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@@ -14,84 +14,84 @@ this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
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b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
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normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};
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-THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);K=n.dot(b);if(K<=0)return null;I=y.add(a,u.copy(b).multiplyScalar(K));return E=c.distanceTo(I)}function e(a,b,c,e){n.sub(e,b);y.sub(c,b);u.sub(a,b);qa=n.dot(n);G=n.dot(y);ia=n.dot(u);ka=y.dot(y);F=y.dot(u);M=1/(qa*ka-G*G);L=(ka*ia-G*F)*M;X=(qa*F-G*ia)*M;return L>=0&&X>=0&&L+X<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
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-c,e=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(e,this.intersectObject(a[b]));e.sort(function(a,b){return a.distance-b.distance});return e};var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,j=new THREE.Vector3;this.intersectObject=function(u){for(var n,K=[],y=0,N=u.children.length;y<N;y++)Array.prototype.push.apply(K,this.intersectObject(u.children[y]));if(u instanceof THREE.Particle){y=
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-c(this.origin,this.direction,u.matrixWorld.getPosition());if(y===null||y>u.scale.x)return[];n={distance:y,point:u.position,face:null,object:u};K.push(n)}else if(u instanceof THREE.Mesh){y=c(this.origin,this.direction,u.matrixWorld.getPosition());if(y===null||y>u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)))return K;var I,E=u.geometry,F=E.vertices,G;u.matrixRotationWorld.extractRotation(u.matrixWorld);y=0;for(N=E.faces.length;y<N;y++)if(n=E.faces[y],a.copy(this.origin),
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-b.copy(this.direction),G=u.matrixWorld,r=G.multiplyVector3(r.copy(n.centroid)).subSelf(a),I=r.dot(b),!(I<=0)&&(f=G.multiplyVector3(f.copy(F[n.a].position)),g=G.multiplyVector3(g.copy(F[n.b].position)),i=G.multiplyVector3(i.copy(F[n.c].position)),h=n instanceof THREE.Face4?G.multiplyVector3(h.copy(F[n.d].position)):null,p=u.matrixRotationWorld.multiplyVector3(p.copy(n.normal)),I=b.dot(p),u.doubleSided||(u.flipSided?I>0:I<0)))if(I=p.dot(r.sub(f,a))/I,j.add(a,b.multiplyScalar(I)),n instanceof THREE.Face3)e(j,
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-f,g,i)&&(n={distance:a.distanceTo(j),point:j.clone(),face:n,object:u},K.push(n));else if(n instanceof THREE.Face4&&(e(j,f,g,h)||e(j,g,i,h)))n={distance:a.distanceTo(j),point:j.clone(),face:n,object:u},K.push(n)}return K};var n=new THREE.Vector3,y=new THREE.Vector3,u=new THREE.Vector3,K,I,E,qa,G,ia,ka,F,M,L,X};
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-THREE.Rectangle=function(){function a(){g=e-b;i=f-c}var b,c,e,f,g,i,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,i,j,n){h=!1;b=g;c=i;e=j;f=n;a()};this.addPoint=function(g,i){h?(h=!1,b=g,c=i,e=g,f=i):(b=b<g?b:g,c=c<i?c:i,e=e>g?e:g,f=f>i?f:i);a()};this.add3Points=
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-function(g,i,j,n,y,u){h?(h=!1,b=g<j?g<y?g:y:j<y?j:y,c=i<n?i<u?i:u:n<u?n:u,e=g>j?g>y?g:y:j>y?j:y,f=i>n?i>u?i:u:n>u?n:u):(b=g<j?g<y?g<b?g:b:y<b?y:b:j<y?j<b?j:b:y<b?y:b,c=i<n?i<u?i<c?i:c:u<c?u:c:n<u?n<c?n:c:u<c?u:c,e=g>j?g>y?g>e?g:e:y>e?y:e:j>y?j>e?j:e:y>e?y:e,f=i>n?i>u?i>f?i:f:u>f?u:f:n>u?n>f?n:f:u>f?u:f);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),e=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),e=e>g.getRight()?e:g.getRight(),f=f>
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-g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;e+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();e=e<g.getRight()?e:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=e=c=b=0;a()};this.isEmpty=function(){return h}};
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+THREE.Ray=function(a,b){function c(a,b,c){p.sub(c,a);y=p.dot(b);if(y<=0)return null;I=A.add(a,r.copy(b).multiplyScalar(y));return R=c.distanceTo(I)}function e(a,b,c,e){p.sub(e,b);A.sub(c,b);r.sub(a,b);va=p.dot(p);ha=p.dot(A);ja=p.dot(r);ga=A.dot(A);L=A.dot(r);S=1/(va*ga-ha*ha);F=(ga*ja-ha*L)*S;N=(va*L-ha*ja)*S;return F>=0&&N>=0&&F+N<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=
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+function(a){var b,c,e=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(e,this.intersectObject(a[b]));e.sort(function(a,b){return a.distance-b.distance});return e};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3;this.intersectObject=function(r){for(var p,y=[],A=0,oa=r.children.length;A<oa;A++)Array.prototype.push.apply(y,this.intersectObject(r.children[A]));
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+if(r instanceof THREE.Particle){A=c(this.origin,this.direction,r.matrixWorld.getPosition());if(A===null||A>r.scale.x)return[];p={distance:A,point:r.position,face:null,object:r};y.push(p)}else if(r instanceof THREE.Mesh){A=c(this.origin,this.direction,r.matrixWorld.getPosition());if(A===null||A>r.geometry.boundingSphere.radius*Math.max(r.scale.x,Math.max(r.scale.y,r.scale.z)))return y;var I,R=r.geometry,Q=R.vertices,L;r.matrixRotationWorld.extractRotation(r.matrixWorld);A=0;for(oa=R.faces.length;A<
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+oa;A++)if(p=R.faces[A],a.copy(this.origin),b.copy(this.direction),L=r.matrixWorld,n=L.multiplyVector3(n.copy(p.centroid)).subSelf(a),I=n.dot(b),!(I<=0)&&(f=L.multiplyVector3(f.copy(Q[p.a].position)),g=L.multiplyVector3(g.copy(Q[p.b].position)),h=L.multiplyVector3(h.copy(Q[p.c].position)),i=p instanceof THREE.Face4?L.multiplyVector3(i.copy(Q[p.d].position)):null,k=r.matrixRotationWorld.multiplyVector3(k.copy(p.normal)),I=b.dot(k),r.doubleSided||(r.flipSided?I>0:I<0)))if(I=k.dot(n.sub(f,a))/I,l.add(a,
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+b.multiplyScalar(I)),p instanceof THREE.Face3)e(l,f,g,h)&&(p={distance:a.distanceTo(l),point:l.clone(),face:p,object:r},y.push(p));else if(p instanceof THREE.Face4&&(e(l,f,g,i)||e(l,g,h,i)))p={distance:a.distanceTo(l),point:l.clone(),face:p,object:r},y.push(p)}return y};var p=new THREE.Vector3,A=new THREE.Vector3,r=new THREE.Vector3,y,I,R,va,ha,ja,ga,L,S,F,N};
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+THREE.Rectangle=function(){function a(){g=e-b;h=f-c}var b,c,e,f,g,h,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,h,l,p){i=!1;b=g;c=h;e=l;f=p;a()};this.addPoint=function(g,h){i?(i=!1,b=g,c=h,e=g,f=h):(b=b<g?b:g,c=c<h?c:h,e=e>g?e:g,f=f>h?f:h);a()};this.add3Points=
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+function(g,h,l,p,A,r){i?(i=!1,b=g<l?g<A?g:A:l<A?l:A,c=h<p?h<r?h:r:p<r?p:r,e=g>l?g>A?g:A:l>A?l:A,f=h>p?h>r?h:r:p>r?p:r):(b=g<l?g<A?g<b?g:b:A<b?A:b:l<A?l<b?l:b:A<b?A:b,c=h<p?h<r?h<c?h:c:r<c?r:c:p<r?p<c?p:c:r<c?r:c,e=g>l?g>A?g>e?g:e:A>e?A:e:l>A?l>e?l:e:A>e?A:e,f=h>p?h>r?h>f?h:f:r>f?r:f:p>r?p>f?p:f:r>f?r:f);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),c=g.getTop(),e=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),e=e>g.getRight()?e:g.getRight(),f=f>
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+g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;e+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();e=e<g.getRight()?e:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){i=!0;f=e=c=b=0;a()};this.isEmpty=function(){return i}};
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THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,e,f){return e+(a-b)*(f-e)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
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-THREE.Matrix4=function(a,b,c,e,f,g,i,h,r,p,j,n,y,u,K,I){this.set(a!==void 0?a:1,b||0,c||0,e||0,f||0,g!==void 0?g:1,i||0,h||0,r||0,p||0,j!==void 0?j:1,n||0,y||0,u||0,K||0,I!==void 0?I:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,f,g,i,h,r,p,j,n,y,u,K,I){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=g;this.n23=i;this.n24=h;this.n31=r;this.n32=p;this.n33=j;this.n34=n;this.n41=y;this.n42=u;this.n43=K;this.n44=I;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
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-b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(c,g).normalize());f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,g=a.n14,i=a.n21,h=a.n22,r=a.n23,p=a.n24,j=a.n31,n=a.n32,y=a.n33,u=a.n34,K=a.n41,I=a.n42,E=a.n43,
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-qa=a.n44,G=b.n11,ia=b.n12,ka=b.n13,F=b.n14,M=b.n21,L=b.n22,X=b.n23,oa=b.n24,P=b.n31,pa=b.n32,ta=b.n33,N=b.n34,ma=b.n41,va=b.n42,xa=b.n43,Aa=b.n44;this.n11=c*G+e*M+f*P+g*ma;this.n12=c*ia+e*L+f*pa+g*va;this.n13=c*ka+e*X+f*ta+g*xa;this.n14=c*F+e*oa+f*N+g*Aa;this.n21=i*G+h*M+r*P+p*ma;this.n22=i*ia+h*L+r*pa+p*va;this.n23=i*ka+h*X+r*ta+p*xa;this.n24=i*F+h*oa+r*N+p*Aa;this.n31=j*G+n*M+y*P+u*ma;this.n32=j*ia+n*L+y*pa+u*va;this.n33=j*ka+n*X+y*ta+u*xa;this.n34=j*F+n*oa+y*N+u*Aa;this.n41=K*G+I*M+E*P+qa*ma;this.n42=
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-K*ia+I*L+E*pa+qa*va;this.n43=K*ka+I*X+E*ta+qa*xa;this.n44=K*F+I*oa+E*N+qa*Aa;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;
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-this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*
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+THREE.Matrix4=function(a,b,c,e,f,g,h,i,n,k,l,p,A,r,y,I){this.set(a!==void 0?a:1,b||0,c||0,e||0,f||0,g!==void 0?g:1,h||0,i||0,n||0,k||0,l!==void 0?l:1,p||0,A||0,r||0,y||0,I!==void 0?I:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,f,g,h,i,n,k,l,p,A,r,y,I){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=g;this.n23=h;this.n24=i;this.n31=n;this.n32=k;this.n33=l;this.n34=p;this.n41=A;this.n42=r;this.n43=y;this.n44=I;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
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+b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(c,g).normalize());f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,i=a.n22,n=a.n23,k=a.n24,l=a.n31,p=a.n32,A=a.n33,r=a.n34,y=a.n41,I=a.n42,R=a.n43,
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+va=a.n44,ha=b.n11,ja=b.n12,ga=b.n13,L=b.n14,S=b.n21,F=b.n22,N=b.n23,ca=b.n24,M=b.n31,W=b.n32,la=b.n33,oa=b.n34,ra=b.n41,wa=b.n42,Q=b.n43,sa=b.n44;this.n11=c*ha+e*S+f*M+g*ra;this.n12=c*ja+e*F+f*W+g*wa;this.n13=c*ga+e*N+f*la+g*Q;this.n14=c*L+e*ca+f*oa+g*sa;this.n21=h*ha+i*S+n*M+k*ra;this.n22=h*ja+i*F+n*W+k*wa;this.n23=h*ga+i*N+n*la+k*Q;this.n24=h*L+i*ca+n*oa+k*sa;this.n31=l*ha+p*S+A*M+r*ra;this.n32=l*ja+p*F+A*W+r*wa;this.n33=l*ga+p*N+A*la+r*Q;this.n34=l*L+p*ca+A*oa+r*sa;this.n41=y*ha+I*S+R*M+va*ra;
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+this.n42=y*ja+I*F+R*W+va*wa;this.n43=y*ga+I*N+R*la+va*Q;this.n44=y*L+I*ca+R*oa+va*sa;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=
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|
+a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*
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|
c+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*
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|
|
-a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,g=this.n22,i=this.n23,h=this.n24,r=this.n31,p=this.n32,j=this.n33,n=this.n34,y=this.n41,u=this.n42,K=this.n43,I=this.n44;return e*i*p*y-c*h*p*y-e*g*j*y+b*h*j*y+c*g*n*y-b*i*n*y-e*i*r*u+c*h*r*u+e*f*j*u-a*h*j*u-c*f*n*u+a*i*n*u+e*g*r*K-b*h*r*K-e*f*p*K+a*h*p*K+b*f*n*K-a*g*n*K-c*
|
|
|
-g*r*I+b*i*r*I+c*f*p*I-a*i*p*I-b*f*j*I+a*g*j*I},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;
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|
|
+a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,g=this.n22,h=this.n23,i=this.n24,n=this.n31,k=this.n32,l=this.n33,p=this.n34,A=this.n41,r=this.n42,y=this.n43,I=this.n44;return e*h*k*A-c*i*k*A-e*g*l*A+b*i*l*A+c*g*p*A-b*h*p*A-e*h*n*r+c*i*n*r+e*f*l*r-a*i*l*r-c*f*p*r+a*h*p*r+e*g*n*y-b*i*n*y-e*f*k*y+a*i*k*y+b*f*p*y-a*g*p*y-c*
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|
+g*n*I+b*h*n*I+c*f*k*I-a*h*k*I-b*f*l*I+a*g*l*I},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;
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a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},
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|
flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=
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this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),
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|
-a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,g=a.x,i=a.y,h=a.z,r=f*g,p=f*i;this.set(r*g+c,r*i-e*h,r*h+e*i,0,r*i+e*h,p*i+c,p*h-e*g,0,r*h-e*i,p*h+e*g,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,
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-this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,r=a.n24,p=a.n31,j=a.n32,n=a.n33,y=a.n34,u=a.n41,K=a.n42,I=a.n43,E=a.n44;this.n11=h*y*K-r*n*K+r*j*I-i*y*I-h*j*E+i*n*E;this.n12=f*n*K-e*y*K-f*j*I+c*y*I+e*j*E-c*n*E;this.n13=e*r*K-f*h*K+f*i*I-c*r*I-e*i*E+c*h*E;this.n14=f*h*j-e*r*j-f*i*n+c*r*n+e*i*y-
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|
-c*h*y;this.n21=r*n*u-h*y*u-r*p*I+g*y*I+h*p*E-g*n*E;this.n22=e*y*u-f*n*u+f*p*I-b*y*I-e*p*E+b*n*E;this.n23=f*h*u-e*r*u-f*g*I+b*r*I+e*g*E-b*h*E;this.n24=e*r*p-f*h*p+f*g*n-b*r*n-e*g*y+b*h*y;this.n31=i*y*u-r*j*u+r*p*K-g*y*K-i*p*E+g*j*E;this.n32=f*j*u-c*y*u-f*p*K+b*y*K+c*p*E-b*j*E;this.n33=e*r*u-f*i*u+f*g*K-b*r*K-c*g*E+b*i*E;this.n34=f*i*p-c*r*p-f*g*j+b*r*j+c*g*y-b*i*y;this.n41=h*j*u-i*n*u-h*p*K+g*n*K+i*p*I-g*j*I;this.n42=c*n*u-e*j*u+e*p*K-b*n*K-c*p*I+b*j*I;this.n43=e*i*u-c*h*u-e*g*K+b*h*K+c*g*I-b*i*I;
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-this.n44=c*h*p-e*i*p+e*g*j-b*h*j-c*g*n+b*i*n;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var r=i*h,p=i*f,j=e*h,n=e*f;this.n11=r+n*c;this.n12=j*c-p;this.n13=g*e;this.n21=g*f;this.n22=g*h;this.n23=-c;this.n31=p*c-j;this.n32=n+r*c;this.n33=g*i;break;case "ZXY":r=i*h;p=i*f;j=e*h;n=e*f;this.n11=r-n*c;this.n12=-g*f;this.n13=j+p*c;this.n21=
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|
-p+j*c;this.n22=g*h;this.n23=n-r*c;this.n31=-g*e;this.n32=c;this.n33=g*i;break;case "ZYX":r=g*h;p=g*f;j=c*h;n=c*f;this.n11=i*h;this.n12=j*e-p;this.n13=r*e+n;this.n21=i*f;this.n22=n*e+r;this.n23=p*e-j;this.n31=-e;this.n32=c*i;this.n33=g*i;break;case "YZX":r=g*i;p=g*e;j=c*i;n=c*e;this.n11=i*h;this.n12=n-r*f;this.n13=j*f+p;this.n21=f;this.n22=g*h;this.n23=-c*h;this.n31=-e*h;this.n32=p*f+j;this.n33=r-n*f;break;case "XZY":r=g*i;p=g*e;j=c*i;n=c*e;this.n11=i*h;this.n12=-f;this.n13=e*h;this.n21=r*f+n;this.n22=
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|
-g*h;this.n23=p*f-j;this.n31=j*f-p;this.n32=c*h;this.n33=n*f+r;break;default:r=g*h,p=g*f,j=c*h,n=c*f,this.n11=i*h,this.n12=-i*f,this.n13=e,this.n21=p+j*e,this.n22=r-n*e,this.n23=-c*i,this.n31=n-r*e,this.n32=j+p*e,this.n33=g*i}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,f=a.w,g=b+b,i=c+c,h=e+e,a=b*g,r=b*i;b*=h;var p=c*i;c*=h;e*=h;g*=f;i*=f;f*=h;this.n11=1-(p+e);this.n12=r-f;this.n13=b+i;this.n21=r+f;this.n22=1-(a+e);this.n23=c-g;this.n31=b-i;this.n32=c+g;this.n33=1-(a+p);
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+a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,g=a.x,h=a.y,i=a.z,n=f*g,k=f*h;this.set(n*g+c,n*h-e*i,n*i+e*h,0,n*h+e*i,k*h+c,k*i-e*g,0,n*i-e*h,k*i+e*g,f*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,
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+this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,i=a.n23,n=a.n24,k=a.n31,l=a.n32,p=a.n33,A=a.n34,r=a.n41,y=a.n42,I=a.n43,R=a.n44;this.n11=i*A*y-n*p*y+n*l*I-h*A*I-i*l*R+h*p*R;this.n12=f*p*y-e*A*y-f*l*I+c*A*I+e*l*R-c*p*R;this.n13=e*n*y-f*i*y+f*h*I-c*n*I-e*h*R+c*i*R;this.n14=f*i*l-e*n*l-f*h*p+c*n*p+e*h*A-
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|
+c*i*A;this.n21=n*p*r-i*A*r-n*k*I+g*A*I+i*k*R-g*p*R;this.n22=e*A*r-f*p*r+f*k*I-b*A*I-e*k*R+b*p*R;this.n23=f*i*r-e*n*r-f*g*I+b*n*I+e*g*R-b*i*R;this.n24=e*n*k-f*i*k+f*g*p-b*n*p-e*g*A+b*i*A;this.n31=h*A*r-n*l*r+n*k*y-g*A*y-h*k*R+g*l*R;this.n32=f*l*r-c*A*r-f*k*y+b*A*y+c*k*R-b*l*R;this.n33=e*n*r-f*h*r+f*g*y-b*n*y-c*g*R+b*h*R;this.n34=f*h*k-c*n*k-f*g*l+b*n*l+c*g*A-b*h*A;this.n41=i*l*r-h*p*r-i*k*y+g*p*y+h*k*I-g*l*I;this.n42=c*p*r-e*l*r+e*k*y-b*p*y-c*k*I+b*l*I;this.n43=e*h*r-c*i*r-e*g*y+b*i*y+c*g*I-b*h*I;
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|
+this.n44=c*i*k-e*h*k+e*g*l-b*i*l-c*g*p+b*h*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var n=h*i,k=h*f,l=e*i,p=e*f;this.n11=n+p*c;this.n12=l*c-k;this.n13=g*e;this.n21=g*f;this.n22=g*i;this.n23=-c;this.n31=k*c-l;this.n32=p+n*c;this.n33=g*h;break;case "ZXY":n=h*i;k=h*f;l=e*i;p=e*f;this.n11=n-p*c;this.n12=-g*f;this.n13=l+k*c;this.n21=
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|
+k+l*c;this.n22=g*i;this.n23=p-n*c;this.n31=-g*e;this.n32=c;this.n33=g*h;break;case "ZYX":n=g*i;k=g*f;l=c*i;p=c*f;this.n11=h*i;this.n12=l*e-k;this.n13=n*e+p;this.n21=h*f;this.n22=p*e+n;this.n23=k*e-l;this.n31=-e;this.n32=c*h;this.n33=g*h;break;case "YZX":n=g*h;k=g*e;l=c*h;p=c*e;this.n11=h*i;this.n12=p-n*f;this.n13=l*f+k;this.n21=f;this.n22=g*i;this.n23=-c*i;this.n31=-e*i;this.n32=k*f+l;this.n33=n-p*f;break;case "XZY":n=g*h;k=g*e;l=c*h;p=c*e;this.n11=h*i;this.n12=-f;this.n13=e*i;this.n21=n*f+p;this.n22=
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|
+g*i;this.n23=k*f-l;this.n31=l*f-k;this.n32=c*i;this.n33=p*f+n;break;default:n=g*i,k=g*f,l=c*i,p=c*f,this.n11=h*i,this.n12=-h*f,this.n13=e,this.n21=k+l*e,this.n22=n-p*e,this.n23=-c*h,this.n31=p-n*e,this.n32=l+k*e,this.n33=g*h}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,f=a.w,g=b+b,h=c+c,i=e+e,a=b*g,n=b*h;b*=i;var k=c*h;c*=i;e*=i;g*=f;h*=f;f*=i;this.n11=1-(k+e);this.n12=n-f;this.n13=b+h;this.n21=n+f;this.n22=1-(a+e);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+k);
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return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(e,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;
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e.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,
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b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),e=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
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-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,r=-a.n32*a.n11+a.n31*a.n12,p=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*p;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*g;c[3]=a*i;c[4]=a*h;c[5]=a*r;c[6]=a*p;c[7]=a*j;c[8]=a*n;return b};
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-THREE.Matrix4.makeFrustum=function(a,b,c,e,f,g){var i;i=new THREE.Matrix4;i.n11=2*f/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*f/(e-c);i.n23=(e+c)/(e-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(g+f)/(g-f);i.n34=-2*g*f/(g-f);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,e){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)};
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-THREE.Matrix4.makeOrtho=function(a,b,c,e,f,g){var i,h,r,p;i=new THREE.Matrix4;h=b-a;r=c-e;p=g-f;i.n11=2/h;i.n12=0;i.n13=0;i.n14=-((b+a)/h);i.n21=0;i.n22=2/r;i.n23=0;i.n24=-((c+e)/r);i.n31=0;i.n32=0;i.n33=-2/p;i.n34=-((g+f)/p);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,p=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*h+a.n31*k;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*i;c[5]=a*n;c[6]=a*k;c[7]=a*l;c[8]=a*p;return b};
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+THREE.Matrix4.makeFrustum=function(a,b,c,e,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(e-c);h.n23=(e+c)/(e-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,e){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)};
