|
@@ -2010,7 +2010,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;
|
|
uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;
|
|
uniforms.shadowMap.value[ j ] = light.shadowMap;
|
|
uniforms.shadowMap.value[ j ] = light.shadowMap;
|
|
- uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;
|
|
|
|
|
|
+ uniforms.shadowMapSize.value[ j ] = light.shadow.mapSize;
|
|
uniforms.shadowBias.value[ j ] = light.shadowBias;
|
|
uniforms.shadowBias.value[ j ] = light.shadowBias;
|
|
|
|
|
|
j ++;
|
|
j ++;
|