Michael Herzog před 3 roky
rodič
revize
99b13fe3eb

+ 3 - 0
docs/api/en/materials/ShadowMaterial.html

@@ -48,6 +48,9 @@
 		<h2>Properties</h2>
 		<p>See the base [page:Material] classes for common properties.</p>
 
+		<h3>[property:Color color]</h3>
+		<p>[page:Color] of the material, by default set to black (0x000000).</p>
+
 		<h3>[property:Boolean transparent]</h3>
 		<p>Defines whether this material is transparent. Default is *true*.</p>
 

+ 3 - 0
docs/api/en/materials/SpriteMaterial.html

@@ -71,6 +71,9 @@
 		<h3>[property:Boolean sizeAttenuation]</h3>
 		<p>Whether the size of the sprite is attenuated by the camera depth. (Perspective camera only.) Default is *true*.</p>
 
+		<h3>[property:Boolean transparent]</h3>
+		<p>Defines whether this material is transparent. Default is *true*.</p>
+
 		<h2>Methods</h2>
 		<p>See the base [page:Material] class for common methods.</p>
 

+ 5 - 0
docs/api/en/textures/CubeTexture.html

@@ -46,6 +46,11 @@
 		See the base [page:Texture Texture] class for common properties.
 		</p>
 
+		<h3>[property:Boolean flipY]</h3>
+		<p>
+		If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *false*.
+		</p>
+
 		<h2>Methods</h2>
 
 		<p>

+ 20 - 1
docs/api/en/textures/DataTexture.html

@@ -19,7 +19,7 @@
 		<h3>[name]( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding )</h3>
 		<p>
 			The data argument must be an [link:https://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView ArrayBufferView].
-			Further parameters correspond to the properties inherited from [page:Texture], where both magFilter and minFilter default to THREE.NearestFilter. The properties flipY and generateMipmaps are initially set to false.
+			Further parameters correspond to the properties inherited from [page:Texture], where both magFilter and minFilter default to THREE.NearestFilter.
 		</p>
 		<p>
 			The interpretation of the data depends on type and format:
@@ -70,11 +70,30 @@
 		See the base [page:Texture Texture] class for common properties.
 		</p>
 
+		<h3>[property:Boolean flipY]</h3>
+		<p>
+		If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *false*.
+		</p>
+
+		<h3>[property:Boolean generateMipmaps]</h3>
+		<p>
+		Whether to generate mipmaps (if possible) for a texture. False by default.
+		</p>
+
 		<h3>[property:Image image]</h3>
 		<p>
 		Overridden with a record type holding data, width and height.
 		</p>
 
+		<h3>[property:number unpackAlignment]</h3>
+		<p>
+		1 by default. Specifies the alignment requirements for the start of each pixel row in memory.
+		The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes),
+		4 (word-alignment), and 8 (rows start on double-word boundaries).
+		See [link:http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml glPixelStorei]
+		for more information.
+		</p>
+
 		<h2>Methods</h2>
 
 		<p>

+ 6 - 1
docs/api/en/textures/VideoTexture.html

@@ -51,7 +51,7 @@
 
 		[page:Constant format] -- The default is [page:Textures THREE.RGBAFormat].
 		See [page:Textures format constants] for other choices.<br />
-	
+
 		[page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType].
 		See [page:Textures type constants] for other choices.<br />
 
@@ -67,6 +67,11 @@
 		See the base [page:Texture Texture] class for common properties.
 		</p>
 
+		<h3>[property:Boolean generateMipmaps]</h3>
+		<p>
+		Whether to generate mipmaps. False by default.
+		</p>
+
 		<h3>[property:Boolean needsUpdate]</h3>
 		<p>
 		You will not need to set this manually here as it is handled by the [page:VideoTexture.update update] method.

+ 3 - 0
docs/api/zh/materials/ShadowMaterial.html

@@ -47,6 +47,9 @@
 		<h2>属性(Properties)</h2>
 		<p>共有属性请参见其基类[page:Material]。</p>
 
+		<h3>[property:Color color]</h3>
+		<p>[page:Color] of the material, by default set to black (0x000000).</p>
+
 		<h3>[property:Boolean transparent]</h3>
 		<p>定义此材质是否透明。默认值为 *true*。</p>
 

+ 3 - 0
docs/api/zh/materials/SpriteMaterial.html

@@ -69,6 +69,9 @@
 		<h3>[property:Boolean sizeAttenuation]</h3>
 		<p> 精灵的大小是否会被相机深度衰减。(仅限透视摄像头。)默认为*true*。</p>
 
+		<h3>[property:Boolean transparent]</h3>
+		<p>定义此材质是否透明。默认值为 *true*。</p>
+
 		<h2>方法(Methods)</h2>
 		<p>共有方法请参见其基类[page:Material]。</p>
 

+ 5 - 0
docs/api/zh/textures/CubeTexture.html

@@ -45,6 +45,11 @@
 		See the base [page:Texture Texture] class for common properties.
 		</p>
 
+		<h3>[property:Boolean flipY]</h3>
+		<p>
+		If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *false*.
+		</p>
+
 		<h2>方法</h2>
 
 		<p>

+ 20 - 1
docs/api/zh/textures/DataTexture.html

@@ -19,7 +19,7 @@
 		<h3>[name]( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy )</h3>
 		<p>
 			data 参数必须是一个 [link:https://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView ArrayBufferView] 。
-			其他参数对应于继承自 [page:Texture] 的属性,其中 magFilter 与 minFilter 默认为 THREE.NearestFilter。属性 flipY 和 generateMipmaps 初始设为 false。
+			其他参数对应于继承自 [page:Texture] 的属性,其中 magFilter 与 minFilter 默认为 THREE.NearestFilter。
 		</p>
 		<p>
 			数据的解释取决于type与format:
@@ -70,11 +70,30 @@
 		See the base [page:Texture Texture] class for common properties.
 		</p>
 
+		<h3>[property:Boolean flipY]</h3>
+		<p>
+		If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *false*.
+		</p>
+
+		<h3>[property:Boolean generateMipmaps]</h3>
+		<p>
+		Whether to generate mipmaps (if possible) for a texture. False by default.
+		</p>
+
 		<h3>[property:Image image]</h3>
 		<p>
 		Overridden with a record type holding data, width and height.
 		</p>
 
+		<h3>[property:number unpackAlignment]</h3>
+		<p>
+		1 by default. Specifies the alignment requirements for the start of each pixel row in memory.
+		The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes),
+		4 (word-alignment), and 8 (rows start on double-word boundaries).
+		See [link:http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml glPixelStorei]
+		for more information.
+		</p>
+
 		<h2>方法</h2>
 
 		<p>

+ 5 - 0
docs/api/zh/textures/VideoTexture.html

@@ -67,6 +67,11 @@ const texture = new THREE.VideoTexture( video );
 		共有属性请参见其基类[page:Texture Texture]。
 	</p>
 
+		<h3>[property:Boolean generateMipmaps]</h3>
+		<p>
+		Whether to generate mipmaps. False by default.
+		</p>
+
 		<h3>[property:Boolean needsUpdate]</h3>
 		<p>
 		在这里,你不必手动设置这个值,因为它是由[page:VideoTexture.update update]方法来进行控制的。