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@@ -191,13 +191,29 @@ THREE.WebGLObjects = function ( gl, properties, info ) {
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function checkEdge( edges, a, b ) {
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- var hash = a < b ? a + '_' + b : b + '_' + a;
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+ if ( a > b ){
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- if ( edges.hasOwnProperty( hash ) ) return false;
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+ var tmp = a;
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+ a = b;
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+ b = tmp;
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- edges[ hash ] = 1;
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+ }
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+
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+ var list = edges[ a ];
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+
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+ if( list === undefined ){
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+
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+ edges[ a ] = [ b ];
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+ return true;
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+
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+ }else if( list.indexOf( b ) === -1 ){
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+
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+ list.push( b );
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+ return true;
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+
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+ }
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- return true;
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+ return false;
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}
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