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+THREE.Matrix4.makeOrtho=function(a,b,c,e,f,g){var h,i,n,k;h=new THREE.Matrix4;i=b-a;n=c-e;k=g-f;h.n11=2/i;h.n12=0;h.n13=0;h.n14=-((b+a)/i);h.n21=0;h.n22=2/n;h.n23=0;h.n24=-((c+e)/n);h.n31=0;h.n32=0;h.n33=-2/k;h.n34=-((g+f)/k);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
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!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
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THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
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-1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,e,f;c=0;for(e=this.children.length;c<e;c++){f=this.children[c];if(f.name===a)return f;
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if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
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this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
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-THREE.Projector=function(){function a(){var a=i[g]=i[g]||new THREE.RenderableObject;g++;return a}function b(){var a=p[r]=p[r]||new THREE.RenderableVertex;r++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,g=a.z+a.w,f=b.z+b.w,i=-a.z+a.w,h=-b.z+b.w;return g>=0&&f>=0&&i>=0&&h>=0?!0:g<0&&f<0||i<0&&h<0?!1:(g<0?c=Math.max(c,g/(g-f)):f<0&&(e=Math.min(e,g/(g-f))),i<0?c=Math.max(c,i/(i-h)):h<0&&(e=Math.min(e,i/(i-h))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var f,g,i=[],h,r,p=[],
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-j,n,y=[],u,K=[],I,E,qa=[],G,ia,ka=[],F={objects:[],sprites:[],lights:[],elements:[]},M=new THREE.Vector3,L=new THREE.Vector4,X=new THREE.Matrix4,oa=new THREE.Matrix4,P=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Vector4,ta=new THREE.Vector4;this.computeFrustum=function(a){P[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);P[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);P[2].set(a.n41+a.n21,a.n42+a.n22,
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-a.n43+a.n23,a.n44+a.n24);P[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);P[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);P[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=P[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiply(b.projectionMatrix,b.matrixWorldInverse);X.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
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-X.multiply(b.matrixWorld,b.projectionMatrixInverse);X.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,e){g=0;F.objects.length=0;F.sprites.length=0;F.lights.length=0;var i=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld,
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-g=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=P[h].x*e.n14+P[h].y*e.n24+P[h].z*e.n34+P[h].w,c<=g){c=!1;break a}c=!0}c?(X.multiplyVector3(M.copy(b.position)),f=a(),f.object=b,f.z=M.z,F.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(X.multiplyVector3(M.copy(b.position)),f=a(),f.object=b,f.z=M.z,F.sprites.push(f)):b instanceof THREE.Light&&F.lights.push(b);c=0;for(e=b.children.length;c<e;c++)i(b.children[c])}};i(b);e&&
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-F.objects.sort(c);return F};this.projectScene=function(a,g,f){var i=g.near,M=g.far,P,Q,S,la,D,d,ca,ra,ha,na,sa,Ea,Fa,Ba,ya,wa;ia=E=u=n=0;F.elements.length=0;g.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(g));a.updateMatrixWorld();g.matrixWorldInverse.getInverse(g.matrixWorld);X.multiply(g.projectionMatrix,g.matrixWorldInverse);this.computeFrustum(X);F=this.projectGraph(a,!1);a=0;for(P=F.objects.length;a<P;a++)if(ha=F.objects[a].object,na=ha.matrixWorld,
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-Ea=ha.material,r=0,ha instanceof THREE.Mesh){sa=ha.geometry;Fa=ha.geometry.materials;la=sa.vertices;Ba=sa.faces;ya=sa.faceVertexUvs;sa=ha.matrixRotationWorld.extractRotation(na);Q=0;for(S=la.length;Q<S;Q++)h=b(),h.positionWorld.copy(la[Q].position),na.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),X.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>i&&h.positionScreen.z<M;la=0;for(Q=
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-Ba.length;la<Q;la++){S=Ba[la];if(S instanceof THREE.Face3)if(D=p[S.a],d=p[S.b],ca=p[S.c],D.visible&&d.visible&&ca.visible&&(ha.doubleSided||ha.flipSided!=(ca.positionScreen.x-D.positionScreen.x)*(d.positionScreen.y-D.positionScreen.y)-(ca.positionScreen.y-D.positionScreen.y)*(d.positionScreen.x-D.positionScreen.x)<0))ra=y[n]=y[n]||new THREE.RenderableFace3,n++,j=ra,j.v1.copy(D),j.v2.copy(d),j.v3.copy(ca);else continue;else if(S instanceof THREE.Face4)if(D=p[S.a],d=p[S.b],ca=p[S.c],ra=p[S.d],D.visible&&
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-d.visible&&ca.visible&&ra.visible&&(ha.doubleSided||ha.flipSided!=((ra.positionScreen.x-D.positionScreen.x)*(d.positionScreen.y-D.positionScreen.y)-(ra.positionScreen.y-D.positionScreen.y)*(d.positionScreen.x-D.positionScreen.x)<0||(d.positionScreen.x-ca.positionScreen.x)*(ra.positionScreen.y-ca.positionScreen.y)-(d.positionScreen.y-ca.positionScreen.y)*(ra.positionScreen.x-ca.positionScreen.x)<0)))wa=K[u]=K[u]||new THREE.RenderableFace4,u++,j=wa,j.v1.copy(D),j.v2.copy(d),j.v3.copy(ca),j.v4.copy(ra);
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-else continue;j.normalWorld.copy(S.normal);sa.multiplyVector3(j.normalWorld);j.centroidWorld.copy(S.centroid);na.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);X.multiplyVector3(j.centroidScreen);ca=S.vertexNormals;D=0;for(d=ca.length;D<d;D++)ra=j.vertexNormalsWorld[D],ra.copy(ca[D]),sa.multiplyVector3(ra);D=0;for(d=ya.length;D<d;D++)if(wa=ya[D][la]){ca=0;for(ra=wa.length;ca<ra;ca++)j.uvs[D][ca]=wa[ca]}j.material=Ea;j.faceMaterial=S.materialIndex!==null?Fa[S.materialIndex]:
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-null;j.z=j.centroidScreen.z;F.elements.push(j)}}else if(ha instanceof THREE.Line){oa.multiply(X,na);la=ha.geometry.vertices;D=b();D.positionScreen.copy(la[0].position);oa.multiplyVector4(D.positionScreen);Q=1;for(S=la.length;Q<S;Q++)if(D=b(),D.positionScreen.copy(la[Q].position),oa.multiplyVector4(D.positionScreen),d=p[r-2],pa.copy(D.positionScreen),ta.copy(d.positionScreen),e(pa,ta))pa.multiplyScalar(1/pa.w),ta.multiplyScalar(1/ta.w),ha=qa[E]=qa[E]||new THREE.RenderableLine,E++,I=ha,I.v1.positionScreen.copy(pa),
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-I.v2.positionScreen.copy(ta),I.z=Math.max(pa.z,ta.z),I.material=Ea,F.elements.push(I)}a=0;for(P=F.sprites.length;a<P;a++)if(ha=F.sprites[a].object,na=ha.matrixWorld,ha instanceof THREE.Particle&&(L.set(na.n14,na.n24,na.n34,1),X.multiplyVector4(L),L.z/=L.w,L.z>0&&L.z<1))i=ka[ia]=ka[ia]||new THREE.RenderableParticle,ia++,G=i,G.x=L.x/L.w,G.y=L.y/L.w,G.z=L.z,G.rotation=ha.rotation.z,G.scale.x=ha.scale.x*Math.abs(G.x-(L.x+g.projectionMatrix.n11)/(L.w+g.projectionMatrix.n14)),G.scale.y=ha.scale.y*Math.abs(G.y-
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-(L.y+g.projectionMatrix.n22)/(L.w+g.projectionMatrix.n24)),G.material=ha.material,F.elements.push(G);f&&F.elements.sort(c);return F}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)};
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-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),i=a*b,h=e*f;this.w=i*g-h*c;this.x=i*c+h*g;this.y=e*b*g+a*f*c;this.z=a*f*g-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c);
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+THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=k[n]=k[n]||new THREE.RenderableVertex;n++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,g=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,i=-b.z+b.w;return g>=0&&f>=0&&h>=0&&i>=0?!0:g<0&&f<0||h<0&&i<0?!1:(g<0?c=Math.max(c,g/(g-f)):f<0&&(e=Math.min(e,g/(g-f))),h<0?c=Math.max(c,h/(h-i)):i<0&&(e=Math.min(e,h/(h-i))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var f,g,h=[],i,n,k=[],
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+l,p,A=[],r,y=[],I,R,va=[],ha,ja,ga=[],L={objects:[],sprites:[],lights:[],elements:[]},S=new THREE.Vector3,F=new THREE.Vector4,N=new THREE.Matrix4,ca=new THREE.Matrix4,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],W=new THREE.Vector4,la=new THREE.Vector4;this.computeFrustum=function(a){M[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);M[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);M[2].set(a.n41+a.n21,a.n42+a.n22,
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+a.n43+a.n23,a.n44+a.n24);M[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);M[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);M[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=M[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);N.multiply(b.projectionMatrix,b.matrixWorldInverse);N.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
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+N.multiply(b.matrixWorld,b.projectionMatrixInverse);N.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,e){g=0;L.objects.length=0;L.sprites.length=0;L.lights.length=0;var h=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld,
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+g=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),i=0;i<6;i++)if(c=M[i].x*e.n14+M[i].y*e.n24+M[i].z*e.n34+M[i].w,c<=g){c=!1;break a}c=!0}c?(N.multiplyVector3(S.copy(b.position)),f=a(),f.object=b,f.z=S.z,L.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(N.multiplyVector3(S.copy(b.position)),f=a(),f.object=b,f.z=S.z,L.sprites.push(f)):b instanceof THREE.Light&&L.lights.push(b);c=0;for(e=b.children.length;c<e;c++)h(b.children[c])}};h(b);e&&
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+L.objects.sort(c);return L};this.projectScene=function(a,g,f){var h=g.near,S=g.far,M,pa,ma,na,J,O,Y,G,d,ta,xa,Ca,Aa,ya,Fa,za;ja=R=r=p=0;L.elements.length=0;g.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(g));a.updateMatrixWorld();g.matrixWorldInverse.getInverse(g.matrixWorld);N.multiply(g.projectionMatrix,g.matrixWorldInverse);this.computeFrustum(N);L=this.projectGraph(a,!1);a=0;for(M=L.objects.length;a<M;a++)if(d=L.objects[a].object,ta=d.matrixWorld,
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|
+Ca=d.material,n=0,d instanceof THREE.Mesh){xa=d.geometry;Aa=d.geometry.materials;na=xa.vertices;ya=xa.faces;Fa=xa.faceVertexUvs;xa=d.matrixRotationWorld.extractRotation(ta);pa=0;for(ma=na.length;pa<ma;pa++)i=b(),i.positionWorld.copy(na[pa].position),ta.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),N.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>h&&i.positionScreen.z<S;na=0;for(pa=
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|
+ya.length;na<pa;na++){ma=ya[na];if(ma instanceof THREE.Face3)if(J=k[ma.a],O=k[ma.b],Y=k[ma.c],J.visible&&O.visible&&Y.visible&&(d.doubleSided||d.flipSided!=(Y.positionScreen.x-J.positionScreen.x)*(O.positionScreen.y-J.positionScreen.y)-(Y.positionScreen.y-J.positionScreen.y)*(O.positionScreen.x-J.positionScreen.x)<0))G=A[p]=A[p]||new THREE.RenderableFace3,p++,l=G,l.v1.copy(J),l.v2.copy(O),l.v3.copy(Y);else continue;else if(ma instanceof THREE.Face4)if(J=k[ma.a],O=k[ma.b],Y=k[ma.c],G=k[ma.d],J.visible&&
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|
+O.visible&&Y.visible&&G.visible&&(d.doubleSided||d.flipSided!=((G.positionScreen.x-J.positionScreen.x)*(O.positionScreen.y-J.positionScreen.y)-(G.positionScreen.y-J.positionScreen.y)*(O.positionScreen.x-J.positionScreen.x)<0||(O.positionScreen.x-Y.positionScreen.x)*(G.positionScreen.y-Y.positionScreen.y)-(O.positionScreen.y-Y.positionScreen.y)*(G.positionScreen.x-Y.positionScreen.x)<0)))za=y[r]=y[r]||new THREE.RenderableFace4,r++,l=za,l.v1.copy(J),l.v2.copy(O),l.v3.copy(Y),l.v4.copy(G);else continue;
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|
+l.normalWorld.copy(ma.normal);xa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(ma.centroid);ta.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);N.multiplyVector3(l.centroidScreen);Y=ma.vertexNormals;J=0;for(O=Y.length;J<O;J++)G=l.vertexNormalsWorld[J],G.copy(Y[J]),xa.multiplyVector3(G);J=0;for(O=Fa.length;J<O;J++)if(za=Fa[J][na]){Y=0;for(G=za.length;Y<G;Y++)l.uvs[J][Y]=za[Y]}l.material=Ca;l.faceMaterial=ma.materialIndex!==null?Aa[ma.materialIndex]:null;l.z=l.centroidScreen.z;
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|
+L.elements.push(l)}}else if(d instanceof THREE.Line){ca.multiply(N,ta);na=d.geometry.vertices;J=b();J.positionScreen.copy(na[0].position);ca.multiplyVector4(J.positionScreen);pa=1;for(ma=na.length;pa<ma;pa++)if(J=b(),J.positionScreen.copy(na[pa].position),ca.multiplyVector4(J.positionScreen),O=k[n-2],W.copy(J.positionScreen),la.copy(O.positionScreen),e(W,la))W.multiplyScalar(1/W.w),la.multiplyScalar(1/la.w),d=va[R]=va[R]||new THREE.RenderableLine,R++,I=d,I.v1.positionScreen.copy(W),I.v2.positionScreen.copy(la),
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|
+I.z=Math.max(W.z,la.z),I.material=Ca,L.elements.push(I)}a=0;for(M=L.sprites.length;a<M;a++)if(d=L.sprites[a].object,ta=d.matrixWorld,d instanceof THREE.Particle&&(F.set(ta.n14,ta.n24,ta.n34,1),N.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))h=ga[ja]=ga[ja]||new THREE.RenderableParticle,ja++,ha=h,ha.x=F.x/F.w,ha.y=F.y/F.w,ha.z=F.z,ha.rotation=d.rotation.z,ha.scale.x=d.scale.x*Math.abs(ha.x-(F.x+g.projectionMatrix.n11)/(F.w+g.projectionMatrix.n14)),ha.scale.y=d.scale.y*Math.abs(ha.y-(F.y+g.projectionMatrix.n22)/
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|
+(F.w+g.projectionMatrix.n24)),ha.material=d.material,L.elements.push(ha);f&&L.elements.sort(c);return L}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)};
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|
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),h=a*b,i=e*f;this.w=h*g-i*c;this.x=h*c+i*g;this.y=e*b*g+a*f*c;this.z=a*f*g-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c);
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this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
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this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
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|
-this.x,c=this.y,e=this.z,f=this.w,g=a.x,i=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-e*i;this.y=c*a+f*i+e*g-b*h;this.z=e*a+f*h+b*i-c*g;this.w=f*a-b*g-c*i-e*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,g=this.x,i=this.y,h=this.z,r=this.w,p=r*c+i*f-h*e,j=r*e+h*c-g*f,n=r*f+g*e-i*c,c=-g*
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|
-c-i*e-h*f;b.x=p*r+c*-g+j*-h-n*-i;b.y=j*r+c*-i+n*-g-p*-h;b.z=n*r+c*-h+p*-i-j*-g;return b}};
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|
-THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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|
+this.x,c=this.y,e=this.z,f=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+f*g+c*i-e*h;this.y=c*a+f*h+e*g-b*i;this.z=e*a+f*i+b*h-c*g;this.w=f*a-b*g-c*h-e*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,g=this.x,h=this.y,i=this.z,n=this.w,k=n*c+h*f-i*e,l=n*e+i*c-g*f,p=n*f+g*e-h*c,c=-g*
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|
+c-h*e-i*f;b.x=k*n+c*-g+l*-i-p*-h;b.y=l*n+c*-h+p*-g-k*-i;b.z=p*n+c*-i+k*-h-l*-g;return b}};
|
|
|
+THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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|
|
THREE.Face3=function(a,b,c,e,f,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
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|
|
-THREE.Face4=function(a,b,c,e,f,g,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
|
|
|
+THREE.Face4=function(a,b,c,e,f,g,h){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
|
|
|
THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
|
|
|
THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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|
|
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c<e;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(e=this.faces.length;c<e;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,i=f.vertexNormals.length;g<i;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
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|
|
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c<e;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(e=this.faces.length;c<e;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,h=f.vertexNormals.length;g<h;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
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|
b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,
|
|
|
-c,e,f,g,i,h=new THREE.Vector3,r=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(a&&g.vertexNormals.length){h.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)h.addSelf(g.vertexNormals[b]);h.divideScalar(3)}else b=this.vertices[g.a],c=this.vertices[g.b],i=this.vertices[g.c],h.sub(i.position,c.position),r.sub(b.position,c.position),h.crossSelf(r);h.isZero()||h.normalize();g.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices===void 0){e=this.__tmpVertices=
|
|
|
+c,e,f,g,h,i=new THREE.Vector3,n=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(a&&g.vertexNormals.length){i.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)i.addSelf(g.vertexNormals[b]);i.divideScalar(3)}else b=this.vertices[g.a],c=this.vertices[g.b],h=this.vertices[g.c],i.sub(h.position,c.position),n.sub(b.position,c.position),i.crossSelf(n);i.isZero()||i.normalize();g.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices===void 0){e=this.__tmpVertices=
|
|
|
Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof
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|
|
THREE.Face3?(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal),e[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(e[c.a]),c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(e[c.a]),
|
|
|
-c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,g,f,d){h=a.vertices[b].position;r=a.vertices[c].position;p=a.vertices[e].position;j=i[g];n=i[f];y=i[d];u=r.x-h.x;K=p.x-h.x;I=r.y-h.y;E=p.y-h.y;qa=r.z-h.z;G=p.z-h.z;ia=n.u-j.u;ka=y.u-j.u;F=n.v-j.v;M=y.v-j.v;L=1/(ia*M-ka*F);pa.set((M*u-F*K)*L,(M*I-F*E)*L,(M*qa-F*G)*L);ta.set((ia*K-ka*u)*L,(ia*E-ka*I)*L,(ia*G-ka*qa)*L);oa[b].addSelf(pa);oa[c].addSelf(pa);oa[e].addSelf(pa);
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|
|
-P[b].addSelf(ta);P[c].addSelf(ta);P[e].addSelf(ta)}var b,c,e,f,g,i,h,r,p,j,n,y,u,K,I,E,qa,G,ia,ka,F,M,L,X,oa=[],P=[],pa=new THREE.Vector3,ta=new THREE.Vector3,N=new THREE.Vector3,ma=new THREE.Vector3,va=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)oa[b]=new THREE.Vector3,P[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],i=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,
|
|
|
-g.b,g.d,0,1,3));var xa=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(e=0;e<g.vertexNormals.length;e++)va.copy(g.vertexNormals[e]),f=g[xa[e]],X=oa[f],N.copy(X),N.subSelf(va.multiplyScalar(va.dot(X))).normalize(),ma.cross(g.vertexNormals[e],X),f=ma.dot(P[f]),f=f<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(N.x,N.y,N.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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|
|
+c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,g,f,N){i=a.vertices[b].position;n=a.vertices[c].position;k=a.vertices[e].position;l=h[g];p=h[f];A=h[N];r=n.x-i.x;y=k.x-i.x;I=n.y-i.y;R=k.y-i.y;va=n.z-i.z;ha=k.z-i.z;ja=p.u-l.u;ga=A.u-l.u;L=p.v-l.v;S=A.v-l.v;F=1/(ja*S-ga*L);W.set((S*r-L*y)*F,(S*I-L*R)*F,(S*va-L*ha)*F);la.set((ja*y-ga*r)*F,(ja*R-ga*I)*F,(ja*ha-ga*va)*F);ca[b].addSelf(W);ca[c].addSelf(W);ca[e].addSelf(W);
