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@@ -814,9 +814,9 @@ THREE.MMDPhysics.RigidBody.prototype = {
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var helper = this.helper;
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var p = helper.allocThreeVector3();
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var q = helper.allocThreeQuaternion();
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+ var s = helper.allocThreeVector3();
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- this.bone.getWorldPosition( p );
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- this.bone.getWorldQuaternion( q );
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+ this.bone.matrixWorld.decompose( p, q, s );
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var tr = helper.allocTransform();
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helper.setOriginFromThreeVector3( tr, p );
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@@ -825,6 +825,7 @@ THREE.MMDPhysics.RigidBody.prototype = {
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var form = helper.multiplyTransforms( tr, this.boneOffsetForm );
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helper.freeTransform( tr );
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+ helper.freeThreeVector3( s );
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helper.freeThreeQuaternion( q );
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helper.freeThreeVector3( p );
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@@ -881,8 +882,6 @@ THREE.MMDPhysics.RigidBody.prototype = {
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updateBoneRotation: function () {
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- this.bone.updateMatrixWorld( true );
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-
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var helper = this.helper;
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var tr = this.getWorldTransformForBone();
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