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@@ -281,7 +281,6 @@ THREE.CTMLoader.prototype.createModelBuffers = function ( file, callback ) {
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var newFaces = new Uint32Array( vertexIndexArray.length );
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var indexMap = {}, reverseIndexMap = {}, vertexCounter = 0;
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- // in most Reality Capture models < 1% of faces**2 are sprawled, for complex CAD/CAM > 2%
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var spawledFaceCount = 0,
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spawledFaceLimit = Math.ceil(vertexIndexArray.length/3000);
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var sprawledFaces = new Uint32Array( spawledFaceLimit ); // to store sprawled triangle indices
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