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+M[b].addSelf(la);M[c].addSelf(la);M[e].addSelf(la)}var b,c,e,f,g,h,i,n,k,l,p,A,r,y,I,R,va,ha,ja,ga,L,S,F,N,ca=[],M=[],W=new THREE.Vector3,la=new THREE.Vector3,oa=new THREE.Vector3,ra=new THREE.Vector3,wa=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)ca[b]=new THREE.Vector3,M[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],h=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,
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+g.b,g.d,0,1,3));var Q=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(e=0;e<g.vertexNormals.length;e++)wa.copy(g.vertexNormals[e]),f=g[Q[e]],N=ca[f],oa.copy(N),oa.subSelf(wa.multiplyScalar(wa.dot(N))).normalize(),ra.cross(g.vertexNormals[e],N),f=ra.dot(M[f]),f=f<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(oa.x,oa.y,oa.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
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-this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],e,f=Math.pow(10,4),g,i;g=0;for(i=this.vertices.length;g<i;g++)e=this.vertices[g].position,e=[Math.round(e.x*f),Math.round(e.y*f),Math.round(e.z*f)].join("_"),
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-a[e]===void 0?(a[e]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[e]];g=0;for(i=this.faces.length;g<i;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
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-THREE.Spline=function(a){function b(a,b,c,e,g,f,i){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*i+(-3*(b-c)-2*a-e)*f+a*g+b}this.points=a;var c=[],e={x:0,y:0,z:0},f,g,i,h,r,p,j,n,y;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);i=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;p=this.points[c[0]];j=this.points[c[1]];
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-n=this.points[c[2]];y=this.points[c[3]];h=i*i;r=i*h;e.x=b(p.x,j.x,n.x,y.x,i,h,r);e.y=b(p.y,j.y,n.y,y.y,i,h,r);e.z=b(p.z,j.z,n.z,y.z,i,h,r);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e,g=b=b=0,f=new THREE.Vector3,i=new THREE.Vector3,h=[],j=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,e=this.getPoint(b),i.copy(e),j+=i.distanceTo(f),
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-f.copy(e),b*=this.points.length-1,b=Math.floor(b),b!=g&&(h[b]=j,g=b);h[h.length]=j;return{chunks:h,total:j}};this.reparametrizeByArcLength=function(a){var b,c,e,g,f,i,h=[],j=new THREE.Vector3,n=this.getLength();h.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=n.chunks[b]-n.chunks[b-1];i=Math.ceil(a*c/n.total);g=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<i-1;c++)e=g+c*(1/i)*(f-g),e=this.getPoint(e),h.push(j.copy(e).clone());h.push(j.copy(this.points[b]).clone())}this.points=
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-h}};THREE.Edge=function(a,b,c,e){this.vertices=[a,b];this.vertexIndices=[c,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
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+this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],e,f=Math.pow(10,4),g,h;g=0;for(h=this.vertices.length;g<h;g++)e=this.vertices[g].position,e=[Math.round(e.x*f),Math.round(e.y*f),Math.round(e.z*f)].join("_"),
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+a[e]===void 0?(a[e]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[e]];g=0;for(h=this.faces.length;g<h;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
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+THREE.Spline=function(a){function b(a,b,c,e,g,f,h){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*h+(-3*(b-c)-2*a-e)*f+a*g+b}this.points=a;var c=[],e={x:0,y:0,z:0},f,g,h,i,n,k,l,p,A;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);h=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;k=this.points[c[0]];l=this.points[c[1]];
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+p=this.points[c[2]];A=this.points[c[3]];i=h*h;n=h*i;e.x=b(k.x,l.x,p.x,A.x,h,i,n);e.y=b(k.y,l.y,p.y,A.y,h,i,n);e.z=b(k.z,l.z,p.z,A.z,h,i,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e,g=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,i=[],l=0;i[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,e=this.getPoint(b),h.copy(e),l+=h.distanceTo(f),
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+f.copy(e),b*=this.points.length-1,b=Math.floor(b),b!=g&&(i[b]=l,g=b);i[i.length]=l;return{chunks:i,total:l}};this.reparametrizeByArcLength=function(a){var b,c,e,g,f,h,i=[],l=new THREE.Vector3,p=this.getLength();i.push(l.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=p.chunks[b]-p.chunks[b-1];h=Math.ceil(a*c/p.total);g=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++)e=g+c*(1/h)*(f-g),e=this.getPoint(e),i.push(l.copy(e).clone());i.push(l.copy(this.points[b]).clone())}this.points=
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+i}};THREE.Edge=function(a,b,c,e){this.vertices=[a,b];this.vertexIndices=[c,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
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THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,e,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=e;this.near=f!==void 0?f:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
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THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,e){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
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THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,e,f,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=e;this.width=f;this.height=g;this.updateProjectionMatrix()};
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@@ -120,14 +120,14 @@ void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.ve
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THREE.Texture=function(a,b,c,e,f,g){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1;this.onUpdate=null};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
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THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
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-THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,e,f,g,i,h,r){THREE.Texture.call(this,null,f,g,i,h,r);this.image={data:a,width:b,height:c};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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+THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,e,f,g,h,i,n){THREE.Texture.call(this,null,f,g,h,i,n);this.image={data:a,width:b,height:c};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1};
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THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;if(b instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=b[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
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for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,e=this.children.length;for(c=0;c<e;c++)this.children[c].update(this.skinMatrix,b)};
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-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,e,f,g,i,h;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],g=f.pos,i=f.rotq,h=f.scl,e=this.addBone(),e.name=f.name,e.position.set(g[0],g[1],g[2]),e.quaternion.set(i[0],i[1],i[2],i[3]),e.useQuaternion=!0,h!==void 0?e.scale.set(h[0],h[1],h[2]):e.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
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+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,e,f,g,h,i;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],g=f.pos,h=f.rotq,i=f.scl,e=this.addBone(),e.name=f.name,e.position.set(g[0],g[1],g[2]),e.quaternion.set(h[0],h[1],h[2],h[3]),e.useQuaternion=!0,i!==void 0?e.scale.set(i[0],i[1],i[2]):e.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
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e=this.bones[c],f.parent===-1?this.add(e):this.bones[f.parent].add(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
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THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}for(var b=this.bones.length,c=this.bones,e=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(e,
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a*16)};
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@@ -176,125 +176,125 @@ THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THR
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THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,
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THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
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THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,e=b.material;if(e.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var g in e.attributes){var f=e.attributes[g];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var q=1;f.type==="v2"?q=2:f.type==="v3"?q=3:f.type==="v4"?q=4:f.type==="c"&&(q=3);f.size=q;f.array=new Float32Array(c*q);f.buffer=d.createBuffer();f.buffer.belongsToAttribute=g;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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-function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,g,f,q,l=a.vertices;q=l.length;var i=a.colors,h=i.length,k=a.__vertexArray,m=a.__colorArray,j=a.__sortArray,x=a.__dirtyVertices,n=a.__dirtyColors,r=a.__webglCustomAttributesList;if(c.sortParticles){za.multiplySelf(c.matrixWorld);for(e=0;e<q;e++)g=l[e].position,Ca.copy(g),za.multiplyVector3(Ca),j[e]=[Ca.z,e];
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|
-j.sort(function(a,b){return b[0]-a[0]});for(e=0;e<q;e++)g=l[j[e][1]].position,f=e*3,k[f]=g.x,k[f+1]=g.y,k[f+2]=g.z;for(e=0;e<h;e++)f=e*3,g=i[j[e][1]],m[f]=g.r,m[f+1]=g.g,m[f+2]=g.b;if(r){i=0;for(h=r.length;i<h;i++)if(l=r[i],l.boundTo===void 0||l.boundTo==="vertices")if(f=0,g=l.value.length,l.size===1)for(e=0;e<g;e++)q=j[e][1],l.array[e]=l.value[q];else if(l.size===2)for(e=0;e<g;e++)q=j[e][1],q=l.value[q],l.array[f]=q.x,l.array[f+1]=q.y,f+=2;else if(l.size===3)if(l.type==="c")for(e=0;e<g;e++)q=j[e][1],
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|
-q=l.value[q],l.array[f]=q.r,l.array[f+1]=q.g,l.array[f+2]=q.b,f+=3;else for(e=0;e<g;e++)q=j[e][1],q=l.value[q],l.array[f]=q.x,l.array[f+1]=q.y,l.array[f+2]=q.z,f+=3;else if(l.size===4)for(e=0;e<g;e++)q=j[e][1],q=l.value[q],l.array[f]=q.x,l.array[f+1]=q.y,l.array[f+2]=q.z,l.array[f+3]=q.w,f+=4}}else{if(x)for(e=0;e<q;e++)g=l[e].position,f=e*3,k[f]=g.x,k[f+1]=g.y,k[f+2]=g.z;if(n)for(e=0;e<h;e++)g=i[e],f=e*3,m[f]=g.r,m[f+1]=g.g,m[f+2]=g.b;if(r){i=0;for(h=r.length;i<h;i++)if(l=r[i],l.needsUpdate&&(l.boundTo===
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|
-void 0||l.boundTo==="vertices"))if(g=l.value.length,f=0,l.size===1)for(e=0;e<g;e++)l.array[e]=l.value[e];else if(l.size===2)for(e=0;e<g;e++)q=l.value[e],l.array[f]=q.x,l.array[f+1]=q.y,f+=2;else if(l.size===3)if(l.type==="c")for(e=0;e<g;e++)q=l.value[e],l.array[f]=q.r,l.array[f+1]=q.g,l.array[f+2]=q.b,f+=3;else for(e=0;e<g;e++)q=l.value[e],l.array[f]=q.x,l.array[f+1]=q.y,l.array[f+2]=q.z,f+=3;else if(l.size===4)for(e=0;e<g;e++)q=l.value[e],l.array[f]=q.x,l.array[f+1]=q.y,l.array[f+2]=q.z,l.array[f+
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|
-3]=q.w,f+=4}}if(x||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,k,b);if(n||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,m,b);if(r){i=0;for(h=r.length;i<h;i++)if(l=r[i],l.needsUpdate||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,l.buffer),d.bufferData(d.ARRAY_BUFFER,l.array,b)}}function f(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=
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|
-d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,g,i,l,C,h,k,m,j,x=a.count*3;for(j=0;j<x;j+=9)c=a.normalArray,e=c[j],f=c[j+1],g=c[j+2],i=c[j+3],C=c[j+4],k=c[j+5],l=c[j+6],h=c[j+7],m=c[j+8],e=(e+i+l)/
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|
-3,f=(f+C+h)/3,g=(g+k+m)/3,c[j]=e,c[j+1]=f,c[j+2]=g,c[j+3]=e,c[j+4]=f,c[j+5]=g,c[j+6]=e,c[j+7]=f,c[j+8]=g}d.bufferData(d.ARRAY_BUFFER,a.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(b.attributes.normal);d.vertexAttribPointer(b.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,a.count);a.count=0}function g(a,b,c,e,f,g){if(e.opacity!==0){var i,l,c=E(a,b,c,e,g),b=c.attributes,a=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==sa&&(sa=c,a=!0);if(!e.morphTargets&&b.position>=0)a&&(d.bindBuffer(d.ARRAY_BUFFER,
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|
-f.__webglVertexBuffer),d.vertexAttribPointer(b.position,3,d.FLOAT,!1,0,0));else if(g.morphTargetBase){c=e.program.attributes;g.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){i=0;var C=g.morphTargetForcedOrder;for(l=g.morphTargetInfluences;i<e.numSupportedMorphTargets&&
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|
|
-i<C.length;)d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[C[i]]),d.vertexAttribPointer(c["morphTarget"+i],3,d.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[i]=l[C[i]],i++}else{var C=[],h=-1,k=0;l=g.morphTargetInfluences;var m,j=l.length;i=0;for(g.morphTargetBase!==-1&&(C[g.morphTargetBase]=!0);i<e.numSupportedMorphTargets;){for(m=0;m<j;m++)!C[m]&&l[m]>h&&(k=m,h=l[k]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k]);d.vertexAttribPointer(c["morphTarget"+i],3,d.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[i]=
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|
-h;C[k]=1;h=-1;i++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){i=0;for(l=f.__webglCustomAttributesList.length;i<l;i++)c=f.__webglCustomAttributesList[i],b[c.buffer.belongsToAttribute]>=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}b.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(b.color,
|
|
|
-3,d.FLOAT,!1,0,0));b.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(b.normal,3,d.FLOAT,!1,0,0));b.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglTangentBuffer),d.vertexAttribPointer(b.tangent,4,d.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUVBuffer),d.vertexAttribPointer(b.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(b.uv)):d.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),
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|
-d.vertexAttribPointer(b.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(b.uv2)):d.disableVertexAttribArray(b.uv2));e.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(b.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(b.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(b.skinIndex,
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|
-4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(b.skinWeight,4,d.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(e.wireframe?(e=e.wireframeLinewidth,e!==Ia&&(d.lineWidth(e),Ia=e),a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),D.info.render.calls++,D.info.render.vertices+=
|
|
|
-f.__webglFaceCount,D.info.render.faces+=f.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,e=e.linewidth,e!==Ia&&(d.lineWidth(e),Ia=e),d.drawArrays(g,0,f.__webglLineCount),D.info.render.calls++):g instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),D.info.render.calls++):g instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),D.info.render.calls++)}}function i(a){ua[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-
|
|
|
-a.n13,a.n44-a.n14);ua[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);ua[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);ua[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);ua[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);ua[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=ua[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function h(a){for(var b=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,
|
|
|
-a.scale.z)),c=0;c<6;c++)if(a=ua[c].x*b.n14+ua[c].y*b.n24+ua[c].z*b.n34+ua[c].w,a<=d)return!1;return!0}function r(a,b){return b.z-a.z}function p(a){var b,c,e,j,Ma,q,l,C,n=0,k=a.lights;ja||(ja=new THREE.PerspectiveCamera(D.shadowCameraFov,D.shadowMapWidth/D.shadowMapHeight,D.shadowCameraNear,D.shadowCameraFar));b=0;for(c=k.length;b<c;b++)if(C=k[b],C.castShadow&&C instanceof THREE.SpotLight){na=-1;D.shadowMap[n]||(D.shadowMap[n]=new THREE.WebGLRenderTarget(D.shadowMapWidth,D.shadowMapHeight,{minFilter:THREE.LinearFilter,
|
|
|
-magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),Ja[n]=new THREE.Matrix4);e=D.shadowMap[n];j=Ja[n];ja.position.copy(C.position);ja.lookAt(C.target.position);ja.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(ja));this.autoUpdateScene&&a.updateMatrixWorld();ja.matrixWorldInverse.getInverse(ja.matrixWorld);j.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);j.multiplySelf(ja.projectionMatrix);j.multiplySelf(ja.matrixWorldInverse);ja.matrixWorldInverse.flattenToArray(Ka);
|
|
|
-ja.projectionMatrix.flattenToArray(La);za.multiply(ja.projectionMatrix,ja.matrixWorldInverse);i(za);pa(e);d.clearColor(1,1,1,1);D.clear();d.clearColor(Q.r,Q.g,Q.b,S);j=a.__webglObjects.length;for(e=0;e<j;e++)if(q=a.__webglObjects[e],C=q.object,q.render=!1,C.visible&&C.castShadow&&(!(C instanceof THREE.Mesh)||!C.frustumCulled||h(C)))C.matrixWorld.flattenToArray(C._objectMatrixArray),qa(C,ja,!1),q.render=!0;ia(!0);M(THREE.NormalBlending);for(e=0;e<j;e++)if(q=a.__webglObjects[e],q.render)C=q.object,
|
|
|
-q=q.buffer,G(C),l=C.customDepthMaterial?C.customDepthMaterial:C.geometry.morphTargets.length?Na:Ga,g(ja,k,null,l,q,C);j=a.__webglObjectsImmediate.length;for(e=0;e<j;e++)q=a.__webglObjectsImmediate[e],C=q.object,C.visible&&C.castShadow&&(C.matrixAutoUpdate&&C.matrixWorld.flattenToArray(C._objectMatrixArray),sa=-1,qa(C,ja,!1),G(C),Ma=E(ja,k,null,Ga,C),C.immediateRenderCallback?C.immediateRenderCallback(Ma,d,ua):C.render(function(a){f(a,Ma,Ga.shading)}));n++}}function j(a,b,d,c,e,f,i,l){var C,h,k,m;
|
|
|
-b?(h=a.length-1,m=b=-1):(h=0,b=a.length,m=1);for(var j=h;j!==b;j+=m)if(C=a[j],C.render){h=C.object;k=C.buffer;if(l)C=l;else{C=C[d];if(!C)continue;i&&M(C.blending);ia(C.depthTest);ka(C.depthWrite);F(C.polygonOffset,C.polygonOffsetFactor,C.polygonOffsetUnits)}G(h);g(c,e,f,C,k,h)}}function n(a,b,c,e,g,i,q){for(var l,C,h,k,m=0,j=a.length;m<j;m++)if(l=a[m],C=l.object,C.visible){sa=-1;if(q)h=q;else{h=l[b];if(!h)continue;i&&M(h.blending);ia(h.depthTest);ka(h.depthWrite);F(h.polygonOffset,h.polygonOffsetFactor,
|
|
|
-h.polygonOffsetUnits)}G(C);k=E(c,e,g,h,C);C.immediateRenderCallback?C.immediateRenderCallback(k,d,ua):C.render(function(a){f(a,k,h.shading)})}}function y(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})}function u(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function K(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function I(a,b){for(var d=a.length-1;d>=0;d--)a[d].object===b&&a.splice(d,1)}function E(a,b,c,e,f){e.program||D.initMaterial(e,
|
|
|
-b,c,f);if(e.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets);for(var g=0,i=D.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var l=!1,g=e.program,i=g.uniforms,h=e.uniforms;g!==ra&&(d.useProgram(g),ra=g,l=!0);if(e.id!==na)na=e.id,l=!0;if(l){d.uniformMatrix4fv(i.projectionMatrix,!1,La);if(c&&e.fog)if(h.fogColor.value=c.color,c instanceof THREE.Fog)h.fogNear.value=c.near,h.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)h.fogDensity.value=
|
|
|
-c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){for(var j,k,m=0,n=0,x=0,r,p,u,s=Ra,y=s.directional.colors,w=s.directional.positions,v=s.point.colors,I=s.point.positions,K=s.point.distances,F=0,E=0,c=j=u=0,l=b.length;c<l;c++)if(j=b[c],k=j.color,r=j.position,p=j.intensity,u=j.distance,j instanceof THREE.AmbientLight)D.gammaInput?(m+=k.r*k.r,n+=k.g*k.g,x+=k.b*k.b):(m+=k.r,n+=k.g,x+=k.b);else if(j instanceof THREE.DirectionalLight)u=F*3,D.gammaInput?
