Clean up WebGLTexture
@@ -85,9 +85,10 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
_gl.generateMipmap( target );
+ // We assume images for cube map have the same size.
var image = Array.isArray( texture.image ) ? texture.image[ 0 ] : texture.image;
var textureProperties = properties.get( texture );
- textureProperties.__maxMipLevel = Math.max( Math.log2( Math.max( image.width, image.height ) ), textureProperties.__maxMipLevel );
+ textureProperties.__maxMipLevel = Math.log2( Math.max( image.width, image.height ) );
}