&&(!(v instanceof THREE.Mesh||v instanceof THREE.ParticleSystem)||!v.frustumCulled||g.intersectsObject(v)))v._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,v.matrixWorld),z.render=!0;p=0;for(q=C.length;p<q;p++)z=C[p],z.render&&(v=z.object,z=z.buffer,w=v.material instanceof THREE.MeshFaceMaterial?
+v.material.materials[0]:v.material,s=0<v.geometry.morphTargets.length&&w.morphTargets,w=v instanceof THREE.SkinnedMesh&&w.skinning,s=v.customDepthMaterial?v.customDepthMaterial:w?s?f:e:s?d:c,z instanceof THREE.BufferGeometry?b.renderBufferDirect(y,n.__lights,null,s,z,v):b.renderBuffer(y,n.__lights,null,s,z,v));C=n.__webglObjectsImmediate;p=0;for(q=C.length;p<q;p++)z=C[p],v=z.object,v.visible&&v.castShadow&&(v._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,v.matrixWorld),b.renderImmediateObject(y,
+n.__lights,null,c,v))}t=b.getClearColor();r=b.getClearAlpha();a.clearColor(t.r,t.g,t.b,r);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,k,l;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
+e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),t=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER),p="precision "+d+" float;\n";b.shaderSource(t,p+a.fragmentShader);b.shaderSource(r,p+a.vertexShader);b.compileShader(t);b.compileShader(r);b.attachShader(m,t);b.attachShader(m,r);b.linkProgram(m);i=m;k={};l={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,
 "uv");l.uvOffset=b.getUniformLocation(i,"uvOffset");l.uvScale=b.getUniformLocation(i,"uvScale");l.rotation=b.getUniformLocation(i,"rotation");l.scale=b.getUniformLocation(i,"scale");l.alignment=b.getUniformLocation(i,"alignment");l.color=b.getUniformLocation(i,"color");l.map=b.getUniformLocation(i,"map");l.opacity=b.getUniformLocation(i,"opacity");l.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");l.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");l.screenPosition=b.getUniformLocation(i,
 "screenPosition");l.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");l.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");l.fogType=b.getUniformLocation(i,"fogType");l.fogDensity=b.getUniformLocation(i,"fogDensity");l.fogNear=b.getUniformLocation(i,"fogNear");l.fogFar=b.getUniformLocation(i,"fogFar");l.fogColor=b.getUniformLocation(i,"fogColor");l.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,r){var p=d.__webglSprites,q=p.length;if(q){var y=k,v=l,z=r/
-f,f=0.5*f,t=0.5*r;b.useProgram(i);b.enableVertexAttribArray(y.position);b.enableVertexAttribArray(y.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(y.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(v.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(v.map,0);var A=y=0,I=d.fog;I?(b.uniform3f(v.fogColor,I.color.r,I.color.g,I.color.b),
-I instanceof THREE.Fog?(b.uniform1f(v.fogNear,I.near),b.uniform1f(v.fogFar,I.far),b.uniform1i(v.fogType,1),A=y=1):I instanceof THREE.FogExp2&&(b.uniform1f(v.fogDensity,I.density),b.uniform1i(v.fogType,2),A=y=2)):(b.uniform1i(v.fogType,0),A=y=0);for(var B,x,G=[],I=0;I<q;I++)B=p[I],x=B.material,B.visible&&0!==x.opacity&&(x.useScreenCoordinates?B.z=-B.position.z:(B._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,B.matrixWorld),B.z=-B._modelViewMatrix.elements[14]));p.sort(a);for(I=0;I<q;I++)B=
-p[I],x=B.material,B.visible&&0!==x.opacity&&(x.map&&x.map.image&&x.map.image.width)&&(b.uniform1f(v.alphaTest,x.alphaTest),!0===x.useScreenCoordinates?(b.uniform1i(v.useScreenCoordinates,1),b.uniform3f(v.screenPosition,(B.position.x*c.devicePixelRatio-f)/f,(t-B.position.y*c.devicePixelRatio)/t,Math.max(0,Math.min(1,B.position.z))),G[0]=c.devicePixelRatio,G[1]=c.devicePixelRatio):(b.uniform1i(v.useScreenCoordinates,0),b.uniform1i(v.sizeAttenuation,x.sizeAttenuation?1:0),b.uniformMatrix4fv(v.modelViewMatrix,
-!1,B._modelViewMatrix.elements),G[0]=1,G[1]=1),e=d.fog&&x.fog?A:0,y!==e&&(b.uniform1i(v.fogType,e),y=e),e=1/(x.scaleByViewport?r:1),G[0]*=e*z*B.scale.x,G[1]*=e*B.scale.y,b.uniform2f(v.uvScale,x.uvScale.x,x.uvScale.y),b.uniform2f(v.uvOffset,x.uvOffset.x,x.uvOffset.y),b.uniform2f(v.alignment,x.alignment.x,x.alignment.y),b.uniform1f(v.opacity,x.opacity),b.uniform3f(v.color,x.color.r,x.color.g,x.color.b),b.uniform1f(v.rotation,B.rotation),b.uniform2fv(v.scale,G),c.setBlending(x.blending,x.blendEquation,
-x.blendSrc,x.blendDst),c.setDepthTest(x.depthTest),c.setDepthWrite(x.depthWrite),c.setTexture(x.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,k){var l,m,n,s,r,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();k.matrixWorldInverse.getInverse(k.matrixWorld);h.multiplyMatrices(k.projectionMatrix,