|
|
|
-(y[u]=k.r*k.r*p*p,y[u+1]=k.g*k.g*p*p,y[u+2]=k.b*k.b*p*p):(y[u]=k.r*p,y[u+1]=k.g*p,y[u+2]=k.b*p),w[u]=r.x,w[u+1]=r.y,w[u+2]=r.z,F+=1;else if(j instanceof THREE.SpotLight)u=F*3,D.gammaInput?(y[u]=k.r*k.r*p*p,y[u+1]=k.g*k.g*p*p,y[u+2]=k.b*k.b*p*p):(y[u]=k.r*p,y[u+1]=k.g*p,y[u+2]=k.b*p),k=1/r.length(),w[u]=r.x*k,w[u+1]=r.y*k,w[u+2]=r.z*k,F+=1;else if(j instanceof THREE.PointLight)j=E*3,D.gammaInput?(v[j]=k.r*k.r*p*p,v[j+1]=k.g*k.g*p*p,v[j+2]=k.b*k.b*p*p):(v[j]=k.r*p,v[j+1]=k.g*p,v[j+2]=k.b*p),I[j]=r.x,
|
|
|
-I[j+1]=r.y,I[j+2]=r.z,K[E]=u,E+=1;c=F*3;for(l=y.length;c<l;c++)y[c]=0;c=E*3;for(l=v.length;c<l;c++)v[c]=0;s.point.length=E;s.directional.length=F;s.ambient[0]=m;s.ambient[1]=n;s.ambient[2]=x;b=Ra;h.ambientLightColor.value=b.ambient;h.directionalLightColor.value=b.directional.colors;h.directionalLightDirection.value=b.directional.positions;h.pointLightColor.value=b.point.colors;h.pointLightPosition.value=b.point.positions;h.pointLightDistance.value=b.point.distances}if(e instanceof THREE.MeshBasicMaterial||
|
|
|
-e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)h.opacity.value=e.opacity,D.gammaInput?h.diffuse.value.copyGammaToLinear(e.color):h.diffuse.value=e.color,(h.map.texture=e.map)&&h.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),h.lightMap.texture=e.lightMap,h.envMap.texture=e.envMap,h.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,h.reflectivity.value=e.reflectivity,h.refractionRatio.value=e.refractionRatio,h.combine.value=
|
|
|
-e.combine,h.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof THREE.LineBasicMaterial)h.diffuse.value=e.color,h.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)h.psColor.value=e.color,h.opacity.value=e.opacity,h.size.value=e.size,h.scale.value=ma.height/2,h.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)h.shininess.value=e.shininess,D.gammaInput?(h.ambient.value.copyGammaToLinear(e.ambient),h.specular.value.copyGammaToLinear(e.specular)):
|
|
|
-(h.ambient.value=e.ambient,h.specular.value=e.specular);else if(e instanceof THREE.MeshLambertMaterial)D.gammaInput?h.ambient.value.copyGammaToLinear(e.ambient):h.ambient.value=e.ambient;else if(e instanceof THREE.MeshDepthMaterial)h.mNear.value=a.near,h.mFar.value=a.far,h.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)h.opacity.value=e.opacity;if(f.receiveShadow&&!e._shadowPass&&h.shadowMatrix){for(b=0;b<Ja.length;b++)h.shadowMatrix.value[b]=Ja[b],h.shadowMap.texture[b]=D.shadowMap[b];
|
|
|
-h.shadowDarkness.value=D.shadowMapDarkness;h.shadowBias.value=D.shadowMapBias}b=e.uniformsList;h=0;for(c=b.length;h<c;h++)if(n=g.uniforms[b[h][1]])if(m=b[h][0],x=m.type,l=m.value,x==="i")d.uniform1i(n,l);else if(x==="f")d.uniform1f(n,l);else if(x==="v2")d.uniform2f(n,l.x,l.y);else if(x==="v3")d.uniform3f(n,l.x,l.y,l.z);else if(x==="v4")d.uniform4f(n,l.x,l.y,l.z,l.w);else if(x==="c")d.uniform3f(n,l.r,l.g,l.b);else if(x==="fv1")d.uniform1fv(n,l);else if(x==="fv")d.uniform3fv(n,l);else if(x==="v3v"){if(!m._array)m._array=
|
|
|
-new Float32Array(3*l.length);x=0;for(r=l.length;x<r;x++)s=x*3,m._array[s]=l[x].x,m._array[s+1]=l[x].y,m._array[s+2]=l[x].z;d.uniform3fv(n,m._array)}else if(x==="m4"){if(!m._array)m._array=new Float32Array(16);l.flattenToArray(m._array);d.uniformMatrix4fv(n,!1,m._array)}else if(x==="m4v"){if(!m._array)m._array=new Float32Array(16*l.length);x=0;for(r=l.length;x<r;x++)l[x].flattenToArrayOffset(m._array,x*16);d.uniformMatrix4fv(n,!1,m._array)}else if(x==="t"){if(d.uniform1i(n,l),n=m.texture)if(n.image instanceof
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|
|
-Array&&n.image.length===6){if(m=n,m.image.length===6)if(m.needsUpdate){if(!m.image.__webglTextureCube)m.image.__webglTextureCube=d.createTexture();d.activeTexture(d.TEXTURE0+l);d.bindTexture(d.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);l=X(d.TEXTURE_CUBE_MAP,m,m.image[0]);for(n=0;n<6;n++)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,m.image[n]);l&&d.generateMipmap(d.TEXTURE_CUBE_MAP);m.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+l),d.bindTexture(d.TEXTURE_CUBE_MAP,
|
|
|
-m.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(m=n,d.activeTexture(d.TEXTURE0+l),d.bindTexture(d.TEXTURE_CUBE_MAP,m.__webglTexture)):oa(n,l)}else if(x==="tv"){if(!m._array){m._array=[];x=0;for(r=m.texture.length;x<r;x++)m._array[x]=l+x}d.uniform1iv(n,m._array);x=0;for(r=m.texture.length;x<r;x++)(n=m.texture[x])&&oa(n,m._array[x])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&i.cameraPosition!==null&&d.uniform3f(i.cameraPosition,a.position.x,
|
|
|
-a.position.y,a.position.z);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&i.viewMatrix!==null&&d.uniformMatrix4fv(i.viewMatrix,!1,Ka);e.skinning&&(d.uniformMatrix4fv(i.cameraInverseMatrix,!1,Ka),d.uniformMatrix4fv(i.boneGlobalMatrices,!1,f.boneMatrices))}d.uniformMatrix4fv(i.modelViewMatrix,!1,f._modelViewMatrixArray);i.normalMatrix&&d.uniformMatrix3fv(i.normalMatrix,!1,f._normalMatrixArray);(e instanceof THREE.ShaderMaterial||
|
|
|
-e.envMap||e.skinning||f.receiveShadow)&&i.objectMatrix!==null&&d.uniformMatrix4fv(i.objectMatrix,!1,f._objectMatrixArray);return g}function qa(a,b,c){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function G(a){if(Fa!==a.doubleSided)a.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE),Fa=a.doubleSided;if(Ba!==a.flipSided)a.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW),
|
|
|
-Ba=a.flipSided}function ia(a){wa!==a&&(a?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST),wa=a)}function ka(a){Oa!==a&&(d.depthMask(a),Oa=a)}function F(a,b,c){Sa!==a&&(a?d.enable(d.POLYGON_OFFSET_FILL):d.disable(d.POLYGON_OFFSET_FILL),Sa=a);if(a&&(Ta!==b||Ua!==c))d.polygonOffset(b,c),Ta=b,Ua=c}function M(a){if(a!==ya){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);
|
|
|
-break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}ya=a}}function L(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),
|
|
|
-null;return c}function X(a,b,c){return(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,N(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,N(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,N(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,N(b.minFilter)),!0):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ta(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,ta(b.minFilter)),
|
|
|
-!1)}function oa(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),D.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);var c=X(d.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,N(a.format),a.image.width,a.image.height,0,N(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);c&&d.generateMipmap(d.TEXTURE_2D);a.needsUpdate=!1;
|
|
|
-if(a.onUpdated)a.onUpdated()}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function P(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,
|
|
|
-d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function pa(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);X(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=
|
|
|
-d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,N(a.format),a.width,a.height,0,N(a.format),N(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);P(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),X(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,
|
|
|
-0,N(a.format),a.width,a.height,0,N(a.format),N(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),P(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,
|
|
|
-c=a.width,a=a.height,f=e=0):(b=null,c=Ha,a=Da,e=Pa,f=Qa);b!==ha&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),ha=b)}function ta(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function N(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;
|
|
|
-case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;
|
|
|
-case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var a=a||{},ma=a.canvas!==void 0?a.canvas:document.createElement("canvas"),va=a.precision!==void 0?a.precision:"highp",xa=a.antialias!==void 0?a.antialias:!1,Aa=a.stencil!==void 0?a.stencil:!0,Xa=
|
|
|
-a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,Q=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),S=a.clearAlpha!==void 0?a.clearAlpha:0,la=a.maxLights!==void 0?a.maxLights:4;this.domElement=ma;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=
|
|
|
-0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};var D=this,d,ca=[],ra=null,ha=null,na=-1,sa=null,Ea=0,Fa=null,Ba=null,ya=null,wa=null,Oa=null,Sa=null,Ta=null,Ua=null,Ia=null,Pa=0,Qa=0,Ha=0,Da=0,ua=[new THREE.Vector4,new THREE.Vector4,
|
|
|
-new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],za=new THREE.Matrix4,La=new Float32Array(16),Ka=new Float32Array(16),Ca=new THREE.Vector4,Ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},ja,Ja=[],Ga,Na,w={},Va=!1;d=function(){var a;try{if(!(a=ma.getContext("experimental-webgl",{antialias:xa,stencil:Aa,preserveDrawingBuffer:Xa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+
|
|
|
-a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();d.clearColor(0,0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(Q.r,Q.g,Q.b,S);(function(){w.vertices=new Float32Array(16);
|
|
|
-w.faces=new Uint16Array(6);var a=0;w.vertices[a++]=-1;w.vertices[a++]=-1;w.vertices[a++]=0;w.vertices[a++]=1;w.vertices[a++]=1;w.vertices[a++]=-1;w.vertices[a++]=1;w.vertices[a++]=1;w.vertices[a++]=1;w.vertices[a++]=1;w.vertices[a++]=1;w.vertices[a++]=0;w.vertices[a++]=-1;w.vertices[a++]=1;w.vertices[a++]=0;a=w.vertices[a++]=0;w.faces[a++]=0;w.faces[a++]=1;w.faces[a++]=2;w.faces[a++]=0;w.faces[a++]=2;w.faces[a++]=3;w.vertexBuffer=d.createBuffer();w.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
-w.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,w.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,w.faces,d.STATIC_DRAW);w.program=d.createProgram();d.attachShader(w.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(w.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=d.getAttribLocation(w.program,"position");w.attributes.uv=d.getAttribLocation(w.program,
|
|
|
-"uv");w.uniforms.uvOffset=d.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=d.getUniformLocation(w.program,"uvScale");w.uniforms.rotation=d.getUniformLocation(w.program,"rotation");w.uniforms.scale=d.getUniformLocation(w.program,"scale");w.uniforms.alignment=d.getUniformLocation(w.program,"alignment");w.uniforms.color=d.getUniformLocation(w.program,"color");w.uniforms.map=d.getUniformLocation(w.program,"map");w.uniforms.opacity=d.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=
|
|
|
-d.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=d.getUniformLocation(w.program,"affectedByDistance");w.uniforms.screenPosition=d.getUniformLocation(w.program,"screenPosition");w.uniforms.modelViewMatrix=d.getUniformLocation(w.program,"modelViewMatrix");w.uniforms.projectionMatrix=d.getUniformLocation(w.program,"projectionMatrix")})();(function(){var a=THREE.ShaderLib.depthRGBA,b=THREE.UniformsUtils.clone(a.uniforms);Ga=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,
|
|
|
-vertexShader:a.vertexShader,uniforms:b});Na=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0});Ga._shadowPass=!0;Na._shadowPass=!0})();this.context=d;var Wa=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return d};this.supportsVertexTextures=function(){return Wa};this.setSize=function(a,b){ma.width=a;ma.height=b;this.setViewport(0,0,ma.width,ma.height)};this.setViewport=function(a,b,c,e){Pa=a;Qa=b;Ha=c;
|
|
|
-Da=e;d.viewport(Pa,Qa,Ha,Da)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);S=b;d.clearColor(Q.r,Q.g,Q.b,S)};this.setClearColor=function(a,b){Q.copy(a);S=b;d.clearColor(Q.r,Q.g,Q.b,S)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return S};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=
|
|
|
-d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.clearTarget=function(a,b,c,d){pa(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];d.deleteBuffer(c.__webglVertexBuffer);d.deleteBuffer(c.__webglNormalBuffer);d.deleteBuffer(c.__webglTangentBuffer);
|
|
|
-d.deleteBuffer(c.__webglColorBuffer);d.deleteBuffer(c.__webglUVBuffer);d.deleteBuffer(c.__webglUV2Buffer);d.deleteBuffer(c.__webglSkinVertexABuffer);d.deleteBuffer(c.__webglSkinVertexBBuffer);d.deleteBuffer(c.__webglSkinIndicesBuffer);d.deleteBuffer(c.__webglSkinWeightsBuffer);d.deleteBuffer(c.__webglFaceBuffer);d.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e<f;e++)d.deleteBuffer(c.__webglMorphTargetsBuffers[e]);if(c.__webglCustomAttributesList)for(e in e=
|
|
|
-void 0,c.__webglCustomAttributesList)d.deleteBuffer(c.__webglCustomAttributesList[e].buffer);D.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),D.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),D.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),
|
|
|
-d.deleteBuffer(a.__webglColorBuffer),D.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,d.deleteTexture(a.__webglTexture),D.info.memory.textures--};this.updateShadowMap=function(a,b){p(a,b)};this.render=function(a,b,c,e){var f,g,q,l,C=a.lights,u=a.fog;na=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&p(a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
|
|
|
-a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Ka);b.projectionMatrix.flattenToArray(La);za.multiply(b.projectionMatrix,b.matrixWorldInverse);i(za);pa(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;e=0;for(f=l.length;e<f;e++)if(g=l[e],q=g.object,g.render=!1,q.visible&&(!(q instanceof THREE.Mesh)||!q.frustumCulled||h(q))){q.matrixWorld.flattenToArray(q._objectMatrixArray);
|
|
|
-qa(q,b,!0);var k=g,m=k.object,y=k.buffer,x=void 0,x=x=void 0,x=m.material;if(x instanceof THREE.MeshFaceMaterial){if(x=y.materialIndex,x>=0)x=m.geometry.materials[x],x.transparent?(k.transparent=x,k.opaque=null):(k.opaque=x,k.transparent=null)}else if(x)x.transparent?(k.transparent=x,k.opaque=null):(k.opaque=x,k.transparent=null);g.render=!0;if(this.sortObjects)q.renderDepth?g.z=q.renderDepth:(Ca.copy(q.position),za.multiplyVector3(Ca),g.z=Ca.z)}this.sortObjects&&l.sort(r);l=a.__webglObjectsImmediate;
|
|
|
-e=0;for(f=l.length;e<f;e++)if(g=l[e],q=g.object,q.visible)q.matrixAutoUpdate&&q.matrixWorld.flattenToArray(q._objectMatrixArray),qa(q,b,!0),q=g.object.material,q.transparent?(g.transparent=q,g.opaque=null):(g.opaque=q,g.transparent=null);a.overrideMaterial?(M(a.overrideMaterial.blending),ia(a.overrideMaterial.depthTest),ka(a.overrideMaterial.depthWrite),F(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),j(a.__webglObjects,!1,"",b,C,u,!0,
|
|
|
-a.overrideMaterial),n(a.__webglObjectsImmediate,"",b,C,u,!1,a.overrideMaterial)):(M(THREE.NormalBlending),j(a.__webglObjects,!0,"opaque",b,C,u,!1),n(a.__webglObjectsImmediate,"opaque",b,C,u,!1),j(a.__webglObjects,!1,"transparent",b,C,u,!0),n(a.__webglObjectsImmediate,"transparent",b,C,u,!0));if(a.__webglSprites.length){q=w.attributes;C=w.uniforms;u=Da/Ha;e=[];f=Ha*0.5;l=Da*0.5;g=!0;d.useProgram(w.program);ra=w.program;sa=wa=ya=-1;Va||(d.enableVertexAttribArray(w.attributes.position),d.enableVertexAttribArray(w.attributes.uv),
|
|
|
-Va=!0);d.disable(d.CULL_FACE);d.enable(d.BLEND);d.depthMask(!0);d.bindBuffer(d.ARRAY_BUFFER,w.vertexBuffer);d.vertexAttribPointer(q.position,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(q.uv,2,d.FLOAT,!1,16,8);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer);d.uniformMatrix4fv(C.projectionMatrix,!1,La);d.activeTexture(d.TEXTURE0);d.uniform1i(C.map,0);q=0;for(k=a.__webglSprites.length;q<k;q++)if(m=a.__webglSprites[q],m.visible&&m.opacity!==0)m.useScreenCoordinates?m.z=-m.position.z:(m._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,
|
|
|
-m.matrixWorld,m._modelViewMatrixArray),m.z=-m._modelViewMatrix.n34);a.__webglSprites.sort(r);q=0;for(k=a.__webglSprites.length;q<k;q++)m=a.__webglSprites[q],m.visible&&m.opacity!==0&&m.map&&m.map.image&&m.map.image.width&&(m.useScreenCoordinates?(d.uniform1i(C.useScreenCoordinates,1),d.uniform3f(C.screenPosition,(m.position.x-f)/f,(l-m.position.y)/l,Math.max(0,Math.min(1,m.position.z)))):(d.uniform1i(C.useScreenCoordinates,0),d.uniform1i(C.affectedByDistance,m.affectedByDistance?1:0),d.uniformMatrix4fv(C.modelViewMatrix,
|
|
|
-!1,m._modelViewMatrixArray)),b=m.map.image.width/(m.scaleByViewport?Da:1),e[0]=b*u*m.scale.x,e[1]=b*m.scale.y,d.uniform2f(C.uvScale,m.uvScale.x,m.uvScale.y),d.uniform2f(C.uvOffset,m.uvOffset.x,m.uvOffset.y),d.uniform2f(C.alignment,m.alignment.x,m.alignment.y),d.uniform1f(C.opacity,m.opacity),d.uniform3f(C.color,m.color.r,m.color.g,m.color.b),d.uniform1f(C.rotation,m.rotation),d.uniform2fv(C.scale,e),m.mergeWith3D&&!g?(d.enable(d.DEPTH_TEST),g=!0):!m.mergeWith3D&&g&&(d.disable(d.DEPTH_TEST),g=!1),
|
|
|
-M(m.blending),oa(m.map,0),d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0));d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(Oa)}c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,c.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,c.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null)))};this.initWebGLObjects=
|
|
|
-function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],g=a,i=void 0,h=void 0,j=void 0;if(!f.__webglInit)if(f.__webglInit=!0,f._modelViewMatrix=new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){h=f.geometry;if(h.geometryGroups===
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|
|
-void 0){var j=h,q=void 0,l=void 0,n=void 0,r=void 0,k=void 0,m=void 0,p=void 0,x={},w=j.morphTargets.length;j.geometryGroups={};q=0;for(l=j.faces.length;q<l;q++)n=j.faces[q],r=n.materialIndex,m=r!==void 0?r:-1,x[m]===void 0&&(x[m]={hash:m,counter:0}),p=x[m].hash+"_"+x[m].counter,j.geometryGroups[p]===void 0&&(j.geometryGroups[p]={faces3:[],faces4:[],materialIndex:r,vertices:0,numMorphTargets:w}),k=n instanceof THREE.Face3?3:4,j.geometryGroups[p].vertices+k>65535&&(x[m].counter+=1,p=x[m].hash+"_"+
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|
|
-x[m].counter,j.geometryGroups[p]===void 0&&(j.geometryGroups[p]={faces3:[],faces4:[],materialIndex:r,vertices:0,numMorphTargets:w})),n instanceof THREE.Face3?j.geometryGroups[p].faces3.push(q):j.geometryGroups[p].faces4.push(q),j.geometryGroups[p].vertices+=k;j.geometryGroupsList=[];q=void 0;for(q in j.geometryGroups)j.geometryGroups[q].id=Ea++,j.geometryGroupsList.push(j.geometryGroups[q])}for(i in h.geometryGroups)if(j=h.geometryGroups[i],!j.__webglVertexBuffer){q=j;q.__webglVertexBuffer=d.createBuffer();
|
|
|
-q.__webglNormalBuffer=d.createBuffer();q.__webglTangentBuffer=d.createBuffer();q.__webglColorBuffer=d.createBuffer();q.__webglUVBuffer=d.createBuffer();q.__webglUV2Buffer=d.createBuffer();q.__webglSkinVertexABuffer=d.createBuffer();q.__webglSkinVertexBBuffer=d.createBuffer();q.__webglSkinIndicesBuffer=d.createBuffer();q.__webglSkinWeightsBuffer=d.createBuffer();q.__webglFaceBuffer=d.createBuffer();q.__webglLineBuffer=d.createBuffer();if(q.numMorphTargets){n=l=void 0;q.__webglMorphTargetsBuffers=[];
|
|
|
