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@@ -445,7 +445,7 @@ e=t("fragment",e+p);d=t("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.
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d.push("boneGlobalMatrices");for(s in n)d.push(s);s=d;d=0;for(n=s.length;d<n;d++){e=s[d];q.uniforms[e]=k.getUniformLocation(q,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];q.attributes[d]=k.getAttribLocation(q,d)}q.id=X++;ba.push({program:q,code:l,usedTimes:1});F.info.memory.programs=
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ba.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!==
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void 0&&r[i]>=0&&k.enableVertexAttribArray(r[i]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";for(i=0;i<this.maxMorphTargets;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(i=0;i<this.maxMorphNormals;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=
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-function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){if(V!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);V=a.doubleSided}if(W!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);W=a.flipSided}};this.setDepthTest=function(a){if(ja!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
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+function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(V!==b){b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);V=b}if(W!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);W=a}};this.setDepthTest=function(a){if(ja!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
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ja=a}};this.setDepthWrite=function(a){if(ma!==a){k.depthMask(a);ma=a}};this.setBlending=function(a,b,c,d){if(a!==P){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===
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THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==Y){k.blendEquation(E(b));Y=b}if(c!==ga||d!==Fa){k.blendFunc(E(c),E(d));ga=c;Fa=d}}else Fa=ga=Y=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();F.info.memory.textures++}k.activeTexture(k.TEXTURE0+
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b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=E(a.format),f=E(a.type);w(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+
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