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@@ -66,9 +66,10 @@
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// invert the geometry on the x-axis so that all of the faces point inward
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geometry.scale( - 1, 1, 1 );
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- var material = new THREE.MeshBasicMaterial( {
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- map: new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' )
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- } );
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+ var texture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
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+ texture.minFilter = THREE.LinearFilter;
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+
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+ var material = new THREE.MeshBasicMaterial( { map: texture } );
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mesh = new THREE.Mesh( geometry, material );
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