-l=0;for(n=q.numMorphTargets;l<n;l++)q.__webglMorphTargetsBuffers.push(d.createBuffer())}D.info.memory.geometries++;r=f;k=r.geometry;l=j.faces3;m=j.faces4;q=l.length*3+m.length*4;n=l.length*1+m.length*2;m=l.length*3+m.length*4;l=c(r,j);p=l.map||l.lightMap||l instanceof THREE.ShaderMaterial?!0:!1;x=l instanceof THREE.MeshBasicMaterial&&!l.envMap||l instanceof THREE.MeshDepthMaterial?!1:l&&l.shading!==void 0&&l.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;w=l.vertexColors?l.vertexColors:
|
|
|
-!1;j.__vertexArray=new Float32Array(q*3);if(x)j.__normalArray=new Float32Array(q*3);if(k.hasTangents)j.__tangentArray=new Float32Array(q*4);if(w)j.__colorArray=new Float32Array(q*3);if(p){if(k.faceUvs.length>0||k.faceVertexUvs.length>0)j.__uvArray=new Float32Array(q*2);if(k.faceUvs.length>1||k.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(q*2)}if(r.geometry.skinWeights.length&&r.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(q*4),j.__skinVertexBArray=new Float32Array(q*4),
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|
|
-j.__skinIndexArray=new Float32Array(q*4),j.__skinWeightArray=new Float32Array(q*4);j.__faceArray=new Uint16Array(n*3);j.__lineArray=new Uint16Array(m*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];r=0;for(k=j.numMorphTargets;r<k;r++)j.__morphTargetsArrays.push(new Float32Array(q*3))}j.__needsSmoothNormals=x===THREE.SmoothShading;j.__uvType=p;j.__vertexColorType=w;j.__normalType=x;j.__webglFaceCount=n*3;j.__webglLineCount=m*2;if(l.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=
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|
-[];n=void 0;for(n in l.attributes){var r=l.attributes[n],k={},F;for(F in r)k[F]=r[F];if(!k.__webglInitialized||k.createUniqueBuffers)k.__webglInitialized=!0,m=1,k.type==="v2"?m=2:k.type==="v3"?m=3:k.type==="v4"?m=4:k.type==="c"&&(m=3),k.size=m,k.array=new Float32Array(q*m),k.buffer=d.createBuffer(),k.buffer.belongsToAttribute=n,r.needsUpdate=!0,k.__original=r;j.__webglCustomAttributesList.push(k)}}j.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=
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|
-!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}}else if(f instanceof THREE.Ribbon){if(h=f.geometry,!h.__webglVertexBuffer)j=h,j.__webglVertexBuffer=d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),D.info.memory.geometries++,j=h,q=j.vertices.length,j.__vertexArray=new Float32Array(q*3),j.__colorArray=new Float32Array(q*3),j.__webglVertexCount=q,h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(f instanceof THREE.Line){if(h=f.geometry,!h.__webglVertexBuffer)j=h,j.__webglVertexBuffer=
|
|
|
-d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),D.info.memory.geometries++,j=h,q=f,l=j.vertices.length,j.__vertexArray=new Float32Array(l*3),j.__colorArray=new Float32Array(l*3),j.__webglLineCount=l,b(j,q),h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(f instanceof THREE.ParticleSystem&&(h=f.geometry,!h.__webglVertexBuffer))j=h,j.__webglVertexBuffer=d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),D.info.geometries++,j=h,q=f,l=j.vertices.length,j.__vertexArray=new Float32Array(l*3),
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|
|
-j.__colorArray=new Float32Array(l*3),j.__sortArray=[],j.__webglParticleCount=l,b(j,q),h.__dirtyVertices=!0,h.__dirtyColors=!0;if(!f.__webglActive){if(f instanceof THREE.Mesh)for(i in h=f.geometry,h.geometryGroups)j=h.geometryGroups[i],y(g.__webglObjects,j,f);else f instanceof THREE.Ribbon||f instanceof THREE.Line||f instanceof THREE.ParticleSystem?(h=f.geometry,y(g.__webglObjects,h,f)):THREE.MarchingCubes!==void 0&&f instanceof THREE.MarchingCubes||f.immediateRenderCallback?g.__webglObjectsImmediate.push({object:f,
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|
|
-opaque:null,transparent:null}):f instanceof THREE.Sprite&&g.__webglSprites.push(f);f.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){f=a.__objectsRemoved[0];g=a;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)I(g.__webglObjects,f);else if(f instanceof THREE.Sprite){g=g.__webglSprites;i=f;for(h=g.length-1;h>=0;h--)g[h]===i&&g.splice(h,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&&
|
|
|
-I(g.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(g=a.__webglObjects.length;f<g;f++)if(F=a.__webglObjects[f].object,i=F.geometry,h=n=l=void 0,F instanceof THREE.Mesh){j=0;for(q=i.geometryGroupsList.length;j<q;j++)if(l=i.geometryGroupsList[j],h=c(F,l),n=h.attributes&&u(h),i.__dirtyVertices||i.__dirtyMorphTargets||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents||n)if(n=d.DYNAMIC_DRAW,r=!i.dynamic,l.__inittedArrays){var E=m=
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|
|
-k=void 0,s=void 0,G=void 0,L=void 0,v=void 0,Z=void 0,$=void 0,X=void 0,P=void 0,R=E=L=void 0,z=void 0,A=void 0,B=void 0,Y=s=void 0,aa=void 0,T=s=$=P=void 0,U=void 0,M=B=A=z=v=void 0,J=s=B=A=z=M=B=A=z=M=B=A=z=void 0,W=void 0,N=L=void 0,S=void 0,V=void 0,ca=void 0,da=void 0,H=R=V=W=0,Q=0,ba=J=E=0,O=v=Y=0,t=0,ea=void 0,O=l.__vertexArray,S=l.__uvArray,t=l.__uv2Array,N=l.__normalArray,G=l.__tangentArray,aa=l.__colorArray,T=l.__skinVertexAArray,U=l.__skinVertexBArray,Z=l.__skinIndexArray,ga=l.__skinWeightArray,
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|
|
-M=l.__morphTargetsArrays,p=l.__webglCustomAttributesList,o=void 0,o=l.__faceArray,ea=l.__lineArray,ha=l.__needsSmoothNormals,P=l.__vertexColorType,X=l.__uvType,L=l.__normalType,$=F.geometry,ia=$.__dirtyElements,ka=$.__dirtyUvs,pa=$.__dirtyNormals,qa=$.__dirtyTangents,ta=$.__dirtyColors,ca=$.__dirtyMorphTargets,da=$.vertices,x=l.faces3,w=l.faces4,fa=$.faces,oa=$.faceVertexUvs[0],ra=$.faceVertexUvs[1],ja=$.skinVerticesA,la=$.skinVerticesB,ma=$.skinIndices,na=$.skinWeights,sa=$.morphTargets;if($.__dirtyVertices){k=
|
|
|
-0;for(m=x.length;k<m;k++)s=fa[x[k]],z=da[s.a].position,A=da[s.b].position,B=da[s.c].position,O[V]=z.x,O[V+1]=z.y,O[V+2]=z.z,O[V+3]=A.x,O[V+4]=A.y,O[V+5]=A.z,O[V+6]=B.x,O[V+7]=B.y,O[V+8]=B.z,V+=9;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=da[s.a].position,A=da[s.b].position,B=da[s.c].position,s=da[s.d].position,O[V]=z.x,O[V+1]=z.y,O[V+2]=z.z,O[V+3]=A.x,O[V+4]=A.y,O[V+5]=A.z,O[V+6]=B.x,O[V+7]=B.y,O[V+8]=B.z,O[V+9]=s.x,O[V+10]=s.y,O[V+11]=s.z,V+=12;d.bindBuffer(d.ARRAY_BUFFER,l.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,
|
|
|
-O,n)}if(ca){V=0;for(ca=sa.length;V<ca;V++){k=O=0;for(m=x.length;k<m;k++)s=fa[x[k]],z=sa[V].vertices[s.a].position,A=sa[V].vertices[s.b].position,B=sa[V].vertices[s.c].position,da=M[V],da[O]=z.x,da[O+1]=z.y,da[O+2]=z.z,da[O+3]=A.x,da[O+4]=A.y,da[O+5]=A.z,da[O+6]=B.x,da[O+7]=B.y,da[O+8]=B.z,O+=9;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=sa[V].vertices[s.a].position,A=sa[V].vertices[s.b].position,B=sa[V].vertices[s.c].position,s=sa[V].vertices[s.d].position,da=M[V],da[O]=z.x,da[O+1]=z.y,da[O+2]=z.z,da[O+
|
|
|
-3]=A.x,da[O+4]=A.y,da[O+5]=A.z,da[O+6]=B.x,da[O+7]=B.y,da[O+8]=B.z,da[O+9]=s.x,da[O+10]=s.y,da[O+11]=s.z,O+=12;d.bindBuffer(d.ARRAY_BUFFER,l.__webglMorphTargetsBuffers[V]);d.bufferData(d.ARRAY_BUFFER,M[V],n)}}if(na.length){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],z=na[s.a],A=na[s.b],B=na[s.c],ga[v]=z.x,ga[v+1]=z.y,ga[v+2]=z.z,ga[v+3]=z.w,ga[v+4]=A.x,ga[v+5]=A.y,ga[v+6]=A.z,ga[v+7]=A.w,ga[v+8]=B.x,ga[v+9]=B.y,ga[v+10]=B.z,ga[v+11]=B.w,z=ma[s.a],A=ma[s.b],B=ma[s.c],Z[v]=z.x,Z[v+1]=z.y,Z[v+2]=z.z,Z[v+3]=
|
|
|
-z.w,Z[v+4]=A.x,Z[v+5]=A.y,Z[v+6]=A.z,Z[v+7]=A.w,Z[v+8]=B.x,Z[v+9]=B.y,Z[v+10]=B.z,Z[v+11]=B.w,z=ja[s.a],A=ja[s.b],B=ja[s.c],T[v]=z.x,T[v+1]=z.y,T[v+2]=z.z,T[v+3]=1,T[v+4]=A.x,T[v+5]=A.y,T[v+6]=A.z,T[v+7]=1,T[v+8]=B.x,T[v+9]=B.y,T[v+10]=B.z,T[v+11]=1,z=la[s.a],A=la[s.b],B=la[s.c],U[v]=z.x,U[v+1]=z.y,U[v+2]=z.z,U[v+3]=1,U[v+4]=A.x,U[v+5]=A.y,U[v+6]=A.z,U[v+7]=1,U[v+8]=B.x,U[v+9]=B.y,U[v+10]=B.z,U[v+11]=1,v+=12;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=na[s.a],A=na[s.b],B=na[s.c],M=na[s.d],ga[v]=z.x,ga[v+
|
|
|
-1]=z.y,ga[v+2]=z.z,ga[v+3]=z.w,ga[v+4]=A.x,ga[v+5]=A.y,ga[v+6]=A.z,ga[v+7]=A.w,ga[v+8]=B.x,ga[v+9]=B.y,ga[v+10]=B.z,ga[v+11]=B.w,ga[v+12]=M.x,ga[v+13]=M.y,ga[v+14]=M.z,ga[v+15]=M.w,z=ma[s.a],A=ma[s.b],B=ma[s.c],M=ma[s.d],Z[v]=z.x,Z[v+1]=z.y,Z[v+2]=z.z,Z[v+3]=z.w,Z[v+4]=A.x,Z[v+5]=A.y,Z[v+6]=A.z,Z[v+7]=A.w,Z[v+8]=B.x,Z[v+9]=B.y,Z[v+10]=B.z,Z[v+11]=B.w,Z[v+12]=M.x,Z[v+13]=M.y,Z[v+14]=M.z,Z[v+15]=M.w,z=ja[s.a],A=ja[s.b],B=ja[s.c],M=ja[s.d],T[v]=z.x,T[v+1]=z.y,T[v+2]=z.z,T[v+3]=1,T[v+4]=A.x,T[v+5]=A.y,
|
|
|
-T[v+6]=A.z,T[v+7]=1,T[v+8]=B.x,T[v+9]=B.y,T[v+10]=B.z,T[v+11]=1,T[v+12]=M.x,T[v+13]=M.y,T[v+14]=M.z,T[v+15]=1,z=la[s.a],A=la[s.b],B=la[s.c],s=la[s.d],U[v]=z.x,U[v+1]=z.y,U[v+2]=z.z,U[v+3]=1,U[v+4]=A.x,U[v+5]=A.y,U[v+6]=A.z,U[v+7]=1,U[v+8]=B.x,U[v+9]=B.y,U[v+10]=B.z,U[v+11]=1,U[v+12]=s.x,U[v+13]=s.y,U[v+14]=s.z,U[v+15]=1,v+=16;v>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,T,n),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,
|
|
|
-U,n),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,Z,n),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ga,n))}if(ta&&P){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],v=s.vertexColors,Z=s.color,v.length===3&&P===THREE.VertexColors?(s=v[0],T=v[1],U=v[2]):U=T=s=Z,aa[Y]=s.r,aa[Y+1]=s.g,aa[Y+2]=s.b,aa[Y+3]=T.r,aa[Y+4]=T.g,aa[Y+5]=T.b,aa[Y+6]=U.r,aa[Y+7]=U.g,aa[Y+8]=U.b,Y+=9;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],v=s.vertexColors,Z=s.color,
|
|
|
-v.length===4&&P===THREE.VertexColors?(s=v[0],T=v[1],U=v[2],v=v[3]):v=U=T=s=Z,aa[Y]=s.r,aa[Y+1]=s.g,aa[Y+2]=s.b,aa[Y+3]=T.r,aa[Y+4]=T.g,aa[Y+5]=T.b,aa[Y+6]=U.r,aa[Y+7]=U.g,aa[Y+8]=U.b,aa[Y+9]=v.r,aa[Y+10]=v.g,aa[Y+11]=v.b,Y+=12;Y>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,aa,n))}if(qa&&$.hasTangents){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],$=s.vertexTangents,Y=$[0],aa=$[1],P=$[2],G[J]=Y.x,G[J+1]=Y.y,G[J+2]=Y.z,G[J+3]=Y.w,G[J+4]=aa.x,G[J+5]=aa.y,G[J+6]=aa.z,G[J+
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|
-7]=aa.w,G[J+8]=P.x,G[J+9]=P.y,G[J+10]=P.z,G[J+11]=P.w,J+=12;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],$=s.vertexTangents,Y=$[0],aa=$[1],P=$[2],$=$[3],G[J]=Y.x,G[J+1]=Y.y,G[J+2]=Y.z,G[J+3]=Y.w,G[J+4]=aa.x,G[J+5]=aa.y,G[J+6]=aa.z,G[J+7]=aa.w,G[J+8]=P.x,G[J+9]=P.y,G[J+10]=P.z,G[J+11]=P.w,G[J+12]=$.x,G[J+13]=$.y,G[J+14]=$.z,G[J+15]=$.w,J+=16;d.bindBuffer(d.ARRAY_BUFFER,l.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,G,n)}if(pa&&L){k=0;for(m=x.length;k<m;k++)if(s=fa[x[k]],G=s.vertexNormals,L=s.normal,
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|
|
-G.length===3&&ha)for(J=0;J<3;J++)L=G[J],N[E]=L.x,N[E+1]=L.y,N[E+2]=L.z,E+=3;else for(J=0;J<3;J++)N[E]=L.x,N[E+1]=L.y,N[E+2]=L.z,E+=3;k=0;for(m=w.length;k<m;k++)if(s=fa[w[k]],G=s.vertexNormals,L=s.normal,G.length===4&&ha)for(J=0;J<4;J++)L=G[J],N[E]=L.x,N[E+1]=L.y,N[E+2]=L.z,E+=3;else for(J=0;J<4;J++)N[E]=L.x,N[E+1]=L.y,N[E+2]=L.z,E+=3;d.bindBuffer(d.ARRAY_BUFFER,l.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,N,n)}if(ka&&oa&&X){k=0;for(m=x.length;k<m;k++)if(E=x[k],E=oa[E],E!==void 0)for(J=0;J<3;J++)N=
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|
|
-E[J],S[R]=N.u,S[R+1]=N.v,R+=2;k=0;for(m=w.length;k<m;k++)if(E=w[k],E=oa[E],E!==void 0)for(J=0;J<4;J++)N=E[J],S[R]=N.u,S[R+1]=N.v,R+=2;R>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,S,n))}if(ka&&ra&&X){k=0;for(m=x.length;k<m;k++)if(E=x[k],R=ra[E],R!==void 0)for(J=0;J<3;J++)S=R[J],t[H]=S.u,t[H+1]=S.v,H+=2;k=0;for(m=w.length;k<m;k++)if(E=w[k],R=ra[E],R!==void 0)for(J=0;J<4;J++)S=R[J],t[H]=S.u,t[H+1]=S.v,H+=2;H>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,
|
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|
-t,n))}if(ia){k=0;for(m=x.length;k<m;k++)o[Q]=W,o[Q+1]=W+1,o[Q+2]=W+2,Q+=3,ea[ba]=W,ea[ba+1]=W+1,ea[ba+2]=W,ea[ba+3]=W+2,ea[ba+4]=W+1,ea[ba+5]=W+2,ba+=6,W+=3;k=0;for(m=w.length;k<m;k++)o[Q]=W,o[Q+1]=W+1,o[Q+2]=W+3,o[Q+3]=W+1,o[Q+4]=W+2,o[Q+5]=W+3,Q+=6,ea[ba]=W,ea[ba+1]=W+1,ea[ba+2]=W,ea[ba+3]=W+3,ea[ba+4]=W+1,ea[ba+5]=W+2,ea[ba+6]=W+2,ea[ba+7]=W+3,ba+=8,W+=4;d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,o,n);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer);
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|
|
-d.bufferData(d.ELEMENT_ARRAY_BUFFER,ea,n)}if(p){J=0;for(W=p.length;J<W;J++)if(o=p[J],o.__original.needsUpdate){t=0;if(o.size===1)if(o.boundTo===void 0||o.boundTo==="vertices"){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],o.array[t]=o.value[s.a],o.array[t+1]=o.value[s.b],o.array[t+2]=o.value[s.c],t+=3;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],o.array[t]=o.value[s.a],o.array[t+1]=o.value[s.b],o.array[t+2]=o.value[s.c],o.array[t+3]=o.value[s.d],t+=4}else{if(o.boundTo==="faces"){k=0;for(m=x.length;k<m;k++)ea=o.value[x[k]],
|
|
|
-o.array[t]=ea,o.array[t+1]=ea,o.array[t+2]=ea,t+=3;k=0;for(m=w.length;k<m;k++)ea=o.value[w[k]],o.array[t]=ea,o.array[t+1]=ea,o.array[t+2]=ea,o.array[t+3]=ea,t+=4}}else if(o.size===2)if(o.boundTo===void 0||o.boundTo==="vertices"){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=A.x,o.array[t+3]=A.y,o.array[t+4]=B.x,o.array[t+5]=B.y,t+=6;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],s=
|
|
|
-o.value[s.d],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=A.x,o.array[t+3]=A.y,o.array[t+4]=B.x,o.array[t+5]=B.y,o.array[t+6]=s.x,o.array[t+7]=s.y,t+=8}else{if(o.boundTo==="faces"){k=0;for(m=x.length;k<m;k++)B=A=z=ea=o.value[x[k]],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=A.x,o.array[t+3]=A.y,o.array[t+4]=B.x,o.array[t+5]=B.y,t+=6;k=0;for(m=w.length;k<m;k++)s=B=A=z=ea=o.value[w[k]],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=A.x,o.array[t+3]=A.y,o.array[t+4]=B.x,o.array[t+5]=B.y,o.array[t+6]=
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|
|
-s.x,o.array[t+7]=s.y,t+=8}}else if(o.size===3)if(H=o.type==="c"?["r","g","b"]:["x","y","z"],o.boundTo===void 0||o.boundTo==="vertices"){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],o.array[t]=z[H[0]],o.array[t+1]=z[H[1]],o.array[t+2]=z[H[2]],o.array[t+3]=A[H[0]],o.array[t+4]=A[H[1]],o.array[t+5]=A[H[2]],o.array[t+6]=B[H[0]],o.array[t+7]=B[H[1]],o.array[t+8]=B[H[2]],t+=9;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],s=o.value[s.d],
|
|
|
-o.array[t]=z[H[0]],o.array[t+1]=z[H[1]],o.array[t+2]=z[H[2]],o.array[t+3]=A[H[0]],o.array[t+4]=A[H[1]],o.array[t+5]=A[H[2]],o.array[t+6]=B[H[0]],o.array[t+7]=B[H[1]],o.array[t+8]=B[H[2]],o.array[t+9]=s[H[0]],o.array[t+10]=s[H[1]],o.array[t+11]=s[H[2]],t+=12}else{if(o.boundTo==="faces"){k=0;for(m=x.length;k<m;k++)B=A=z=ea=o.value[x[k]],o.array[t]=z[H[0]],o.array[t+1]=z[H[1]],o.array[t+2]=z[H[2]],o.array[t+3]=A[H[0]],o.array[t+4]=A[H[1]],o.array[t+5]=A[H[2]],o.array[t+6]=B[H[0]],o.array[t+7]=B[H[1]],
|
|
|
-o.array[t+8]=B[H[2]],t+=9;k=0;for(m=w.length;k<m;k++)s=B=A=z=ea=o.value[w[k]],o.array[t]=z[H[0]],o.array[t+1]=z[H[1]],o.array[t+2]=z[H[2]],o.array[t+3]=A[H[0]],o.array[t+4]=A[H[1]],o.array[t+5]=A[H[2]],o.array[t+6]=B[H[0]],o.array[t+7]=B[H[1]],o.array[t+8]=B[H[2]],o.array[t+9]=s[H[0]],o.array[t+10]=s[H[1]],o.array[t+11]=s[H[2]],t+=12}}else if(o.size===4)if(o.boundTo===void 0||o.boundTo==="vertices"){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],o.array[t]=z.x,
|
|
|
-o.array[t+1]=z.y,o.array[t+2]=z.z,o.array[t+3]=z.w,o.array[t+4]=A.x,o.array[t+5]=A.y,o.array[t+6]=A.z,o.array[t+7]=A.w,o.array[t+8]=B.x,o.array[t+9]=B.y,o.array[t+10]=B.z,o.array[t+11]=B.w,t+=12;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],s=o.value[s.d],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=z.z,o.array[t+3]=z.w,o.array[t+4]=A.x,o.array[t+5]=A.y,o.array[t+6]=A.z,o.array[t+7]=A.w,o.array[t+8]=B.x,o.array[t+9]=B.y,o.array[t+10]=B.z,o.array[t+11]=B.w,o.array[t+
|
|
|
-12]=s.x,o.array[t+13]=s.y,o.array[t+14]=s.z,o.array[t+15]=s.w,t+=16}else if(o.boundTo==="faces"){k=0;for(m=x.length;k<m;k++)B=A=z=ea=o.value[x[k]],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=z.z,o.array[t+3]=z.w,o.array[t+4]=A.x,o.array[t+5]=A.y,o.array[t+6]=A.z,o.array[t+7]=A.w,o.array[t+8]=B.x,o.array[t+9]=B.y,o.array[t+10]=B.z,o.array[t+11]=B.w,t+=12;k=0;for(m=w.length;k<m;k++)s=B=A=z=ea=o.value[w[k]],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=z.z,o.array[t+3]=z.w,o.array[t+4]=A.x,o.array[t+
|
|
|
-5]=A.y,o.array[t+6]=A.z,o.array[t+7]=A.w,o.array[t+8]=B.x,o.array[t+9]=B.y,o.array[t+10]=B.z,o.array[t+11]=B.w,o.array[t+12]=s.x,o.array[t+13]=s.y,o.array[t+14]=s.z,o.array[t+15]=s.w,t+=16}d.bindBuffer(d.ARRAY_BUFFER,o.buffer);d.bufferData(d.ARRAY_BUFFER,o.array,n)}}r&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,
|
|
|
-delete l.__skinIndexArray,delete l.__skinWeightArray)}i.__dirtyVertices=!1;i.__dirtyMorphTargets=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyColors=!1;i.__dirtyTangents=!1;h.attributes&&K(h)}else if(F instanceof THREE.Ribbon){if(i.__dirtyVertices||i.__dirtyColors){h=i;F=d.DYNAMIC_DRAW;k=j=k=r=r=void 0;m=h.vertices;q=h.colors;p=m.length;l=q.length;x=h.__vertexArray;n=h.__colorArray;w=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<p;r++)k=m[r].position,j=r*3,x[j]=k.x,x[j+1]=
|
|
|
-k.y,x[j+2]=k.z;d.bindBuffer(d.ARRAY_BUFFER,h.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,x,F)}if(w){for(r=0;r<l;r++)k=q[r],j=r*3,n[j]=k.r,n[j+1]=k.g,n[j+2]=k.b;d.bindBuffer(d.ARRAY_BUFFER,h.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,n,F)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(F instanceof THREE.Line){h=c(F,l);n=h.attributes&&u(h);if(i.__dirtyVertices||i.__dirtyColors||n){F=i;j=d.DYNAMIC_DRAW;p=q=W=m=fa=void 0;m=F.vertices;l=F.colors;p=m.length;n=l.length;x=F.__vertexArray;r=F.__colorArray;
|
|
|
-w=F.__dirtyColors;k=F.__webglCustomAttributesList;R=ba=Q=H=W=fa=void 0;if(F.__dirtyVertices){for(fa=0;fa<p;fa++)W=m[fa].position,q=fa*3,x[q]=W.x,x[q+1]=W.y,x[q+2]=W.z;d.bindBuffer(d.ARRAY_BUFFER,F.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,x,j)}if(w){for(m=0;m<n;m++)p=l[m],q=m*3,r[q]=p.r,r[q+1]=p.g,r[q+2]=p.b;d.bindBuffer(d.ARRAY_BUFFER,F.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,r,j)}if(k){fa=0;for(W=k.length;fa<W;fa++)if(R=k[fa],R.needsUpdate&&(R.boundTo===void 0||R.boundTo==="vertices")){q=
|
|
|
-0;Q=R.value.length;if(R.size===1)for(H=0;H<Q;H++)R.array[H]=R.value[H];else if(R.size===2)for(H=0;H<Q;H++)ba=R.value[H],R.array[q]=ba.x,R.array[q+1]=ba.y,q+=2;else if(R.size===3)if(R.type==="c")for(H=0;H<Q;H++)ba=R.value[H],R.array[q]=ba.r,R.array[q+1]=ba.g,R.array[q+2]=ba.b,q+=3;else for(H=0;H<Q;H++)ba=R.value[H],R.array[q]=ba.x,R.array[q+1]=ba.y,R.array[q+2]=ba.z,q+=3;else if(R.size===4)for(H=0;H<Q;H++)ba=R.value[H],R.array[q]=ba.x,R.array[q+1]=ba.y,R.array[q+2]=ba.z,R.array[q+3]=ba.w,q+=4;d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
-R.buffer);d.bufferData(d.ARRAY_BUFFER,R.array,j)}}}i.__dirtyVertices=!1;i.__dirtyColors=!1;h.attributes&&K(h)}else if(F instanceof THREE.ParticleSystem)h=c(F,l),n=h.attributes&&u(h),(i.__dirtyVertices||i.__dirtyColors||F.sortParticles||n)&&e(i,d.DYNAMIC_DRAW,F),i.__dirtyVertices=!1,i.__dirtyColors=!1,h.attributes&&K(h)};this.initMaterial=function(a,b,c,e){var f,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof THREE.MeshBasicMaterial?