-k.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();p=i.__webglObjects;l=0;for(m=p.length;l<m;l++)if(n=p[l],r=n.object,n.render=!1,r.visible&&(!(r instanceof THREE.Mesh||r instanceof THREE.ParticleSystem)||!r.frustumCulled||g.intersectsObject(r)))r._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,r.matrixWorld),n.render=!0;var q;l=0;for(m=p.length;l<m;l++)if(n=p[l],n.render&&(r=n.object,n=n.buffer,!(r instanceof THREE.ParticleSystem)||r.customDepthMaterial))(q=
-r.material instanceof THREE.MeshFaceMaterial?r.material.materials[0]:r.material)&&b.setMaterialFaces(r.material),s=0<r.geometry.morphTargets.length&&q.morphTargets,q=r instanceof THREE.SkinnedMesh&&q.skinning,s=r.customDepthMaterial?r.customDepthMaterial:q?s?f:e:s?d:c,n instanceof THREE.BufferGeometry?b.renderBufferDirect(k,i.__lights,null,s,n,r):b.renderBuffer(k,i.__lights,null,s,n,r);p=i.__webglObjectsImmediate;l=0;for(m=p.length;l<m;l++)n=p[l],r=n.object,r.visible&&(r._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,
-r.matrixWorld),b.renderImmediateObject(k,i.__lights,null,c,r));l=b.getClearColor();m=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,m);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+f,f=0.5*f,s=0.5*r;b.useProgram(i);b.enableVertexAttribArray(y.position);b.enableVertexAttribArray(y.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(y.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(v.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(v.map,0);var C=y=0,H=d.fog;H?(b.uniform3f(v.fogColor,H.color.r,H.color.g,H.color.b),
+H instanceof THREE.Fog?(b.uniform1f(v.fogNear,H.near),b.uniform1f(v.fogFar,H.far),b.uniform1i(v.fogType,1),C=y=1):H instanceof THREE.FogExp2&&(b.uniform1f(v.fogDensity,H.density),b.uniform1i(v.fogType,2),C=y=2)):(b.uniform1i(v.fogType,0),C=y=0);for(var B,w,I=[],H=0;H<q;H++)B=p[H],w=B.material,B.visible&&0!==w.opacity&&(w.useScreenCoordinates?B.z=-B.position.z:(B._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,B.matrixWorld),B.z=-B._modelViewMatrix.elements[14]));p.sort(a);for(H=0;H<q;H++)B=
+p[H],w=B.material,B.visible&&0!==w.opacity&&(w.map&&w.map.image&&w.map.image.width)&&(b.uniform1f(v.alphaTest,w.alphaTest),!0===w.useScreenCoordinates?(b.uniform1i(v.useScreenCoordinates,1),b.uniform3f(v.screenPosition,(B.position.x*c.devicePixelRatio-f)/f,(s-B.position.y*c.devicePixelRatio)/s,Math.max(0,Math.min(1,B.position.z))),I[0]=c.devicePixelRatio,I[1]=c.devicePixelRatio):(b.uniform1i(v.useScreenCoordinates,0),b.uniform1i(v.sizeAttenuation,w.sizeAttenuation?1:0),b.uniformMatrix4fv(v.modelViewMatrix,
+!1,B._modelViewMatrix.elements),I[0]=1,I[1]=1),e=d.fog&&w.fog?C:0,y!==e&&(b.uniform1i(v.fogType,e),y=e),e=1/(w.scaleByViewport?r:1),I[0]*=e*z*B.scale.x,I[1]*=e*B.scale.y,b.uniform2f(v.uvScale,w.uvScale.x,w.uvScale.y),b.uniform2f(v.uvOffset,w.uvOffset.x,w.uvOffset.y),b.uniform2f(v.alignment,w.alignment.x,w.alignment.y),b.uniform1f(v.opacity,w.opacity),b.uniform3f(v.color,w.color.r,w.color.g,w.color.b),b.uniform1f(v.rotation,B.rotation),b.uniform2fv(v.scale,I),c.setBlending(w.blending,w.blendEquation,
+w.blendSrc,w.blendDst),c.setDepthTest(w.depthTest),c.setDepthWrite(w.depthWrite),c.setTexture(w.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,k){var l,n,m,t,r,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();k.matrixWorldInverse.getInverse(k.matrixWorld);h.multiplyMatrices(k.projectionMatrix,
+k.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();p=i.__webglObjects;l=0;for(n=p.length;l<n;l++)if(m=p[l],r=m.object,m.render=!1,r.visible&&(!(r instanceof THREE.Mesh||r instanceof THREE.ParticleSystem)||!r.frustumCulled||g.intersectsObject(r)))r._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,r.matrixWorld),m.render=!0;var q;l=0;for(n=p.length;l<n;l++)if(m=p[l],m.render&&(r=m.object,m=m.buffer,!(r instanceof THREE.ParticleSystem)||r.customDepthMaterial))(q=
+r.material instanceof THREE.MeshFaceMaterial?r.material.materials[0]:r.material)&&b.setMaterialFaces(r.material),t=0<r.geometry.morphTargets.length&&q.morphTargets,q=r instanceof THREE.SkinnedMesh&&q.skinning,t=r.customDepthMaterial?r.customDepthMaterial:q?t?f:e:t?d:c,m instanceof THREE.BufferGeometry?b.renderBufferDirect(k,i.__lights,null,t,m,r):b.renderBuffer(k,i.__lights,null,t,m,r);p=i.__webglObjectsImmediate;l=0;for(n=p.length;l<n;l++)m=p[l],r=m.object,r.visible&&(r._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,
+r.matrixWorld),b.renderImmediateObject(k,i.__lights,null,c,r));l=b.getClearColor();n=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,n);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
 fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};