|
|
|
-i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var n,k,m;n=m=j=0;for(k=b.length;n<k;n++)h=b[n],h instanceof THREE.SpotLight&&m++,h instanceof THREE.DirectionalLight&&m++,h instanceof THREE.PointLight&&
|
|
|
-j++;j+m<=la?n=m:(n=Math.ceil(la*m/(j+m)),j=la-n);h={directional:n,point:j};j=m=0;for(n=b.length;j<n;j++)k=b[j],k instanceof THREE.SpotLight&&k.castShadow&&m++;var r=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)r=e.bones.length;var p;a:{n=a.fragmentShader;k=a.vertexShader;var j=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,
|
|
|
-maxDirLights:h.directional,maxPointLights:h.point,maxBones:r,shadowMapEnabled:this.shadowMapEnabled&&e.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},u,e=[];i?e.push(i):(e.push(n),e.push(k));for(u in c)e.push(u),e.push(c[u]);i=e.join();u=0;for(e=ca.length;u<e;u++)if(ca[u].code===i){p=ca[u].program;break a}u=d.createProgram();e=[Wa?"#define VERTEX_TEXTURES":
|
|
|
-"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":
|
|
|
-"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-h=["#ifdef GL_ES","precision "+va+" float;","#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
|
|
|
-"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");d.attachShader(u,L("fragment",h+n));d.attachShader(u,
|
|
|
-L("vertex",e+k));d.linkProgram(u);d.getProgramParameter(u,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(u,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");u.uniforms={};u.attributes={};var w,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in j)e.push(w);w=e;e=0;for(j=w.length;e<j;e++)n=w[e],u.uniforms[n]=d.getUniformLocation(u,
|
|
|
-n);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<c.maxMorphTargets;w++)e.push("morphTarget"+w);for(p in b)e.push(p);p=e;w=0;for(b=p.length;w<b;w++)c=p[w],u.attributes[c]=d.getAttribLocation(u,c);u.id=ca.length;ca.push({program:u,code:i});D.info.memory.programs=ca.length;p=u}a.program=p;p=a.program.attributes;p.position>=0&&d.enableVertexAttribArray(p.position);p.color>=0&&d.enableVertexAttribArray(p.color);p.normal>=0&&d.enableVertexAttribArray(p.normal);
|
|
|
-p.tangent>=0&&d.enableVertexAttribArray(p.tangent);a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(d.enableVertexAttribArray(p.skinVertexA),d.enableVertexAttribArray(p.skinVertexB),d.enableVertexAttribArray(p.skinIndex),d.enableVertexAttribArray(p.skinWeight));if(a.attributes)for(g in a.attributes)p[g]!==void 0&&p[g]>=0&&d.enableVertexAttribArray(p[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)w="morphTarget"+g,p[w]>=0&&(d.enableVertexAttribArray(p[w]),
|
|
|
+THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,e=b.material;if(e.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var g in e.attributes){var f=e.attributes[g];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var z=1;f.type==="v2"?z=2:f.type==="v3"?z=3:f.type==="v4"?z=4:f.type==="c"&&(z=3);f.size=z;f.array=new Float32Array(c*z);f.buffer=d.createBuffer();f.buffer.belongsToAttribute=g;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
|
|
|
+function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function e(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){if(a.vertexColors)return a.vertexColors;return!1}function g(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0;
|
|
|
+return!1}function h(a,b,c){var e,g,f,z,m=a.vertices;z=m.length;var h=a.colors,i=h.length,s=a.__vertexArray,w=a.__colorArray,j=a.__sortArray,q=a.__dirtyVertices,l=a.__dirtyColors,p=a.__webglCustomAttributesList;if(c.sortParticles){Ba.multiplySelf(c.matrixWorld);for(e=0;e<z;e++)g=m[e].position,Da.copy(g),Ba.multiplyVector3(Da),j[e]=[Da.z,e];j.sort(function(a,b){return b[0]-a[0]});for(e=0;e<z;e++)g=m[j[e][1]].position,f=e*3,s[f]=g.x,s[f+1]=g.y,s[f+2]=g.z;for(e=0;e<i;e++)f=e*3,g=h[j[e][1]],w[f]=g.r,w[f+
|
|
|
+1]=g.g,w[f+2]=g.b;if(p){h=0;for(i=p.length;h<i;h++)if(m=p[h],m.boundTo===void 0||m.boundTo==="vertices")if(f=0,g=m.value.length,m.size===1)for(e=0;e<g;e++)z=j[e][1],m.array[e]=m.value[z];else if(m.size===2)for(e=0;e<g;e++)z=j[e][1],z=m.value[z],m.array[f]=z.x,m.array[f+1]=z.y,f+=2;else if(m.size===3)if(m.type==="c")for(e=0;e<g;e++)z=j[e][1],z=m.value[z],m.array[f]=z.r,m.array[f+1]=z.g,m.array[f+2]=z.b,f+=3;else for(e=0;e<g;e++)z=j[e][1],z=m.value[z],m.array[f]=z.x,m.array[f+1]=z.y,m.array[f+2]=z.z,
|
|
|
+f+=3;else if(m.size===4)for(e=0;e<g;e++)z=j[e][1],z=m.value[z],m.array[f]=z.x,m.array[f+1]=z.y,m.array[f+2]=z.z,m.array[f+3]=z.w,f+=4}}else{if(q)for(e=0;e<z;e++)g=m[e].position,f=e*3,s[f]=g.x,s[f+1]=g.y,s[f+2]=g.z;if(l)for(e=0;e<i;e++)g=h[e],f=e*3,w[f]=g.r,w[f+1]=g.g,w[f+2]=g.b;if(p){h=0;for(i=p.length;h<i;h++)if(m=p[h],m.needsUpdate&&(m.boundTo===void 0||m.boundTo==="vertices"))if(g=m.value.length,f=0,m.size===1)for(e=0;e<g;e++)m.array[e]=m.value[e];else if(m.size===2)for(e=0;e<g;e++)z=m.value[e],
|
|
|
+m.array[f]=z.x,m.array[f+1]=z.y,f+=2;else if(m.size===3)if(m.type==="c")for(e=0;e<g;e++)z=m.value[e],m.array[f]=z.r,m.array[f+1]=z.g,m.array[f+2]=z.b,f+=3;else for(e=0;e<g;e++)z=m.value[e],m.array[f]=z.x,m.array[f+1]=z.y,m.array[f+2]=z.z,f+=3;else if(m.size===4)for(e=0;e<g;e++)z=m.value[e],m.array[f]=z.x,m.array[f+1]=z.y,m.array[f+2]=z.z,m.array[f+3]=z.w,f+=4}}if(q||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,s,b);if(l||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+a.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,w,b);if(p){h=0;for(i=p.length;h<i;h++)if(m=p[h],m.needsUpdate||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,m.buffer),d.bufferData(d.ARRAY_BUFFER,m.array,b)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),
|
|
|
+d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,g,h,m,u,i,s,w,j,q=a.count*3;for(j=0;j<q;j+=9)c=a.normalArray,e=c[j],f=c[j+1],g=c[j+2],h=c[j+3],u=c[j+4],s=c[j+5],m=c[j+6],i=c[j+7],w=c[j+8],e=(e+h+m)/3,f=(f+u+i)/3,g=(g+s+w)/3,c[j]=e,c[j+1]=f,c[j+2]=g,c[j+3]=e,c[j+4]=f,c[j+5]=g,c[j+6]=e,c[j+7]=f,c[j+8]=g}d.bufferData(d.ARRAY_BUFFER,a.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(b.attributes.normal);
|
|
|
+d.vertexAttribPointer(b.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,a.count);a.count=0}function n(a,b,c,e,f,g){if(e.opacity!==0){var h,m,c=ja(a,b,c,e,g),b=c.attributes,a=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==ya&&(ya=c,a=!0);if(!e.morphTargets&&b.position>=0)a&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(b.position,3,d.FLOAT,!1,0,0));else if(g.morphTargetBase){c=e.program.attributes;g.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]),
|
|
|
+d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){h=0;var u=g.morphTargetForcedOrder;for(m=g.morphTargetInfluences;h<e.numSupportedMorphTargets&&h<u.length;)d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[u[h]]),d.vertexAttribPointer(c["morphTarget"+h],3,d.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[h]=m[u[h]],h++}else{var u=[],i=-1,
|
|
|
+s=0;m=g.morphTargetInfluences;var w,j=m.length;h=0;for(g.morphTargetBase!==-1&&(u[g.morphTargetBase]=!0);h<e.numSupportedMorphTargets;){for(w=0;w<j;w++)!u[w]&&m[w]>i&&(s=w,i=m[s]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[s]);d.vertexAttribPointer(c["morphTarget"+h],3,d.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[h]=i;u[s]=1;i=-1;h++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=
|
|
|
+0;for(m=f.__webglCustomAttributesList.length;h<m;h++)c=f.__webglCustomAttributesList[h],b[c.buffer.belongsToAttribute]>=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}b.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(b.color,3,d.FLOAT,!1,0,0));b.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(b.normal,3,d.FLOAT,!1,0,0));b.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+f.__webglTangentBuffer),d.vertexAttribPointer(b.tangent,4,d.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUVBuffer),d.vertexAttribPointer(b.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(b.uv)):d.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(b.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(b.uv2)):d.disableVertexAttribArray(b.uv2));e.skinning&&b.skinVertexA>=0&&b.skinVertexB>=
|
|
|
+0&&b.skinIndex>=0&&b.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(b.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(b.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(b.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(b.skinWeight,4,d.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(e.wireframe?
|
|
|
+(e=e.wireframeLinewidth,e!==Ia&&(d.lineWidth(e),Ia=e),a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),G.info.render.calls++,G.info.render.vertices+=f.__webglFaceCount,G.info.render.faces+=f.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,e=e.linewidth,e!==
|
|
|
+Ia&&(d.lineWidth(e),Ia=e),d.drawArrays(g,0,f.__webglLineCount),G.info.render.calls++):g instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),G.info.render.calls++):g instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),G.info.render.calls++)}}function k(a){qa[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);qa[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);qa[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);qa[3].set(a.n41-
|
|
|
+a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);qa[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);qa[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=qa[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function l(a){for(var b=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),c=0;c<6;c++)if(a=qa[c].x*b.n14+qa[c].y*b.n24+qa[c].z*b.n34+qa[c].w,a<=d)return!1;return!0}function p(a,b){return b.z-a.z}function A(a){var b,
|
|
|
+c,e,f,g,h,m,u,p=0,s=a.lights;ua||(ua=new THREE.PerspectiveCamera(G.shadowCameraFov,G.shadowMapWidth/G.shadowMapHeight,G.shadowCameraNear,G.shadowCameraFar));b=0;for(c=s.length;b<c;b++)if(u=s[b],u.castShadow&&u instanceof THREE.SpotLight){Aa=-1;G.shadowMap[p]||(G.shadowMap[p]=new THREE.WebGLRenderTarget(G.shadowMapWidth,G.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),Ja[p]=new THREE.Matrix4);e=G.shadowMap[p];f=Ja[p];ua.position.copy(u.position);
|
|
|
+ua.lookAt(u.target.position);ua.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(ua));this.autoUpdateScene&&a.updateMatrixWorld();ua.matrixWorldInverse.getInverse(ua.matrixWorld);f.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);f.multiplySelf(ua.projectionMatrix);f.multiplySelf(ua.matrixWorldInverse);ua.matrixWorldInverse.flattenToArray(Ka);ua.projectionMatrix.flattenToArray(La);Ba.multiply(ua.projectionMatrix,ua.matrixWorldInverse);k(Ba);ra(e);d.clearColor(1,1,1,1);
|
|
|
+G.clear();d.clearColor(J.r,J.g,J.b,O);f=a.__webglObjects.length;for(e=0;e<f;e++)if(h=a.__webglObjects[e],u=h.object,h.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh)||!u.frustumCulled||l(u)))u.matrixWorld.flattenToArray(u._objectMatrixArray),ga(u,ua,!1),h.render=!0;S(!0);ca(THREE.NormalBlending);for(e=0;e<f;e++)if(h=a.__webglObjects[e],h.render)u=h.object,h=h.buffer,L(u),m=u.customDepthMaterial?u.customDepthMaterial:u.geometry.morphTargets.length?Ma:Ga,n(ua,s,null,m,h,u);f=a.__webglObjectsImmediate.length;
|
|
|
+for(e=0;e<f;e++)h=a.__webglObjectsImmediate[e],u=h.object,u.visible&&u.castShadow&&(u.matrixAutoUpdate&&u.matrixWorld.flattenToArray(u._objectMatrixArray),ya=-1,ga(u,ua,!1),L(u),g=ja(ua,s,null,Ga,u),u.immediateRenderCallback?u.immediateRenderCallback(g,d,qa):u.render(function(a){i(a,g,Ga.shading)}));p++}}function r(a,b,d,c,e,f,g,h){var u,i,s,w;b?(i=a.length-1,w=b=-1):(i=0,b=a.length,w=1);for(var j=i;j!==b;j+=w)if(u=a[j],u.render){i=u.object;s=u.buffer;if(h)u=h;else{u=u[d];if(!u)continue;g&&ca(u.blending);
|
|
|
+S(u.depthTest);F(u.depthWrite);N(u.polygonOffset,u.polygonOffsetFactor,u.polygonOffsetUnits)}L(i);n(c,e,f,u,s,i)}}function y(a,b,c,e,f,g,h){for(var m,u,p,s,w=0,j=a.length;w<j;w++)if(m=a[w],u=m.object,u.visible){ya=-1;if(h)p=h;else{p=m[b];if(!p)continue;g&&ca(p.blending);S(p.depthTest);F(p.depthWrite);N(p.polygonOffset,p.polygonOffsetFactor,p.polygonOffsetUnits)}L(u);s=ja(c,e,f,p,u);u.immediateRenderCallback?u.immediateRenderCallback(s,d,qa):u.render(function(a){i(a,s,p.shading)})}}function I(a,b,
|
|
|
+d){a.push({buffer:b,object:d,opaque:null,transparent:null})}function R(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function va(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function ha(a,b){for(var d=a.length-1;d>=0;d--)a[d].object===b&&a.splice(d,1)}function ja(a,b,c,e,f){e.program||G.initMaterial(e,b,c,f);if(e.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(G.maxMorphTargets);for(var g=0,h=G.maxMorphTargets;g<
|
|
|
+h;g++)f.__webglMorphTargetInfluences[g]=0}var m=!1,g=e.program,h=g.uniforms,u=e.uniforms;g!==xa&&(d.useProgram(g),xa=g,m=!0);if(e.id!==Aa)Aa=e.id,m=!0;if(m){d.uniformMatrix4fv(h.projectionMatrix,!1,La);if(c&&e.fog)if(u.fogColor.value=c.color,c instanceof THREE.Fog)u.fogNear.value=c.near,u.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)u.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){for(var i,s,w=0,j=0,q=0,p,l,n,k=Sa,r=
|
|
|
+k.directional.colors,A=k.directional.positions,v=k.point.colors,B=k.point.positions,I=k.point.distances,x=0,y=0,c=i=n=0,m=b.length;c<m;c++)if(i=b[c],s=i.color,p=i.position,l=i.intensity,n=i.distance,i instanceof THREE.AmbientLight)G.gammaInput?(w+=s.r*s.r,j+=s.g*s.g,q+=s.b*s.b):(w+=s.r,j+=s.g,q+=s.b);else if(i instanceof THREE.DirectionalLight)n=x*3,G.gammaInput?(r[n]=s.r*s.r*l*l,r[n+1]=s.g*s.g*l*l,r[n+2]=s.b*s.b*l*l):(r[n]=s.r*l,r[n+1]=s.g*l,r[n+2]=s.b*l),A[n]=p.x,A[n+1]=p.y,A[n+2]=p.z,x+=1;else if(i instanceof
|
|
|
+THREE.SpotLight)n=x*3,G.gammaInput?(r[n]=s.r*s.r*l*l,r[n+1]=s.g*s.g*l*l,r[n+2]=s.b*s.b*l*l):(r[n]=s.r*l,r[n+1]=s.g*l,r[n+2]=s.b*l),s=1/p.length(),A[n]=p.x*s,A[n+1]=p.y*s,A[n+2]=p.z*s,x+=1;else if(i instanceof THREE.PointLight)i=y*3,G.gammaInput?(v[i]=s.r*s.r*l*l,v[i+1]=s.g*s.g*l*l,v[i+2]=s.b*s.b*l*l):(v[i]=s.r*l,v[i+1]=s.g*l,v[i+2]=s.b*l),B[i]=p.x,B[i+1]=p.y,B[i+2]=p.z,I[y]=n,y+=1;c=x*3;for(m=r.length;c<m;c++)r[c]=0;c=y*3;for(m=v.length;c<m;c++)v[c]=0;k.point.length=y;k.directional.length=x;k.ambient[0]=
|
|
|
+w;k.ambient[1]=j;k.ambient[2]=q;b=Sa;u.ambientLightColor.value=b.ambient;u.directionalLightColor.value=b.directional.colors;u.directionalLightDirection.value=b.directional.positions;u.pointLightColor.value=b.point.colors;u.pointLightPosition.value=b.point.positions;u.pointLightDistance.value=b.point.distances}if(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)u.opacity.value=e.opacity,G.gammaInput?u.diffuse.value.copyGammaToLinear(e.color):
|
|
|
+u.diffuse.value=e.color,(u.map.texture=e.map)&&u.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),u.lightMap.texture=e.lightMap,u.envMap.texture=e.envMap,u.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,u.reflectivity.value=e.reflectivity,u.refractionRatio.value=e.refractionRatio,u.combine.value=e.combine,u.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof THREE.LineBasicMaterial)u.diffuse.value=
|
|
|
+e.color,u.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)u.psColor.value=e.color,u.opacity.value=e.opacity,u.size.value=e.size,u.scale.value=sa.height/2,u.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)u.shininess.value=e.shininess,G.gammaInput?(u.ambient.value.copyGammaToLinear(e.ambient),u.specular.value.copyGammaToLinear(e.specular)):(u.ambient.value=e.ambient,u.specular.value=e.specular);else if(e instanceof THREE.MeshLambertMaterial)G.gammaInput?u.ambient.value.copyGammaToLinear(e.ambient):
|
|
|
+u.ambient.value=e.ambient;else if(e instanceof THREE.MeshDepthMaterial)u.mNear.value=a.near,u.mFar.value=a.far,u.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)u.opacity.value=e.opacity;if(f.receiveShadow&&!e._shadowPass&&u.shadowMatrix){for(b=0;b<Ja.length;b++)u.shadowMatrix.value[b]=Ja[b],u.shadowMap.texture[b]=G.shadowMap[b];u.shadowDarkness.value=G.shadowMapDarkness;u.shadowBias.value=G.shadowMapBias}b=e.uniformsList;u=0;for(c=b.length;u<c;u++)if(j=g.uniforms[b[u][1]])if(w=
|
|
|
+b[u][0],q=w.type,m=w.value,q==="i")d.uniform1i(j,m);else if(q==="f")d.uniform1f(j,m);else if(q==="v2")d.uniform2f(j,m.x,m.y);else if(q==="v3")d.uniform3f(j,m.x,m.y,m.z);else if(q==="v4")d.uniform4f(j,m.x,m.y,m.z,m.w);else if(q==="c")d.uniform3f(j,m.r,m.g,m.b);else if(q==="fv1")d.uniform1fv(j,m);else if(q==="fv")d.uniform3fv(j,m);else if(q==="v3v"){if(!w._array)w._array=new Float32Array(3*m.length);q=0;for(p=m.length;q<p;q++)k=q*3,w._array[k]=m[q].x,w._array[k+1]=m[q].y,w._array[k+2]=m[q].z;d.uniform3fv(j,
|
|
|
+w._array)}else if(q==="m4"){if(!w._array)w._array=new Float32Array(16);m.flattenToArray(w._array);d.uniformMatrix4fv(j,!1,w._array)}else if(q==="m4v"){if(!w._array)w._array=new Float32Array(16*m.length);q=0;for(p=m.length;q<p;q++)m[q].flattenToArrayOffset(w._array,q*16);d.uniformMatrix4fv(j,!1,w._array)}else if(q==="t"){if(d.uniform1i(j,m),j=w.texture)if(j.image instanceof Array&&j.image.length===6){if(w=j,w.image.length===6)if(w.needsUpdate){if(!w.image.__webglTextureCube)w.image.__webglTextureCube=
|
|
|
+d.createTexture();d.activeTexture(d.TEXTURE0+m);d.bindTexture(d.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);m=W(d.TEXTURE_CUBE_MAP,w,w.image[0]);for(j=0;j<6;j++)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,w.image[j]);m&&d.generateMipmap(d.TEXTURE_CUBE_MAP);w.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+m),d.bindTexture(d.TEXTURE_CUBE_MAP,w.image.__webglTextureCube)}else j instanceof THREE.WebGLRenderTargetCube?(w=j,d.activeTexture(d.TEXTURE0+m),d.bindTexture(d.TEXTURE_CUBE_MAP,
|
|
|
+w.__webglTexture)):la(j,m)}else if(q==="tv"){if(!w._array){w._array=[];q=0;for(p=w.texture.length;q<p;q++)w._array[q]=m+q}d.uniform1iv(j,w._array);q=0;for(p=w.texture.length;q<p;q++)(j=w.texture[q])&&la(j,w._array[q])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&h.cameraPosition!==null&&d.uniform3f(h.cameraPosition,a.position.x,a.position.y,a.position.z);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||
|
|
|
+e.skinning)&&h.viewMatrix!==null&&d.uniformMatrix4fv(h.viewMatrix,!1,Ka);e.skinning&&(d.uniformMatrix4fv(h.cameraInverseMatrix,!1,Ka),d.uniformMatrix4fv(h.boneGlobalMatrices,!1,f.boneMatrices))}d.uniformMatrix4fv(h.modelViewMatrix,!1,f._modelViewMatrixArray);h.normalMatrix&&d.uniformMatrix3fv(h.normalMatrix,!1,f._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||f.receiveShadow)&&h.objectMatrix!==null&&d.uniformMatrix4fv(h.objectMatrix,!1,f._objectMatrixArray);return g}
|
|
|
+function ga(a,b,d){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);d&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function L(a){if(za!==a.doubleSided)a.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE),za=a.doubleSided;if(Ta!==a.flipSided)a.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW),Ta=a.flipSided}function S(a){Na!==a&&(a?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST),Na=a)}function F(a){Oa!==a&&
|
|
|
+(d.depthMask(a),Oa=a)}function N(a,b,c){Ua!==a&&(a?d.enable(d.POLYGON_OFFSET_FILL):d.disable(d.POLYGON_OFFSET_FILL),Ua=a);if(a&&(Va!==b||Wa!==c))d.polygonOffset(b,c),Va=b,Wa=c}function ca(a){if(a!==Pa){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;
|
|
|
+default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}Pa=a}}function M(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function W(a,b,c){return(c.width&c.width-1)===0&&(c.height&c.height-1)===0?
|
|
|
+(d.texParameteri(a,d.TEXTURE_WRAP_S,Q(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,Q(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,Q(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,Q(b.minFilter)),!0):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,wa(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,wa(b.minFilter)),!1)}function la(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=
|
|
|
+d.createTexture(),G.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);var c=W(d.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,Q(a.format),a.image.width,a.image.height,0,Q(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);c&&d.generateMipmap(d.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,
|
|
|
+a.__webglTexture)}function oa(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}
|
|
|
+function ra(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);W(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
+c,0,Q(a.format),a.width,a.height,0,Q(a.format),Q(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);oa(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),W(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,Q(a.format),a.width,a.height,0,Q(a.format),
|
|
|
+Q(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),oa(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,
|
|
|
+c=Ha,a=Ea,e=Qa,f=Ra);b!==Ca&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),Ca=b)}function wa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function Q(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;
|
|
|
+case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;
|
|
|
+case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var a=a||{},sa=a.canvas!==void 0?a.canvas:document.createElement("canvas"),Za=a.precision!==void 0?a.precision:"highp",pa=a.antialias!==void 0?a.antialias:!1,ma=a.stencil!==void 0?a.stencil:!0,na=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,J=a.clearColor!==void 0?new THREE.Color(a.clearColor):
|
|
|
+new THREE.Color(0),O=a.clearAlpha!==void 0?a.clearAlpha:0,Y=a.maxLights!==void 0?a.maxLights:4;this.domElement=sa;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=
|
|
|
+50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};var G=this,d,ta=[],xa=null,Ca=null,Aa=-1,ya=null,Fa=0,za=null,Ta=null,Pa=null,Na=null,Oa=null,Ua=null,Va=null,Wa=null,Ia=null,Qa=0,Ra=0,Ha=0,Ea=0,qa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ba=new THREE.Matrix4,La=new Float32Array(16),
|
|
|
+Ka=new Float32Array(16),Da=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},ua,Ja=[],Ga,Ma,B={},Xa=!1;d=function(){var a;try{if(!(a=sa.getContext("experimental-webgl",{antialias:pa,stencil:ma,preserveDrawingBuffer:na})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();
|
|
|
+d.clearColor(0,0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(J.r,J.g,J.b,O);(function(){B.vertices=new Float32Array(16);B.faces=new Uint16Array(6);var a=0;B.vertices[a++]=-1;B.vertices[a++]=-1;B.vertices[a++]=0;B.vertices[a++]=1;B.vertices[a++]=1;B.vertices[a++]=-1;B.vertices[a++]=1;B.vertices[a++]=
|
|
|
+1;B.vertices[a++]=1;B.vertices[a++]=1;B.vertices[a++]=1;B.vertices[a++]=0;B.vertices[a++]=-1;B.vertices[a++]=1;B.vertices[a++]=0;a=B.vertices[a++]=0;B.faces[a++]=0;B.faces[a++]=1;B.faces[a++]=2;B.faces[a++]=0;B.faces[a++]=2;B.faces[a++]=3;B.vertexBuffer=d.createBuffer();B.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,B.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,B.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,B.faces,d.STATIC_DRAW);
|
|
|
+B.program=d.createProgram();d.attachShader(B.program,M("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(B.program,M("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(B.program);B.attributes={};B.uniforms={};B.attributes.position=d.getAttribLocation(B.program,"position");B.attributes.uv=d.getAttribLocation(B.program,"uv");B.uniforms.uvOffset=d.getUniformLocation(B.program,"uvOffset");B.uniforms.uvScale=d.getUniformLocation(B.program,"uvScale");B.uniforms.rotation=d.getUniformLocation(B.program,
|
|
|
+"rotation");B.uniforms.scale=d.getUniformLocation(B.program,"scale");B.uniforms.alignment=d.getUniformLocation(B.program,"alignment");B.uniforms.color=d.getUniformLocation(B.program,"color");B.uniforms.map=d.getUniformLocation(B.program,"map");B.uniforms.opacity=d.getUniformLocation(B.program,"opacity");B.uniforms.useScreenCoordinates=d.getUniformLocation(B.program,"useScreenCoordinates");B.uniforms.affectedByDistance=d.getUniformLocation(B.program,"affectedByDistance");B.uniforms.screenPosition=
|
|
|
+d.getUniformLocation(B.program,"screenPosition");B.uniforms.modelViewMatrix=d.getUniformLocation(B.program,"modelViewMatrix");B.uniforms.projectionMatrix=d.getUniformLocation(B.program,"projectionMatrix")})();(function(){var a=THREE.ShaderLib.depthRGBA,b=THREE.UniformsUtils.clone(a.uniforms);Ga=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b});Ma=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0});
|
|
|
+Ga._shadowPass=!0;Ma._shadowPass=!0})();this.context=d;var Ya=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return d};this.supportsVertexTextures=function(){return Ya};this.setSize=function(a,b){sa.width=a;sa.height=b;this.setViewport(0,0,sa.width,sa.height)};this.setViewport=function(a,b,c,e){Qa=a;Ra=b;Ha=c;Ea=e;d.viewport(Qa,Ra,Ha,Ea)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};
|
|
|
+this.setClearColorHex=function(a,b){J.setHex(a);O=b;d.clearColor(J.r,J.g,J.b,O)};this.setClearColor=function(a,b){J.copy(a);O=b;d.clearColor(J.r,J.g,J.b,O)};this.getClearColor=function(){return J};this.getClearAlpha=function(){return O};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.clearTarget=function(a,b,c,d){ra(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=
|
|
|
+!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];d.deleteBuffer(c.__webglVertexBuffer);d.deleteBuffer(c.__webglNormalBuffer);d.deleteBuffer(c.__webglTangentBuffer);d.deleteBuffer(c.__webglColorBuffer);d.deleteBuffer(c.__webglUVBuffer);d.deleteBuffer(c.__webglUV2Buffer);d.deleteBuffer(c.__webglSkinVertexABuffer);d.deleteBuffer(c.__webglSkinVertexBBuffer);
|
|
|
+d.deleteBuffer(c.__webglSkinIndicesBuffer);d.deleteBuffer(c.__webglSkinWeightsBuffer);d.deleteBuffer(c.__webglFaceBuffer);d.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e<f;e++)d.deleteBuffer(c.__webglMorphTargetsBuffers[e]);if(c.__webglCustomAttributesList)for(e in e=void 0,c.__webglCustomAttributesList)d.deleteBuffer(c.__webglCustomAttributesList[e].buffer);G.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),
|
|
|
+d.deleteBuffer(a.__webglColorBuffer),G.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),G.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),G.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,d.deleteTexture(a.__webglTexture),G.info.memory.textures--};this.updateShadowMap=
|
|
|
+function(a,b){A(a,b)};this.render=function(a,b,c,e){var f,g,h,m,i=a.lights,n=a.fog;Aa=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&A(a,b);G.info.render.calls=0;G.info.render.vertices=0;G.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Ka);
|
|
|
+b.projectionMatrix.flattenToArray(La);Ba.multiply(b.projectionMatrix,b.matrixWorldInverse);k(Ba);ra(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;e=0;for(f=m.length;e<f;e++)if(g=m[e],h=g.object,g.render=!1,h.visible&&(!(h instanceof THREE.Mesh)||!h.frustumCulled||l(h))){h.matrixWorld.flattenToArray(h._objectMatrixArray);ga(h,b,!0);var s=g,w=s.object,j=s.buffer,q=void 0,q=q=void 0,q=w.material;if(q instanceof THREE.MeshFaceMaterial){if(q=
|
|
|
+j.materialIndex,q>=0)q=w.geometry.materials[q],q.transparent?(s.transparent=q,s.opaque=null):(s.opaque=q,s.transparent=null)}else if(q)q.transparent?(s.transparent=q,s.opaque=null):(s.opaque=q,s.transparent=null);g.render=!0;if(this.sortObjects)h.renderDepth?g.z=h.renderDepth:(Da.copy(h.position),Ba.multiplyVector3(Da),g.z=Da.z)}this.sortObjects&&m.sort(p);m=a.__webglObjectsImmediate;e=0;for(f=m.length;e<f;e++)if(g=m[e],h=g.object,h.visible)h.matrixAutoUpdate&&h.matrixWorld.flattenToArray(h._objectMatrixArray),
|
|
|
+ga(h,b,!0),h=g.object.material,h.transparent?(g.transparent=h,g.opaque=null):(g.opaque=h,g.transparent=null);a.overrideMaterial?(ca(a.overrideMaterial.blending),S(a.overrideMaterial.depthTest),F(a.overrideMaterial.depthWrite),N(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,i,n,!0,a.overrideMaterial),y(a.__webglObjectsImmediate,"",b,i,n,!1,a.overrideMaterial)):(ca(THREE.NormalBlending),r(a.__webglObjects,!0,
|
|
|
+"opaque",b,i,n,!1),y(a.__webglObjectsImmediate,"opaque",b,i,n,!1),r(a.__webglObjects,!1,"transparent",b,i,n,!0),y(a.__webglObjectsImmediate,"transparent",b,i,n,!0));if(a.__webglSprites.length){h=B.attributes;i=B.uniforms;n=Ea/Ha;e=[];f=Ha*0.5;m=Ea*0.5;g=!0;d.useProgram(B.program);xa=B.program;ya=Na=Pa=-1;Xa||(d.enableVertexAttribArray(B.attributes.position),d.enableVertexAttribArray(B.attributes.uv),Xa=!0);d.disable(d.CULL_FACE);d.enable(d.BLEND);d.depthMask(!0);d.bindBuffer(d.ARRAY_BUFFER,B.vertexBuffer);
|
|
|
+d.vertexAttribPointer(h.position,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(h.uv,2,d.FLOAT,!1,16,8);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.elementBuffer);d.uniformMatrix4fv(i.projectionMatrix,!1,La);d.activeTexture(d.TEXTURE0);d.uniform1i(i.map,0);h=0;for(s=a.__webglSprites.length;h<s;h++)if(w=a.__webglSprites[h],w.visible&&w.opacity!==0)w.useScreenCoordinates?w.z=-w.position.z:(w._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,w.matrixWorld,w._modelViewMatrixArray),w.z=-w._modelViewMatrix.n34);
|
|
|
+a.__webglSprites.sort(p);h=0;for(s=a.__webglSprites.length;h<s;h++)w=a.__webglSprites[h],w.visible&&w.opacity!==0&&w.map&&w.map.image&&w.map.image.width&&(w.useScreenCoordinates?(d.uniform1i(i.useScreenCoordinates,1),d.uniform3f(i.screenPosition,(w.position.x-f)/f,(m-w.position.y)/m,Math.max(0,Math.min(1,w.position.z)))):(d.uniform1i(i.useScreenCoordinates,0),d.uniform1i(i.affectedByDistance,w.affectedByDistance?1:0),d.uniformMatrix4fv(i.modelViewMatrix,!1,w._modelViewMatrixArray)),b=w.map.image.width/
|
|
|
+(w.scaleByViewport?Ea:1),e[0]=b*n*w.scale.x,e[1]=b*w.scale.y,d.uniform2f(i.uvScale,w.uvScale.x,w.uvScale.y),d.uniform2f(i.uvOffset,w.uvOffset.x,w.uvOffset.y),d.uniform2f(i.alignment,w.alignment.x,w.alignment.y),d.uniform1f(i.opacity,w.opacity),d.uniform3f(i.color,w.color.r,w.color.g,w.color.b),d.uniform1f(i.rotation,w.rotation),d.uniform2fv(i.scale,e),w.mergeWith3D&&!g?(d.enable(d.DEPTH_TEST),g=!0):!w.mergeWith3D&&g&&(d.disable(d.DEPTH_TEST),g=!1),ca(w.blending),la(w.map,0),d.drawElements(d.TRIANGLES,
|
|
|
+6,d.UNSIGNED_SHORT,0));d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(Oa)}c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,c.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,c.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null)))};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=
|
|
|
+[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var i=a.__objectsAdded[0],p=a,l=void 0,n=void 0,k=void 0;if(!i.__webglInit)if(i.__webglInit=!0,i._modelViewMatrix=new THREE.Matrix4,i._normalMatrixArray=new Float32Array(9),i._modelViewMatrixArray=new Float32Array(16),i._objectMatrixArray=new Float32Array(16),i.matrixWorld.flattenToArray(i._objectMatrixArray),i instanceof THREE.Mesh){n=i.geometry;if(n.geometryGroups===void 0){var k=n,z=void 0,m=void 0,u=void 0,r=void 0,
|
|
|
+s=void 0,w=void 0,j=void 0,q={},A=k.morphTargets.length;k.geometryGroups={};z=0;for(m=k.faces.length;z<m;z++)u=k.faces[z],r=u.materialIndex,w=r!==void 0?r:-1,q[w]===void 0&&(q[w]={hash:w,counter:0}),j=q[w].hash+"_"+q[w].counter,k.geometryGroups[j]===void 0&&(k.geometryGroups[j]={faces3:[],faces4:[],materialIndex:r,vertices:0,numMorphTargets:A}),s=u instanceof THREE.Face3?3:4,k.geometryGroups[j].vertices+s>65535&&(q[w].counter+=1,j=q[w].hash+"_"+q[w].counter,k.geometryGroups[j]===void 0&&(k.geometryGroups[j]=
|
|
|
+{faces3:[],faces4:[],materialIndex:r,vertices:0,numMorphTargets:A})),u instanceof THREE.Face3?k.geometryGroups[j].faces3.push(z):k.geometryGroups[j].faces4.push(z),k.geometryGroups[j].vertices+=s;k.geometryGroupsList=[];z=void 0;for(z in k.geometryGroups)k.geometryGroups[z].id=Fa++,k.geometryGroupsList.push(k.geometryGroups[z])}for(l in n.geometryGroups)if(k=n.geometryGroups[l],!k.__webglVertexBuffer){z=k;z.__webglVertexBuffer=d.createBuffer();z.__webglNormalBuffer=d.createBuffer();z.__webglTangentBuffer=
|
|
|
+d.createBuffer();z.__webglColorBuffer=d.createBuffer();z.__webglUVBuffer=d.createBuffer();z.__webglUV2Buffer=d.createBuffer();z.__webglSkinVertexABuffer=d.createBuffer();z.__webglSkinVertexBBuffer=d.createBuffer();z.__webglSkinIndicesBuffer=d.createBuffer();z.__webglSkinWeightsBuffer=d.createBuffer();z.__webglFaceBuffer=d.createBuffer();z.__webglLineBuffer=d.createBuffer();if(z.numMorphTargets){u=m=void 0;z.__webglMorphTargetsBuffers=[];m=0;for(u=z.numMorphTargets;m<u;m++)z.__webglMorphTargetsBuffers.push(d.createBuffer())}G.info.memory.geometries++;
|
|
|
+r=i;s=r.geometry;m=k.faces3;w=k.faces4;z=m.length*3+w.length*4;u=m.length*1+w.length*2;w=m.length*3+w.length*4;m=c(r,k);j=g(m);q=e(m);A=f(m);k.__vertexArray=new Float32Array(z*3);if(q)k.__normalArray=new Float32Array(z*3);if(s.hasTangents)k.__tangentArray=new Float32Array(z*4);if(A)k.__colorArray=new Float32Array(z*3);if(j){if(s.faceUvs.length>0||s.faceVertexUvs.length>0)k.__uvArray=new Float32Array(z*2);if(s.faceUvs.length>1||s.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(z*2)}if(r.geometry.skinWeights.length&&
|
|
|
+r.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(z*4),k.__skinVertexBArray=new Float32Array(z*4),k.__skinIndexArray=new Float32Array(z*4),k.__skinWeightArray=new Float32Array(z*4);k.__faceArray=new Uint16Array(u*3);k.__lineArray=new Uint16Array(w*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];r=0;for(s=k.numMorphTargets;r<s;r++)k.__morphTargetsArrays.push(new Float32Array(z*3))}k.__webglFaceCount=u*3;k.__webglLineCount=w*2;if(m.attributes){if(k.__webglCustomAttributesList===
|
|
|
+void 0)k.__webglCustomAttributesList=[];u=void 0;for(u in m.attributes){var r=m.attributes[u],s={},B;for(B in r)s[B]=r[B];if(!s.__webglInitialized||s.createUniqueBuffers)s.__webglInitialized=!0,w=1,s.type==="v2"?w=2:s.type==="v3"?w=3:s.type==="v4"?w=4:s.type==="c"&&(w=3),s.size=w,s.array=new Float32Array(z*w),s.buffer=d.createBuffer(),s.buffer.belongsToAttribute=u,r.needsUpdate=!0,s.__original=r;k.__webglCustomAttributesList.push(s)}}k.__inittedArrays=!0;n.__dirtyVertices=!0;n.__dirtyMorphTargets=
|
|
|
+!0;n.__dirtyElements=!0;n.__dirtyUvs=!0;n.__dirtyNormals=!0;n.__dirtyTangents=!0;n.__dirtyColors=!0}}else if(i instanceof THREE.Ribbon){if(n=i.geometry,!n.__webglVertexBuffer)k=n,k.__webglVertexBuffer=d.createBuffer(),k.__webglColorBuffer=d.createBuffer(),G.info.memory.geometries++,k=n,z=k.vertices.length,k.__vertexArray=new Float32Array(z*3),k.__colorArray=new Float32Array(z*3),k.__webglVertexCount=z,n.__dirtyVertices=!0,n.__dirtyColors=!0}else if(i instanceof THREE.Line){if(n=i.geometry,!n.__webglVertexBuffer)k=
|
|
|
+n,k.__webglVertexBuffer=d.createBuffer(),k.__webglColorBuffer=d.createBuffer(),G.info.memory.geometries++,k=n,z=i,m=k.vertices.length,k.__vertexArray=new Float32Array(m*3),k.__colorArray=new Float32Array(m*3),k.__webglLineCount=m,b(k,z),n.__dirtyVertices=!0,n.__dirtyColors=!0}else if(i instanceof THREE.ParticleSystem&&(n=i.geometry,!n.__webglVertexBuffer))k=n,k.__webglVertexBuffer=d.createBuffer(),k.__webglColorBuffer=d.createBuffer(),G.info.geometries++,k=n,z=i,m=k.vertices.length,k.__vertexArray=
|
|
|
+new Float32Array(m*3),k.__colorArray=new Float32Array(m*3),k.__sortArray=[],k.__webglParticleCount=m,b(k,z),n.__dirtyVertices=!0,n.__dirtyColors=!0;if(!i.__webglActive){if(i instanceof THREE.Mesh)for(l in n=i.geometry,n.geometryGroups)k=n.geometryGroups[l],I(p.__webglObjects,k,i);else i instanceof THREE.Ribbon||i instanceof THREE.Line||i instanceof THREE.ParticleSystem?(n=i.geometry,I(p.__webglObjects,n,i)):THREE.MarchingCubes!==void 0&&i instanceof THREE.MarchingCubes||i.immediateRenderCallback?
|
|
|
+p.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):i instanceof THREE.Sprite&&p.__webglSprites.push(i);i.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){i=a.__objectsRemoved[0];p=a;if(i instanceof THREE.Mesh||i instanceof THREE.ParticleSystem||i instanceof THREE.Ribbon||i instanceof THREE.Line)ha(p.__webglObjects,i);else if(i instanceof THREE.Sprite){p=p.__webglSprites;l=i;for(n=p.length-1;n>=0;n--)p[n]===l&&p.splice(n,1)}else(i instanceof THREE.MarchingCubes||
|
|
|
+i.immediateRenderCallback)&&ha(p.__webglObjectsImmediate,i);i.__webglActive=!1;a.__objectsRemoved.splice(0,1)}i=0;for(p=a.__webglObjects.length;i<p;i++)if(B=a.__webglObjects[i].object,l=B.geometry,n=u=m=void 0,B instanceof THREE.Mesh){k=0;for(z=l.geometryGroupsList.length;k<z;k++)if(m=l.geometryGroupsList[k],n=c(B,m),u=n.attributes&&R(n),l.__dirtyVertices||l.__dirtyMorphTargets||l.__dirtyElements||l.__dirtyUvs||l.__dirtyNormals||l.__dirtyColors||l.__dirtyTangents||u){var y=B,u=d.DYNAMIC_DRAW,r=!l.dynamic,
|
|
|
+j=n;if(m.__inittedArrays){var s=e(j),w=f(j),J=g(j),L=s===THREE.SmoothShading,F=q=j=void 0,v=void 0,$=void 0,M=void 0,x=void 0,ba=void 0,N=void 0,S=F=void 0,C=void 0,D=void 0,E=void 0,aa=v=void 0,da=void 0,ka=void 0,T=v=N=void 0,U=void 0,O=E=D=C=x=void 0,H=v=E=D=C=O=E=D=C=O=E=D=C=void 0,K=void 0,Q=M=void 0,Y=void 0,X=void 0,ja=void 0,ea=void 0,ga=S=X=K=0,ca=0,W=H=F=0,P=x=aa=0,t=0,fa=void 0,P=m.__vertexArray,Y=m.__uvArray,t=m.__uv2Array,Q=m.__normalArray,$=m.__tangentArray,da=m.__colorArray,T=m.__skinVertexAArray,
|
|
|
+U=m.__skinVertexBArray,ba=m.__skinIndexArray,ia=m.__skinWeightArray,O=m.__morphTargetsArrays,A=m.__webglCustomAttributesList,o=void 0,o=m.__faceArray,fa=m.__lineArray,ka=y.geometry,ma=ka.__dirtyElements,la=ka.__dirtyUvs,M=ka.__dirtyNormals,N=ka.__dirtyTangents,ua=ka.__dirtyColors,ja=ka.__dirtyMorphTargets,ea=ka.vertices,y=m.faces3,V=m.faces4,Z=ka.faces,oa=ka.faceVertexUvs[0],ta=ka.faceVertexUvs[1],na=ka.skinVerticesA,qa=ka.skinVerticesB,sa=ka.skinIndices,pa=ka.skinWeights,ra=ka.morphTargets;if(ka.__dirtyVertices){j=
|
|
|
+0;for(q=y.length;j<q;j++)v=Z[y[j]],C=ea[v.a].position,D=ea[v.b].position,E=ea[v.c].position,P[X]=C.x,P[X+1]=C.y,P[X+2]=C.z,P[X+3]=D.x,P[X+4]=D.y,P[X+5]=D.z,P[X+6]=E.x,P[X+7]=E.y,P[X+8]=E.z,X+=9;j=0;for(q=V.length;j<q;j++)v=Z[V[j]],C=ea[v.a].position,D=ea[v.b].position,E=ea[v.c].position,v=ea[v.d].position,P[X]=C.x,P[X+1]=C.y,P[X+2]=C.z,P[X+3]=D.x,P[X+4]=D.y,P[X+5]=D.z,P[X+6]=E.x,P[X+7]=E.y,P[X+8]=E.z,P[X+9]=v.x,P[X+10]=v.y,P[X+11]=v.z,X+=12;d.bindBuffer(d.ARRAY_BUFFER,m.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,
|
|
|
+P,u)}if(ja){X=0;for(ja=ra.length;X<ja;X++){j=P=0;for(q=y.length;j<q;j++)v=Z[y[j]],C=ra[X].vertices[v.a].position,D=ra[X].vertices[v.b].position,E=ra[X].vertices[v.c].position,ea=O[X],ea[P]=C.x,ea[P+1]=C.y,ea[P+2]=C.z,ea[P+3]=D.x,ea[P+4]=D.y,ea[P+5]=D.z,ea[P+6]=E.x,ea[P+7]=E.y,ea[P+8]=E.z,P+=9;j=0;for(q=V.length;j<q;j++)v=Z[V[j]],C=ra[X].vertices[v.a].position,D=ra[X].vertices[v.b].position,E=ra[X].vertices[v.c].position,v=ra[X].vertices[v.d].position,ea=O[X],ea[P]=C.x,ea[P+1]=C.y,ea[P+2]=C.z,ea[P+
|
|
|
+3]=D.x,ea[P+4]=D.y,ea[P+5]=D.z,ea[P+6]=E.x,ea[P+7]=E.y,ea[P+8]=E.z,ea[P+9]=v.x,ea[P+10]=v.y,ea[P+11]=v.z,P+=12;d.bindBuffer(d.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[X]);d.bufferData(d.ARRAY_BUFFER,O[X],u)}}if(pa.length){j=0;for(q=y.length;j<q;j++)v=Z[y[j]],C=pa[v.a],D=pa[v.b],E=pa[v.c],ia[x]=C.x,ia[x+1]=C.y,ia[x+2]=C.z,ia[x+3]=C.w,ia[x+4]=D.x,ia[x+5]=D.y,ia[x+6]=D.z,ia[x+7]=D.w,ia[x+8]=E.x,ia[x+9]=E.y,ia[x+10]=E.z,ia[x+11]=E.w,C=sa[v.a],D=sa[v.b],E=sa[v.c],ba[x]=C.x,ba[x+1]=C.y,ba[x+2]=C.z,ba[x+
|
|
|
+3]=C.w,ba[x+4]=D.x,ba[x+5]=D.y,ba[x+6]=D.z,ba[x+7]=D.w,ba[x+8]=E.x,ba[x+9]=E.y,ba[x+10]=E.z,ba[x+11]=E.w,C=na[v.a],D=na[v.b],E=na[v.c],T[x]=C.x,T[x+1]=C.y,T[x+2]=C.z,T[x+3]=1,T[x+4]=D.x,T[x+5]=D.y,T[x+6]=D.z,T[x+7]=1,T[x+8]=E.x,T[x+9]=E.y,T[x+10]=E.z,T[x+11]=1,C=qa[v.a],D=qa[v.b],E=qa[v.c],U[x]=C.x,U[x+1]=C.y,U[x+2]=C.z,U[x+3]=1,U[x+4]=D.x,U[x+5]=D.y,U[x+6]=D.z,U[x+7]=1,U[x+8]=E.x,U[x+9]=E.y,U[x+10]=E.z,U[x+11]=1,x+=12;j=0;for(q=V.length;j<q;j++)v=Z[V[j]],C=pa[v.a],D=pa[v.b],E=pa[v.c],O=pa[v.d],ia[x]=
|
|
|
+C.x,ia[x+1]=C.y,ia[x+2]=C.z,ia[x+3]=C.w,ia[x+4]=D.x,ia[x+5]=D.y,ia[x+6]=D.z,ia[x+7]=D.w,ia[x+8]=E.x,ia[x+9]=E.y,ia[x+10]=E.z,ia[x+11]=E.w,ia[x+12]=O.x,ia[x+13]=O.y,ia[x+14]=O.z,ia[x+15]=O.w,C=sa[v.a],D=sa[v.b],E=sa[v.c],O=sa[v.d],ba[x]=C.x,ba[x+1]=C.y,ba[x+2]=C.z,ba[x+3]=C.w,ba[x+4]=D.x,ba[x+5]=D.y,ba[x+6]=D.z,ba[x+7]=D.w,ba[x+8]=E.x,ba[x+9]=E.y,ba[x+10]=E.z,ba[x+11]=E.w,ba[x+12]=O.x,ba[x+13]=O.y,ba[x+14]=O.z,ba[x+15]=O.w,C=na[v.a],D=na[v.b],E=na[v.c],O=na[v.d],T[x]=C.x,T[x+1]=C.y,T[x+2]=C.z,T[x+
|
|
|
+3]=1,T[x+4]=D.x,T[x+5]=D.y,T[x+6]=D.z,T[x+7]=1,T[x+8]=E.x,T[x+9]=E.y,T[x+10]=E.z,T[x+11]=1,T[x+12]=O.x,T[x+13]=O.y,T[x+14]=O.z,T[x+15]=1,C=qa[v.a],D=qa[v.b],E=qa[v.c],v=qa[v.d],U[x]=C.x,U[x+1]=C.y,U[x+2]=C.z,U[x+3]=1,U[x+4]=D.x,U[x+5]=D.y,U[x+6]=D.z,U[x+7]=1,U[x+8]=E.x,U[x+9]=E.y,U[x+10]=E.z,U[x+11]=1,U[x+12]=v.x,U[x+13]=v.y,U[x+14]=v.z,U[x+15]=1,x+=16;x>0&&(d.bindBuffer(d.ARRAY_BUFFER,m.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,T,u),d.bindBuffer(d.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),
|
|
|
+d.bufferData(d.ARRAY_BUFFER,U,u),d.bindBuffer(d.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,ba,u),d.bindBuffer(d.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ia,u))}if(ua&&w){j=0;for(q=y.length;j<q;j++)v=Z[y[j]],x=v.vertexColors,ba=v.color,x.length===3&&w===THREE.VertexColors?(v=x[0],T=x[1],U=x[2]):U=T=v=ba,da[aa]=v.r,da[aa+1]=v.g,da[aa+2]=v.b,da[aa+3]=T.r,da[aa+4]=T.g,da[aa+5]=T.b,da[aa+6]=U.r,da[aa+7]=U.g,da[aa+8]=U.b,aa+=9;j=0;for(q=V.length;j<q;j++)v=
|
|
|
+Z[V[j]],x=v.vertexColors,ba=v.color,x.length===4&&w===THREE.VertexColors?(v=x[0],T=x[1],U=x[2],x=x[3]):x=U=T=v=ba,da[aa]=v.r,da[aa+1]=v.g,da[aa+2]=v.b,da[aa+3]=T.r,da[aa+4]=T.g,da[aa+5]=T.b,da[aa+6]=U.r,da[aa+7]=U.g,da[aa+8]=U.b,da[aa+9]=x.r,da[aa+10]=x.g,da[aa+11]=x.b,aa+=12;aa>0&&(d.bindBuffer(d.ARRAY_BUFFER,m.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,da,u))}if(N&&ka.hasTangents){j=0;for(q=y.length;j<q;j++)v=Z[y[j]],N=v.vertexTangents,aa=N[0],da=N[1],ka=N[2],$[H]=aa.x,$[H+1]=aa.y,$[H+2]=aa.z,
|
|
|
+$[H+3]=aa.w,$[H+4]=da.x,$[H+5]=da.y,$[H+6]=da.z,$[H+7]=da.w,$[H+8]=ka.x,$[H+9]=ka.y,$[H+10]=ka.z,$[H+11]=ka.w,H+=12;j=0;for(q=V.length;j<q;j++)v=Z[V[j]],N=v.vertexTangents,aa=N[0],da=N[1],ka=N[2],N=N[3],$[H]=aa.x,$[H+1]=aa.y,$[H+2]=aa.z,$[H+3]=aa.w,$[H+4]=da.x,$[H+5]=da.y,$[H+6]=da.z,$[H+7]=da.w,$[H+8]=ka.x,$[H+9]=ka.y,$[H+10]=ka.z,$[H+11]=ka.w,$[H+12]=N.x,$[H+13]=N.y,$[H+14]=N.z,$[H+15]=N.w,H+=16;d.bindBuffer(d.ARRAY_BUFFER,m.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,$,u)}if(M&&s){j=0;for(q=
|
|
|
+y.length;j<q;j++)if(v=Z[y[j]],$=v.vertexNormals,M=v.normal,$.length===3&&L)for(H=0;H<3;H++)M=$[H],Q[F]=M.x,Q[F+1]=M.y,Q[F+2]=M.z,F+=3;else for(H=0;H<3;H++)Q[F]=M.x,Q[F+1]=M.y,Q[F+2]=M.z,F+=3;j=0;for(q=V.length;j<q;j++)if(v=Z[V[j]],$=v.vertexNormals,M=v.normal,$.length===4&&L)for(H=0;H<4;H++)M=$[H],Q[F]=M.x,Q[F+1]=M.y,Q[F+2]=M.z,F+=3;else for(H=0;H<4;H++)Q[F]=M.x,Q[F+1]=M.y,Q[F+2]=M.z,F+=3;d.bindBuffer(d.ARRAY_BUFFER,m.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Q,u)}if(la&&oa&&J){j=0;for(q=y.length;j<
|
|
|
+q;j++)if(F=y[j],F=oa[F],F!==void 0)for(H=0;H<3;H++)Q=F[H],Y[S]=Q.u,Y[S+1]=Q.v,S+=2;j=0;for(q=V.length;j<q;j++)if(F=V[j],F=oa[F],F!==void 0)for(H=0;H<4;H++)Q=F[H],Y[S]=Q.u,Y[S+1]=Q.v,S+=2;S>0&&(d.bindBuffer(d.ARRAY_BUFFER,m.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,Y,u))}if(la&&ta&&J){j=0;for(q=y.length;j<q;j++)if(F=y[j],S=ta[F],S!==void 0)for(H=0;H<3;H++)Y=S[H],t[ga]=Y.u,t[ga+1]=Y.v,ga+=2;j=0;for(q=V.length;j<q;j++)if(F=V[j],S=ta[F],S!==void 0)for(H=0;H<4;H++)Y=S[H],t[ga]=Y.u,t[ga+1]=Y.v,ga+=2;
|
|
|
+ga>0&&(d.bindBuffer(d.ARRAY_BUFFER,m.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,t,u))}if(ma){j=0;for(q=y.length;j<q;j++)o[ca]=K,o[ca+1]=K+1,o[ca+2]=K+2,ca+=3,fa[W]=K,fa[W+1]=K+1,fa[W+2]=K,fa[W+3]=K+2,fa[W+4]=K+1,fa[W+5]=K+2,W+=6,K+=3;j=0;for(q=V.length;j<q;j++)o[ca]=K,o[ca+1]=K+1,o[ca+2]=K+3,o[ca+3]=K+1,o[ca+4]=K+2,o[ca+5]=K+3,ca+=6,fa[W]=K,fa[W+1]=K+1,fa[W+2]=K,fa[W+3]=K+3,fa[W+4]=K+1,fa[W+5]=K+2,fa[W+6]=K+2,fa[W+7]=K+3,W+=8,K+=4;d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,
|
|
|
+o,u);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,fa,u)}if(A){H=0;for(K=A.length;H<K;H++)if(o=A[H],o.__original.needsUpdate){t=0;if(o.size===1)if(o.boundTo===void 0||o.boundTo==="vertices"){j=0;for(q=y.length;j<q;j++)v=Z[y[j]],o.array[t]=o.value[v.a],o.array[t+1]=o.value[v.b],o.array[t+2]=o.value[v.c],t+=3;j=0;for(q=V.length;j<q;j++)v=Z[V[j]],o.array[t]=o.value[v.a],o.array[t+1]=o.value[v.b],o.array[t+2]=o.value[v.c],o.array[t+3]=o.value[v.d],t+=4}else{if(o.boundTo===
|
|
|
+"faces"){j=0;for(q=y.length;j<q;j++)fa=o.value[y[j]],o.array[t]=fa,o.array[t+1]=fa,o.array[t+2]=fa,t+=3;j=0;for(q=V.length;j<q;j++)fa=o.value[V[j]],o.array[t]=fa,o.array[t+1]=fa,o.array[t+2]=fa,o.array[t+3]=fa,t+=4}}else if(o.size===2)if(o.boundTo===void 0||o.boundTo==="vertices"){j=0;for(q=y.length;j<q;j++)v=Z[y[j]],C=o.value[v.a],D=o.value[v.b],E=o.value[v.c],o.array[t]=C.x,o.array[t+1]=C.y,o.array[t+2]=D.x,o.array[t+3]=D.y,o.array[t+4]=E.x,o.array[t+5]=E.y,t+=6;j=0;for(q=V.length;j<q;j++)v=Z[V[j]],
|
|
|
+C=o.value[v.a],D=o.value[v.b],E=o.value[v.c],v=o.value[v.d],o.array[t]=C.x,o.array[t+1]=C.y,o.array[t+2]=D.x,o.array[t+3]=D.y,o.array[t+4]=E.x,o.array[t+5]=E.y,o.array[t+6]=v.x,o.array[t+7]=v.y,t+=8}else{if(o.boundTo==="faces"){j=0;for(q=y.length;j<q;j++)E=D=C=fa=o.value[y[j]],o.array[t]=C.x,o.array[t+1]=C.y,o.array[t+2]=D.x,o.array[t+3]=D.y,o.array[t+4]=E.x,o.array[t+5]=E.y,t+=6;j=0;for(q=V.length;j<q;j++)v=E=D=C=fa=o.value[V[j]],o.array[t]=C.x,o.array[t+1]=C.y,o.array[t+2]=D.x,o.array[t+3]=D.y,
|
|
|
+o.array[t+4]=E.x,o.array[t+5]=E.y,o.array[t+6]=v.x,o.array[t+7]=v.y,t+=8}}else if(o.size===3)if(s=o.type==="c"?["r","g","b"]:["x","y","z"],o.boundTo===void 0||o.boundTo==="vertices"){j=0;for(q=y.length;j<q;j++)v=Z[y[j]],C=o.value[v.a],D=o.value[v.b],E=o.value[v.c],o.array[t]=C[s[0]],o.array[t+1]=C[s[1]],o.array[t+2]=C[s[2]],o.array[t+3]=D[s[0]],o.array[t+4]=D[s[1]],o.array[t+5]=D[s[2]],o.array[t+6]=E[s[0]],o.array[t+7]=E[s[1]],o.array[t+8]=E[s[2]],t+=9;j=0;for(q=V.length;j<q;j++)v=Z[V[j]],C=o.value[v.a],
|
|
|
+D=o.value[v.b],E=o.value[v.c],v=o.value[v.d],o.array[t]=C[s[0]],o.array[t+1]=C[s[1]],o.array[t+2]=C[s[2]],o.array[t+3]=D[s[0]],o.array[t+4]=D[s[1]],o.array[t+5]=D[s[2]],o.array[t+6]=E[s[0]],o.array[t+7]=E[s[1]],o.array[t+8]=E[s[2]],o.array[t+9]=v[s[0]],o.array[t+10]=v[s[1]],o.array[t+11]=v[s[2]],t+=12}else{if(o.boundTo==="faces"){j=0;for(q=y.length;j<q;j++)E=D=C=fa=o.value[y[j]],o.array[t]=C[s[0]],o.array[t+1]=C[s[1]],o.array[t+2]=C[s[2]],o.array[t+3]=D[s[0]],o.array[t+4]=D[s[1]],o.array[t+5]=D[s[2]],
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+o.array[t+6]=E[s[0]],o.array[t+7]=E[s[1]],o.array[t+8]=E[s[2]],t+=9;j=0;for(q=V.length;j<q;j++)v=E=D=C=fa=o.value[V[j]],o.array[t]=C[s[0]],o.array[t+1]=C[s[1]],o.array[t+2]=C[s[2]],o.array[t+3]=D[s[0]],o.array[t+4]=D[s[1]],o.array[t+5]=D[s[2]],o.array[t+6]=E[s[0]],o.array[t+7]=E[s[1]],o.array[t+8]=E[s[2]],o.array[t+9]=v[s[0]],o.array[t+10]=v[s[1]],o.array[t+11]=v[s[2]],t+=12}}else if(o.size===4)if(o.boundTo===void 0||o.boundTo==="vertices"){j=0;for(q=y.length;j<q;j++)v=Z[y[j]],C=o.value[v.a],D=o.value[v.b],
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|
+E=o.value[v.c],o.array[t]=C.x,o.array[t+1]=C.y,o.array[t+2]=C.z,o.array[t+3]=C.w,o.array[t+4]=D.x,o.array[t+5]=D.y,o.array[t+6]=D.z,o.array[t+7]=D.w,o.array[t+8]=E.x,o.array[t+9]=E.y,o.array[t+10]=E.z,o.array[t+11]=E.w,t+=12;j=0;for(q=V.length;j<q;j++)v=Z[V[j]],C=o.value[v.a],D=o.value[v.b],E=o.value[v.c],v=o.value[v.d],o.array[t]=C.x,o.array[t+1]=C.y,o.array[t+2]=C.z,o.array[t+3]=C.w,o.array[t+4]=D.x,o.array[t+5]=D.y,o.array[t+6]=D.z,o.array[t+7]=D.w,o.array[t+8]=E.x,o.array[t+9]=E.y,o.array[t+10]=
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|
+E.z,o.array[t+11]=E.w,o.array[t+12]=v.x,o.array[t+13]=v.y,o.array[t+14]=v.z,o.array[t+15]=v.w,t+=16}else if(o.boundTo==="faces"){j=0;for(q=y.length;j<q;j++)E=D=C=fa=o.value[y[j]],o.array[t]=C.x,o.array[t+1]=C.y,o.array[t+2]=C.z,o.array[t+3]=C.w,o.array[t+4]=D.x,o.array[t+5]=D.y,o.array[t+6]=D.z,o.array[t+7]=D.w,o.array[t+8]=E.x,o.array[t+9]=E.y,o.array[t+10]=E.z,o.array[t+11]=E.w,t+=12;j=0;for(q=V.length;j<q;j++)v=E=D=C=fa=o.value[V[j]],o.array[t]=C.x,o.array[t+1]=C.y,o.array[t+2]=C.z,o.array[t+3]=
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|
+C.w,o.array[t+4]=D.x,o.array[t+5]=D.y,o.array[t+6]=D.z,o.array[t+7]=D.w,o.array[t+8]=E.x,o.array[t+9]=E.y,o.array[t+10]=E.z,o.array[t+11]=E.w,o.array[t+12]=v.x,o.array[t+13]=v.y,o.array[t+14]=v.z,o.array[t+15]=v.w,t+=16}d.bindBuffer(d.ARRAY_BUFFER,o.buffer);d.bufferData(d.ARRAY_BUFFER,o.array,u)}}r&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,
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|
+delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}}l.__dirtyVertices=!1;l.__dirtyMorphTargets=!1;l.__dirtyElements=!1;l.__dirtyUvs=!1;l.__dirtyNormals=!1;l.__dirtyColors=!1;l.__dirtyTangents=!1;n.attributes&&va(n)}else if(B instanceof THREE.Ribbon){if(l.__dirtyVertices||l.__dirtyColors){n=l;B=d.DYNAMIC_DRAW;s=k=s=r=r=void 0;w=n.vertices;z=n.colors;j=w.length;m=z.length;q=n.__vertexArray;u=n.__colorArray;A=n.__dirtyColors;if(n.__dirtyVertices){for(r=0;r<j;r++)s=w[r].position,
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|
+k=r*3,q[k]=s.x,q[k+1]=s.y,q[k+2]=s.z;d.bindBuffer(d.ARRAY_BUFFER,n.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,q,B)}if(A){for(r=0;r<m;r++)s=z[r],k=r*3,u[k]=s.r,u[k+1]=s.g,u[k+2]=s.b;d.bindBuffer(d.ARRAY_BUFFER,n.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,u,B)}}l.__dirtyVertices=!1;l.__dirtyColors=!1}else if(B instanceof THREE.Line){n=c(B,m);u=n.attributes&&R(n);if(l.__dirtyVertices||l.__dirtyColors||u){B=l;k=d.DYNAMIC_DRAW;j=z=L=w=J=void 0;w=B.vertices;m=B.colors;j=w.length;u=m.length;q=
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|
+B.__vertexArray;r=B.__colorArray;A=B.__dirtyColors;s=B.__webglCustomAttributesList;K=Z=V=y=L=J=void 0;if(B.__dirtyVertices){for(J=0;J<j;J++)L=w[J].position,z=J*3,q[z]=L.x,q[z+1]=L.y,q[z+2]=L.z;d.bindBuffer(d.ARRAY_BUFFER,B.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,q,k)}if(A){for(w=0;w<u;w++)j=m[w],z=w*3,r[z]=j.r,r[z+1]=j.g,r[z+2]=j.b;d.bindBuffer(d.ARRAY_BUFFER,B.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,r,k)}if(s){J=0;for(L=s.length;J<L;J++)if(K=s[J],K.needsUpdate&&(K.boundTo===void 0||
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|
+K.boundTo==="vertices")){z=0;V=K.value.length;if(K.size===1)for(y=0;y<V;y++)K.array[y]=K.value[y];else if(K.size===2)for(y=0;y<V;y++)Z=K.value[y],K.array[z]=Z.x,K.array[z+1]=Z.y,z+=2;else if(K.size===3)if(K.type==="c")for(y=0;y<V;y++)Z=K.value[y],K.array[z]=Z.r,K.array[z+1]=Z.g,K.array[z+2]=Z.b,z+=3;else for(y=0;y<V;y++)Z=K.value[y],K.array[z]=Z.x,K.array[z+1]=Z.y,K.array[z+2]=Z.z,z+=3;else if(K.size===4)for(y=0;y<V;y++)Z=K.value[y],K.array[z]=Z.x,K.array[z+1]=Z.y,K.array[z+2]=Z.z,K.array[z+3]=Z.w,
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|
+z+=4;d.bindBuffer(d.ARRAY_BUFFER,K.buffer);d.bufferData(d.ARRAY_BUFFER,K.array,k)}}}l.__dirtyVertices=!1;l.__dirtyColors=!1;n.attributes&&va(n)}else if(B instanceof THREE.ParticleSystem)n=c(B,m),u=n.attributes&&R(n),(l.__dirtyVertices||l.__dirtyColors||B.sortParticles||u)&&h(l,d.DYNAMIC_DRAW,B),l.__dirtyVertices=!1,l.__dirtyColors=!1,n.attributes&&va(n)};this.initMaterial=function(a,b,c,e){var f,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":
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|
+a instanceof THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var k=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(k.uniforms);a.vertexShader=k.vertexShader;a.fragmentShader=k.fragmentShader}var l,n,p;l=p=k=0;for(n=b.length;l<n;l++)h=b[l],h instanceof THREE.SpotLight&&p++,h instanceof THREE.DirectionalLight&&
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|
+p++,h instanceof THREE.PointLight&&k++;k+p<=Y?l=p:(l=Math.ceil(Y*p/(k+p)),k=Y-l);h={directional:l,point:k};k=p=0;for(l=b.length;k<l;k++)n=b[k],n instanceof THREE.SpotLight&&n.castShadow&&p++;var j=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)j=e.bones.length;var q;a:{l=a.fragmentShader;n=a.vertexShader;var k=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,
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|
+maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,maxBones:j,shadowMapEnabled:this.shadowMapEnabled&&e.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:p,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},r,e=[];i?e.push(i):(e.push(l),e.push(n));for(r in c)e.push(r),e.push(c[r]);i=e.join();r=0;for(e=ta.length;r<e;r++)if(ta[r].code===i){q=ta[r].program;break a}r=d.createProgram();
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|
+e=[Ya?"#define VERTEX_TEXTURES":"",G.gammaInput?"#define GAMMA_INPUT":"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",
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|
+c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
+h=["#ifdef GL_ES","precision "+Za+" float;","#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",G.gammaInput?"#define GAMMA_INPUT":"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
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|
+"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");d.attachShader(r,M("fragment",h+l));d.attachShader(r,
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|
+M("vertex",e+n));d.linkProgram(r);d.getProgramParameter(r,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(r,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");r.uniforms={};r.attributes={};var y,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(y in k)e.push(y);y=e;e=0;for(k=y.length;e<k;e++)l=y[e],r.uniforms[l]=d.getUniformLocation(r,
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|
+l);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(y=0;y<c.maxMorphTargets;y++)e.push("morphTarget"+y);for(q in b)e.push(q);q=e;y=0;for(b=q.length;y<b;y++)c=q[y],r.attributes[c]=d.getAttribLocation(r,c);r.id=ta.length;ta.push({program:r,code:i});G.info.memory.programs=ta.length;q=r}a.program=q;q=a.program.attributes;q.position>=0&&d.enableVertexAttribArray(q.position);q.color>=0&&d.enableVertexAttribArray(q.color);q.normal>=0&&d.enableVertexAttribArray(q.normal);
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|
+q.tangent>=0&&d.enableVertexAttribArray(q.tangent);a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0&&(d.enableVertexAttribArray(q.skinVertexA),d.enableVertexAttribArray(q.skinVertexB),d.enableVertexAttribArray(q.skinIndex),d.enableVertexAttribArray(q.skinWeight));if(a.attributes)for(g in a.attributes)q[g]!==void 0&&q[g]>=0&&d.enableVertexAttribArray(q[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)y="morphTarget"+g,q[y]>=0&&(d.enableVertexAttribArray(q[y]),
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|
|
a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW),a==="back"?d.cullFace(d.BACK):a==="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK),d.enable(d.CULL_FACE)):d.disable(d.CULL_FACE)}};
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|
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
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THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0};
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